User:Somnium/Repository: Difference between revisions
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| rowspan="4" style="text-align:center" | Supplementary Dosage | | rowspan="4" style="text-align:center" | Supplementary Dosage | ||
| style="text-align:center" | Overclock | | style="text-align:center" | Overclock | ||
| After skill activation, Medic increase their attack speed by (40/70/100) points for | | After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. | ||
| rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times. | | rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times. | ||
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| style="text-align:center" | Rapid First Aid | | style="text-align:center" | Rapid First Aid | ||
| At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for | | At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds. | ||
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| style="text-align:center" | Heavy Acceleration | | style="text-align:center" | Heavy Acceleration | ||
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| style="text-align:center" | Efficient Treatment | | style="text-align:center" | Efficient Treatment | ||
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>. | | After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>. | ||
| rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times. | | rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times. | ||
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| style="text-align:center" | Hands of Benevolence | | style="text-align:center" | Hands of Benevolence | ||
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| style="text-align:center" | Exceptional Compensation | | style="text-align:center" | Exceptional Compensation | ||
| After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/ | | After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times. | ||
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| style="text-align:center" | Plasma Sampling | | style="text-align:center" | Plasma Sampling | ||
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| style="text-align:center" | Multi-Lane Aid Shot | | style="text-align:center" | Multi-Lane Aid Shot | ||
| When an ally dies, ranged units attack split for (6/8/ | | When an ally dies, ranged units attack split for (6/8/10) seconds. | ||
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| style="text-align:center" | Survival Instinct | | style="text-align:center" | Survival Instinct | ||
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| rowspan="5" style="text-align:center" | Mind Prison | | rowspan="5" style="text-align:center" | Mind Prison | ||
| style="text-align:center" | Node Suppression | | style="text-align:center" | Node Suppression | ||
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for | | When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. | ||
| rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for | | rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4 seconds. | ||
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| style="text-align:center" | Spectrum Suppression | | style="text-align:center" | Spectrum Suppression | ||
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| style="text-align:center" | Blade of Slience | | style="text-align:center" | Blade of Slience | ||
| Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for | | Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2 seconds. | ||
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| style="text-align:center" | Silencing Blow | | style="text-align:center" | Silencing Blow | ||
| After every 5 attacks, melee unit will stun the target for (1/1.5/ | | After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds. | ||
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| style="text-align:center" | Reversal Effect | | style="text-align:center" | Reversal Effect | ||
| When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for | | When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1 seconds. | ||
|} | |} | ||
|-|Deadly Blow= | |-|Deadly Blow= | ||
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| style="text-align:center" | Excessive Healing | | style="text-align:center" | Excessive Healing | ||
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. | | Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. | ||
| rowspan="5" | [2] When landing a | | rowspan="5" | [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times. | ||
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| style="text-align:center" | No Anger | | style="text-align:center" | No Anger | ||
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| style="text-align:center" | Bloodthirsty Rhythm | | style="text-align:center" | Bloodthirsty Rhythm | ||
| Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal | | Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attacks. | ||
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| style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small> | | style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small> | ||
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| style="text-align:center" | Flame Suit | | style="text-align:center" | Flame Suit | ||
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker. | | When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker. | ||
|} | |||
</div></tabber> {{clr}} | |||
=== Environment === | |||
<div style="float:left"><tabber> | |||
|-|Rossum= | |||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Sector | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="3" style="text-align:center" | Rossum | |||
| style="text-align:center" | Aftershock | |||
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | |||
| rowspan="4" | None | |||
|- | |||
| style="text-align:center" | Demolition Team | |||
| Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times. | |||
|- | |||
| style="text-align:center" | Reverse Treatment | |||
| After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp. | |||
|- | |||
|} | |} | ||
</div></tabber> {{clr}} | </div></tabber> {{clr}} |