User:Somnium/Repository: Difference between revisions

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| rowspan="4" style="text-align:center" | Supplementary Dosage
| rowspan="4" style="text-align:center" | Supplementary Dosage
| style="text-align:center" | Overclock
| style="text-align:center" | Overclock
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4s.
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
| rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
| rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
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| style="text-align:center" | Rapid First Aid
| style="text-align:center" | Rapid First Aid
| At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3s.
| At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds.
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| style="text-align:center" | Heavy Acceleration
| style="text-align:center" | Heavy Acceleration
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| style="text-align:center" | Efficient Treatment
| style="text-align:center" | Efficient Treatment
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
| rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
| rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
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| style="text-align:center" | Hands of Benevolence
| style="text-align:center" | Hands of Benevolence
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| style="text-align:center" | Exceptional Compensation
| style="text-align:center" | Exceptional Compensation
| After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6s) and stacking up to 5 times.
| After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times.
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| style="text-align:center" | Plasma Sampling
| style="text-align:center" | Plasma Sampling
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| style="text-align:center" | Multi-Lane Aid Shot
| style="text-align:center" | Multi-Lane Aid Shot
| When an ally dies, ranged units attack split for (6/8/10s).
| When an ally dies, ranged units attack split for (6/8/10) seconds.
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| style="text-align:center" | Survival Instinct
| style="text-align:center" | Survival Instinct
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| rowspan="5" style="text-align:center" | Mind Prison
| rowspan="5" style="text-align:center" | Mind Prison
| style="text-align:center" | Node Suppression
| style="text-align:center" | Node Suppression
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5s.
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
| rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4s.
| rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4 seconds.
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| style="text-align:center" | Spectrum Suppression
| style="text-align:center" | Spectrum Suppression
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| style="text-align:center" | Blade of Slience
| style="text-align:center" | Blade of Slience
| Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2s.
| Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2 seconds.
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| style="text-align:center" | Silencing Blow
| style="text-align:center" | Silencing Blow
| After every 5 attacks, melee unit will stun the target for (1/1.5/2s).
| After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds.
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| style="text-align:center" | Reversal Effect
| style="text-align:center" | Reversal Effect
| When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1s.
| When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1 seconds.
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|-|Deadly Blow=
|-|Deadly Blow=
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| style="text-align:center" | Excessive Healing
| style="text-align:center" | Excessive Healing
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
| rowspan="5" | [2] When landing a critical hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (Cooldown 5s).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times.
| rowspan="5" | [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times.
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| style="text-align:center" | No Anger
| style="text-align:center" | No Anger
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| style="text-align:center" | Bloodthirsty Rhythm
| style="text-align:center" | Bloodthirsty Rhythm
| Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attack.
| Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attacks.
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| style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small>
| style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small>
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| style="text-align:center" | Flame Suit
| style="text-align:center" | Flame Suit
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker.
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker.
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</div></tabber> {{clr}}
=== Environment ===
<div style="float:left"><tabber>
|-|Rossum=
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Sector
! style="width: 15%" | Card Name
! style="width: 35%" | Card Effect
! style="width: 35%" | Set Effect
|-
| rowspan="3" style="text-align:center" | Rossum
| style="text-align:center" | Aftershock
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds.
| rowspan="4" | None
|-
| style="text-align:center" | Demolition Team
| Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times.
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| style="text-align:center" | Reverse Treatment
| After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp.
|-
|}
|}
</div></tabber> {{clr}}
</div></tabber> {{clr}}