Contender/Strategy: Difference between revisions
HellScythe42 (talk | contribs) m LESS CAPS! Less Jargon, keep things strictly professional. |
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=== Combating Standard Enemies === | === Combating Standard Enemies === | ||
Possessing one of the highest base DMG stats of all HG's, Contender can reliably take out enemies herself assuming she's equipped with HP Rounds not AP Rounds, however you should not solely rely on her taking out everything, pair her well with certain echelons so that they can compensate for Contenders poor ROF stat and lack of supporting buffs, remember Contender's skill will only affect '''ONE TARGET''', make sure she targets the right one and doesn't overkill something instead, otherwise you're wasting her skill. | Possessing one of the highest base DMG stats of all HG's, Contender can reliably take out enemies herself assuming she's equipped with HP Rounds not AP Rounds, however you should not solely rely on her taking out everything, pair her well with certain echelons so that they can compensate for Contenders poor ROF stat and lack of supporting buffs, remember Contender's skill will only affect '''ONE TARGET''', make sure she targets the right one and doesn't overkill something instead, otherwise you're wasting her skill. | ||
== Formation == | |||
=== Tile Bonuses === | |||
Being a Handgun it is Normal to talk about the Buffs the Handgun Provides and for Contender her buff is Pretty Average. Buffing Damage and Critical Rate for Tile Number 1,2,3,4,6,7,8,9 Essentially Making her buff Area very all Around Although the Amount the Buff the Contender gives isn't too great nor too weak (Considering she has a X5 Dummy link) Giving Damage buff by 30% and Critical rate for 20% Respectively | |||
<div style="width:470px;"> | |||
<div class=tabButtonLane>{{#widget:button|name=Tiles|class=tabButton-active}}</div> | |||
<div style="display:flex;float:left;width:470px;margin-right:20px;background-color:rgba(100,100,100,0.7);flex-grow:1"> | |||
<div style="background:rgba(0, 0, 0, 0.5);vertical-align:top;height:100px;text-align:left;padding:15px;margin:5px;flex-grow:1"> | |||
<div data-tdoll-stat-id="aura1_t">{{{aura1_t|Affects all guns}}}</div> | |||
<div data-tdoll-stat-id="aura2_t">{{{aura2_t|Increases damage by}}}</div> | |||
<div data-tdoll-stat-id="aura3_t">{{{aura3_t|15%<small>(x1)</small>/ 18%<small>(x2)</small>/ 22%<small>(x3)</small>/ 26%<small>(x4)</small>/ 30%<small>(x5)</small>}}}</div> | |||
<div data-tdoll-stat-id="aura4_t">{{{aura4_t|Increases Critical rate by}}}</div> | |||
<div data-tdoll-stat-id="aura4_t">{{{aura5_t|10%<small>(x1)</small>/ 12%<small>(x2)</small>/ 15%<small>(x3)</small>/ 17%<small>(x4)</small>/ 20%<small>(x5)</small>}}}</div> | |||
</div> | |||
<div style="background:transparent;text-align:center;display:flex;flex-basis:150px"> | |||
<div style="background-color:transparent;text-align:center;margin:auto;padding: 0 4px 0 0" > | |||
{| style="background: rgba(0, 0, 0, 0.25);padding:10px" cellpadding = 15% | |||
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| style="background:rgba(0, 255, 222, 1)"| | |||
| style="background:rgba(0, 255, 222, 1)"| | |||
|- | |||
| style="background:rgba(0, 255, 222, 1)"| | |||
| style="background:rgba(255, 255, 255, 1)"| | |||
| style="background:rgba(0, 255, 222, 1)"| | |||
|- | |||
| style="background:rgba(0, 255, 222, 1)"| | |||
| style="background:rgba(0, 255, 222, 1)"| | |||
| style="background:rgba(0, 255, 222, 1)"| | |||
|} | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
{{clr}} | |||
It is very Important to move your other T-dolls in the same Echelon based on Where her Positions are if you wanted to Maximize the buff she gives. | |||
== Skill Usage == | |||
Since her Positions in the Echelon affects how her skill will work, It is very Important to Consider what her Main Target will be | |||
If you place her in the back column, She will target the furthest enemy of her (I'm pretty unsure how this works so a little more information on this would be appreciated) | |||
{{TileGrid||0|||0|||0||}} | |||
If you place her in the middle column, She will target the Enemy with the highest HP (Great for dealing with Tanking units) | |||
{{TileGrid|||0|||0|||0|}} | |||
If you place her in the front column, She will Target the Closest Enemy (Not really Recommending this placement as you will risk Damaging her in the Process) | |||
{{TileGrid||||0|||0|||0}} | |||
