Isomer: Difference between revisions
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== New elements and mechanics == | == New elements and mechanics == | ||
=== Linear Timeline with Separate Story Routes === | === Linear Timeline with Separate Story Routes === | ||
Isomer is scripted by three separate story routes with no dead ends and placed on one continuous timeline. But however players cannot complete one route at a time, all three routes have to be played, if one route is met with a dead end, simply play another. | Isomer is scripted by three separate story routes with no dead ends and placed on one continuous timeline. But however players cannot complete one route at a time, all three routes have to be played, if one route is met with a dead end, simply play another. | ||
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*Some nodes are story only, with no fighting requirement, those nodes will not be given a level notation. E2-1 refers to the very first node playable, since it is located on the middle line. E1-3 refers to the third battle chapter on the top route. | *Some nodes are story only, with no fighting requirement, those nodes will not be given a level notation. E2-1 refers to the very first node playable, since it is located on the middle line. E1-3 refers to the third battle chapter on the top route. | ||
=== Node Locking ( | === Node Locking (Intel Points) === | ||
[[File:Isomer_Credits.png|thumb|right|Big orange number indicates available Intel pts, smaller white number indicates available Intel pts today, the number after + symbol indicates accumulated unspent eligible pts]] | |||
All nodes, both story and battle nodes are locked by default except the first one, completion of battle nodes will yield the amount of Intel pts as displayed on the right side of the node. Nodes with a lock cannot be accessed until they are unlocked with the amount of Intel pts shown on the lock. | |||
A daily cap of total Available Intel pts are in place, likely to prevent players from rushing the event and completing it on one day. The Daily cap sums up to 200, unspent points will be accumulated to the next day, the pool of unspent points does not have a cap and can accumulate indefinitely. | |||
*When acquiring Intel points, the system will prioritize the fresh daily cap, once the fresh sum is depleted, then the accumulative sum will be used. | |||
=== New T-Dolls === | === New T-Dolls and Fairy === | ||
(Possible T-Doll banner?) | (Possible T-Doll banner?) | ||
* {{doll name|Lewis Gun|MG|5}} (Reward - Acquired after beating | * {{doll name|Lewis Gun|MG|5}} (Reward - Acquired after beating Chapter E2-9) | ||
* {{doll name|KSVK|RF|4}} (Reward - Acquired after beating | * {{doll name|KSVK|RF|4}} (Reward - Acquired after beating Chapter E1-4) | ||
* {{doll name|HS2000|HG|5}} (Random drop | * {{doll name|HS2000|HG|5}} (Random drop from event crates; one guaranteed HS2000 available in 777th crate opened) | ||
* {{doll name|P22|HG|5}} (Random drop on certain maps) | * {{doll name|P22|HG|5}} (Random drop on certain maps) | ||
* {{doll name|UKM-2000|MG|4}} (Random drop on certain maps) | * {{doll name|UKM-2000|MG|4}} (Random drop on certain maps) | ||
* {{doll name|X95|SMG|5}} (Random drop on certain maps) | * {{doll name|X95|SMG|5}} (Random drop on certain maps) | ||
* {{fairy name|Some fancy Oni fairy?|Strategy/Battle Fairy}} (Ex map reward) | |||
* {{fairy name|Some fancy Oni fairy?|Strategy/Battle Fairy}} (Ex map reward | |||
=== Event Currency: Crates === | === Event Currency: Crates === | ||
* Players will be rewarded with crates upon completing event maps | [[File:Isomer_Node.png|thumb|right|300px|The small symbol below the node shows the crate eligibility]] | ||
** The amount varies between nodes | *Players will be rewarded with crates upon completing event battle maps. | ||
** Normal difficulty rewards 6-10 crates and Hard difficulty rewards 8-15 crates | **The amount varies between nodes, early stage nodes will have lower crate reward while later chapters will have more. | ||
* Crate reward eligibility is reset everyday at 00:00 am Beijing time | **Normal difficulty rewards 6-10 crates and Hard difficulty rewards 8-15 crates. | ||
* | *Crate reward eligibility is reset everyday at 00:00 am Beijing time. | ||
* Crates | *The same node cannot be repeatively farmed for all the eligible crates of that day, a symbol will appear below map nodes which indicate the crate reward eligibility from that node. | ||
*Crates can be opened for random rewards, interface is located on the main menu -> events. | |||
=== New Interactive Map Nodes === | === New Interactive Map Nodes === | ||
Few newly added objects on the map nodes can be interacted with and/or has impact on the strategic aspect of the game, listed as following. | |||
==== Control Station ==== | ==== Control Station ==== | ||
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{{p|[[File:control station gaining access.png|thumb|Interactive interface locats to the left]]}} | {{p|[[File:control station gaining access.png|thumb|Interactive interface locats to the left]]}} | ||
{{p|[[File:control station open gate.png|thumb|200px|Option for opening a gate, click on T-Doll echelon again to enable closing gate option]]}} | {{p|[[File:control station open gate.png|thumb|200px|Option for opening a gate, click on T-Doll echelon again to enable closing gate option]]}} | ||
{{p|[[File:Remote_Device_Tutorial.png|thumb|Swipe to switch between options]]}} | {{p|[[File:Remote_Device_Tutorial.png|thumb|Swipe up and down to switch between available options]]}} | ||
}} | }} | ||
