Girls' Frontline: Difference between revisions

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*[[Project Neural Cloud|Project: Neural Cloud]], a spin-off, set in the year 2063 during the events of Girls' Frontline.
*[[Project Neural Cloud|Project: Neural Cloud]], a spin-off, set in the year 2063 during the events of Girls' Frontline.
*[[Girls' Frontline: Glitch Land]] a fanmade game using some assets and characters from Girls' Frontline. Now shelved.
*[[Girls' Frontline: Glitch Land]] a fanmade game using some assets and characters from Girls' Frontline. Now shelved.
Players are called "Commanders", or by the Japanese translation "Shikikan" (shortened SKK) due to the game only having Japanese voice acting. The game has assembled a large and active community in several languages, sharing creative works and strategies.
Players are called "[[the Commander|Commanders]]", or by the Japanese translation "Shikikan" (shortened SKK) due to the game only having Japanese voice acting. The game has assembled a large and active community in several languages, sharing creative works and strategies.


==Game topics==
==Game topics==
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The game was first announced on 4 June 2015 with an expected release date for October 2015, then shown during ComiCup 16.<ref>Game announcement on [https://www.hexieshe.com/650177/ Hexieshe] and [http://www.chuapp.com/article/171949.html Chuapp]</ref> The first beta for the game launched on 31 August 2015 with an initial distribution of 500 accounts, and attracted a total of about 6000 people. The second beta launched on 26 October 2015, with an initial distribution of 6000 codes. With 3000 to 4000 players logging in at once, the game's servers crashed for 8 hours due to various technical oversights from Mica Team. About 10,000 activation codes were distributed in total for the second beta. 2 hours after the launch of the third beta on 25 January 2016, the servers went unresponsive for 9 days and problems with the game's Weibo account prevented Mica Team from communicating on the issue during a day and a half. The beta players nonetheless spent around 2 million RMB in the cash shop, expecting their accounts to be transferred in full to the final game. The game was delayed after the third beta, then scheduled for release in Mainland China on 20 May 2016.
The game was first announced on 4 June 2015 with an expected release date for October 2015, then shown during ComiCup 16.<ref>Game announcement on [https://www.hexieshe.com/650177/ Hexieshe] and [http://www.chuapp.com/article/171949.html Chuapp]</ref> The first beta for the game launched on 31 August 2015 with an initial distribution of 500 accounts, and attracted a total of about 6000 people. The second beta launched on 26 October 2015, with an initial distribution of 6000 codes. With 3000 to 4000 players logging in at once, the game's servers crashed for 8 hours due to various technical oversights from Mica Team. About 10,000 activation codes were distributed in total for the second beta. 2 hours after the launch of the third beta on 25 January 2016, the servers went unresponsive for 9 days and problems with the game's Weibo account prevented Mica Team from communicating on the issue during a day and a half. The beta players nonetheless spent around 2 million RMB in the cash shop, expecting their accounts to be transferred in full to the final game. The game was delayed after the third beta, then scheduled for release in Mainland China on 20 May 2016.


Chuapp reported that the game's development was significantly hindered by repeated miscommunication, reduced team sizes, lack of internal skills, unclear distribution of responsibilities, legal disputes and general trust issues between Sunborn and Wave-Game. Shanghai Xinfan Asset Management, one of Sunborn's main investors, reportedly pushed Sunborn to end their partnership with Wave-Game in favor of [http://www.windplay.cn/ Windplay] and later [[Game publishers|Digital Sky]], who would become Sunborn's launch partners, leading to a gradual breakdown of the partnership between Sunborn and Wave-Game starting in February 2016. The internal debacle was followed by the general public on Weibo and described by Chuapp as the second big public drama on the Chinese mobile games market after Warship Girls R. Due to contractual issues with Wave-Game, Sunborn was denied access to data from the third beta and asked beta players to take on a multi-steps verification system to transfer their accounts to the final game.<ref name=Chuapp>[https://www.chuapp.com/?c=Article&a=index&id=243971 Chuapp] ([https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Translated])</ref><ref>[https://weibo.com/p/1001603976919883368606 Wave-Game's Breach of Contract public announcement]</ref> Confirming Chuapp's report, Wave-Game's Marketing Director Jin Jie (金杰) commented in interview that the company had invested a hundred million yen into the project during its year of involvement.<ref name=InsideG>[https://www.inside-games.jp/article/2016/05/13/98604.html Inside-Games.jp]</ref> For more than a year after launch, girls-frontline.com, owned by Wave-Game, displayed their official response to Sunborn's change of distributor, while Digital Sky properly marketed the game at gf.ppgame.com (superseded by gf-cn.sunborngame.com in 2020 when the contract with Digital Sky ended).
Chuapp reported that the game's development was significantly hindered by repeated miscommunication, reduced team sizes, lack of internal skills, unclear distribution of responsibilities, legal disputes and general trust issues between Sunborn and Wave-Game. Shanghai Xinfan Asset Management, one of Sunborn's main investors, reportedly pushed Sunborn to end their partnership with Wave-Game in favor of [http://www.windplay.cn/ Windplay] and later [[Game publishers|Digital Sky]], who would become Sunborn's launch partners, leading to a gradual breakdown of the partnership between Sunborn and Wave-Game starting in February 2016. The internal debacle was followed by the general public on Weibo and described by Chuapp as the second big public drama on the Chinese mobile games market after ''Warship Girls R''. Due to contractual issues with Wave-Game, Sunborn was denied access to data from the third beta and asked beta players to take on a multi-steps verification system to transfer their accounts to the final game.<ref name=Chuapp>[https://www.chuapp.com/?c=Article&a=index&id=243971 Chuapp] ([https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Translated])</ref><ref>[https://weibo.com/p/1001603976919883368606 Wave-Game's Breach of Contract public announcement]</ref> Confirming Chuapp's report, Wave-Game's Marketing Director Jin Jie (金杰) commented in interview that the company had invested a hundred million yen into the project during its year of involvement.<ref name=InsideG>[https://www.inside-games.jp/article/2016/05/13/98604.html Inside-Games.jp]</ref> For more than a year after launch, girls-frontline.com, owned by Wave-Game, displayed their official response to Sunborn's change of distributor, while Digital Sky properly marketed the game at gf.ppgame.com (superseded by gf-cn.sunborngame.com in 2020 when the contract with Digital Sky ended).
 
The game is often included among the foundational titles of Chinese gacha games due to its historical connections with Shanghai-based publisher Yostar (who managed regional servers for ''Azur Lane'' starting 2017 and [[Arknights]] starting 2020) and with the head producer of ''Arknights'', [[Artist:海猫络合物|Hai Mao]].


====Operation====
====Operation====
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The partnership between Sunborn and [[Game publishers|Digital Sky]] for distribution of the game in Mainland China ended in April 2020.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on the official site]</ref> Sunborn distributes the game internally in all regions (through its subsidiary Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of XD Global. The 24 June 2021 update on the CN server reduced the use of English words, changing UI assets and renaming 17 Dolls.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=6025 CN Website]</ref><ref>DC Inside reports [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=1693761] [https://gall.dcinside.com/mgallery/board/view/?id=gfl2&no=5295717]</ref>
The partnership between Sunborn and [[Game publishers|Digital Sky]] for distribution of the game in Mainland China ended in April 2020.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on the official site]</ref> Sunborn distributes the game internally in all regions (through its subsidiary Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of XD Global. The 24 June 2021 update on the CN server reduced the use of English words, changing UI assets and renaming 17 Dolls.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=6025 CN Website]</ref><ref>DC Inside reports [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=1693761] [https://gall.dcinside.com/mgallery/board/view/?id=gfl2&no=5295717]</ref>


The game is often included among the foundational titles of Chinese gacha games due to its historical connections with Shanghai-based publisher Yostar (who managed regional servers for ''Azur Lane'' starting 2017 and [[Arknights]] starting 2020) and with the head producer of ''Arknights'', [[Artist:海猫络合物|Hai Mao]]. Though Girls' Frontline has long been less financially successful compared to competing games and CN players regularly called it a “pill” (药丸 or 丸, a wordplay on 完 (to end), for a mobile game soon to end its service) due to technical issues during beta and after, it has regardless continuously received new content since its launch in 2016 (apart from a [[#Transfer of CN client to Steam|short break of the CN servers]]). This led to Sunborn's reputation as a studio that never closes their games (known as EOS for "End of Service" in the gacha community) whereas even games supported by big IPs struggle to survive past a few years in the gacha market segment.
Though Girls' Frontline has long been less [[#Commercial performance|financially successful]] compared to competing games and CN players regularly called it a “pill” (药丸 or 丸, a wordplay on 完 (to end), for a mobile game soon to end its service) due to technical issues during beta and after, it has regardless continuously received new content since its launch in 2016 (apart from a [[#Transfer of CN client to Steam|short break of the CN servers]]). This led to Sunborn's reputation as a studio that never closes their games (known as EOS for "End of Service" in the gacha community). While it is true that even games supported by big IPs can struggle to survive past a few years in the gacha market segment, there are other examples of niche Chinese games with similar longevities despite performing even less, such as ''Warship Girls R'' and ''Forever 7 Days''.


The final chapter of the main story, [[Quantum Fluctuation]], released in CN on 16 October 2025. New character costumes continued to be released after this point.
The final chapter of the main story, [[Quantum Fluctuation]], released in CN on 16 October 2025. New character costumes continued to be released after this point.
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Issues with the Steam publication process caused the game to miss the expected released date,<ref>[https://weibo.com/5611537367/PsFfFkpWl Weibo]</ref> pushed back to 12 June.<ref>[https://weibo.com/5611537367/PvS5ZsIZW Weibo]</ref> Unexpected server loads forced Sunborn to take the game offline again after 12 hours of on-and-off maintenance,<ref>[https://weibo.com/5611537367/PwooN5rHs Weibo]</ref> only coming back online nearly a month later, on 10 July.<ref>[https://weibo.com/5611537367/PAjmYlx4L Weibo]</ref> An [https://store.epicgames.com/zh-CN/p/girls-frontline-6a2d47 Epic Games Store version], also region-locked, was announced on 4 August<ref>[https://weibo.com/5611537367/PEew77YZX Weibo]</ref> and released on 7 August.<ref>[https://weibo.com/5611537367/PEzJekoPw Weibo]</ref> On 4 September 2025, a JP version of the Steam client was announced,<ref>[https://x.com/GirlsFrontline/status/1963528665490493913 Twitter]</ref> and the release date of 26 September announced four days in advance.<ref>[https://x.com/GirlsFrontline/status/1970051056395817143 Twitter]</ref> The [https://store.steampowered.com/app/3887700 Global version for Steam] was announced on 3 November.<ref>[https://x.com/GirlsFrontlineE/status/1985196150945907001 Twitter]</ref>
Issues with the Steam publication process caused the game to miss the expected released date,<ref>[https://weibo.com/5611537367/PsFfFkpWl Weibo]</ref> pushed back to 12 June.<ref>[https://weibo.com/5611537367/PvS5ZsIZW Weibo]</ref> Unexpected server loads forced Sunborn to take the game offline again after 12 hours of on-and-off maintenance,<ref>[https://weibo.com/5611537367/PwooN5rHs Weibo]</ref> only coming back online nearly a month later, on 10 July.<ref>[https://weibo.com/5611537367/PAjmYlx4L Weibo]</ref> An [https://store.epicgames.com/zh-CN/p/girls-frontline-6a2d47 Epic Games Store version], also region-locked, was announced on 4 August<ref>[https://weibo.com/5611537367/PEew77YZX Weibo]</ref> and released on 7 August.<ref>[https://weibo.com/5611537367/PEzJekoPw Weibo]</ref> On 4 September 2025, a JP version of the Steam client was announced,<ref>[https://x.com/GirlsFrontline/status/1963528665490493913 Twitter]</ref> and the release date of 26 September announced four days in advance.<ref>[https://x.com/GirlsFrontline/status/1970051056395817143 Twitter]</ref> The [https://store.steampowered.com/app/3887700 Global version for Steam] was announced on 3 November.<ref>[https://x.com/GirlsFrontlineE/status/1985196150945907001 Twitter]</ref>
====Commercial performance====
A Gamersky review of the performance of ACG games released in the Mainland China App Store in 2016 reports that Girls' Frontline ranked as the 173rd most popular app, placing it 9th out of the 58 listed games, below ''Saint Seiya'', ''Naruto'', ''One Piece'' and ''Dragon Ball'' games, ''Law of Creation'', ''Honkai Impact 3rd'', ''Fate/Grand Order'' and ''Onmyoji'' (by far the most popular ACG mobile game in Mainland China until the launch of ''Genshin Impact'' in 2020).<ref>[https://shouyou.gamersky.com/news/201707/926419.shtml Gamersky]</ref>
A Gameres report of top-performing ACG mobile games in Mainland China in 2017 includes Girls' Frontline, reporting it placing third in the revenue charts of the App Store and Google Play Store following the launch of the TW and KR servers. The report also lists ''Azur Lane'', ''Fate/Grand Order'', ''Honkai Impact 3rd'', ''Love Nikki-Dress Up Queen!'', ''Onmyoji'', ''Naruto'', ''Ragnarok Online'', ''Cuisine Dimension'' and ''ShinNaZuki''.<ref>[https://www.gameres.com/789862.html Gameres]</ref>
A 2018 ranking of Chinese ACG mobile games by estimated revenue (based on data from App Annie and Sensortower) placed Girls' Frontline's at 7th place out of 33 games. It placed below ''Love Nikki-Dress Up Queen!'', ''Azur Lane'', ''Mr Love: Queen's Choice'', ''Saint Seiya'', ''Honkai Impact 3rd'' and ''Onmyoji''.<ref>[https://www.bilibili.com/video/av40665178/ Bilibili], reported on by [https://www.youxituoluo.com/518870.html Youxituoluo] and [https://www.gameres.com/835051.html Gameres]</ref> The same ranking for 2019 placed Girls' Frontline at 11th out of 55 games, behind the same titles, as well as ''Fairy Tail'',''Shining Nikki'', the newly-launched [[Arknights]] and ''Naruto''<ref>[https://www.bilibili.com/video/BV1G7411i7Kh Bilibili]</ref> (Girls' Frontline doesn't appear in Gameres' own report of 2019's top performers).<ref>[https://www.gameres.com/859463.html Gameres]</ref> In 2020, it was ranked 15th out of 70 games, overtaking ''Fairy Tail'' while remaining behind its competitors from 2019 as well as ''The Tale of Food'' (食物语), the game adaptations of ''Under One Person'' and ''Slam Dunk'', ''Punishing: Gray Raven'', and the newly released ''Genshin Impact''.<ref>[https://www.bilibili.com/video/BV1Nz4y1D7Tc Bilibili]</ref>
In 2021, Girls' Frontline was ranked 22nd out of 81 games, falling behind the same competitors from MiHoYo, Hypergryph, Kuro Games and adaptations, as well as new casual-oriented games and strong newcomers such as ''Alchemy Stars'' and ''Tower of Fantasy''. It outperformed [[Project Neural Cloud]], which had debuted in September, by 6 ranks.<ref>[https://www.bilibili.com/video/BV1Qu411R7UY Bilibili]</ref> In 2022, it was ranked 28th out of 75,<ref>[https://www.bilibili.com/video/BV1kx4y157vN Bilibili]</ref> in 2023 it ranked 45th out of 70 (with [[Girls' Frontline 2: Exilium]] ranking 36th due to releasing in December),<ref>[https://www.bilibili.com/video/BV13i4y1z7yD Bilibili]</ref> and in 2024, 52nd out of 60, falling to similar estimated revenues to fellow military gijinka game ''Warship Girls R'', which had been operating since 2014.<ref>[https://www.bilibili.com/video/BV1ZUrLYSEro Bilibili]</ref>
Revenue estimates show an even split between the CN, JP and KR servers in 2018, then an even split between CN, JP and other servers combined in 2019 and 2020. The share from EN grew in 2021 and overtook JP revenues in 2022.


===Story===
===Story===