GFL2 Status Effects: Difference between revisions
SpaceDrive (talk | contribs) updated accuracy of Active Engagement effect |
SpaceDrive (talk | contribs) artifact recovery effects |
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{{DefineGF2Effect|title=Additional Movement|description=Can move once, but cannot use any other commands.}} | {{DefineGF2Effect|title=Additional Movement|description=Can move once, but cannot use any other commands.}} | ||
{{DefineGF2Effect|title=Aid Accord|description=Damage dealt is increased by {{Color|GF2Orange|5%}} and critical damage dealt is increased by {{Color|GF2Orange|5%}}. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Aid Command|description=Attack is increased by {{Color|GF2Orange|3%}} and defense is increased by {{Color|GF2Orange|3%}}. Maximum of {{Color|GF2Orange|20 stacks}}. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Alert|description=When an enemy within {{Color|GF2Orange|9 tiles}} attempts to attack with [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]], [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] that enemy, dealing Freeze damage equal to {{Color|GF2Orange|90%}} of attack, {{Color|GF2Orange|2}} stability damage, and applies [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] for {{Color|GF2Orange|1 turn}}. Activates {{Color|GF2Orange|2 times}} per turn. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Alert|description=When an enemy within {{Color|GF2Orange|9 tiles}} attempts to attack with [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]], [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] that enemy, dealing Freeze damage equal to {{Color|GF2Orange|90%}} of attack, {{Color|GF2Orange|2}} stability damage, and applies [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] for {{Color|GF2Orange|1 turn}}. Activates {{Color|GF2Orange|2 times}} per turn. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=All-Range Pathcutter Bomb|description=Inherits {{Color|GF2Orange|300%}} of the summoner's current attack. When the summoner's side's turn ends, deal AoE fixed damage equal to {{Color|GF2Orange|3000%}} of attack to all enemy units on the battlefield.}} | |||
{{DefineGF2Effect|title=Ambush|description=Return fire if an enemy within {{Color|GF2Orange|3 tiles}} attempts to use a skill, dealing AoE Physical damage equal to {{Color|GF2Orange|100%}} of attack. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Ambush|description=Return fire if an enemy within {{Color|GF2Orange|3 tiles}} attempts to use a skill, dealing AoE Physical damage equal to {{Color|GF2Orange|100%}} of attack. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Amok|description=This unit randomly attacks an allied unit within range of its basic attacks. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Anesthesia|description=Immune to basic attacks and skill damage. This immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}} | {{DefineGF2Effect|title=Anesthesia|description=Immune to basic attacks and skill damage. This immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | {{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | ||
{{DefineGF2Effect|title=Ban|description=Cannot use active and passive skills. The applier is immune to damage from basic attacks. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Bargain|description=Damage dealt is increased by {{Color|GF2Orange|30%}}. Critical rate of basic attacks is increased by {{Color|GF2Orange|100%}}. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Bargain|description=Damage dealt is increased by {{Color|GF2Orange|30%}}. Critical rate of basic attacks is increased by {{Color|GF2Orange|100%}}. Considered a buff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Capital Protection|description=Considered a [[GFL2 Status Effects#Shield|{{Color|GF2Blue|Shield}}]], stability damage taken is reduced by {{Color|GF2Orange|2 points}}. At the end of this unit's action, applies [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]] to all enemy units within {{Color|GF2Orange|2 tiles}} for {{Color|GF2Orange|2 turns}}. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Capital Protection|description=Considered a [[GFL2 Status Effects#Shield|{{Color|GF2Blue|Shield}}]], stability damage taken is reduced by {{Color|GF2Orange|2 points}}. At the end of this unit's action, applies [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]] to all enemy units within {{Color|GF2Orange|2 tiles}} for {{Color|GF2Orange|2 turns}}. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Charged ERA|description=This unit's defense is increased by {{Color|GF2Orange|40%}}. When attacking, reduces the target's defense by {{Color|GF2Orange|40%}} before the attack. This effect has a maximum of {{Color|GF2Orange|50 stacks}}. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Critical Damage Up I|description=Increase critical damage by {{Color|GF2Orange|10%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Critical Damage Up I|description=Increase critical damage by {{Color|GF2Orange|10%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Crushing Strike I|description=When dealing stability damage to enemy units with {{Color|GF2Orange|0}} stability, every additional {{Color|GF2Orange|1 point}} of stability damage deals the appropriate phase damage for this unit equal to {{Color|GF2Orange|15%}} of attack. All applied stacks of {{GF2Effect|Superframe Strike}} are converted to this effect. This effect can be triggered up to {{Color|GF2Orange|8 times}} per turn. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Crushing Strike II|description=When dealing stability damage to enemy units with {{Color|GF2Orange|0}} stability, every additional {{Color|GF2Orange|1 point}} of stability damage deals the appropriate phase damage for this unit equal to {{Color|GF2Orange|20%}} of attack to the target and all enemies within {{Color|GF2Orange|3 tiles}} of the target. All applied stacks of {{GF2Effect|Superframe Strike}} are converted to this effect. This effect can be triggered up to {{Color|GF2Orange|8 times}} per turn. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Defense Down II|description=Reduce defense by {{Color|GF2Orange|30%}}. Considered a debuff.}} | {{DefineGF2Effect|title=Defense Down II|description=Reduce defense by {{Color|GF2Orange|30%}}. Considered a debuff.}} | ||
{{DefineGF2Effect|title=Defense Erosion|description=Defense is reduced by {{Color|GF2Orange|3%}}. Can be stacked, considered a debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Defense Shredding|description=When dealing {{GFL2WeakIcon|physical}} damage to the target, if its defense has been reduced by {{Color|GF2Orange|more than 100%}}, for every additional {{Color|GF2Orange|1%}} reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:<br />Additional defense reduction percentage {{Color|GF2Orange|<100%}}: {{Color|GF2Orange|0.5%}};<br />{{Color|GF2Orange|100%≤}} Additional defense reduction percentage {{Color|GF2Orange|<200%}}: {{Color|GF2Orange|0.75%}};<br />{{Color|GF2Orange|200%≤}} Additional defense reduction percentage {{Color|GF2Orange|<300%}}: {{Color|GF2Orange|1%}};<br />Additional defense reduction percentage {{Color|GF2Orange|≥300%}}: {{Color|GF2Orange|1.5%}}.}} | {{DefineGF2Effect|title=Defense Shredding|description=When dealing {{GFL2WeakIcon|physical}} damage to the target, if its defense has been reduced by {{Color|GF2Orange|more than 100%}}, for every additional {{Color|GF2Orange|1%}} reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:<br />Additional defense reduction percentage {{Color|GF2Orange|<100%}}: {{Color|GF2Orange|0.5%}};<br />{{Color|GF2Orange|100%≤}} Additional defense reduction percentage {{Color|GF2Orange|<200%}}: {{Color|GF2Orange|0.75%}};<br />{{Color|GF2Orange|200%≤}} Additional defense reduction percentage {{Color|GF2Orange|<300%}}: {{Color|GF2Orange|1%}};<br />Additional defense reduction percentage {{Color|GF2Orange|≥300%}}: {{Color|GF2Orange|1.5%}}.}} | ||
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{{DefineGF2Effect|title=Delicate|description=Damage taken is increased by {{Color|GF2Orange|30%}}, and an additional {{Color|GF2Orange|2 points}} of fixed stability damage is received. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Delicate|description=Damage taken is increased by {{Color|GF2Orange|30%}}, and an additional {{Color|GF2Orange|2 points}} of fixed stability damage is received. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Diffuse Resonance|description=After dealing AoE damage, deal {{Color|GF2Orange|1 additional instance}} of fixed damage equal to {{Color|GF2Orange|100%}} of that damage. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Dismay|description=Movement is decreased by {{Color|GF2Orange|1 tile}}, attack is reduced by {{Color|GF2Orange|30%}}, and stability damage dealt is reduced by {{Color|GF2Orange|4}}. This is considered a debuff.}} | {{DefineGF2Effect|title=Dismay|description=Movement is decreased by {{Color|GF2Orange|1 tile}}, attack is reduced by {{Color|GF2Orange|30%}}, and stability damage dealt is reduced by {{Color|GF2Orange|4}}. This is considered a debuff.}} | ||
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{{DefineGF2Effect|title=Fantastic Conception|description=On the next turn, the active skill [[Yoohee#Skills|{{Color|GF2Blue|Improv}}]] is improved. Critical rate is increased by {{Color|GF2Orange|15%}}, and it ignores {{Color|GF2Orange|10%}} of the target's defense, maximum of {{Color|GF2Orange|3 stacks}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Fantastic Conception|description=On the next turn, the active skill [[Yoohee#Skills|{{Color|GF2Blue|Improv}}]] is improved. Critical rate is increased by {{Color|GF2Orange|15%}}, and it ignores {{Color|GF2Orange|10%}} of the target's defense, maximum of {{Color|GF2Orange|3 stacks}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Fate's Vortex|description=After being attacked, deal fixed damage to the attacker equal to {{Color|GF2Orange|8%}} of Max HP and recover HP equal to {{Color|GF2Orange|4%}} of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Fear|description=Uncontrollable, actively moves away from the caster. This is removed when the caster dies.}} | {{DefineGF2Effect|title=Fear|description=Uncontrollable, actively moves away from the caster. This is removed when the caster dies.}} | ||
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{{DefineGF2Effect|title=Ferocious II|description=Increase damage dealt by {{Color|GF2Orange|80%}} and reduce damage taken by {{Color|GF2Orange|40%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Ferocious II|description=Increase damage dealt by {{Color|GF2Orange|80%}} and reduce damage taken by {{Color|GF2Orange|40%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Fertilizer Scholar|description=Considered a summoned unit. Inherits {{Color|GF2Orange|200%}} of the summoner's current attack and {{Color|GF2Orange|100%}} of the summoner's other based stats.}} | |||
{{DefineGF2Effect|title=Flammable|description=When taking {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, increase stability damage taken by {{Color|GF2Orange|2 points}}, and the attacker recovers {{Color|GF2Orange|2 points}} of stability index. Each time {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage is taken, {{Color|GF2Orange|1 stack}} is consumed. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff.}} | {{DefineGF2Effect|title=Flammable|description=When taking {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, increase stability damage taken by {{Color|GF2Orange|2 points}}, and the attacker recovers {{Color|GF2Orange|2 points}} of stability index. Each time {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage is taken, {{Color|GF2Orange|1 stack}} is consumed. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff.}} | ||
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{{DefineGF2Effect|title=Movement Down II|description=Mobility decreased by {{Color|GF2Orange|2 tiles}}. This is considered a movement debuff.}} | {{DefineGF2Effect|title=Movement Down II|description=Mobility decreased by {{Color|GF2Orange|2 tiles}}. This is considered a movement debuff.}} | ||
{{DefineGF2Effect|title=Movement Interference|description=Mobility is reduced by {{Color|GF2Orange|1 tile}}. Can be stacked, considered a debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Movement Up I|description=Increase mobility by {{Color|GF2Orange|1 tile}}. This is considered a movement buff.}} | {{DefineGF2Effect|title=Movement Up I|description=Increase mobility by {{Color|GF2Orange|1 tile}}. This is considered a movement buff.}} | ||
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{{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | {{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | ||
{{DefineGF2Effect|title=Negative Charge|description=When taking targeted Electric damage, all targets with {{Color|GF2Blue|Anion}} take fixed damage equal to {{Color|GF2Orange|30%}} of the damage from that attack. When {{Color|GF2Blue|Anion}} is applied again, the target takes an additional {{Color|GF2Orange|1 instance}} of fixed damage equal to {{Color|GF2Orange|3%}} of the applier's attack. When taking an attack from a unit with {{Color|GF2Blue|Cation}}, {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect).}} | |||
{{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | {{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | ||
{{DefineGF2Effect|title=Out-of-Turn Attack|description=Includes {{GF2Effect|Action Support}}, {{GF2Effect|Emergency Support}}, {{GF2Effect|Interception}}, {{GF2Effect|Counterattack}} and any other such attacks made outside of this unit's turn.}} | |||
{{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | ||
{{DefineGF2Effect|title=Overflowing Care|description=After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to {{Color|GF2Orange|5%}} of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage.}} Every {{Color|GF2Orange|1.5%}} of excess healing is converted to an {{Color|GF2Orange|1%}} increase in {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, to a maximum increase of {{Color|GF2Orange|35%}}. Considered a Hydro buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Overflowing Care|description=After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to {{Color|GF2Orange| | |||
{{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | ||
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{{DefineGF2Effect|title=Patch Mode|description=Damage taken is reduced by {{Color|GF2Orange|30%}}. Stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Patch Mode|description=Damage taken is reduced by {{Color|GF2Orange|30%}}. Stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Pathcutter Bomb I|description=When this unit stops moving or at the end of this unit's action, deals corresponding phase damage equal to {{Color|GF2Orange|120%}} of attack to all enemy units with {{Color|GF2Orange|a cross-shaped area 5 tiles wide}}.}} | |||
{{DefineGF2Effect|title=Pathcutter Bomb II|description=When this unit stops moving or at the end of this unit's action, deals corresponding phase damage equal to {{Color|GF2Orange|180%}} of attack to all enemy units with {{Color|GF2Orange|a cross-shaped area 8 tiles wide}}, and also applies 1 stack of {{GF2Effect|Defense Erosion}} and {{GF2Effect|Movement Interference}} for {{Color|GF2Orange|1 turn}}.}} | |||
{{DefineGF2Effect|title=Patrol Supervisor|description=Considered a summoned unit. Its initial HP is {{Color|GF2Orange|1000 points}}, initial attack and defense are {{Color|GF2Orange|1}}.}} | |||
{{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all [[GFL2 Status Effects#Permeating Field|{{Color|GF2Blue|Permeating Field}}]]s from the target. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all [[GFL2 Status Effects#Permeating Field|{{Color|GF2Blue|Permeating Field}}]]s from the target. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Phase Demolition|description=Deals 1 additional instance of {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}}, {{GFL2WeakIcon|freeze}}{{Color|GF2LightBlue|Freeze}}, {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}}, {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}}, {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}} and {{GFL2WeakIcon|physical}}Physical damage based on this unit's attack. (Does not trigger support attacks or other such effects)}} | |||
{{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of [[GFL2 Status Effects#Tuning|{{Color|GF2Blue|Tuning}}]] stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of [[GFL2 Status Effects#Tuning|{{Color|GF2Blue|Tuning}}]] stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Preshow Warmup|description=When dealing {{GFL2WeakIcon|physical}} Physical damage, critical damage is increased by {{Color|GF2Orange|25%}}. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Preshow Warmup|description=When dealing {{GFL2WeakIcon|physical}} Physical damage, critical damage is increased by {{Color|GF2Orange|25%}}. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Production Expert|description=Considered a summoned unit. Inherits {{Color|GF2Orange|2000%}} of the summoner's HP and {{Color|GF2Orange|100%}} of the summoner's other based stats.}} | |||
{{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | {{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Retaliation|description=When an enemy attempts a basic attack or active attack in an area under [[GFL2 Status Effects#Retaliation|{{Color|GF2Blue|Retaliation}}]], and is within {{Color|GF2Orange|3-11 tiles}} of Felaskju, they are attacked for physical damage equal to {{Color|GF2Orange|80%}} of attack. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Retaliation|description=When an enemy attempts a basic attack or active attack in an area under [[GFL2 Status Effects#Retaliation|{{Color|GF2Blue|Retaliation}}]], and is within {{Color|GF2Orange|3-11 tiles}} of Felaskju, they are attacked for physical damage equal to {{Color|GF2Orange|80%}} of attack. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Reversed Assault I|description=Increase the following multipliers for the damage of {{GF2Effect|Defense Shredding}}: <br>{{Color|GF2Orange|300%≤}} additional defense reduction {{Color|GF2Orange|<400%}}: {{Color|GF2Orange|1.5%}};<br>{{Color|GF2Orange|≥400%}} additional defense reduction: {{Color|GF2Orange|2%}}.}} | |||
{{DefineGF2Effect|title=Reversed Assault II|description=Increase the following multipliers for the damage of {{GF2Effect|Defense Shredding}}: <br>{{Color|GF2Orange|300%≤}} additional defense reduction {{Color|GF2Orange|<400%}}: {{Color|GF2Orange|1.5%}};<br>{{Color|GF2Orange|400%≤}} additional defense reduction {{Color|GF2Orange|<600%}}: {{Color|GF2Orange|2%}};<br>additional defense reduction {{Color|GF2Orange|≥600%}}: {{Color|GF2Orange|3%}}.}} | |||
{{DefineGF2Effect|title=Reversed Assault III|description=Increase the following multipliers for the damage of {{GF2Effect|Defense Shredding}}: <br>{{Color|GF2Orange|300%≤}} additional defense reduction {{Color|GF2Orange|<400%}}: {{Color|GF2Orange|1.5%}};<br>{{Color|GF2Orange|400%≤}} additional defense reduction {{Color|GF2Orange|<600%}}: {{Color|GF2Orange|2%}};<br>{{Color|GF2Orange|600%≤}} additional defense reduction {{Color|GF2Orange|<1000%}}: {{Color|GF2Orange|3%}};<br>{{Color|GF2Orange|≥1000%}} additional defense reduction: {{Color|GF2Orange|5%}}.}} | |||
{{DefineGF2Effect|title=Second Strike|description=If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. [[GFL2 Status Effects#Second Strike|{{Color|GF2Blue|Second Strike}}]] cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Second Strike|description=If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. [[GFL2 Status Effects#Second Strike|{{Color|GF2Blue|Second Strike}}]] cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Superframe Strike|description=When the target's stability is at {{Color|GF2Orange|0}}, excess stability damage is converted to Electric damage, dealing additional {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} to the target equal to {{Color|GF2Orange|(overflow stability damage amount) x 5%}} of attack (This will not trigger the effects of {{GF2Effect|Negative Charge}}). Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Action Support}} {{Color|GF2Orange|1 time}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3}} stability damage. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Action Support}} {{Color|GF2Orange|1 time}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3}} stability damage. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Thermal Cycling|description=Upon consuming [[GFL2 Status Effects#Heat Recovery|{{Color|GF2Blue|Heat Recovery}}]], regain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Heat Recovery|{{Color|GF2Blue|Heat Recovery}}]]. Triggers {{Color|GF2Orange|1 time}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Thermal Cycling|description=Upon consuming [[GFL2 Status Effects#Heat Recovery|{{Color|GF2Blue|Heat Recovery}}]], regain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Heat Recovery|{{Color|GF2Blue|Heat Recovery}}]]. Triggers {{Color|GF2Orange|1 time}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Thermogenesis|description=Attack is increased by {{Color|GF2Orange|15%}}, stacking up to {{Color|GF2Orange|10 times}}. At maximum stacks, ignores {{Color|GF2Orange|damage reduction from cover}} and {{Color|GF2Orange|damage reduction from stability}}. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Tideway|description=Applies [[GFL2 Status Effects#Damp|{{Color|GF2Blue|Damp}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{Color|GF2Orange|Hydro}} damage and Hydro tiles.}} | {{DefineGF2Effect|title=Tideway|description=Applies [[GFL2 Status Effects#Damp|{{Color|GF2Blue|Damp}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{Color|GF2Orange|Hydro}} damage and Hydro tiles.}} | ||
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{{DefineGF2Effect|title=Tuning|description=Increases critical rate and critical damage by {{Color|GF2Orange|3%}}, maximum of {{Color|GF2Orange|10 stacks}}. Gains {{Color|GF2Orange|6 tiles}} of [[GFL2 Status Effects#Additional Movement|{{Color|GF2Blue|Additional Movement}}]] after using an active attack. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Tuning|description=Increases critical rate and critical damage by {{Color|GF2Orange|3%}}, maximum of {{Color|GF2Orange|10 stacks}}. Gains {{Color|GF2Orange|6 tiles}} of [[GFL2 Status Effects#Additional Movement|{{Color|GF2Blue|Additional Movement}}]] after using an active attack. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Turbid Ward|description=Defense is increased by {{Color|GF2Orange|10%}}, stacking up to {{Color|GF2Orange|20 times}}. Defense-type buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Turbo Mode|description=Attack and defense are increased by {{Color|GF2Orange|30%}}. At the end of Mechty's action, gains {{Color|GF2Orange|2 points}} of Confectance Index. Cannot be cleansed.}} | {{DefineGF2Effect|title=Turbo Mode|description=Attack and defense are increased by {{Color|GF2Orange|30%}}. At the end of Mechty's action, gains {{Color|GF2Orange|2 points}} of Confectance Index. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Vortex|description=Before active attacks resolve, generate {{Color|GF2Blue|Tideway}} tiles {{Color|GF2Orange|in a 5x5 tile area}} around the enemy target for {{Color|GF2Orange|2 turns}}, and deal fixed damage to the target equal to {{Color|GF2Orange|40%}} of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Vulnerability Analysis|description=Hydro damage taken is increased by {{Color|GF2Orange|5%}}, stacking up to {{Color|GF2Orange|3 times}}. Considered a Hydro debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Vulnerability Analysis|description=Hydro damage taken is increased by {{Color|GF2Orange|5%}}, stacking up to {{Color|GF2Orange|3 times}}. Considered a Hydro debuff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Vulnerable II|description=Increase damage taken by {{Color|GF2Orange|20%}}. This is considered a defense debuff.}} | {{DefineGF2Effect|title=Vulnerable II|description=Increase damage taken by {{Color|GF2Orange|20%}}. This is considered a defense debuff.}} | ||
{{DefineGF2Effect|title=Wide-Area Condensation|description=If this unit has {{Color|GF2Orange|5 stacks}} of this effect after making an active attack, expend all stacks and gain {{Color|GF2Orange|1 instance}} of {{GF2Effect|Extra Action}}, stacking up to {{Color|GF2Orange|5 times}}. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Wintry Bastion|description=Reduce damage taken by {{Color|GF2Orange|30%}}, maximum of {{Color|GF2Orange|5 stacks}}. Expend {{Color|GF2Orange|1 stack}} upon being attacked. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Wintry Bastion|description=Reduce damage taken by {{Color|GF2Orange|30%}}, maximum of {{Color|GF2Orange|5 stacks}}. Expend {{Color|GF2Orange|1 stack}} upon being attacked. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | ||
