GFL2 Status Effects: Difference between revisions
SpaceDrive (talk | contribs) added springfield effects |
SpaceDrive (talk | contribs) added more springfield effects, updated Counterattack |
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{{DefineGF2Effect|title=Asphyxiation|description=When afflicted with [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]], if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]] is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Asphyxiation|description=When afflicted with [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]], if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]] is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Assault Taryz|description=If the target Taryz is following deals damage to an allied unit, Taryz {{Color|GF2Blue|counterattacks}}, and recovers HP for the allied unit. If an allied unit deals {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} to the target Taryz is following, Taryz performs {{Color|GF2Blue|Action Support}} and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz deals fixed damage to all enemy units within {{Color|GF2Orange|4 tiles}} of the target equal to {{Color|GF2Orange|40%}} of Springfield's attack and Taryz switches to following the enemy unit with the current highest HP.}} | |||
{{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | {{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | ||
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{{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Counterattack|description= | {{DefineGF2Effect|title=Counterattack|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports.}} | ||
{{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Vulnerability Analysis|description=Hydro damage taken is increased by {{Color|GF2Orange|5%}}, stacking up to {{Color|GF2Orange|3 times}}. Considered a Hydro debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Vulnerable I|description=Increase damage taken by {{Color|GF2Orange|10%}}. This is considered a defense debuff.}} | {{DefineGF2Effect|title=Vulnerable I|description=Increase damage taken by {{Color|GF2Orange|10%}}. This is considered a defense debuff.}} | ||
