Combat: Difference between revisions
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{{Guide}} | {{Guide}} | ||
{{Cleanup|reason=This page needs much more information. | |||
Points of note: | |||
* Images showing the different battle modes (Tactical advance, Combat stage, Special stages (Rythm like in [[Glory Day]]),...) | |||
* Adding the new node types | |||
* Describing different aspects of combat (formations, switching dolls, using skills, ...) | |||
* Use game assets like the objective images or tutorial images | |||
* The effects of leaving a battle or leaving a map as well as describing timeouts | |||
* The way T-Dolls and HOC units can be chosen and the way instant-repair works here | |||
* Effects and usages of fairies | |||
* How to use the HOC units in Tactical Advance | |||
* Small subchapter on night battle | |||
* How movement speed of one doll affects the others | |||
* Small talk about range of shots/skills | |||
* Small talk about targeting and kiting (See also: [[Guide:Strategies#In-Combat|Strategy guides]]) | |||
* How poison/collapse fluid affects nodes | |||
* Some talk about enemy buildings | |||
}} | |||
This page will cover the different combat stages in Girls' Frontline | This page will cover the different combat stages in Girls' Frontline | ||
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== Tips and Tricks == | == Tips and Tricks == | ||
*Certain enemies are known as ''Deathstacks''. They can be extremely dense masses of enemies with huge HP pools or enemies with extreme buffs, such as a massive force field in a stage where you can't deploy [[HOC]]s. They're meant to be an unsurmountable obstacle that you have to avoid or run away from, especially in puzzle maps with preset units. | |||
**But with the right team and support combinations, some Deathstacks can be beaten. | |||
