Contender/skilldata: Difference between revisions

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{| class=gf-table  
{| class=gf-table  
! name
| colspan=10 | Inquisitor's Bullet
|-
! icon
| colspan=10 | AimAttackDistanceTarge
|-
! text
! text
| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
| colspan=10 | [Active]: After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. [EQ Passive]: When equipped with "TC High Performance Exoskeleton", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their HP shields.
|-
|-
! initial
! initial
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|-
|-
! cooldown
! cooldown
| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0
| 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7 || 12.3 || 12
|-
|-
! Damage
! Damage
| 1.5 || 1.7 || 1.8 || 2.0 || 2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3.0
| 1.5 || 1.7 || 1.8 || 2 || 2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3
|-
|-
! Amplify
! Amplify