Widget:PNCStats: Difference between revisions

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<div style="display:none;" id="Potential7"><!--{$Potential7|escape:'html'}--></div>
<div style="display:none;" id="Potential7"><!--{$Potential7|escape:'html'}--></div>


<table class="wikitable">
<table class="gf-table">
<tr><td colspan=3><label>Level&nbsp;&nbsp;<input id="level" type="number" min="1" max="70" value="60" onchange="updateStats()" style="width:4em;"></label></td>
<tr><th colspan=3><label>Level&nbsp;&nbsp;<input id="level" type="number" min="1" max="70" value="60" onchange="updateStats()" style="width:4em;"></label></th>
<td colspan=6><label id="break"><input type="checkbox" onclick="updateStats()">&nbsp;&nbsp;With Breakthrough</label></td></tr>
<th colspan=6><label id="break"><input type="checkbox" onclick="updateStats()">&nbsp;&nbsp;With Breakthrough</label></th></tr>
<tr><td colspan=3><label>Rarity&nbsp;&nbsp;</label><select id="rarity" onchange="updateStats()"><option value="2">★</option><option value="3">★☆</option><option value="4">★★</option><option value="5">★★☆</option><option value="6">★★★</option><option value="7">★★★☆</option><option value="8">★★★★</option><option value="9">★★★★☆</option><option value="10" selected="selected">★★★★★</option></select></td>
<tr><th colspan=3><label>Rarity&nbsp;&nbsp;</label><select id="rarity" onchange="updateStats()"><option value="2">★</option><option value="3">★☆</option><option value="4">★★</option><option value="5">★★☆</option><option value="6">★★★</option><option value="7">★★★☆</option><option value="8">★★★★</option><option value="9">★★★★☆</option><option value="10" selected="selected">★★★★★</option></select></th>
<td colspan=6><span title="• At levels where a Potential Breakthrough can be realized, check “With Breakthrough” to display the values after Breakthrough.&#10;• In the game, the values after the “+” sign are the sum of “Attribute Bonuses”, which are gathered from a variety of sources. In this table, only the rarity bonus is displayed." style="border-bottom:1px dotted;">How to use</span></td>
<th colspan=6><span title="• At levels where a Potential Breakthrough can be realized, check “With Breakthrough” to display the values after Breakthrough.&#10;• In the game, the values after the “+” sign are the sum of “Attribute Bonuses”, which are gathered from a variety of sources. In this table, only the rarity bonus is displayed." style="border-bottom:1px dotted;">How to use</span></th>
</tr>
</tr>
<tr><td style="width:20px; height:20px;"><img src="Attribute Max HP.png"></td><td>Max HP</td><td id="HP"></td>
<tr><td style="width:20px; height:20px; text-align:center;"><img src="/images/c/ce/Attribute_Max_HP.png" height="20"></td><td>Max HP</td><td id="HP"></td>
<td><img src="Attribute Crit Rate.png"></td><td>Crit Rate</td><td id="CritRate"></td></tr>
<td style="width:20px; height:20px; text-align:center;"><img src="/images/9/95/Attribute_Crit_Rate.png" height="20"></td><td>Crit Rate</td><td id="CritRate"></td></tr>
<tr><td style="width:20px; height:20px;"><img src="Attribute ATK.png"></td><td>Attack</td><td id="ATK"></td>
<tr><td style="width:20px; height:20px; text-align:center;"><img src="/images/f/fe/Attribute_ATK.png" height="20"></td><td>Attack</td><td id="ATK"></td>
<td><img src="Attribute Crit Damage.png"></td><td>Crit Damage</td><td id="CritDmg"></td></tr>
<td style="width:20px; height:20px; text-align:center;"><img src="/images/c/ce/Attribute_Crit_Damage.png" height="20"></td><td>Crit Damage</td><td id="CritDmg"></td></tr>
<tr><td style="width:20px; height:20px;"><img src="Attribute Hashrate.png"></td><td>Hashrate</td><td id="Hashrate"></td>
<tr><td style="width:20px; height:20px; text-align:center;"><img src="/images/f/f5/Attribute_Hashrate.png" height="20"></td><td>Hashrate</td><td id="Hashrate"></td>
<td><img src="Attribute Physical PEN.png"></td><td>Physical Penetration</td><td id="PhysPen"></td></tr>
<td style="width:20px; height:20px; text-align:center;"><img src="/images/2/2d/Attribute_Physical_PEN.png" height="20"></td><td>Physical Penetration</td><td id="PhysPen"></td></tr>
<tr><td style="width:20px; height:20px;"><img src="Attribute Physical DEF.png"></td><td>Physical Defense</td><td id="PhysDef"></td>
<tr><td style="width:20px; height:20px; text-align:center;"><img src="/images/1/13/Attribute_Physical_DEF.png" height="20"></td><td>Physical Defense</td><td id="PhysDef"></td>
<td><img src="Attribute Operand PEN.png"></td><td>Operand Penetration</td><td id="OpPen"></td></tr>
<td style="width:20px; height:20px; text-align:center;"><img src="/images/3/34/Attribute_Operand_PEN.png" height="20"></td><td>Operand Penetration</td><td id="OpPen"></td></tr>
<tr><td style="width:20px; height:20px;"><img src="Attribute Operand DEF.png"></td><td>Operand Defense</td><td id="OpDef"></td>
<tr><td style="width:20px; height:20px; text-align:center;"><img src="/images/7/72/Attribute_Operand_DEF.png" height="20"></td><td>Operand Defense</td><td id="OpDef"></td>
<td><img src="Attribute Dodge Rate.png"></td><td>Dodge Rate</td><td id="Dodge"></td></tr>
<td style="width:20px; height:20px; text-align:center;"><img src="/images/1/11/Attribute_Dodge_Rate.png" height="20"></td><td>Dodge Rate</td><td id="Dodge"></td></tr>
<tr><td style="width:20px; height:20px;"><img src="Attribute Attack Speed.png"></td><td>Attack Speed</td><td id="Speed"></td>
<tr><td style="width:20px; height:20px; text-align:center;"><img src="/images/e/ec/Attribute_Attack_Speed.png" height="20"></td><td>Attack Speed</td><td id="Speed"></td>
<td><img src="Attribute Post-battle HP Regen.png"></td><td>Post-battle HP Regen</td><td id="Regen"></td></tr>
<td style="width:20px; height:20px; text-align:center;"><img src="/images/e/e4/Attribute_Post-battle_HP_Regen.png" height="20"></td><td>Post-battle HP Regen</td><td id="Regen"></td></tr>
</table>
</table>
</includeonly>
</includeonly>