GFL2 Status Effects: Difference between revisions
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Added "Icy Edge", "Succor" and "Motherly Glow". |
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{{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | {{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | ||
{{DefineGF2Effect|title=Blade Resonance|description=Consumes {{Color|GF2Orange|1 stack}} of this effect to increase the damage multiplier. Stacks up to {{Color|GF2Orange|3 times}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | {{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | ||
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{{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Icy Edge|description=For {{Color|GF2Orange|each stack}} of this effect, critical rate and Freeze damage dealt by basic attacks are increased by {{Color|GF2Orange|10%}}. Can be stacked. Consumed after attacking. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | {{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | ||
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{{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}} | {{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}} | ||
{{DefineGF2Effect|title=Lacerating Wound|description=When taking damage, if the attacker used a blade, take an additional instance of damage equal to {{Color|GF2Orange|40%}} of the original damage. Considered a debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | {{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | ||
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{{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with {{GF2Effect|Monoprotic Acid}} will cause a random ally within {{Color|GF2Orange|4 tiles}} without {{GF2Effect|Monoprotic Acid}} to also be inflicted with {{GF2Effect|Monoprotic Acid}} for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | {{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with {{GF2Effect|Monoprotic Acid}} will cause a random ally within {{Color|GF2Orange|4 tiles}} without {{GF2Effect|Monoprotic Acid}} to also be inflicted with {{GF2Effect|Monoprotic Acid}} for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | ||
{{DefineGF2Effect|title=Motherly Glow|description=Helen's defense cannot be reduced below {{Color|GF2Orange|100%}}. This effect is removed when HP is less than {{Color|GF2Orange|30%}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | {{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | ||
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{{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | {{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Steelforged|description=Damage taken is reduced by {{Color|GF2Orange|50%}}. Upon taking damage remove {{Color|GF2Orange|1 stack}} of this effect. Maximum of {{Color|GF2Orange|2 stacks}}. Considered a defense debuff<ref group=Note>Possible in game error translation as other sources states this is a defense buff.</ref>.}} | |||
{{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger {{GF2Effect|Support Action}}s, {{GF2Effect|Interception}}s, or {{GF2Effect|Counterattack}}s.}} | {{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger {{GF2Effect|Support Action}}s, {{GF2Effect|Interception}}s, or {{GF2Effect|Counterattack}}s.}} | ||
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{{DefineGF2Effect|title=Stun|description=Unable to act.}} | {{DefineGF2Effect|title=Stun|description=Unable to act.}} | ||
{{DefineGF2Effect|title=Succor|description=When this unit takes damage {{Color|GF2Orange|within 6 tiles}} of Helen, Helen takes {{Color|GF2Orange|100%}} of the initial damage for them. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | ||
==Notes== | |||
<references group=Note /> | |||
