GFL2 Status Effects: Difference between revisions
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Added "Icy Edge", "Succor" and "Motherly Glow". |
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{{DefineGF2Effect|title=Acid Corrosion II|description=Reduce defense by {{Color|GF2Orange|30%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} defense debuff.}} | {{DefineGF2Effect|title=Acid Corrosion II|description=Reduce defense by {{Color|GF2Orange|30%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} defense debuff.}} | ||
{{DefineGF2Effect|title=Action | {{DefineGF2Effect|title=Support Action|description=Performs a Support Attack; cannot be triggered by another Support Attack.}} | ||
{{DefineGF2Effect|title=Active Engagement|description=Attacks deal {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, increasing damage dealt by {{Color|GF2Orange|30%}}, effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Active Engagement|description=Attacks deal {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, increasing damage dealt by {{Color|GF2Orange|30%}}, effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=AoE Defense I|description=Reduces AoE damage taken by {{Color|GF2Orange|10%}}. Considered a buff.}} | {{DefineGF2Effect|title=AoE Defense I|description=Reduces AoE damage taken by {{Color|GF2Orange|10%}}. Considered a buff.}} | ||
{{DefineGF2Effect|title=AOE Support Attack|description=Includes {{GF2Effect|Action | {{DefineGF2Effect|title=AOE Support Attack|description=Includes {{GF2Effect|Support Action}} and {{GF2Effect|Emergency Support}} that deal AOE damage.}} | ||
{{DefineGF2Effect|title=Apathetic Resistance|description=Critical damage is increased by {{Color|GF2Orange|25%}}. This is considered a Buff and it cannot be cleansed.}} | {{DefineGF2Effect|title=Apathetic Resistance|description=Critical damage is increased by {{Color|GF2Orange|25%}}. This is considered a Buff and it cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Asphyxiation|description=When afflicted with {{GF2Effect|Asphyxiation}}, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. {{GF2Effect|Asphyxiation}} is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Asphyxiation|description=When afflicted with {{GF2Effect|Asphyxiation}}, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. {{GF2Effect|Asphyxiation}} is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Assault Taryz|description=If the target Taryz is following deals damage to an allied unit, Taryz {{Color|GF2Blue|counterattacks}}, and recovers HP for the allied unit. If an allied unit deals {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} to the target Taryz is following, Taryz performs {{Color|GF2Blue|Action | {{DefineGF2Effect|title=Assault Taryz|description=If the target Taryz is following deals damage to an allied unit, Taryz {{Color|GF2Blue|counterattacks}}, and recovers HP for the allied unit. If an allied unit deals {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} to the target Taryz is following, Taryz performs {{Color|GF2Blue|Support Action}} and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz deals fixed damage to all enemy units within {{Color|GF2Orange|4 tiles}} of the target equal to {{Color|GF2Orange|40%}} of Springfield's attack and Taryz switches to following the enemy unit with the current highest HP.}} | ||
{{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | {{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | ||
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{{DefineGF2Effect|title=Attack Up II|description=Attack is increased by {{Color|GF2Orange|15%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Attack Up II|description=Attack is increased by {{Color|GF2Orange|15%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Auto-Turret|description=Summon. Inherits {{Color|GF2Orange|50%}} of Andoris' initial HP, {{Color|GF2Orange|50%}} of Andoris' initial attack, and {{Color|GF2Orange|100%}} of Andoris' initial defense. Cannot move. Can apply {{Color|GF2Blue|Negative Charge}}.}} | |||
{{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | {{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | ||
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{{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | {{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | ||
{{DefineGF2Effect|title=Blade Resonance|description=Consumes {{Color|GF2Orange|1 stack}} of this effect to increase the damage multiplier. Stacks up to {{Color|GF2Orange|3 times}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | {{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | ||
{{DefineGF2Effect|title=Blunted Nerves|description=Defense is increased by {{Color|GF2Orange|10%}}, maximum of 5 stacks. This is considered a buff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Burn Source Code|description=Attacks apply {{GF2Effect|Burning Sensation}} to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Burn Source Code|description=Attacks apply {{GF2Effect|Burning Sensation}} to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Charged ERA|description=This unit's defense is increased by {{Color|GF2Orange|40%}}. When attacking, reduces the target's defense by {{Color|GF2Orange|40%}} before the attack. This effect has a maximum of {{Color|GF2Orange|50 stacks}}. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Charged ERA|description=This unit's defense is increased by {{Color|GF2Orange|40%}}. When attacking, reduces the target's defense by {{Color|GF2Orange|40%}} before the attack. This effect has a maximum of {{Color|GF2Orange|50 stacks}}. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Chi|description=Stability damage dealt is increased by {{Color|GF2Orange|1 point}}. If the target's stability is greater than {{Color|GF2Orange|0}}, when using the basic attack {{Color|GF2Blue|Form-Intention Fist}}, the active skill {{Color|GF2Blue|Thunderclap}}, or the active skill {{Color|GF2Blue|Lightning Smash}}, expends all stacks and deals fixed stability damage equal to {{Color|GF2Orange|(stacks spent x3) points}} to the target, maximum of {{Color|GF2Orange|5 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Clue|description=Damage dealt by {{GF2Effect|Out-of-Turn Attack}}'s attacks is further increased by {{Color|GF2Orange|5%}}, maximum of {{Color|GF2Orange|10 stacks}}. This is considered a Hydro debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Cold Conviction|description=Attack is increased by {{Color|GF2Orange|10%}}, maximum of {{Color|GF2Orange|3 stacks}}. This effect will be nullified when using skills other than the active skill {{Color|GF2Blue|Cold Precision Shot}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Cold Conviction|description=Attack is increased by {{Color|GF2Orange|10%}}, maximum of {{Color|GF2Orange|3 stacks}}. This effect will be nullified when using skills other than the active skill {{Color|GF2Blue|Cold Precision Shot}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Competitive Spirit|description=Increase {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} dealt by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|8 stacks}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Competitive Spirit|description=Increase {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} dealt by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|8 stacks}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Combat Preparation|description=Exclusive effect for [[Alva]]. Can be stacked and cannot be | {{DefineGF2Effect|title=Combat Preparation|description=Exclusive effect for [[Alva]]. Can be stacked and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Concatenation|description=When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Concatenation|description=When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title= | {{DefineGF2Effect|title=Concealed|description=When allied units are within {{Color|GF2Orange|5 tiles}} around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Concealment|description=Cannot be selected by enemy basic attacks and active skills. This is considered a buff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Conductivity|description=Damage taken is converted to {{GF2Effect|Paralysis}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | |||
{{DefineGF2Effect|title=Conflagration|description=Burn damage taken is increased by {{Color|GF2Orange|20%}}. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Conflagration|description=Burn damage taken is increased by {{Color|GF2Orange|20%}}. Considered a Burn debuff.}} | ||
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{{DefineGF2Effect|title=Constant Stability Regen II|description=Restores {{Color|GF2Orange|2 points}} of stability at the end of the action. Considered a buff.}} | {{DefineGF2Effect|title=Constant Stability Regen II|description=Restores {{Color|GF2Orange|2 points}} of stability at the end of the action. Considered a buff.}} | ||
{{DefineGF2Effect|title=Continual Release|description=At the end of the buff holder's action, deals {{Color|GF2Orange|1 instance}} of {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|2 points}} of stability damage to the closest enemy target within {{Color|GF2Orange|8 tiles}}. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | {{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Counterattack|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or | {{DefineGF2Effect|title=Counterattack|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.}} | ||
{{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Crushing Strike II|description=When dealing stability damage to enemy units with {{Color|GF2Orange|0}} stability, every additional {{Color|GF2Orange|1 point}} of stability damage deals the appropriate phase damage for this unit equal to {{Color|GF2Orange|20%}} of attack to the target and all enemies within {{Color|GF2Orange|3 tiles}} of the target. All applied stacks of {{Color|GF2Blue|Superframe Strike}} are converted to this effect. This effect can be triggered up to {{Color|GF2Orange|8 times}} per turn. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Crushing Strike II|description=When dealing stability damage to enemy units with {{Color|GF2Orange|0}} stability, every additional {{Color|GF2Orange|1 point}} of stability damage deals the appropriate phase damage for this unit equal to {{Color|GF2Orange|20%}} of attack to the target and all enemies within {{Color|GF2Orange|3 tiles}} of the target. All applied stacks of {{Color|GF2Blue|Superframe Strike}} are converted to this effect. This effect can be triggered up to {{Color|GF2Orange|8 times}} per turn. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Cryogenic Stinger|description=Applies {{Color|GF2Blue|Hypothermia}} to all enemies within a {{Color|GF2Orange|4 tile}} radius. Before enemies within range are attacked, if the enemy does not have {{Color|GF2Blue|Frostloom}}, converts a portion of its health equivalent to {{Color|GF2Orange|500%}} of [[Alva]]'s attack into {{Color|GF2Blue|Frostloom}}. This can only reduce health to a minimum of {{Color|GF2Orange|1}}, and can only trigger once per enemy per round. Only one {{Color|GF2Blue|Cyrogenic Stinger}} can exist. When an enemy within range has its {{Color|GF2Blue|Shield}} broken, if the enemy is within a {{Color|GF2Orange|8 tile}} radius of [[Alva]], Alva performs an attack, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|40%}} of the {{Color|GF2Blue|Shield}} health.}} | |||
{{DefineGF2Effect|title=Cyclotron Potential|description=Before using a single target active attack, apply {{GF2Effect|Conductivity}} for 1 turn. This effect cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Diffuse Resonance|description=After dealing AoE damage, deal {{Color|GF2Orange|1 additional instance}} of fixed damage equal to {{Color|GF2Orange|100%}} of that damage. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Diffuse Resonance|description=After dealing AoE damage, deal {{Color|GF2Orange|1 additional instance}} of fixed damage equal to {{Color|GF2Orange|100%}} of that damage. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Dismay|description=Movement is decreased | {{DefineGF2Effect|title=Dismay|description=Movement is decreased to {{Color|GF2Orange|1 tile}}, attack is reduced by {{Color|GF2Orange|30%}}, and stability damage dealt is reduced by {{Color|GF2Orange|4}}. This is considered a debuff.}} | ||
{{DefineGF2Effect|title=Dissolve|description=Restores {{Color|GF2Orange|50%}} of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals {{Color|GF2Orange|85%}} of the inflictor's attack as AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage to all enemy targets {{Color|GF2Orange|within a 3-tile range}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Dissolve|description=Restores {{Color|GF2Orange|50%}} of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals {{Color|GF2Orange|85%}} of the inflictor's attack as AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage to all enemy targets {{Color|GF2Orange|within a 3-tile range}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Efficiency Boost|description=Increase attack by {{Color|GF2Orange|30%}}, stackable. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Efficiency Boost|description=Increase attack by {{Color|GF2Orange|30%}}, stackable. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Electric Arc|description=When an enemy {{Color|GF2Orange|within 5 tiles}} is attacked, apply {{GF2Effect|Conductivity}} to that enemy for {{Color|GF2Orange|1 turn}} before damage dealt. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Electric Shock|description=For each {{Color|GF2Orange|1 tile}} moved, receive fixed damage equal to {{Color|GF2Orange|5%}} of the inflictor's attack. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | {{DefineGF2Effect|title=Electric Shock|description=For each {{Color|GF2Orange|1 tile}} moved, receive fixed damage equal to {{Color|GF2Orange|5%}} of the inflictor's attack. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | ||
{{DefineGF2Effect|title=Electric ShockA|description=When receiving {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the attacker who inflicted the {{GF2Effect|Electric ShockA}} deals an additional {{Color|GF2Orange|50%}} of their attack as fixed damage. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | {{DefineGF2Effect|title=Electric ShockA|description=When receiving {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the attacker who inflicted the {{GF2Effect|Electric ShockA}} deals an additional {{Color|GF2Orange|50%}} of their attack as fixed damage. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | ||
{{DefineGF2Effect|title=Electric Sparks|description={{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken from Mosin-Nagant is increased by {{Color|GF2Orange|15%}}. This is considered a {{GF2Effect|Paralysis}} effect. Considered an Electric debuff.}} | |||
{{DefineGF2Effect|title=Electro Charge|description=When hit by a targeted Electric attack, stability damage taken is increased by {{Color|GF2Orange|1 point}}. The attacker drains HP equal to {{Color|GF2Orange|20%}} of damage dealt. This is considered an Electric debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Emergency Plan|description=AoE damage taken is reduced by the current stack count x {{Color|GF2Orange|25%}}. Each instance of AoE damage consumes {{Color|GF2Orange|1 stack}}, with a stacking maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | {{DefineGF2Effect|title=Emergency Plan|description=AoE damage taken is reduced by the current stack count x {{Color|GF2Orange|25%}}. Each instance of AoE damage consumes {{Color|GF2Orange|1 stack}}, with a stacking maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Flesh Vine|description=Can act immediately after summoning.}} | {{DefineGF2Effect|title=Flesh Vine|description=Can act immediately after summoning.}} | ||
{{DefineGF2Effect|title=Fortified Stance|description=No longer benefits from the effects of Cover Protection. Damage taken is reduced by {{Color|GF2Orange|20%}} and stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Upon taking damage, if the attacker has an Electric debuff, damage taken is further reduced by {{Color|GF2Orange|15%}}. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Frenzy|description=Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Frenzy|description=Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Frost|description=Applies {{GF2Effect|Frozen}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage and Freeze tiles.}} | {{DefineGF2Effect|title=Frost|description=Applies {{GF2Effect|Frozen}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage and Freeze tiles.}} | ||
{{DefineGF2Effect|title=Frostbite|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage received by {{Color|GF2Orange|20%}}. This effect is removed upon gaining {{GF2Effect|Frostloom}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be | {{DefineGF2Effect|title=Frostbite|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage received by {{Color|GF2Orange|20%}}. This effect is removed upon gaining {{GF2Effect|Frostloom}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frost Barrier|description=When {{GF2Effect|Shield}} or {{GF2Effect|Frost Barrier}} is destroyed, apply {{GF2Effect|Frigid}} for {{Color|GF2Orange|1 turn}} to the unit that destroyed it. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Frost Barrier|description=When {{GF2Effect|Shield}} or {{GF2Effect|Frost Barrier}} is destroyed, apply {{GF2Effect|Frigid}} for {{Color|GF2Orange|1 turn}} to the unit that destroyed it. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frostward Barrier|description= Considered a {{GF2Effect|Shield}}. Absorption amount is equal to {{Color|GF2Orange|200%}} of [[Alva]]'s initial attack. When the holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage, for every {{Color|GF2Orange|1000}} Shield HP held, increases damage dealt by {{Color|GF2Orange|1.5%}}. When the holder receives damage, applies {{Color|GF2Orange|1}} stack of {{GF2Effect|Frozen}} for {{Color|GF2Orange|1}} | {{DefineGF2Effect|title=Frostward Barrier|description= Considered a {{GF2Effect|Shield}}. Absorption amount is equal to {{Color|GF2Orange|200%}} of [[Alva]]'s initial attack. When the holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage, for every {{Color|GF2Orange|1000}} Shield HP held, increases damage dealt by {{Color|GF2Orange|1.5%}}. When the holder receives damage, applies {{Color|GF2Orange|1}} stack of {{GF2Effect|Frozen}} for {{Color|GF2Orange|1 turn}}. This effect is treated as a {{GF2Effect|Frost Barrier}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frozen|description=Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to {{GF2Effect|Frigid}}, which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | {{DefineGF2Effect|title=Frozen|description=Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to {{GF2Effect|Frigid}}, which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | {{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Frigid Infiltration|description= Deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}} equal to {{Color|GF2Orange|150%}} of attack and {{Color|GF2Orange|2 points}} of stability damage to the enemy target.}} | |||
{{DefineGF2Effect|title=Gash|description=At the end of the debuff holder's action, takes fixed damage equal to {{Color|GF2Orange|8%}} of the applier's attack for {{Color|GF2Orange|each stack}} of {{Color|GF2Blue|Gash}} and expends {{Color|GF2Orange|2 stacks}} of {{Color|GF2Blue|Gash}}. Considered a debuff.}} | {{DefineGF2Effect|title=Gash|description=At the end of the debuff holder's action, takes fixed damage equal to {{Color|GF2Orange|8%}} of the applier's attack for {{Color|GF2Orange|each stack}} of {{Color|GF2Blue|Gash}} and expends {{Color|GF2Orange|2 stacks}} of {{Color|GF2Blue|Gash}}. Considered a debuff.}} | ||
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{{DefineGF2Effect|title=Graceful Spin|description=Critical damage is increased by {{Color|GF2Orange|10%}}. After attacking, restores HP equal to {{Color|GF2Orange|20%}} of attack. Mutually exclusive with {{GF2Effect|Passionate Spin}}. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Graceful Spin|description=Critical damage is increased by {{Color|GF2Orange|10%}}. After attacking, restores HP equal to {{Color|GF2Orange|20%}} of attack. Mutually exclusive with {{GF2Effect|Passionate Spin}}. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Guilt|description=The debuff holder takes {{Color|GF2Orange|5%}} more {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} from Nikketa and Kulich. This is considered a Hydro debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | {{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Glacial Domain|description=Provides {{Color|GF2Orange|1}} instance of Action | {{DefineGF2Effect|title=Glacial Domain|description=Provides {{Color|GF2Orange|1}} instance of Support Action to an enemy unit within range when they are hit by targeted damage from an ally, dealing {{Color|GF2Orange|80%}} of attack as Physical damage and {{Color|GF2Orange|2 points}} of stability damage. Can trigger up to {{Color|GF2Orange|2 times per turn}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Hatred|description=When attacked by the Atrocity Thorn, take additional fixed damage equal to {{Color|GF2Orange|30%}} of its attack and {{Color|GF2Orange|4 points}} of fixed stability damage, then {{Color|GF2Blue|Hate}} is removed. This is considered a debuff.}} | {{DefineGF2Effect|title=Hatred|description=When attacked by the Atrocity Thorn, take additional fixed damage equal to {{Color|GF2Orange|30%}} of its attack and {{Color|GF2Orange|4 points}} of fixed stability damage, then {{Color|GF2Blue|Hate}} is removed. This is considered a debuff.}} | ||
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{{DefineGF2Effect|title=Hot Investment|description=Damage taken is reduced by {{Color|GF2Orange|10%}}. Healing received is reduced by {{Color|GF2Orange|10%}}. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Hot Investment|description=Damage taken is reduced by {{Color|GF2Orange|10%}}. Healing received is reduced by {{Color|GF2Orange|10%}}. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Hot Sobering Tea|description=When allied units deal {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}}, {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} dealt is increased by {{Color|GF2Orange|15%}}, critical damage of {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} is increased by {{Color|GF2Orange|10%}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}} | {{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Icy Edge|description=For {{Color|GF2Orange|each stack}} of this effect, critical rate and Freeze damage dealt by basic attacks are increased by {{Color|GF2Orange|10%}}. Can be stacked. Consumed after attacking. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | {{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | ||
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{{DefineGF2Effect|title=Infatuated|description=Uncontrollable, actively moves toward the caster. This is removed when the caster dies.}} | {{DefineGF2Effect|title=Infatuated|description=Uncontrollable, actively moves toward the caster. This is removed when the caster dies.}} | ||
{{DefineGF2Effect|title=Initial Damage|description=Damage before shield protection and cover damage reduction.}} | |||
{{DefineGF2Effect|title=Insight|description=Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff.}} | {{DefineGF2Effect|title=Insight|description=Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Inspection|description=At the end of action, if the status holder is within {{Color|GF2Orange|8 tiles}} of Robella, Robella will launch {{GF2Effect|Frigid Infiltration}} against it, and the damage multiplier of {{GF2Effect|Frigid Infiltration}} is increased by {{Color|GF2Orange|3%}}. Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Inspection: Enhanced|description=At the end of action, if the status holder is within {{Color|GF2Orange|8 tiles}} of Robella, Robella will launch {{GF2Effect|Frigid Infiltration}} against it, and the damage multiplier of {{GF2Effect|Frigid Infiltration}} is increased by {{Color|GF2Orange|9%}}. Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Inspired|description=Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Inspired|description=Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Interception|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or | {{DefineGF2Effect|title=Interception|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.}} | ||
{{DefineGF2Effect|title=Intimidation|description=At the end of an action, if beyond a {{Color|GF2Orange|7 tile range}} from the unit which applied this effect, remove {{GF2Effect|Intimidation}}. Otherwise, receive {{Color|GF2Orange|1 instance}} of basic attack from the unit that applied this effect.}} | {{DefineGF2Effect|title=Intimidation|description=At the end of an action, if beyond a {{Color|GF2Orange|7 tile range}} from the unit which applied this effect, remove {{GF2Effect|Intimidation}}. Otherwise, receive {{Color|GF2Orange|1 instance}} of basic attack from the unit that applied this effect.}} | ||
{{DefineGF2Effect|title=Kulich|description=Considered a summon. Inherits {{Color|GF2Orange|80%}} of Nikketa's initial HP, {{Color|GF2Orange|80%}} of her initial attack, and {{Color|GF2Orange|100%}} of her initial defense. It is unable to move and has the passive skill {{GF2Effect|Kulich's Loyalty}}.}} | |||
{{DefineGF2Effect|title=Kulich's Intimidation|description=Reduces attack of enemy units around Kulich.}} | |||
{{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}} | |||
{{DefineGF2Effect|title=Lacerating Wound|description=When taking damage, if the attacker used a blade, take an additional instance of damage equal to {{Color|GF2Orange|40%}} of the original damage. Considered a debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | {{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | ||
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{{DefineGF2Effect|title=Mark of Prey|description=<!--NOTE: Currently only Ullrid can apply this debuff and in-game wording states 'Ullrid'. However, if future T-Dolls have this status effect then a change in name is necessary.--> | {{DefineGF2Effect|title=Mark of Prey|description=<!--NOTE: Currently only Ullrid can apply this debuff and in-game wording states 'Ullrid'. However, if future T-Dolls have this status effect then a change in name is necessary.--> | ||
At the end of action, if within a {{Color|GF2Orange|5-tile radius}} of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.}} | At the end of action, if within a {{Color|GF2Orange|5-tile radius}} of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Memory Shock|description=Mobility is reduced by {{Color|GF2Orange|1 tile}}. This effect has a maximum of {{Color|GF2Orange|5 stacks}}. Can be considered a {{Color|GF2Blue|Frigid}} effect. Considered a Freeze debuff.}} | |||
{{DefineGF2Effect|title=Monitoring|description=When dealing damage to an enemy unit, the debuff holder takes {{Color|GF2Orange|2 points}} of stability damage. Additionally, damage taken from Kulich's counterattack is increased by {{Color|GF2Orange|15%}}. This is considered a Hydro debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with {{GF2Effect|Monoprotic Acid}} will cause a random ally within {{Color|GF2Orange|4 tiles}} without {{GF2Effect|Monoprotic Acid}} to also be inflicted with {{GF2Effect|Monoprotic Acid}} for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | {{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with {{GF2Effect|Monoprotic Acid}} will cause a random ally within {{Color|GF2Orange|4 tiles}} without {{GF2Effect|Monoprotic Acid}} to also be inflicted with {{GF2Effect|Monoprotic Acid}} for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | ||
{{DefineGF2Effect|title=Motherly Glow|description=Helen's defense cannot be reduced below {{Color|GF2Orange|100%}}. This effect is removed when HP is less than {{Color|GF2Orange|30%}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | {{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | ||
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{{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | {{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | ||
{{DefineGF2Effect|title=Negative Charge|description=When taking targeted Electric damage, all targets with {{Color|GF2Blue| | {{DefineGF2Effect|title=Negative Charge|description=When taking targeted Electric damage, all targets with {{Color|GF2Blue|Negative Charge}} take fixed damage equal to {{Color|GF2Orange|30%}} of the damage from that attack. When {{Color|GF2Blue|Negative Charge}} is applied again, the target takes an additional {{Color|GF2Orange|1 instance}} of fixed damage equal to {{Color|GF2Orange|3%}} of the applier's attack. When taking an attack from a unit with {{GF2Effect|Positive Charge}}, {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect).}} | ||
{{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | {{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | ||
{{DefineGF2Effect|title=Out-of-Turn Attack|description=Includes {{Color|GF2Blue|Action | {{DefineGF2Effect|title=Out-of-Turn Attack|description=Includes {{Color|GF2Blue|Support Action}}, {{Color|GF2Blue|Emergency Support}}, {{Color|GF2Blue|Interception}}, {{Color|GF2Blue|Counterattack}} and any other such attacks made outside of this unit's turn.}} | ||
{{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | ||
{{DefineGF2Effect|title=Overflowing Care|description=After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to {{Color|GF2Orange|5%}} of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage.}} Every {{Color|GF2Orange|1.5%}} of excess healing is converted to an {{Color|GF2Orange|1%}} increase in {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, to a maximum increase of {{Color|GF2Orange|35%}}. Considered a Hydro buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Overflowing Care|description=After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to {{Color|GF2Orange|5%}} of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage.}} Every {{Color|GF2Orange|1.5%}} of excess healing is converted to an {{Color|GF2Orange|1%}} increase in {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, to a maximum increase of {{Color|GF2Orange|35%}}. Considered a Hydro buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Overflowing Electrons|description=Upon taking damage from {{GF2Effect|Continual Release}}, takes {{Color|GF2Orange|one additional instance}} of fixed damage equal to {{Color|GF2Orange|100%}} of attack. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | ||
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{{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Perfect Defense|description=Immune to basic attacks and skill damage. The immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}} | |||
{{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all {{GF2Effect|Permeating Field}}s from the target. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all {{GF2Effect|Permeating Field}}s from the target. This is considered a debuff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of {{GF2Effect|Tuning}} stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of {{GF2Effect|Tuning}} stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Positive Charge|description=At the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within {{Color|GF2Orange|3 tiles}} has {{GF2Effect|Positive Charge}}, additionally recovers HP equal to 15% of max HP. When attacking an enemy with {{GF2Effect|Negative Charge}}, {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} dealt is increased by {{Color|GF2Orange|35%}}. Triggers on each target that has {{GF2Effect|Positive Charge}} at most {{Color|GF2Orange|3 times}} per turn. This is considered an Electric buff.}} | |||
{{DefineGF2Effect|title=Power Surge|description=When dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}}, ignores {{Color|GF2Orange|5%}} of the target's defense. In addition, healing received is increased by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|3 stacks}}.<br>Considered an Electric buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Preemptive Strike|description=When enemies within an 8-tiles radius attempt to use an active attack, decrease Confectance Index by 3 points and activate {{GF2Effect|Ambush}}, dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} equal to 80% ATK and 2 Stability damage to the target. There is a 50M chance of inflicting {{GF2Effect|Conductivity}} before attacking for 1 turn. This effect is considered a buff and cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Presence of Mind|description=When the holder of this debuff takes damage, heals the attacker's HP equal to {{Color|GF2Orange|20%}} of the damage dealt. Considered a Hydro debuff.}} | {{DefineGF2Effect|title=Presence of Mind|description=When the holder of this debuff takes damage, heals the attacker's HP equal to {{Color|GF2Orange|20%}} of the damage dealt. Considered a Hydro debuff.}} | ||
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{{DefineGF2Effect|title=Production Expert|description=Considered a summoned unit. Inherits {{Color|GF2Orange|2000%}} of the summoner's HP and {{Color|GF2Orange|100%}} of the summoner's other based stats.}} | {{DefineGF2Effect|title=Production Expert|description=Considered a summoned unit. Inherits {{Color|GF2Orange|2000%}} of the summoner's HP and {{Color|GF2Orange|100%}} of the summoner's other based stats.}} | ||
{{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs {{GF2Effect|Action | {{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs {{GF2Effect|Support Action}} and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Protection|description=When an allied unit (excluding self) within {{Color|GF2Orange|5 tiles}} is attacked an survives, this unit counterattacks the attacker, dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage equal to {{Color|GF2Orange|130%}} of attack and applying {{GF2Effect|Low Energy}} for {{Color|GF2Orange|2 turns}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Protection|description=When an allied unit (excluding self) within {{Color|GF2Orange|5 tiles}} is attacked an survives, this unit counterattacks the attacker, dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage equal to {{Color|GF2Orange|130%}} of attack and applying {{GF2Effect|Low Energy}} for {{Color|GF2Orange|2 turns}}. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Quick Barrier|description=Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. This is considered a buff.}} | {{DefineGF2Effect|title=Quick Barrier|description=Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Radiant Rise|description=All stacks of {{GF2Effect|Unity}} on all allied units are upgraded to {{GF2Effect|Unity: Enhanced}}. All stacks of {{GF2Effect|Inspection}} on enemy units are upgraded to {{GF2Effect|Inspection: Enhanced}}. Damage dealt by Robella is increased by {{Color|GF2Orange|50%}}. When performing {{GF2Effect|Frigid Infiltration}}, applies {{Color|GF2Orange|1 stack}} of {{GF2Effect|Memory Shock}} to the target for {{Color|GF2Orange|2 turns}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Rapture|description=Damage dealt is increased by {{Color|GF2Orange|7.5%}}, stacking up to {{Color|GF2Orange|4 times}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Rapture|description=Damage dealt is increased by {{Color|GF2Orange|7.5%}}, stacking up to {{Color|GF2Orange|4 times}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Reversed Assault III|description=Increase the following multipliers for the damage of {{Color|GF2Blue|Defense Shredding}}: <br>{{Color|GF2Orange|300%≤}} additional defense reduction {{Color|GF2Orange|<400%}}: {{Color|GF2Orange|1.5%}};<br>{{Color|GF2Orange|400%≤}} additional defense reduction {{Color|GF2Orange|<600%}}: {{Color|GF2Orange|2%}};<br>{{Color|GF2Orange|600%≤}} additional defense reduction {{Color|GF2Orange|<1000%}}: {{Color|GF2Orange|3%}};<br>{{Color|GF2Orange|≥1000%}} additional defense reduction: {{Color|GF2Orange|5%}}.}} | {{DefineGF2Effect|title=Reversed Assault III|description=Increase the following multipliers for the damage of {{Color|GF2Blue|Defense Shredding}}: <br>{{Color|GF2Orange|300%≤}} additional defense reduction {{Color|GF2Orange|<400%}}: {{Color|GF2Orange|1.5%}};<br>{{Color|GF2Orange|400%≤}} additional defense reduction {{Color|GF2Orange|<600%}}: {{Color|GF2Orange|2%}};<br>{{Color|GF2Orange|600%≤}} additional defense reduction {{Color|GF2Orange|<1000%}}: {{Color|GF2Orange|3%}};<br>{{Color|GF2Orange|≥1000%}} additional defense reduction: {{Color|GF2Orange|5%}}.}} | ||
{{DefineGF2Effect|title=Scorch Mark|description=At the end of the action, the inflictor deals {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} equal to {{Color|GF2Orange|7%}} of attack to the debuff holder. {{Color|GF2Orange|Each}} additional stack increases the damage multiplier by {{Color|GF2Orange|7%}}, after which all stacks are cleared. Gains {{Color|GF2Orange|1 stack}} when taking {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} from an enemy.<br>Remove all stacks when the inflictor dies. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} debuff and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Second Strike|description=If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. {{GF2Effect|Second Strike}} cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Second Strike|description=If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. {{GF2Effect|Second Strike}} cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Security Monitoring|description=At the end of this unit's action, perform {{GF2Effect|Surveillance}} on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for {{Color|GF2Orange|40%}} of own attack. This effect can trigger {{Color|GF2Orange|1 time}} per turn.}} | {{DefineGF2Effect|title=Security Monitoring|description=At the end of this unit's action, perform {{GF2Effect|Surveillance}} on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for {{Color|GF2Orange|40%}} of own attack. This effect can trigger {{Color|GF2Orange|1 time}} per turn.}} | ||
{{DefineGF2Effect|title=Self-Diagnosis|description=Will not die upon taking fatal damage. Instead, cleanses all debuuffs, recovers HP equal to {{Color|GF2Orange|30%}} of max HP and {{Color|GF2Orange|5 points}} of stability. Only activates {{Color|GF2Orange|once}}. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Self-Repair|description=When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.}} | {{DefineGF2Effect|title=Self-Repair|description=When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.}} | ||
{{DefineGF2Effect|title=Sense Weakness|description=The damage multiplier of the basic attack {{Color|GF2Blue|Ultra Shot}} and the Ultimate skill {{Color|GF2Blue|Howling Cyclone}} is increased by {{Color|GF2Orange|9%}}. Can be stacked. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Shared Telepathy|description=When active attacks deal {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, gains {{Color|GF2Orange|1 point}} of Confectance Index, effective up to {{Color|GF2Orange|1 time}}. Considered a Hydro buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Shared Telepathy|description=When active attacks deal {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, gains {{Color|GF2Orange|1 point}} of Confectance Index, effective up to {{Color|GF2Orange|1 time}}. Considered a Hydro buff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Shield|description=Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include {{GF2Effect|Frost Barrier}} and other effects.}} | {{DefineGF2Effect|title=Shield|description=Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include {{GF2Effect|Frost Barrier}} and other effects.}} | ||
{{DefineGF2Effect|title=Shield Pierce Rate|description=When dealing damage against a shielded target, the attack ignores the stated percentage of shield strength and directly damages the target's HP.}} | |||
{{DefineGF2Effect|title=Shock|description=Applies {{GF2Effect|Paralysis}} to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff.}} | {{DefineGF2Effect|title=Shock|description=Applies {{GF2Effect|Paralysis}} to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff.}} | ||
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{{DefineGF2Effect|title=Stability Loss I|description=Stability damage taken is increased by {{Color|GF2Orange|1 point}}. Defense debuff.}} | {{DefineGF2Effect|title=Stability Loss I|description=Stability damage taken is increased by {{Color|GF2Orange|1 point}}. Defense debuff.}} | ||
{{DefineGF2Effect|title=Stability Loss II|description=Stability damage taken is increased by {{Color|GF2Orange|2 points}}. Defense debuff.}} | |||
{{DefineGF2Effect|title=Stability Lost|description=When at {{Color|GF2Orange|4 stacks}}, the affected unit takes fixed damage equal to {{Color|GF2Orange|120%}} of Darture's attack, then all {{GF2Effect|Stability Lost}} stacks on the affected unit are removed. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Stability Lost|description=When at {{Color|GF2Orange|4 stacks}}, the affected unit takes fixed damage equal to {{Color|GF2Orange|120%}} of Darture's attack, then all {{GF2Effect|Stability Lost}} stacks on the affected unit are removed. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | {{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger {{GF2Effect|Action | {{DefineGF2Effect|title=Steelforged|description=Damage taken is reduced by {{Color|GF2Orange|50%}}. Upon taking damage remove {{Color|GF2Orange|1 stack}} of this effect. Maximum of {{Color|GF2Orange|2 stacks}}. Considered a defense debuff<ref group=Note>Possible in game error translation as other sources states this is a defense buff.</ref>.}} | ||
{{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger {{GF2Effect|Support Action}}s, {{GF2Effect|Interception}}s, or {{GF2Effect|Counterattack}}s.}} | |||
{{DefineGF2Effect|title=Stored Charge|description={{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} dealt is increased by {{Color|GF2Orange|5%}}, maximum of {{Color|GF2Orange|6 stacks}}. This is considered an Electric debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Stress Response|description=Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Stress Response|description=Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Stun|description=Unable to act.}} | {{DefineGF2Effect|title=Stun|description=Unable to act.}} | ||
{{DefineGF2Effect|title=Succor|description=When this unit takes damage {{Color|GF2Orange|within 6 tiles}} of Helen, Helen takes {{Color|GF2Orange|100%}} of the initial damage for them. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Superframe Strike|description=When the target's stability is at {{Color|GF2Orange|0}}, excess stability damage is converted to Electric damage, dealing additional {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} to the target equal to {{Color|GF2Orange|(overflow stability damage amount) x 5%}} of attack (This will not trigger the effects of {{Color|GF2Blue|Negative Charge}}). Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Superframe Strike|description=When the target's stability is at {{Color|GF2Orange|0}}, excess stability damage is converted to Electric damage, dealing additional {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} to the target equal to {{Color|GF2Orange|(overflow stability damage amount) x 5%}} of attack (This will not trigger the effects of {{Color|GF2Blue|Negative Charge}}). Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Action | {{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Support Action}} {{Color|GF2Orange|1 time}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3}} stability damage. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Boost I|description=Increase damage dealt with {{GF2Effect|Action | {{DefineGF2Effect|title=Support Boost I|description=Increase damage dealt with {{GF2Effect|Support Action}} by {{Color|GF2Orange|15%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Boost II|description=Increase damage dealt with {{GF2Effect|Action | {{DefineGF2Effect|title=Support Boost II|description=Increase damage dealt with {{GF2Effect|Support Action}} by {{Color|GF2Orange|30%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Mode|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage dealt by allies towards enemies with {{GF2Effect|Shield}} effects by {{Color|GF2Orange|20%}}. Increases | {{DefineGF2Effect|title=Support Mode|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage dealt by allies towards enemies with {{GF2Effect|Shield}} effects by {{Color|GF2Orange|20%}}. Increases critical rate by {{Color|GF2Orange|20%}} for self. Before enemies within a {{Color|GF2Orange|8 tile}} radius performs an active attack, launches {{GF2Effect|Interception}}, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|60%}} of attack and {{Color|GF2Orange|4}} Stability Damage, and converts {{Color|GF2Orange|20%}} of the damage dealt into {{GF2Effect|Frostward Barrier}} for all allies.}} | ||
{{DefineGF2Effect|title=Surveillance|description=When an enemy attempts to move in an area under {{GF2Effect|Surveillance}} and is within {{Color|GF2Orange|3 to 10 tiles}} of Aegis Deadeye, deals Physical damage equal to {{Color|GF2Orange|130%}} of attack. Cannot be cleansed.}} | {{DefineGF2Effect|title=Surveillance|description=When an enemy attempts to move in an area under {{GF2Effect|Surveillance}} and is within {{Color|GF2Orange|3 to 10 tiles}} of Aegis Deadeye, deals Physical damage equal to {{Color|GF2Orange|130%}} of attack. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=United Advance|description=Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=United Advance|description=Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Unity|description=When dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, attack is increased by an amount equal to {{Color|GF2Orange|10%}} of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies {{Color|GF2Orange|1 stack}} of {{GF2Effect|Inspection}} to the target. If the buff holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, Robella applies an additional {{Color|GF2Orange|1 stack}}. After skill usage, the target takes Freeze damage equal to {{Color|GF2Orange|20%}} of Robella's attack. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Unity: Enhanced|description=When dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, attack is increased by an amount equal to {{Color|GF2Orange|15%}} of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies {{Color|GF2Orange|2 stacks}} of {{GF2Effect|Inspection: Enhanced}} to the target. If the buff holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, Robella applies an additional {{Color|GF2Orange|1 stack}}. After skill usage, the target takes Freeze damage equal to {{Color|GF2Orange|30%}} of Robella's attack. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Voltage|description=Adds {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} weakness to enemy units in the area. When enemy units on affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to {{Color|GF2Orange|30%}} of Attack, and clears the tile. If the damage is {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} or {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}}, the fixed damage increases to {{Color|GF2Orange|60%}} of attack. Deals {{Color|GF2Orange|double}} damage to large targets. This is an Electric tile.}} | |||
{{DefineGF2Effect|title=Voltage Sag|description=Damage dealt is reduced by {{Color|GF2Orange|5%}} and {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken is increased by {{Color|GF2Orange|6%}}. Maximum of {{Color|GF2Orange|3 stacks}}. Considered an Electric debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Vortex|description=Before active attacks resolve, generate {{Color|GF2Blue|Tideway}} tiles {{Color|GF2Orange|in a 5x5 tile area}} around the enemy target for {{Color|GF2Orange|2 turns}}, and deal fixed damage to the target equal to {{Color|GF2Orange|40%}} of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Vortex|description=Before active attacks resolve, generate {{Color|GF2Blue|Tideway}} tiles {{Color|GF2Orange|in a 5x5 tile area}} around the enemy target for {{Color|GF2Orange|2 turns}}, and deal fixed damage to the target equal to {{Color|GF2Orange|40%}} of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | ||
==Notes== | |||
<references group=Note /> | |||
