Protocol Assimilation: Difference between revisions
No edit summary |
mNo edit summary |
||
| (27 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{Guide}} | {{Guide}} | ||
{{ | {{Incomplete}} | ||
{{Spoiler}} | {{Spoiler}} | ||
== Overview == | == Overview == | ||
[[File:Protocol_Assimilation_Feature_Access.jpg|thumb|right|Can be accessed over the HQ-menu, the HQ 3D view and the quick-link on the main screen]] | [[File:Protocol_Assimilation_Feature_Access.jpg|thumb|right|Can be accessed over the HQ-menu, the HQ 3D view and the quick-link on the main screen]] | ||
Protocol Assimilation is a feature implemented following major event [[Polarized Light]] although the lore behind it wasn't really explained until [[Dual Randomness]] was released. This feature allows Commander to employ some of the enemy forces as playable unit. | Protocol Assimilation (协议同归) is a feature implemented following major event [[Polarized Light]] although the lore behind it wasn't really explained until [[Dual Randomness]] was released. This feature allows Commander to employ some of the enemy forces as playable unit. | ||
Protocol Assimilation will be unlocked upon clearing map 7-6. Upon unlocking it, Commander will be awarded with several Coalition units as a welcoming gift after viewing the bombing intro video. These units are [[Scarecrow/Assimilated|Scarecrow]], [[Aegis/Assimilated|Aegis]], [[Ripper/Assimilated|Ripper]], and [[Striker/Assimilated|Striker]]. {{clr}} | Protocol Assimilation will be unlocked upon clearing map 7-6. Upon unlocking it, Commander will be awarded with several Coalition units as a welcoming gift after viewing the bombing intro video. These units are [[Scarecrow/Assimilated|Scarecrow]], [[Aegis/Assimilated|Aegis]], [[Ripper/Assimilated|Ripper]], and [[Striker/Assimilated|Striker]]. {{clr}} | ||
| Line 28: | Line 28: | ||
| 5 | | 5 | ||
| 16h / 9 | | 16h / 9 | ||
| | | | ||
|- | |- | ||
| 2 | | 2 | ||
| Line 48: | Line 48: | ||
| 200 | | 200 | ||
| 14h / 11 | | 14h / 11 | ||
| | | Maximum upgrade level for the Chip facility. | ||
|- | |- | ||
| 6 | | 6 | ||
| Line 77: | Line 77: | ||
|} | |} | ||
=== | === Impulse Reactor=== | ||
The Impulse Reactor generates and stores [[File:Item Extra Impulse.png|20px]] electronic impulses that the Commander can use to capture Coalition units. At facility level 9, the impulse reactor generates one impulse every 12 hours (2 pulses per day), and at level 10, it can store a maximum of 14 impulses. {{clr}} | |||
=== Tactical Chip Development Terminal === | === Tactical Chip Development Terminal === | ||
| Line 100: | Line 100: | ||
|- | |- | ||
| Strategic | | Strategic | ||
| | | Quick Resupply | ||
| Call an airdrop to fully resupply a friendly echelon within one node (Cost 3 action points and 2 turn cooldown). | | Call an airdrop to fully resupply a friendly echelon within one node (Cost 3 action points and 2 turn cooldown). | ||
| | | | ||
| Line 106: | Line 106: | ||
|- | |- | ||
| | | | ||
| | | Pilfer | ||
| Can obtain drop from enemy on adjacent node. Enemies already stolen cannot be stolen from again. | | Can obtain drop from enemy on adjacent node. Enemies already stolen cannot be stolen from again. | ||
| x1000 | | x1000 | ||
| Line 112: | Line 112: | ||
|- | |- | ||
| Aura | | Aura | ||
| | | Weaken | ||
| Decreases enemy echelons damage within 2 node by 12%. | | Decreases enemy echelons damage within 2 node by 12%. | ||
| | | | ||
| Line 130: | Line 130: | ||
|- | |- | ||
| | | | ||
| | | Defend | ||
| Increases own echelon evasion and armour by 100% and 50% respectively when engaging enemy on friendly node. | | Increases own echelon evasion and armour by 100% and 50% respectively when engaging enemy on friendly node. | ||
| | | | ||
| Line 142: | Line 142: | ||
|- | |- | ||
| | | | ||
| | | Strength in Numbers | ||
| Increases damage of all units in echelon the more units there are in the echelon, max 15%. | | Increases damage of all units in echelon the more units there are in the echelon, max 15%. | ||
| x1000 | | x1000 | ||
| Line 160: | Line 160: | ||
|- | |- | ||
| | | | ||
| | | Phantom Stance | ||
| Action point won't be used for the first step each turn. | | Action point won't be used for the first step each turn. | ||
| | | | ||
| Line 166: | Line 166: | ||
|- | |- | ||
| | | | ||
| | | Ample Fuel | ||
| Echelon can carry two extra supplies. | | Echelon can carry two extra supplies. | ||
| | | | ||
| Line 172: | Line 172: | ||
|- | |- | ||
| | | | ||
| | | Frugal Mobilization | ||
| First battle after deployment will not consume ammo/rations and increase damage by 15%. | | First battle after deployment will not consume ammo/rations and increase damage by 15%. | ||
| x1000 | | x1000 | ||
| Line 204: | Line 204: | ||
**Successful capture will award the Commander with the desired unit. If the process ends up with a failure, Commanders will get random consolidation reward. | **Successful capture will award the Commander with the desired unit. If the process ends up with a failure, Commanders will get random consolidation reward. | ||
**When obtaining an 1 or 2* int-rarity unit, they'll come in one of 5 sizes; XS, S, M, L, XL. These sizes denote the SF units stat scaling as well as their chibi's scale, with XL units giving the highest stat scaling, additionally obtaining an XS or XL unit will contribute to their respective achievement sets. | **When obtaining an 1 or 2* int-rarity unit, they'll come in one of 5 sizes; XS, S, M, L, XL. These sizes denote the SF units stat scaling as well as their chibi's scale, with XL units giving the highest stat scaling, additionally obtaining an XS or XL unit will contribute to their respective achievement sets. | ||
**1 and 2* int-rarity units have an extremely small chance to have a ''shiny'' effect with them, which doesn't affect stats, but can be considered "hunting trophies" to flex with. | |||
*To eliminate the chance of failure, Commanders can expend the guaranteed capture ticket. | *To eliminate the chance of failure, Commanders can expend the guaranteed capture ticket. | ||
**The guaranteed capture acts like a fishing net. It will randomly pick anything which is available in the current pool. | **The guaranteed capture acts like a fishing net. It will randomly pick anything which is available in the current pool. | ||
| Line 214: | Line 215: | ||
Coalition shop can be accessed through [[Protocol_Assimilation#Capture|Capture menu]] by tapping the double arrow button on top-right. [[File:Item Dark Star Kernel.png|20px]][[File:Item Supernova Kernel.png|20px]] Dark Star and Hyper Star Kernel are used as this shop's currency. Both currency can be obtained by retiring ★1 and ★2/3 Coalition units respectively. | Coalition shop can be accessed through [[Protocol_Assimilation#Capture|Capture menu]] by tapping the double arrow button on top-right. [[File:Item Dark Star Kernel.png|20px]][[File:Item Supernova Kernel.png|20px]] Dark Star and Hyper Star Kernel are used as this shop's currency. Both currency can be obtained by retiring ★1 and ★2/3 Coalition units respectively. | ||
It is recommended to save up Hyper Star Kernels for ★3 Coalition Units and Dark Star Kernels for ★2 Coalition units. | |||
=== Hyper Star Kernel Shop === | === Hyper Star Kernel Shop === | ||
{| class="gf-table mw-collapsible mw-collapsed" style="text-align:center; width:100%" | |||
! style="width: 20%" | Item (Limit) | |||
! style="width: 20%" | Amount per Piece | |||
! style="width: 20%" | Cost per Piece | |||
! style="width: 20%" | Total Amount | |||
! style="width: 20%" | Total Cost | |||
|- | |||
| ★3 Coalition Unit A (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 800 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 800 | |||
|- | |||
| ★3 Coalition Unit B (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 800 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 800 | |||
|- | |||
| ★2 Coalition Unit A (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 200 | |||
| 1 | |||
| {{Icon|Supernova Kernel}} 200 | |||
|- | |||
| ★2 Coalition Unit B (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 200 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 200 | |||
|- | |||
| ★1 Coalition Unit A (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 80 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 80 | |||
|- | |||
| ★1 Coalition Unit B (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 80 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 80 | |||
|- | |||
| ★1 Coalition Unit C (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 80 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 80 | |||
|- | |||
| {{Icon|Rapid Growth Disk|25px}} Rapid Growth Disk (50) | |||
| 50 | |||
| {{Icon|Supernova Kernel|25px}} 15 | |||
| 1000 | |||
| {{Icon|Supernova Kernel|25px}} 300 | |||
|- | |||
| {{Icon|Petri Dish|25px}} Petri Dish (20) | |||
| 50 | |||
| {{Icon|Supernova Kernel|25px}} 25 | |||
| 1000 | |||
| {{Icon|Supernova Kernel|25px}} 500 | |||
|- | |||
| {{Icon|Basic Training Keycode|25px}} Basic Training Keycode (50) | |||
| 50 | |||
| {{Icon|Supernova Kernel|25px}} 50 | |||
| 2500 | |||
| {{Icon|Supernova Kernel|25px}} 2500 | |||
|- | |||
| {{Icon|Advanced Training Keycode|25px}} Advanced Training Keycode (30) | |||
| 50 | |||
| {{Icon|Supernova Kernel|25px}} 60 | |||
| 1500 | |||
| {{Icon|Supernova Kernel|25px}} 1800 | |||
|- | |||
| {{Icon|Transfer Catalyst|25px}} Transfer Catalyst (10) | |||
| 50 | |||
| {{Icon|Supernova Kernel|25px}} 75 | |||
| 500 | |||
| {{Icon|Supernova Kernel|25px}} 750 | |||
|- | |||
| ★3 Coalition Unit Icon A (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 20 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 20 | |||
|- | |||
| ★3 Coalition Unit Icon B (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 20 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 20 | |||
|- | |||
| ★2 Coalition Unit Icon (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 10 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 10 | |||
|- | |||
| ★1 Coalition Unit Icon (1) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 5 | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 5 | |||
|- | |||
| {{Icon|Strawberry Custard Cheesecake|25px}} Strawberry Custard Cheesecake (200) | |||
| 1 | |||
| {{Icon|Supernova Kernel|25px}} 1 | |||
| 200 | |||
| {{Icon|Supernova Kernel|25px}} 200 | |||
|} | |||
=== Dark Star Kernel Shop === | === Dark Star Kernel Shop === | ||
{| class="gf-table mw-collapsible mw-collapsed" style="text-align:center; width:100%" | |||
! style="width: 20%" | Item (Limit) | |||
! style="width: 20%" | Amount per Piece | |||
! style="width: 20%" | Cost per Piece | |||
! style="width: 20%" | Total Amount | |||
! style="width: 20%" | Total Cost | |||
|- | |||
| ★2 Coalition Unit A (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 5000 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 5000 | |||
|- | |||
| ★2 Coalition Unit B (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 5000 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 5000 | |||
|- | |||
| ★1 Coalition Unit A (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 2000 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 2000 | |||
|- | |||
| ★1 Coalition Unit B (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 2000 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 2000 | |||
|- | |||
| ★1 Coalition Unit C (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 2000 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 2000 | |||
|- | |||
| {{Icon|Rapid Growth Disk|25px}} Rapid Growth Disk (50) | |||
| 50 | |||
| {{Icon|Dark Star Kernel|25px}} 375 | |||
| 1000 | |||
| {{Icon|Dark Star Kernel|25px}} 7500 | |||
|- | |||
| {{Icon|Petri Dish|25px}} Petri Dish (20) | |||
| 50 | |||
| {{Icon|Dark Star Kernel|25px}} 625 | |||
| 1000 | |||
| {{Icon|Dark Star Kernel|25px}} 12,500 | |||
|- | |||
| {{Icon|Basic Training Keycode|25px}} Basic Training Keycode (50) | |||
| 50 | |||
| {{Icon|Dark Star Kernel|25px}} 1250 | |||
| 2500 | |||
| {{Icon|Dark Star Kernel|25px}} 62,500 | |||
|- | |||
| {{Icon|Advanced Training Keycode|25px}} Advanced Training Keycode (30) | |||
| 50 | |||
| {{Icon|Dark Star Kernel|25px}} 1500 | |||
| 1500 | |||
| {{Icon|Dark Star Kernel|25px}} 45,000 | |||
|- | |||
| {{Icon|Transfer Catalyst|25px}} Transfer Catalyst (10) | |||
| 50 | |||
| {{Icon|Dark Star Kernel|25px}} 1850 | |||
| 500 | |||
| {{Icon|Dark Star Kernel|25px}} 18,500 | |||
|- | |||
| ★3 Coalition Unit Icon A (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 500 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 500 | |||
|- | |||
| ★3 Coalition Unit Icon B (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 500 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 500 | |||
|- | |||
| ★2 Coalition Unit Icon (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 250 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 10 | |||
|- | |||
| ★1 Coalition Unit Icon (1) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 125 | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 125 | |||
|- | |||
| {{Icon|Strawberry Custard Cheesecake|25px}} Strawberry Custard Cheesecake (200) | |||
| 1 | |||
| {{Icon|Dark Star Kernel|25px}} 25 | |||
| 200 | |||
| {{Icon|Dark Star Kernel|25px}} 5000 | |||
|} | |||
{{clr}} | {{clr}} | ||
| Line 250: | Line 457: | ||
*They will appear in the dorm alongside Commander's avatar and visitor. (I hope they won't fight). | *They will appear in the dorm alongside Commander's avatar and visitor. (I hope they won't fight). | ||
*The dorms they appear in depend on which echelon they're assigned to, similar to regular dolls. | *The dorms they appear in depend on which echelon they're assigned to, similar to regular dolls. | ||
* | *2 star and below units appear with their combat stance as they have no dormitory animation set and cannot interact with dorm furniture, whereas Ringleader units have dorm animations and can interact with dorm furniture. | ||
*Coalition units posses an affection bar similar to our T-Dolls and gain affection much similar to our T-Dolls (10000 base xp gained = +1 affection, not affected by XP contracts). They can lose affection just the same as well, whenever a coalition unit falls or is completely destroyed against regular enemies, they'll lose 10 points of affection whereas everyone else in that formation will lose 5. Coalition units also have different intervals when popping their hearts in the dorms. | *Coalition units posses an affection bar similar to our T-Dolls and gain affection much similar to our T-Dolls (10000 base xp gained = +1 affection, not affected by XP contracts). They can lose affection just the same as well, whenever a coalition unit falls or is completely destroyed against regular enemies, they'll lose 10 points of affection whereas everyone else in that formation will lose 5. Coalition units also have different intervals when popping their hearts in the dorms. | ||
**Like standard T-Dolls, you can also {{Icon|Oath Certificate}} Oath Ringleaders whenever their affection reaches 100 and can also benefit greatly from affection bonuses due to their higher base stats. ([[Destroyer/Assimilated|Destroyer]] having 930 base DMG will result in her getting +93 DMG at 140+ affection) | **Like standard T-Dolls, you can also {{Icon|Oath Certificate}} Oath Ringleaders whenever their affection reaches 100 and can also benefit greatly from affection bonuses due to their higher base stats. ([[Destroyer/Assimilated|Destroyer]] having 930 base DMG will result in her getting +93 DMG at 140+ affection) | ||
** Unlike standard T-Dolls, you cannot oath 2 star or lower units, but you can raise their affinity to 100 and receive the same affection bonuses as Ringleaders and regular T-Dolls. | |||
{{clr}} | {{clr}} | ||
== | == Coalition Drills == | ||
[[File:Battle_Simulation_Sangvis_Cultivation.jpg|thumb|right]] | [[File:Battle_Simulation_Sangvis_Cultivation.jpg|thumb|right]] | ||
[[File:Coalition_Unit_Simulation_Echelon_Preparation.jpg|thumb|right]] | [[File:Coalition_Unit_Simulation_Echelon_Preparation.jpg|thumb|right]] | ||
*There are [[Combat Simulation#Sangvis Cultivation|3 new simulations]] Commanders can run to further bolster their Coalition units' effectiveness. They all have a fixed cost of 3 | *There are [[Combat Simulation#Sangvis Cultivation|3 new simulations]] Commanders can run to further bolster their Coalition units' effectiveness. They all have a fixed cost of 3 Potential Energy, which is only used for Coalition Drills. | ||
** Potential Energy will be fully recharged at 00:00 Pacific Time. | |||
**Extra energy can be purchased from our trusty Kalina in her [[Shop#Items|shop]]. | |||
*The Simulations are always open, and can receive 3x gain bonuses on certain days. | *The Simulations are always open, and can receive 3x gain bonuses on certain days. | ||
** | **Defense Training will get bonuses on Monday and Thursday. | ||
** | **Adjustment Exercise will get bonuses on Tuesday and Friday. | ||
** | **Decoding Practice will get bonuses on Wednesday and Saturday. | ||
**Sundays give bonuses to all simulations. | **Sundays give bonuses to all simulations. | ||
**Additionally, S-Ranking the simulations will grant a 20% bonus to supply gain for any of the 3 simulations. | **Additionally, S-Ranking the simulations will grant a 20% bonus to supply gain for any of the 3 simulations. | ||
| Line 270: | Line 480: | ||
***Their skills can't be set to forced manual. Commanders might want to turn-off skill auto-activation when bringing specific dolls. | ***Their skills can't be set to forced manual. Commanders might want to turn-off skill auto-activation when bringing specific dolls. | ||
**Each simulations possess their own individual par time. Some simulations require a time limited clear of 23 seconds, whereas others are under 3 seconds. Staying under at least 20% the par time will result in the maximum resources gained for that respective Sim. | **Each simulations possess their own individual par time. Some simulations require a time limited clear of 23 seconds, whereas others are under 3 seconds. Staying under at least 20% the par time will result in the maximum resources gained for that respective Sim. | ||
** | ***Defense Training, is used for gathering new Rapid Growth Disks which Commanders can give to increase their experience points by 3000 per disk. Upon completion you may get 10 ~ 12x Disks normally, 30 ~ 36x on bonus days. | ||
** | ***Adjustment Exercise, is used for gathering Petri Dish which is used for increasing Coalition units' development levels (star/rarity). Upon completion, Commander may get 6 ~ 8x Petri Dishes, 18 ~ 22x on bonus days. | ||
** | ***Decoding Practice, is the Simulation for gathering new Keycodes for our Coaliition units' active/passive skills. Upon completion, Commanders may get 70 ~ 84x Sim Data, 210 ~ 252x on bonus days. Note that Commanders don't get both types of data per mission, but can pick either the Basic or Advanced data chips. | ||
{{clr}} | {{clr}} | ||
== Repair == | == Repair == | ||
*Coalition units take up the same repair slot as regular T-Dolls. | |||
*Coalition units take up the same repair slot as regular T- | |||
*They also share the same repair time mechanics, in that any further damage taken to the unit will increase their overall repair time and cost like Standard T-Dolls, as such their levels also contribute to their increased repair time and cost. | *They also share the same repair time mechanics, in that any further damage taken to the unit will increase their overall repair time and cost like Standard T-Dolls, as such their levels also contribute to their increased repair time and cost. | ||
{{clr}} | {{clr}} | ||
{{:Assimilable units}} | |||
== Release Order == | == Release Order == | ||
| Line 299: | Line 510: | ||
| {{enemy name|Hunter|boss}} | | {{enemy name|Hunter|boss}} | ||
| {{enemy name|Nemeum}} & {{enemy name|Manticore}} | | {{enemy name|Nemeum}} & {{enemy name|Manticore}} | ||
|- | |- | ||
| 3 | | 3 | ||
| Line 305: | Line 515: | ||
| {{enemy name|Intruder|boss}} | | {{enemy name|Intruder|boss}} | ||
| {{enemy name|Dinergate}} & {{enemy name|Tarantula}} | | {{enemy name|Dinergate}} & {{enemy name|Tarantula}} | ||
|- | |- | ||
| 4 | | 4 | ||
| Line 311: | Line 520: | ||
| {{enemy name|Destroyer|boss}} | | {{enemy name|Destroyer|boss}} | ||
| {{enemy name|Guard (SWAP)}} | | {{enemy name|Guard (SWAP)}} | ||
|- | |- | ||
| 5 | | 5 | ||
| Line 317: | Line 525: | ||
| {{enemy name|Architect|boss}} | | {{enemy name|Architect|boss}} | ||
| {{enemy name|Ripper (SWAP)}} | | {{enemy name|Ripper (SWAP)}} | ||
|- | |- | ||
| 6 | | 6 | ||
| Line 323: | Line 530: | ||
| {{enemy name|Ouroboros|boss}} | | {{enemy name|Ouroboros|boss}} | ||
| {{enemy name|Vespid (SWAP)}} | | {{enemy name|Vespid (SWAP)}} | ||
|- | |- | ||
| 7 | | 7 | ||
| Line 329: | Line 535: | ||
| {{enemy name|Alchemist|boss}} | | {{enemy name|Alchemist|boss}} | ||
| {{enemy name|Prowler (SWAP)}} | | {{enemy name|Prowler (SWAP)}} | ||
|- | |- | ||
| 8 | | 8 | ||
| Line 335: | Line 540: | ||
| {{enemy name|Dreamer|boss}} | | {{enemy name|Dreamer|boss}} | ||
| {{enemy name|Dragoon (SWAP)}} | | {{enemy name|Dragoon (SWAP)}} | ||
|- | |- | ||
| 9 | | 9 | ||
| Line 341: | Line 545: | ||
| {{enemy name|Gager|boss}} | | {{enemy name|Gager|boss}} | ||
| {{enemy name|Goliath Factory}} | | {{enemy name|Goliath Factory}} | ||
|- | |- | ||
| 10 | | 10 | ||
| Line 347: | Line 550: | ||
| {{enemy name|Judge|boss}} | | {{enemy name|Judge|boss}} | ||
| {{enemy name|Striker (SWAP)}} | | {{enemy name|Striker (SWAP)}} | ||
|- | |- | ||
| 11 | | 11 | ||
| Line 356: | Line 558: | ||
| 12 | | 12 | ||
| Hurricane N2 Secret<br><small>February 4th - March 4th 2020</small> | | Hurricane N2 Secret<br><small>February 4th - March 4th 2020</small> | ||
| Adeline ({{enemy name|Nyto Black|boss}}) | | {{spoiler|Adeline}} ({{enemy name|Nyto Black|boss}}) | ||
| - | | - | ||
|- | |- | ||
| 13 | | 13 | ||
| Hurricane N7 Perimeter<br><small>April 1st - April 29th 2020</small> | | Hurricane N7 Perimeter<br><small>April 1st - April 29th 2020</small> | ||
| Alina ({{enemy name|Nyto White|boss}}) | | {{spoiler|Alina}} ({{enemy name|Nyto White|boss}}) | ||
| - | | - | ||
|- | |- | ||
| 14 | | 14 | ||
| Sector SPzh3000 - Naval Battle Platform<br><small>July 22nd - August 19th 2021</small> | | Sector SPzh3000 - Naval Battle Platform<br><small>July 22nd - August 19th 2021</small> | ||
| {{enemy name|Architect Type NVW | | {{enemy name|Architect/Assimilated (Alt)|boss|alt=Architect Type NVW}} | ||
| - | | - | ||
|- | |- | ||
| 15 | | 15 | ||
| Sector SP914 - Nightmare Theater<br><small>November 11th - December 9th 2021</small> | | Sector SP914 - Nightmare Theater<br><small>November 11th - December 9th 2021</small> | ||
| {{enemy name|Intruder Witch of the End | | {{enemy name|Intruder/Assimilated (Alt)|boss|alt=Intruder Witch of the End}} | ||
| {{enemy name|Jaeger (SWAP)}} | | {{enemy name|Jaeger (SWAP)}} | ||
|- | |||
| 16 | |||
| Area S10 - Sangvis Ferri Hinterlands | |||
| {{enemy name|Cerberus|boss}} | |||
| - | |||
| ✓ | |||
|- | |||
| 17 | |||
| Bottom Platform - Avernus | |||
| {{enemy name|Narciss|boss}} | |||
| - | |||
|- | |||
| 18 | |||
| Area S02 - Base No. 0 | |||
| {{spoiler|M16A1}} ({{enemy name|Beluga|boss}}) | |||
| - | |||
|- | |||
| 19 | |||
| Area SP5NANO - Glacial Tundra | |||
| {{enemy name|Destroyer/Assimilated (Alt)|boss|alt=Destroyer Dashing Reindeer}} | |||
| {{enemy name|Gingerbread Guard}} | |||
|- | |||
| 20 | |||
| Sector SP721 - Nightfall Corridor | |||
| {{enemy name|Hunter/Assimilated (Alt)|boss|alt=Hunter Nightfall Moth}} | |||
| {{enemy name|Corpse Bride}} | |||
|- | |||
| 21 | |||
| Area N7 - Benthic Tidal Bore | |||
| {{enemy name|Nyto White/Assimilated (Alt)|boss|alt= {{spoiler|Alina}} Mosasaur Rider}} | |||
| {{enemy name|Great White Playground}} | |||
|- | |||
| 22 | |||
| Area S09 - Goblin Market Outer Rim | |||
| {{enemy name|Executioner/Assimilated (Alt)|boss|alt=Executioner Blood Huntress}} | |||
| - | |||
|- | |||
| 23 | |||
| Area S09 - Deep Sea Embers | |||
| {{enemy name|Scarecrow/Assimilated (Alt)|boss|alt=Scarecrow Demonic Abyss}} | |||
| - | |||
|- | |||
| 24 | |||
| Avernus - Top of the Eastern Tower | |||
| {{enemy name|Sana|boss}} | |||
| - | |||
|- | |||
| 25 | |||
| Avernus - East Tower Corridor<br><small>May 12th - June 8th 2026</small> | |||
| {{enemy name|Grig|boss}} | |||
| - | |||
| ✓ | |||
|- | |||
|} | |} | ||
==Trivia== | |||
*If a Coalition unit was captured or has escaped during the capturing process, a dorm emote will appear to taunt the player's successes or failures. | |||
*While viewing the arrangement mode in the Coalition tabs, there are faction filters on Regular Army and Paradeus Coalition units, indicating that it is possible they are likely to be released in future client patches. | |||
*During Girls' Frontline's 8th Anniversary, In unique capturing operation SP-AN Paradox Reconfiguration, the 3-star unit(s) despite being named ??? are actually {{enemy name|Scarecrow|boss}}, {{enemy name|Destroyer|boss}}, {{enemy name|Dreamer|boss}}, {{spoiler|Adeline}} ({{enemy name|Nyto Black|boss}}), {{enemy name|Destroyer/Assimilated (Alt)|boss|alt=Destroyer Dashing Reindeer}}, {{enemy name|Executioner/Assimilated (Alt)|boss|alt=Executioner Blood Huntress}} and {{enemy name|Narciss|boss}} all with an approximate 14.29% chance for one of them to appear. | |||
