Lige (Shrike): Difference between revisions

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|Hidden2Name=Boudnless Ambush
|Hidden2Name=Boudnless Ambush
|Hidden2Desc=(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown.
|Hidden2Desc=(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown.
|UpgradeA11Level=
|UpgradeA11Level=1
|UpgradeA11Cost=
|UpgradeA11Cost=0
|UpgradeA11Desc=
|UpgradeA11Desc=10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
|UpgradeA12Level=
|UpgradeA12Level=10
|UpgradeA12Cost=
|UpgradeA12Cost=20
|UpgradeA12Desc=
|UpgradeA12Desc=20% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 35% of Max HP).
|UpgradeA13Level=
|UpgradeA13Level=30
|UpgradeA13Cost=
|UpgradeA13Cost=30
|UpgradeA13Desc=
|UpgradeA13Desc=30% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 50% of Max HP).
|UpgradeA21Level=
|UpgradeA21Level=5
|UpgradeA21Cost=
|UpgradeA21Cost=0
|UpgradeA21Desc=
|UpgradeA21Desc=Can pass through enemy units while moving.
|UpgradeA22Level=
|UpgradeA22Level=10
|UpgradeA22Cost=
|UpgradeA22Cost=20
|UpgradeA22Desc=
|UpgradeA22Desc=Can pass through enemy units while moving. (Max movement AP cost per tile is 2).
|UpgradeA23Level=
|UpgradeA23Level=30
|UpgradeA23Cost=
|UpgradeA23Cost=30
|UpgradeA23Desc=
|UpgradeA23Desc=Can pass through enemy units while moving, deal damage equal to 20% of own attack to the units that were pass through. (Max movement AP cost per tile is 2).
|UpgradeA31Level=
|UpgradeA31Level=12
|UpgradeA31Cost=
|UpgradeA31Cost=0
|UpgradeA31Desc=
|UpgradeA31Desc=When subjected to a normal attack, there is 10% chance to block the incoming attack.
|UpgradeA32Level=
|UpgradeA32Level=12
|UpgradeA32Cost=
|UpgradeA32Cost=20
|UpgradeA32Desc=
|UpgradeA32Desc=When subjected to a normal attack, there is 20% chance to block the incoming attack.
|UpgradeA33Level=
|UpgradeA33Level=30
|UpgradeA33Cost=
|UpgradeA33Cost=30
|UpgradeA33Desc=
|UpgradeA33Desc=When subjected to a normal attack, there is 30% chance to block the incoming attack.
|UpgradeS11Level=
|UpgradeA41Level=20
|UpgradeS11Cost=
|UpgradeA41Cost=0
|UpgradeS11Desc=
|UpgradeA41Desc=When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
|UpgradeS12Level=
|UpgradeA42Level=20
|UpgradeS12Cost=
|UpgradeA42Cost=20
|UpgradeS12Desc=
|UpgradeA42Desc=When making normal attacks, deals damage equal to 20% of own attack to enemy units adjacent to the target.
|UpgradeS13Level=
|UpgradeA43Level=30
|UpgradeS13Cost=
|UpgradeA43Cost=30
|UpgradeS13Desc=
|UpgradeA43Desc=When making normal attacks, deals damage equal to 30% of own attack to enemy units adjacent to the target.
|UpgradeS14Level=
|UpgradeA51Level=30
|UpgradeS14Cost=
|UpgradeA51Cost=0
|UpgradeS14Desc=
|UpgradeA51Desc=Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's damage by 1%.
|UpgradeS15Level=
|UpgradeA52Level=30
|UpgradeS15Cost=
|UpgradeA52Cost=20
|UpgradeS15Desc=
|UpgradeA52Desc=Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 1%.
|UpgradeS21Level=
|UpgradeA53Level=30
|UpgradeS21Cost=
|UpgradeA53Cost=30
|UpgradeS21Desc=
|UpgradeA53Desc=Gain 1 stack of "Essence" for every enemy that's defeated within 5 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 2%.
|UpgradeS22Level=
 
|UpgradeS22Cost=
|UpgradeS11Level=1
|UpgradeS22Desc=
|UpgradeS11Cost=0
|UpgradeS23Level=
|UpgradeS11Desc=Increase normal attack AP cost by 2 and damage by 200% for 1 turn.
|UpgradeS23Cost=
|UpgradeS12Level=3
|UpgradeS23Desc=
|UpgradeS12Cost=10
|UpgradeS24Level=
|UpgradeS12Desc=Increase normal attack AP cost by 2 and damage by 225% for 1 turn.
|UpgradeS24Cost=
|UpgradeS13Level=14
|UpgradeS24Desc=
|UpgradeS13Cost=15
|UpgradeS25Level=
|UpgradeS13Desc=Increase normal attack AP cost by 2, damage by 225%, and accuracy by 15 for 1 turn.
|UpgradeS25Cost=
|UpgradeS14Level=25
|UpgradeS25Desc=
|UpgradeS14Cost=20
|UpgradeS31Level=
|UpgradeS14Desc=Increase normal attack AP cost by 2, damage by 250%, and accuracy by 15 for 1 turn.
|UpgradeS31Cost=
|UpgradeS15Level=35
|UpgradeS31Desc=
|UpgradeS15Cost=25
|UpgradeS32Level=
|UpgradeS15Desc=Increase normal attack AP cost by 1, damage by 250%, and accuracy by 15 for 1 turn.
|UpgradeS32Cost=
|UpgradeS21Level=3
|UpgradeS32Desc=
|UpgradeS21Cost=0
|UpgradeS33Level=
|UpgradeS21Desc=Increase normal attack's drain effect by 20% for 2 turns.
|UpgradeS33Cost=
|UpgradeS22Level=3
|UpgradeS33Desc=
|UpgradeS22Cost=10
|UpgradeS34Level=
|UpgradeS22Desc=Increase normal attack's drain effect by 20% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns.
|UpgradeS34Cost=
|UpgradeS23Level=14
|UpgradeS34Desc=
|UpgradeS23Cost=15
|UpgradeS35Level=
|UpgradeS23Desc=Increase normal attack's drain effect by 30% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns.
|UpgradeS35Cost=
|UpgradeS24Level=25
|UpgradeS35Desc=
|UpgradeS24Cost=20
|UpgradeS41Level=
|UpgradeS24Desc=Increase normal attack's drain effect by 30% and temporary HP's drain effect by 40%, increase max temporary HP by 40% for 2 turns.
|UpgradeS41Cost=
|UpgradeS25Level=35
|UpgradeS41Desc=
|UpgradeS25Cost=25
|UpgradeS42Level=
|UpgradeS25Desc=Increase normal attack's drain effect by 50% and temporary HP's drain effect by 50%, increase max temporary HP by 50% for 2 turns.
|UpgradeS42Cost=
|UpgradeS31Level=8
|UpgradeS42Desc=
|UpgradeS31Cost=0
|UpgradeS43Level=
|UpgradeS31Desc=Deal damage equal to 100% of own attack to enemy units within its area of effect.
|UpgradeS43Cost=
|UpgradeS32Level=8
|UpgradeS43Desc=
|UpgradeS32Cost=10
|UpgradeS44Level=
|UpgradeS32Desc=Deal damage equal to 100% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved.
|UpgradeS44Cost=
|UpgradeS33Level=14
|UpgradeS44Desc=
|UpgradeS33Cost=15
|UpgradeS45Level=
|UpgradeS33Desc=Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved.
|UpgradeS45Cost=
|UpgradeS34Level=25
|UpgradeS45Desc=
|UpgradeS34Cost=20
|UpgradeS51Level=
|UpgradeS34Desc=Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved.
|UpgradeS51Cost=
|UpgradeS35Level=35
|UpgradeS51Desc=
|UpgradeS35Cost=25
|UpgradeS52Level=
|UpgradeS35Desc=Deal damage equal to 250% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved.
|UpgradeS52Cost=
|UpgradeS41Level=8
|UpgradeS52Desc=
|UpgradeS41Cost=0
|UpgradeS53Level=
|UpgradeS41Desc=Choose an empty tile within range to create a passage and swiftly move to that location. Range: 3
|UpgradeS53Cost=
|UpgradeS42Level=8
|UpgradeS53Desc=
|UpgradeS42Cost=10
|UpgradeS54Level=
|UpgradeS42Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 3
|UpgradeS54Cost=
|UpgradeS43Level=14
|UpgradeS54Desc=
|UpgradeS43Cost=15
|UpgradeS55Level=
|UpgradeS43Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 4
|UpgradeS55Cost=
|UpgradeS44Level=25
|UpgradeS55Desc=
|UpgradeS44Cost=20
|UpgradeS61Level=
|UpgradeS44Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 4
|UpgradeS61Cost=
|UpgradeS45Level=35
|UpgradeS61Desc=
|UpgradeS45Cost=25
|UpgradeS62Level=
|UpgradeS45Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 5
|UpgradeS62Cost=
|UpgradeS51Level=16
|UpgradeS62Desc=
|UpgradeS51Cost=0
|UpgradeS63Level=
|UpgradeS51Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile.
|UpgradeS63Cost=
|UpgradeS52Level=16
|UpgradeS63Desc=
|UpgradeS52Cost=10
|UpgradeS64Level=
|UpgradeS52Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile and ignore any additional effects from the attack.
|UpgradeS64Cost=
|UpgradeS53Level=16
|UpgradeS64Desc=
|UpgradeS53Cost=15
|UpgradeS65Level=
|UpgradeS53Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack.
|UpgradeS65Cost=
|UpgradeS54Level=25
|UpgradeS65Desc=
|UpgradeS54Cost=20
|UpgradeS71Level=
|UpgradeS54Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn.
|UpgradeS71Cost=
|UpgradeS55Level=35
|UpgradeS71Desc=
|UpgradeS55Cost=25
|UpgradeS72Level=
|UpgradeS55Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 80% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn.
|UpgradeS72Cost=
|UpgradeS61Level=16
|UpgradeS72Desc=
|UpgradeS61Cost=0
|UpgradeS73Level=
|UpgradeS61Desc=Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn.
|UpgradeS73Cost=
|UpgradeS62Level=16
|UpgradeS73Desc=
|UpgradeS62Cost=10
|UpgradeS74Level=
|UpgradeS62Desc=Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
|UpgradeS74Cost=
|UpgradeS63Level=16
|UpgradeS74Desc=
|UpgradeS63Cost=15
|UpgradeS75Level=
|UpgradeS63Desc=Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
|UpgradeS75Cost=
|UpgradeS64Level=25
|UpgradeS75Desc=
|UpgradeS64Cost=20
|UpgradeS81Level=
|UpgradeS64Desc=Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 3 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
|UpgradeS81Cost=
|UpgradeS65Level=35
|UpgradeS81Desc=
|UpgradeS65Cost=25
|UpgradeS82Level=
|UpgradeS65Desc=Remove base evasion. Every 1 point of evasion is converted into 1 point of accuracy and every 2 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
|UpgradeS82Cost=
|UpgradeS71Level=25
|UpgradeS82Desc=
|UpgradeS71Cost=0
|UpgradeS83Level=
|UpgradeS71Desc=Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy units within 3x3 area.
|UpgradeS83Cost=
|UpgradeS72Level=25
|UpgradeS83Desc=
|UpgradeS72Cost=10
|UpgradeS84Level=
|UpgradeS72Desc=Teleport to an adjacent empty tile, dealing damage equal to 80% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
|UpgradeS84Cost=
|UpgradeS73Level=25
|UpgradeS84Desc=
|UpgradeS73Cost=15
|UpgradeS85Level=
|UpgradeS73Desc=Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
|UpgradeS85Cost=
|UpgradeS74Level=25
|UpgradeS85Desc=
|UpgradeS74Cost=20
|UpgradeUlt1Desc=
|UpgradeS74Desc=Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 2 tiles. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
|UpgradeUlt2Desc=
|UpgradeS75Level=35
|UpgradeUlt3Desc=
|UpgradeS75Cost=25
|UpgradeUlt4Desc=
|UpgradeS75Desc=Teleport to an adjacent empty tile, dealing damage equal to 160% of own attack to enemy units within 2 tiles. 50% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
|UpgradeS81Level=25
|UpgradeS81Cost=0
|UpgradeS81Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way.
|UpgradeS82Level=25
|UpgradeS82Cost=10
|UpgradeS82Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn.
|UpgradeS83Level=25
|UpgradeS83Cost=15
|UpgradeS83Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn.
|UpgradeS84Level=25
|UpgradeS84Cost=20
|UpgradeS84Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 10% per each defeated enemy unit for 1 turn.
|UpgradeS85Level=35
|UpgradeS85Cost=25
|UpgradeS85Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 175% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 15% per each defeated enemy unit for 1 turn.
 
|UpgradeUlt1Desc=Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits, and the ability to use items as the summoner.
|UpgradeUlt2Desc=Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner.
|UpgradeUlt3Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
|UpgradeUlt4Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 3 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
 
|Weapon1Name=Bone Blade
|Weapon1Name=Bone Blade
|Weapon1Image=File:RCCB Weapon Bone Blade.png
|Weapon1Image=File:RCCB Weapon Bone Blade.png