User:Somnium/Repository: Difference between revisions

No edit summary
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 9: Line 9:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Overlapping Reflection
| rowspan="4" style="text-align:center" | <big>重叠反射</big><br>Overlapping Reflection
| style="text-align:center" | Emergency Countermeasblure
| style="text-align:center" | 危机对策<br>Emergency Countermeasure
| After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%).
| After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%).
| rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target.
| rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target.
|-
|-
| style="text-align:center" | Structural Reinforcement
| style="text-align:center" | 结构补强<br>Structural Reinforcement
| Every 4s, Guardian will increase their reflect damage by (3/6/9%).
| Every 4s, Guardian will increase their reflect damage by (3/6/9%).
|-
|-
| style="text-align:center" | Desperate Counterattack
| style="text-align:center" | 死地反击<br>Desperate Counterattack
| After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
| After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
|-
|-
| style="text-align:center" | Taunting Target
| style="text-align:center" | 嘲讽标靶<br>Taunting Target
| After skill activation, Guardian will taunt the farthest enemy for (3/4/5s).
| After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds.
|-
|-
|}
|}
Line 31: Line 31:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Absolute Territory
| rowspan="4" style="text-align:center" | <big>绝对防域</big><br>Absolute Territory
| style="text-align:center" | Multiport Repair
| style="text-align:center" | 多端修复<br>Multiport Repair
| When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value.
| When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value.
| rowspan="4" | [2] Every 5s, Guardian recover 5% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp.
| rowspan="4" | [2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp.
|-
|-
| style="text-align:center" | Joint Defense
| style="text-align:center" | 协同防卫<br>Joint Defense
| At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp.
| At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp.
|-
|-
| style="text-align:center" | Remnant Extraction
| style="text-align:center" | 残遗汲取<br>Remnant Extraction
| Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp.
| Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp.
|-
|-
| style="text-align:center" | Fortress Casting
| style="text-align:center" | 堡垒浇筑<br>Fortress Casting
| Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power.
| Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power.
|-
|-
Line 53: Line 53:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Algorithm Patching
| rowspan="4" style="text-align:center" | <big>算力修补</big><br>Algorithm Patching
| style="text-align:center" | Channel Crowding
| style="text-align:center" | 信道挤占<br>Channel Crowding
| At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range.
| At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range.
| rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense.
| rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense.
|-
|-
| style="text-align:center" | Stress Repair<br><small>(Cooldown 1s)</small>
| style="text-align:center" | 应激修复<br>Stress Repair<br><small>(Cooldown 1s)</small>
| After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
| After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
|-
|-
| style="text-align:center" | Kinetic Reduction
| style="text-align:center" | 动能衰减<br>Kinetic Reduction
| Guardian take (10/20/30%) less damage from ranged attack.
| Guardian take (10/20/30%) less damage from ranged attack.
|-
|-
| style="text-align:center" | Incremental Threshold
| style="text-align:center" | 耐阈渐增<br>Incremental Threshold
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
|-
|-
Line 75: Line 75:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Defensive Field
| rowspan="4" style="text-align:center" | <big>防卫领域</big><br>Defensive Field
| style="text-align:center" | Impact Distribution
| style="text-align:center" | 冲击分担<br>Impact Distribution
| Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile.
| Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile.
| rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole arena.
| rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field.
|-
|-
| style="text-align:center" | Defensive Link
| style="text-align:center" | 防卫连携<br>Defensive Link
| Increase allies physical defense within 1 tile by (20/30/40%).
| Increase allies physical defense within 1 tile by (20/30/40%).
|-
|-
| style="text-align:center" | Restorative Link
| style="text-align:center" | 修复连携<br>Restorative Link
| When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
| When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
|-
|-
| style="text-align:center" | Emergency Measures
| style="text-align:center" | 危机措置<br>Emergency Measures
| After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.
| After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.
|-
|-
Line 101: Line 101:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Deadly Bullets
| rowspan="4" style="text-align:center" | <big>致命连弹</big><br>Deadly Bullets
| style="text-align:center" | Hunting Signal
| style="text-align:center" | 狩猎信号<br>Hunting Signal
| After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack.
| After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack.
| rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
| rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
|-
|-
| style="text-align:center" | Depleted Uranium Rounds
| style="text-align:center" | 半衰铀弹<br>Depleted Uranium Rounds
| At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
| At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
|-
|-
| style="text-align:center" | Irregular Sniping
| style="text-align:center" | 断链狙击<br>Irregular Sniping
| After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
| After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
|-
|-
| style="text-align:center" | Damage Transfer<br><small>(Cooldown 0.33s)</small>
| style="text-align:center" | 杀伤迁移<br>Damage Transfer<br><small>(Cooldown 0.33s)</small>
| Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack.
| Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack.
|-
|-
Line 123: Line 123:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Freezing Bullet
| rowspan="4" style="text-align:center" | <big>凝冻枪弹</big><br>Freezing Bullet
| style="text-align:center" | Twin Shot
| style="text-align:center" | 双轨连射<br>Twin Shot
| Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%).
| Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%).
| rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times..
| rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times..
|-
|-
| style="text-align:center" | Rapid Freeze Shot
| style="text-align:center" | 急冻射击<br>Rapid Freeze Shot
| After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target.
| After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target.
|-
|-
| style="text-align:center" | Chilling Counter
| style="text-align:center" | 冻伤反溢<br>Chilling Counter
| When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker.
| When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker.
|-
|-
| style="text-align:center" | Supplementary Cooling
| style="text-align:center" | 附带冷却<br>Supplementary Cooling
| After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy.
| After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy.
|-
|-
Line 145: Line 145:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Critical Shot
| rowspan="4" style="text-align:center" | <big>爆发射击</big><br>Critical Shot
| style="text-align:center" | Incremental Damage<br><small>(Cooldown 0.33s)</small>
| style="text-align:center" | 杀伤递增<br>Incremental Damage<br><small>(Cooldown 0.33s)</small>
| Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit.
| Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit.
| rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
| rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
|-
|-
| style="text-align:center" | Continuous Burst
| style="text-align:center" | 穿透连发<br>Continuous Burst
| Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
| Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
|-
|-
| style="text-align:center" | Overheating Rapid Fire
| style="text-align:center" | 热枪速射<br>Overheating Rapid Fire
| After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
| After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
|-
|-
| style="text-align:center" | Incremental Threshold
| style="text-align:center" | 回收聚积<br>Recycling Accumulation
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
| After defeating an enemy, increase Marksman critical damage by (10/20/30%).
|-
|-
|}
|}
Line 167: Line 167:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Defense Embrittlement
| rowspan="4" style="text-align:center" | <big>结构脆化</big><br>Defense Embrittlement
| style="text-align:center" | Defense Reduction
| style="text-align:center" | 免疫削减<br>Defense Reduction
| Marksman have (50/75/100%) chance to apply 1 stack of [Fragile] to the current target, last for 5s.
| Marksman have (50/75/100%) chance to apply 1 stack of <span style="color:#ED372E">Fragile</span> to the current target, last for 5 seconds.
| rowspan="4" | [2] Within 3s after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of [Fragile] present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
| rowspan="4" | [2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of <span style="color:#ED372E">Fragile</span> present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
|-
|-
| style="text-align:center" | High-Risk Target
| style="text-align:center" | 高危目标<br>High-Risk Target
| When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it.
| When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it.
|-
|-
| style="text-align:center" | Overdrive Preload
| style="text-align:center" | 超速预载<br>Overdrive Preload
| After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
| After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
|-
|-
| style="text-align:center" | Fragile Marking
| style="text-align:center" | 易碎标注<br>Fragile Marking
| After skill activation, Marksman inflict (3/4/5) stacks of [Fragile] to lowest hp enemy.
| After skill activation, Marksman inflict (3/4/5) stacks of <span style="color:#ED372E">Fragile</span> to lowest hp enemy.
|-
|-
|}
|}
Line 193: Line 193:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Devouring Power
| rowspan="4" style="text-align:center" | <big>绝命强噬</big><br>Devouring Power
| style="text-align:center" | Emergency Tactics
| style="text-align:center" | Emergency Tactics
| Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp.
| Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp.
Line 199: Line 199:
|-
|-
| style="text-align:center" | Augmented Pursuit
| style="text-align:center" | Augmented Pursuit
| Fighter deeal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt.
| Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt.
|-
|-
| style="text-align:center" | Double Compiler
| style="text-align:center" | Double Compiler
| Fighter gain (10/15/20%) [Lifesteal], and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks.
| Fighter gain (10/15/20%) <span style="color:#44B164">Lifesteal</span>, and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks.
|-
|-
| style="text-align:center" | Pain Resistance
| style="text-align:center" | Pain Resistance
Line 215: Line 215:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Brutal Assault
| rowspan="4" style="text-align:center" | <big>暴烈突斩</big><br>Brutal Assault
| style="text-align:center" | Lethal Chain
| style="text-align:center" | Lethal Chain
| After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp.
| After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp.
Line 226: Line 226:
| Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
| Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
|-
|-
| style="text-align:center" | Killing RUsh
| style="text-align:center" | Killing Rush
| After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.
| After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.
|-
|-
Line 237: Line 237:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Outporing Lifeblood
| rowspan="4" style="text-align:center" | <big>命源流失</big><br>Outpouring Lifeblood
| style="text-align:center" | Wound Enhancement
| style="text-align:center" | Wound Enhancement
| Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times.
| Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times.
Line 259: Line 259:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Excessive Adrenaline
| rowspan="4" style="text-align:center" | <big>超阈应激</big><br>Excessive Adrenaline
| style="text-align:center" | Rapid Assault
| style="text-align:center" | Rapid Assault
| At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s.
| At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s.
Line 285: Line 285:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Efficacy Accumulation
| rowspan="4" style="text-align:center" | <big>效能聚积</big><br>Efficacy Accumulation
| style="text-align:center" | Algorithm Shaping
| style="text-align:center" | Algorithm Shaping
| When Specialist apply a status effect, within 5s generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies.
| When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies.
| rowspan="4" | [2] When Specialist apply a status effect, within 5s ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%.
| rowspan="4" | [2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%.
|-
|-
| style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small>
| style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small>
Line 297: Line 297:
|-
|-
| style="text-align:center" | Global Protection
| style="text-align:center" | Global Protection
| Every (7/6/5s), Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.
| Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.
|-
|-
|}
|}
Line 307: Line 307:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Multiport Enhancement
| rowspan="4" style="text-align:center" | <big>多端增强</big><br>Multiport Enhancement
| style="text-align:center" | Cascading Calculation
| style="text-align:center" | Cascading Calculation
| Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times.
| Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times.
| rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4s.
| rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4 seconds.
|-
|-
| style="text-align:center" | Cascading Attack
| style="text-align:center" | Cascading Attack
Line 319: Line 319:
|-
|-
| style="text-align:center" | Seizing Effect
| style="text-align:center" | Seizing Effect
| After skill activation, Specialist grant ally with highest damage (20/35/50%) [Lifesteal] for normal attack, last for 6s.
| After skill activation, Specialist grant ally with highest damage (20/35/50%) <span style="color:#44B164">Hp Shield</span> for normal attack, last for 6 seconds.
|-
|-
|}
|}
Line 329: Line 329:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Swift Strike
| rowspan="4" style="text-align:center" | <big>迅疾强击</big><br>Swift Strike
| style="text-align:center" | Floating Shot
| style="text-align:center" | Floating Shot
| After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker.
| After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker.
Line 341: Line 341:
|-
|-
| style="text-align:center" | Mirage Escape
| style="text-align:center" | Mirage Escape
| At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5s).
| At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds.
|-
|-
|}
|}
Line 351: Line 351:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Malignant Disruption
| rowspan="4" style="text-align:center" | <big>恶性干扰</big><br>Malignant Disruption
| style="text-align:center" | Deterrence Suppresssion
| style="text-align:center" | Deterrence Suppresssion
| Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target.
| Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target.
Line 363: Line 363:
|-
|-
| style="text-align:center" | High-Frequency Calculation
| style="text-align:center" | High-Frequency Calculation
| After skill activation, Specialist increase their attack speed by (20/35/50) points for 4s.
| After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds.
|-
|-
|}
|}
|-|Rapid Offensive=
|-|Turbulent Attack=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Set Name
Line 373: Line 373:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Rapid Attack
| rowspan="4" style="text-align:center" | <big>湍急攻势</big><br>Turbulent Attack
| style="text-align:center" | Surface Piercing
| style="text-align:center" | Surface Piercing
| After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it.
| After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it.
Line 385: Line 385:
|-
|-
| style="text-align:center" | Emergency Response
| style="text-align:center" | Emergency Response
| After skill activation, within 6s, enemies within 1 tile of target will be <span style="color:#ED372E">Stunned</span> (3/4/5) times for 0.6s.
| After skill activation, within 6s, <span style="color:#ED372E">Stun</span> enemies within 1 tile of target for 0.6 seconds (3/4/5) times.
|-
|-
|}
|}
Line 399: Line 399:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Global Healing Shield
| rowspan="4" style="text-align:center" | <big>全域疗盾</big><br>Global Healing Shield
| style="text-align:center" | Weakpoint Reinforcement
| style="text-align:center" | Weakpoint Reinforcement
| After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp.
| After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp.
Line 421: Line 421:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Supplementary Dosage
| rowspan="4" style="text-align:center" | <big>剂量增补</big><br>Supplementary Dosage
| style="text-align:center" | Overclock
| style="text-align:center" | Overclock
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
Line 443: Line 443:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Enhanced Treatment
| rowspan="4" style="text-align:center" | <big>增强疗程</big><br>Enhanced Treatment
| style="text-align:center" | Efficient Treatment
| style="text-align:center" | Efficient Treatment
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
Line 465: Line 465:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | Substance Reversal
| rowspan="4" style="text-align:center" | 物质逆反<br>Substance Reversal
| style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small>
| style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small>
| After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target.
| After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target.
Line 491: Line 491:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Coordinated Crit
| rowspan="5" style="text-align:center" | <big>协力暴击</big><br>Coordinated Crit
| style="text-align:center" | Strength Preference
| style="text-align:center" | Strength Preference
| Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp.
| Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp.
Line 515: Line 515:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Desperate Assault
| rowspan="5" style="text-align:center" | <big>绝命特攻</big><br>Desperate Assault
| style="text-align:center" | Final Blow
| style="text-align:center" | Final Blow
| When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile.
| When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile.
Line 532: Line 532:
| When an ally dies, other allies restore 30% of their max hp.
| When an ally dies, other allies restore 30% of their max hp.
|}
|}
|-|Mind Prison=
|-|Psychic Cage=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Set Name
Line 539: Line 539:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Mind Prison
| rowspan="5" style="text-align:center" | <big>心灵囚笼</big><br>Psychic Cage
| style="text-align:center" | Node Suppression
| style="text-align:center" | Node Suppression
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
Line 563: Line 563:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Deadly Blow
| rowspan="5" style="text-align:center" | <big>致命打击</big><br>Deadly Blow
| style="text-align:center" | Excessive Healing
| style="text-align:center" | Excessive Healing
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
Line 580: Line 580:
| After landing a critical hit, increase skill charge bar by 5%.
| After landing a critical hit, increase skill charge bar by 5%.
|}
|}
|-|Numerical Fire Matrix=
|-|Numerical Matrix=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Set Name
Line 587: Line 587:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="5" style="text-align:center" | Numerical Fire Matrix
| rowspan="5" style="text-align:center" | 数谄矩阵<br>Numerical Matrix
| style="text-align:center" | Fuse Block Perimeter
| style="text-align:center" | Fuse Block Perimeter
| For every stack of <span style="color:#ED372E">Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target.
| For every stack of <span style="color:#ED372E">Zero Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target.
| rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Flame</span>, increase damage taken by enemies by 3%.
| rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Zero Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Zero Flame</span>, increase damage taken by enemies by 3%.
|-
|-
| style="text-align:center" | Stack of Blazing Rune
| style="text-align:center" | Stack of Blazing Rune
| When attacking enemy without any stack of <span style="color:#ED372E">Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power.
| When attacking enemy without any stack of <span style="color:#ED372E">Zero Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power.
|-
|-
| style="text-align:center" | Smoke Out
| style="text-align:center" | Smoke Out
| After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Flame</span>.
| After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Zero Flame</span>.
|-
|-
| style="text-align:center" | Code Burning
| style="text-align:center" | Code Burning
| Ranged allies inflict 1 stack of <span style="color:#ED372E">Flame</span> to target after every (5/4/3) normal attacks.
| Ranged allies inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to target after every (5/4/3) normal attacks.
|-
|-
| style="text-align:center" | Flame Suit
| style="text-align:center" | Flame Suit
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker.
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to the attacker.
|}
|}
</div></tabber> {{clr}}
</div></tabber> {{clr}}
Line 653: Line 653:
|-
|-
| style="text-align:center" | Energy Grass: Bait
| style="text-align:center" | Energy Grass: Bait
| After enemy absorbs the energy grass, it will get <span style="color:#ED372E">Silenced</span> for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack.
| <span style="color:#ED372E">Silence</span> enemies who absorb energy grass for 4.7 seconds, and amplify the damage they receive by (10/20/30%). The effect doesn't stack.
|-
|-
|}
|}
Line 698: Line 698:
! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="4" style="text-align:center" | <small>Chapter 6</small><br>Copley
| rowspan="3" style="text-align:center" | <small>Chapter 6</small><br>Copley
| style="text-align:center" | Ride the Tide
| Wave Strikes no longer stun allies. Instead, it fills their charge bar by (5/10/15%).
| rowspan="4" style="text-align:center" | -
|-
| style="text-align:center" | Water Specialization
| When standing on Ocean Tiles, allies take (10/15/20%) less damage.
|-
| style="text-align:center" | Water Control
| Every 4 seconds, <span style="color:#ED372E">Stun</span> enemies who are standing on the ocean tiles for (1/1.6/2.4) seconds.
|-
|}
</div></tabber> {{clr}}
 
=== Miscellaneous ===
<div style="float:left"><tabber>
|-|Stat Buffs=
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Card Name
! style="width: 35%" | Card Effect
! style="width: 35%" | Set Effect
|-
| rowspan="5" style="text-align:center" | <small>Rare Drop</small><br>Main Stat Buffs
| style="text-align:center" | Cardname
| Cardeffect
| rowspan="5" style="text-align:center" | -
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
|}
|-|Tower Defense=
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Card Name
! style="width: 35%" | Card Effect
! style="width: 35%" | Set Effect
|-
| rowspan="5" style="text-align:center" | <small>Chapter 6</small><br>Copley's Tower Defense
| style="text-align:center" | Cardname
| Cardeffect
| rowspan="5" style="text-align:center" | -
|-
| style="text-align:center" | Cardname
| style="text-align:center" | Cardname
| Cardeffect
| Cardeffect
| rowspan="4" style="text-align:center" | -
|-
|-
| style="text-align:center" | Cardname
| style="text-align:center" | Cardname
Line 712: Line 763:
| Cardeffect
| Cardeffect
|-
|-
|}
</div></tabber> {{clr}}
</div></tabber> {{clr}}