User:Somnium/Repository: Difference between revisions
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== Function Cards == | == Function Cards == | ||
=== Guardian === | === Guardian === | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Overlapping Reflection | | rowspan="4" style="text-align:center" | <big>重叠反射</big><br>Overlapping Reflection | ||
| style="text-align:center" | Emergency Countermeasure | | style="text-align:center" | 危机对策<br>Emergency Countermeasure | ||
| After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). | | After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). | ||
| rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non | | rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target. | ||
|- | |- | ||
| style="text-align:center" | Structural Reinforcement | | style="text-align:center" | 结构补强<br>Structural Reinforcement | ||
| Every 4s, Guardian will increase their reflect damage by (3/6/9%). | | Every 4s, Guardian will increase their reflect damage by (3/6/9%). | ||
|- | |- | ||
| style="text-align:center" | Desperate Counterattack | | style="text-align:center" | 死地反击<br>Desperate Counterattack | ||
| After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%). | | After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%). | ||
|- | |- | ||
| style="text-align:center" | Taunting Target | | style="text-align:center" | 嘲讽标靶<br>Taunting Target | ||
| After skill activation, Guardian will taunt the farthest enemy for (3/4/ | | After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds. | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Absolute Territory | | rowspan="4" style="text-align:center" | <big>绝对防域</big><br>Absolute Territory | ||
| style="text-align:center" | Multiport Repair | | style="text-align:center" | 多端修复<br>Multiport Repair | ||
| When Guardian are healed, other allies will gain | | When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value. | ||
| rowspan="4" | [2] Every 5s, Guardian recover | | rowspan="4" | [2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp. | ||
|- | |- | ||
| style="text-align:center" | Joint Defense | | style="text-align:center" | 协同防卫<br>Joint Defense | ||
| At the beginning of the battle, all allies gain | | At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp. | ||
|- | |- | ||
| style="text-align:center" | Remnant Extraction | | style="text-align:center" | 残遗汲取<br>Remnant Extraction | ||
| Whenever an enemy dies, Guardian gain | | Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp. | ||
|- | |- | ||
| style="text-align:center" | Fortress Casting | | style="text-align:center" | 堡垒浇筑<br>Fortress Casting | ||
| Every 5s, Guardian gain | | Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power. | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Algorithm Patching | | rowspan="4" style="text-align:center" | <big>算力修补</big><br>Algorithm Patching | ||
| style="text-align:center" | Channel Crowding | | style="text-align:center" | 信道挤占<br>Channel Crowding | ||
| At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. | | At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. | ||
| rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense. | | rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense. | ||
|- | |- | ||
| style="text-align:center" | Stress Repair | | style="text-align:center" | 应激修复<br>Stress Repair<br><small>(Cooldown 1s)</small> | ||
| After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power. | | After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power. | ||
|- | |- | ||
| style="text-align:center" | Kinetic Reduction | | style="text-align:center" | 动能衰减<br>Kinetic Reduction | ||
| Guardian take (10/20/30%) less damage from ranged attack. | | Guardian take (10/20/30%) less damage from ranged attack. | ||
|- | |- | ||
| style="text-align:center" | Incremental Threshold | | style="text-align:center" | 耐阈渐增<br>Incremental Threshold | ||
| Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. | | Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. | ||
|- | |- | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Defensive Field | | rowspan="4" style="text-align:center" | <big>防卫领域</big><br>Defensive Field | ||
| style="text-align:center" | Impact Distribution | | style="text-align:center" | 冲击分担<br>Impact Distribution | ||
| Guardian shoulder (20/40/60%) non | | Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile. | ||
| rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole | | rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field. | ||
|- | |- | ||
| style="text-align:center" | Defensive Link | | style="text-align:center" | 防卫连携<br>Defensive Link | ||
| Increase allies physical defense within 1 tile by (20/30/40%). | | Increase allies physical defense within 1 tile by (20/30/40%). | ||
|- | |- | ||
| style="text-align:center" | Restorative Link | | style="text-align:center" | 修复连携<br>Restorative Link | ||
| When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value. | | When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value. | ||
|- | |- | ||
| style="text-align:center" | Emergency Measures | | style="text-align:center" | 危机措置<br>Emergency Measures | ||
| After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle. | | After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle. | ||
|- | |- | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Deadly Bullets | | rowspan="4" style="text-align:center" | <big>致命连弹</big><br>Deadly Bullets | ||
| style="text-align:center" | Hunting Signal | | style="text-align:center" | 狩猎信号<br>Hunting Signal | ||
| After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing | | After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack. | ||
| rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing | | rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies. | ||
|- | |- | ||
| style="text-align:center" | Depleted Uranium Rounds | | style="text-align:center" | 半衰铀弹<br>Depleted Uranium Rounds | ||
| At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies. | | At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies. | ||
|- | |- | ||
| style="text-align:center" | Irregular Sniping | | style="text-align:center" | 断链狙击<br>Irregular Sniping | ||
| After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points. | | After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points. | ||
|- | |- | ||
| style="text-align:center" | Damage Transfer | | style="text-align:center" | 杀伤迁移<br>Damage Transfer<br><small>(Cooldown 0.33s)</small> | ||
| Every 5th normal attack, Marksman deal additional | | Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack. | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Freezing Bullet | | rowspan="4" style="text-align:center" | <big>凝冻枪弹</big><br>Freezing Bullet | ||
| style="text-align:center" | Twin Shot | | style="text-align:center" | 双轨连射<br>Twin Shot | ||
| Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). | | Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). | ||
| rowspan="4" | [2] Upon reaching 10 stacks of | | rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times.. | ||
|- | |- | ||
| style="text-align:center" | Rapid Freeze Shot | | style="text-align:center" | 急冻射击<br>Rapid Freeze Shot | ||
| After every (3/2/1) attack, Marksman inflict 1 stack of | | After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target. | ||
|- | |- | ||
| style="text-align:center" | Chilling Counter | | style="text-align:center" | 冻伤反溢<br>Chilling Counter | ||
| When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) | | When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker. | ||
|- | |- | ||
| style="text-align:center" | Supplementary Cooling | | style="text-align:center" | 附带冷却<br>Supplementary Cooling | ||
| After skill activation, Marksman inflict (2/3/4) stacks of | | After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy. | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Critical Shot | | rowspan="4" style="text-align:center" | <big>爆发射击</big><br>Critical Shot | ||
| style="text-align:center" | Incremental Damage | | style="text-align:center" | 杀伤递增<br>Incremental Damage<br><small>(Cooldown 0.33s)</small> | ||
| Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. | | Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. | ||
| rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit. | | rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit. | ||
|- | |- | ||
| style="text-align:center" | Continuous Burst | | style="text-align:center" | 穿透连发<br>Continuous Burst | ||
| Marksman has (15/22.5/30%) chance for their normal attack to hit twice. | | Marksman has (15/22.5/30%) chance for their normal attack to hit twice. | ||
|- | |- | ||
| style="text-align:center" | Overheating Rapid Fire | | style="text-align:center" | 热枪速射<br>Overheating Rapid Fire | ||
| After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s. | | After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | 回收聚积<br>Recycling Accumulation | ||
| | | After defeating an enemy, increase Marksman critical damage by (10/20/30%). | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Defense Embrittlement | | rowspan="4" style="text-align:center" | <big>结构脆化</big><br>Defense Embrittlement | ||
| style="text-align:center" | Defense Reduction | | style="text-align:center" | 免疫削减<br>Defense Reduction | ||
| Marksman have (50/75/100%) chance to apply 1 stack of | | Marksman have (50/75/100%) chance to apply 1 stack of <span style="color:#ED372E">Fragile</span> to the current target, last for 5 seconds. | ||
| rowspan="4" | [2] Within | | rowspan="4" | [2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of <span style="color:#ED372E">Fragile</span> present on the field increase Marksman's calculation power by 10%, stacking up to 10 times. | ||
|- | |- | ||
| style="text-align:center" | High-Risk Target | | style="text-align:center" | 高危目标<br>High-Risk Target | ||
| When an enemy use its active skill, Marksman deal (40/70/100%) | | When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it. | ||
|- | |- | ||
| style="text-align:center" | Overdrive Preload | | style="text-align:center" | 超速预载<br>Overdrive Preload | ||
| After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%). | | After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%). | ||
|- | |- | ||
| style="text-align:center" | Fragile Marking | | style="text-align:center" | 易碎标注<br>Fragile Marking | ||
| After skill activation, Marksman inflict (3/4/5) stacks of | | After skill activation, Marksman inflict (3/4/5) stacks of <span style="color:#ED372E">Fragile</span> to lowest hp enemy. | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Devouring Power | | rowspan="4" style="text-align:center" | <big>绝命强噬</big><br>Devouring Power | ||
| style="text-align:center" | Emergency Tactics | | style="text-align:center" | Emergency Tactics | ||
| Increase | | Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp. | ||
| rowspan="4" | [2] Fighter have 30% chance for their normal attack to hit twice.<br><br>[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal | | rowspan="4" | [2] Fighter have 30% chance for their normal attack to hit twice.<br><br>[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal <span style="color:#D2A234">True Damage</span> equal to 200% of their current hp. | ||
|- | |- | ||
| style="text-align:center" | Augmented Pursuit | | style="text-align:center" | Augmented Pursuit | ||
| Fighter | | Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt. | ||
|- | |- | ||
| style="text-align:center" | Double Compiler | | style="text-align:center" | Double Compiler | ||
| Fighter gain (10/15/20%) | | Fighter gain (10/15/20%) <span style="color:#44B164">Lifesteal</span>, and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks. | ||
|- | |- | ||
| style="text-align:center" | Pain Resistance | | style="text-align:center" | Pain Resistance | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Brutal Assault | | rowspan="4" style="text-align:center" | <big>暴烈突斩</big><br>Brutal Assault | ||
| style="text-align:center" | Lethal Chain | | style="text-align:center" | Lethal Chain | ||
| After killing an enemy, Fighter teleport and deal (100/200/300%) | | After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp. | ||
| rowspan="4" | [2] Fighter deal additional | | rowspan="4" | [2] Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to 10% of their max hp to enemy with less than 10% hp. Doesn't proc against bosses (Cooldown 0.3s).<br><br>[4] After killing an enemy, Fighter increase their attack speed by 100 points for 6s. | ||
|- | |- | ||
| style="text-align:center" | Threatening Advance | | style="text-align:center" | Threatening Advance | ||
| Increase Fighter's attack by (20/30/50%) against enemy with less than 50% hp. | | Increase Fighter's attack by (20/30/50%) against enemy with less than 50% hp. | ||
|- | |- | ||
| style="text-align:center" | Performance Spike | | style="text-align:center" | Performance Spike<br><small>(Cooldown 4s)</small> | ||
| Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp. | | Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp. | ||
|- | |- | ||
| style="text-align:center" | Killing | | style="text-align:center" | Killing Rush | ||
| After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp. | | After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp. | ||
|- | |- | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>命源流失</big><br>Outpouring Lifeblood | ||
| style="text-align:center" | Wound Enhancement | | style="text-align:center" | Wound Enhancement | ||
| Increase Fighter's calculation power by 12%. For every stack of | | Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times. | ||
| rowspan="4" | [2] Fighter release [Battlecry] every 8s, dealing 50% | | rowspan="4" | [2] Fighter release [Battlecry] every 8s, dealing 50% <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED362E">Bleed</span> to enemies within 1 tile radius.<br><br>[4] Extend [Battlecry] range to the whole field. | ||
|- | |- | ||
| style="text-align:center" | Haemophilia | | style="text-align:center" | Haemophilia | ||
| Fighter inflict 1 stack of | | Fighter inflict 1 stack of <span style="color:#ED362E">Bleed</span> to target after very (4/3/2) attacks. | ||
|- | |- | ||
| style="text-align:center" | Blood Extraction | | style="text-align:center" | Blood Extraction | ||
| Fighter's active skill gain (15/20/25%) [Lifesteal] capability. For every stack of | | Fighter's active skill gain (15/20/25%) [Lifesteal] capability. For every stack of <span style="color:#ED362E">Bleed</span>, increase [Lifesteal] value by (1/2/3%). | ||
|- | |- | ||
| style="text-align:center" | Battlecry Impact | | style="text-align:center" | Battlecry Impact | ||
| Before activating their skill, Fighter release a [Battlecry], dealing (30/60/90%) | | Before activating their skill, Fighter release a [Battlecry], dealing (30/60/90%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED362E">Bleed</span> to enemies within 1 tile radius. | ||
|- | |- | ||
|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | Excessive Adrenaline | | rowspan="4" style="text-align:center" | <big>超阈应激</big><br>Excessive Adrenaline | ||
| style="text-align:center" | Rapid Assault | | style="text-align:center" | Rapid Assault | ||
| At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. | | At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. | ||
| rowspan="4" | [2] Fighter gain 1 stack of | | rowspan="4" | [2] Fighter gain 1 stack of <span style="color:#44B164">Bloodthirst</span> every 4s.<br><br>[4] For every stack of <span style="color:#44B164">Bloodthirst</span>, increase Fighter's critical damage by 10%. | ||
|- | |- | ||
| style="text-align:center" | Explosive Resonance | | style="text-align:center" | Explosive Resonance | ||
| Fighter gain 1 stack of | | Fighter gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after getting hit [9/6/3) times. | ||
|- | |- | ||
| style="text-align:center" | Multiple Marks | | style="text-align:center" | Multiple Marks | ||
| At the beginning of the battle, Fighter instantly gain (4/6/8) stacks of | | At the beginning of the battle, Fighter instantly gain (4/6/8) stacks of <span style="color:#44B164">Bloodthirst</span>. | ||
|- | |- | ||
| style="text-align:center" | Runtime Reset | | style="text-align:center" | Runtime Reset | ||
| The first time their hp fall below 40%, Fighter gain (4/6/8) stacks of | | The first time their hp fall below 40%, Fighter gain (4/6/8) stacks of <span style="color:#44B164">Bloodthirst</span>. | ||
|- | |- | ||
|} | |} | ||
</div></tabber> {{clr}} | </div></tabber> {{clr}} | ||
=== | === Specialist === | ||
<div style="float:left"><tabber> | <div style="float:left"><tabber> | ||
|-|Set 1= | |-|Efficacy Accumulation= | ||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Set Name | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="4" style="text-align:center" | <big>效能聚积</big><br>Efficacy Accumulation | |||
| style="text-align:center" | Algorithm Shaping | |||
| When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies. | |||
| rowspan="4" | [2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%. | |||
|- | |||
| style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small> | |||
| When Specialist apply a status effect, heal an ally with lowest current hp equal to (20/35/50%) of their calculation power. | |||
|- | |||
| style="text-align:center" | Algorithm Stacking<br><small>(Cooldown 1s)</small> | |||
| Increase Specialist's calculation power by (3/4/5%) when they apply a status effect, stacking up to 5 times. | |||
|- | |||
| style="text-align:center" | Global Protection | |||
| Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1. | |||
|- | |||
|} | |||
|-|Multiport Enhancement= | |||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,074: | Line 307: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>多端增强</big><br>Multiport Enhancement | ||
| style="text-align:center" | | | style="text-align:center" | Cascading Calculation | ||
| | | Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times. | ||
| rowspan="4" | | | rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4 seconds. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cascading Attack | ||
| | | Every 5s, Specialist increase the attack of ally with highest physical attack by (3/4/5%), stacking up to 5 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Storage Growth<br><small>(Cooldown 4s)</small> | ||
| | | After skill activation, Specialist increase the skill charge bar gain of ally with highest calculation power by (10/15/20%). | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Seizing Effect | ||
| | | After skill activation, Specialist grant ally with highest damage (20/35/50%) <span style="color:#44B164">Hp Shield</span> for normal attack, last for 6 seconds. | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Swift Strike= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,096: | Line 329: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>迅疾强击</big><br>Swift Strike | ||
| style="text-align:center" | | | style="text-align:center" | Floating Shot | ||
| | | After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker. | ||
| rowspan="4" | | | rowspan="4" | [2] When a non-Specialist ally made a successful evade, deal <span style="color:#ED372E">Derivative physical damage</span> equal to 20% calculation power to the attacker.<br><br>[4] Vulnerability Padding also affect ally with the second lowest current hp. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Vulnerability Padding | ||
| | | After skill activation, Specialist increase the evasion of ally with lowest current hp by (10/15/20%), stacking up to 5 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Swift Preparation<br><small>(Cooldown 4s)</small> | ||
| | | After ally made a successful evade, increase Specialist's skill charge bar gain by (2/3.5/5%), stacking up to 10 times, capped at 50%. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Mirage Escape | ||
| | | At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds. | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Malignant Disruption= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,118: | Line 351: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>恶性干扰</big><br>Malignant Disruption | ||
| style="text-align:center" | | | style="text-align:center" | Deterrence Suppresssion | ||
| | | Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target. | ||
| rowspan="4" | | | rowspan="4" | [2] For every number of debuff inflicted on enemy, decrease their calculation power by 10%.<br><br>[4] For every number of debuff inflicted on target, increase Specialist's attack speed by 15 points. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Beacon Growth | ||
| | | Specialist's normal attack has (40/70/100%) chance to inflict 1 stack of <span style="color:#ED362E">Bleed</span> on target. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Total Suppression | ||
| | | When Specialist inflict a debuff on target, deal additional (15/22.5/30%) <span style="color:#2BBADC">Derivative calculation damage</span>. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | High-Frequency Calculation | ||
| | | After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds. | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Turbulent Attack= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,140: | Line 373: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>湍急攻势</big><br>Turbulent Attack | ||
| style="text-align:center" | | | style="text-align:center" | Surface Piercing | ||
| | | After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it. | ||
| | | rowspan="5" | [2] <span style="color:#44B164">Raging Tide</span> increases calculation power by 20%.<br><br>[4] Allies obtain 3 stacks of <span style="color:#44B164">Recovery</span> after consuming <span style="color:#44B164">Raging Tide</span>. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Pre-War Mobilization | ||
| | | At the beginning of the battle, Specialist grant 1 stack of <span style="color:#44B164">Raging Tide</span> to (1/2/3) allies in order of their calculation power stat. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Deadly Cover Up | ||
| | | After defeating an enemy, Specialist grant 1 stack of <span style="color:#44B164">Raging Tide</span> to (1/2/3) allies who don't have any stack in order of their calculation power stat. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Emergency Response | ||
| | | After skill activation, within 6s, <span style="color:#ED372E">Stun</span> enemies within 1 tile of target for 0.6 seconds (3/4/5) times. | ||
|- | |- | ||
|} | |} | ||
</div></tabber> {{clr}} | </div></tabber> {{clr}} | ||
=== | === Medic === | ||
<div style="float:left"><tabber> | <div style="float:left"><tabber> | ||
|-| | |-|Global Healing Shield= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,166: | Line 399: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>全域疗盾</big><br>Global Healing Shield | ||
| style="text-align:center" | | | style="text-align:center" | Weakpoint Reinforcement | ||
| | | After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp. | ||
| rowspan="4" | [2] When | | rowspan="4" | [2] When an ally's <span style="color:#44B164">Hp Shield</span> is broken, restore 5% of their max hp.<br><br>[4] Every 8s, ally with lowest current hp restore hp equal to the value of highest <span style="color:#44B164">Hp Shield</span> present. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Healing Shield Structure | ||
| | | Medic grant healing target <span style="color:#44B164">Hp Shield</span> equal to (10/20/30%) of healing value. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Protective Treatment | ||
| Increase | | Increase the healing value of ally with <span style="color:#44B164">Hp Shield</span> by (20/30/40%). | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Healing Shield Cover | ||
| | | At the beginning of the battle, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/200/300%) of their calculation power to all allies | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Supplementary Dosage= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,188: | Line 421: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>剂量增补</big><br>Supplementary Dosage | ||
| style="text-align:center" | | | style="text-align:center" | Overclock | ||
| | | After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. | ||
| rowspan="4" | [2] | | rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Emergency Dispatch | ||
| | | Increase Medic's healing value as their target hp decreases, reaching maximum value of (20/40/60%) at 10% hp. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Rapid First Aid | ||
| | | At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Heavy Acceleration | ||
| After skill activation, | | After skill activation, Medic increase their skill charge bar by (10/15/20%). | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Enhanced Treatment= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,210: | Line 443: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | <big>增强疗程</big><br>Enhanced Treatment | ||
| style="text-align:center" | | | style="text-align:center" | Efficient Treatment | ||
| After | | After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>. | ||
| rowspan="4" | [2] When | | rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Hands of Benevolence | ||
| | | At the beginning of the battle, Medic restore (10/20/30%) health of ally with lowest current hp, and apply 5 stacks of <span style="color:#44B164">Recovery</span>. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Health Care Insurance<br><small>(Cooldown 4s)</small> | ||
| After | | After skill activation, Medic increase their skill charge bar by 20% and apply 1 stack of <span style="color:#44B164">Recovery</span> on target. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Advanced Medicare | ||
| | | For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's skill charge bar gain by (2/3.5/5%), stacking up to 10 times. | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Substance Reversal= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,232: | Line 465: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan="4" style="text-align:center" | | | rowspan="4" style="text-align:center" | 物质逆反<br>Substance Reversal | ||
| style="text-align:center" | | | style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small> | ||
| | | After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target. | ||
| rowspan="4" | [2] | | rowspan="4" | [2] After performing normal attack, Medic heal ally with lowest current hp equal to the damage dealt.<br><br>[4] Increase <span style="color:#ED372E">Allergic</span> attack range to 2 tiles and its damage by 20%. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Exceptional Compensation | ||
| | | After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Plasma Sampling | ||
| | | For the first attack after skill activation, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (25/50/75%) of their calculation power to target. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Adjacent Spill Exposure | ||
| | | Every 5s, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (25/50/75%) of their calculation power onto the densest area. | ||
|- | |- | ||
|} | |} | ||
Line 1,251: | Line 484: | ||
=== Mixed === | === Mixed === | ||
<div style="float:left"><tabber> | <div style="float:left"><tabber> | ||
|-| | |-|Coordinated Crit= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,258: | Line 491: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="5" style="text-align:center" | <big>协力暴击</big><br>Coordinated Crit | ||
| style="text-align:center" | | | style="text-align:center" | Strength Preference | ||
| | | Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp. | ||
| rowspan=" | | rowspan="5" | [2] After skill activation, the next normal attack is guaranteed to be critical hit.<br><br>[4] Increase all allies critical hit rate by 10%, and convert 10% of critical damage dealt into hp. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Inspiration Shot | ||
| | | Increase Marksman's critical hit rate by 5%, landing a critical hit will increase their calculation power by (2/4/6%), stacking up to 10 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Swift Strike | ||
| | | Increase Warrior's critical hit rate by 5%, landing a critical hit will increase their attack speed by 10 points, stacking up to (4/7/10) times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Frenzied War Cry | ||
| | | Increase melee unit critical hit rate by 5%, landing a critical hit will decrease target's physical defense by (1/2/3%). | ||
|- | |- | ||
| style="text-align:center" | Overkill | |||
| Increase ranged unit critical hit rate by 5%, and deal additional <span style="color:#D2A234">True Damage</span> equal to (50/100/150%) of critical damage dealt. | |||
|} | |} | ||
|-| | |-|Desperate Assault= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,280: | Line 515: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="5" style="text-align:center" | <big>绝命特攻</big><br>Desperate Assault | ||
| style="text-align:center" | | | style="text-align:center" | Final Blow | ||
| | | When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile. | ||
| rowspan=" | | rowspan="5" | [2] When an ally dies, other allies skill charge bar will be fully charged.<br><br>[4] When an ally dies, transfer 50% of their attack and calculation power to the remaining allies. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Life-Saving Operations | ||
| | | When an ally dies, increase Medic's healing value by (20/30/40%). | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Emergency Defense | ||
| | | When melee unit dies, melee units gain <span style="color:#44B164">Hp Shield</span> equal to (30/40/50%) of their max hp. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Multi-Lane Aid Shot | ||
| | | When an ally dies, ranged units attack split for (6/8/10) seconds. | ||
|- | |- | ||
| style="text-align:center" | Survival Instinct | |||
| When an ally dies, other allies restore 30% of their max hp. | |||
|} | |} | ||
|-| | |-|Psychic Cage= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,302: | Line 539: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="5" style="text-align:center" | <big>心灵囚笼</big><br>Psychic Cage | ||
| style="text-align:center" | | | style="text-align:center" | Node Suppression | ||
| | | When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. | ||
| rowspan="4" | | rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4 seconds. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Spectrum Suppression | ||
| | | When Specialist attack controlled enemy, increase all allies calculation power by (5/7.5/10%), stacking up to 5 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Blade of Slience | ||
| | | Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2 seconds. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Silencing Blow | ||
| | | After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds. | ||
|- | |- | ||
| style="text-align:center" | Reversal Effect | |||
| When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1 seconds. | |||
|} | |} | ||
|-| | |-|Deadly Blow= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,324: | Line 563: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="5" style="text-align:center" | <big>致命打击</big><br>Deadly Blow | ||
| style="text-align:center" | | | style="text-align:center" | Excessive Healing | ||
| | | Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. | ||
| | | rowspan="5" | [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | No Anger | ||
| | | Decrease all allies critical hit rate by 20% and increase their critical hit damage by (30/45/60%). | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Bloodthirsty March | ||
| | | Melee units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> for every step they make. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Bloodthirsty Rhythm | ||
| | | Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attacks. | ||
|- | |- | ||
| style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small> | |||
| After landing a critical hit, increase skill charge bar by 5%. | |||
|} | |||
|-|Numerical Matrix= | |||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Set Name | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="5" style="text-align:center" | 数谄矩阵<br>Numerical Matrix | |||
| style="text-align:center" | Fuse Block Perimeter | |||
| For every stack of <span style="color:#ED372E">Zero Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target. | |||
| rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Zero Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Zero Flame</span>, increase damage taken by enemies by 3%. | |||
|- | |||
| style="text-align:center" | Stack of Blazing Rune | |||
| When attacking enemy without any stack of <span style="color:#ED372E">Zero Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power. | |||
|- | |||
| style="text-align:center" | Smoke Out | |||
| After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Zero Flame</span>. | |||
|- | |||
| style="text-align:center" | Code Burning | |||
| Ranged allies inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to target after every (5/4/3) normal attacks. | |||
|- | |||
| style="text-align:center" | Flame Suit | |||
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to the attacker. | |||
|} | |} | ||
</div></tabber> {{clr}} | </div></tabber> {{clr}} | ||
=== | === Environment === | ||
<div style="float:left"><tabber> | <div style="float:left"><tabber> | ||
|-|Set 1= | |-|Rossum= | ||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Sector | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="3" style="text-align:center" | <small>Chapter 1</small><br>Rossum | |||
| style="text-align:center" | Aftershock | |||
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | |||
| rowspan="4" style="text-align:center" | - | |||
|- | |||
| style="text-align:center" | Demolition Team | |||
| Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times. | |||
|- | |||
| style="text-align:center" | Reverse Treatment | |||
| After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp. | |||
|- | |||
|} | |||
|-|Cyclopes= | |||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set | ! style="width: 15%" | Sector | ||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="3" style="text-align:center" | <small>Chapter2</small> <br>Cyclopes | |||
| style="text-align:center" | Aftershock | |||
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | |||
| rowspan="4" style="text-align:center" | - | |||
|- | |||
|} | |||
|-|Helios= | |||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Sector | |||
! style="width: 15%" | Card Name | ! style="width: 15%" | Card Name | ||
! style="width: 35%" | Card Effect | ! style="width: 35%" | Card Effect | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="2" style="text-align:center" | <small>Chapter 3</small><br>Helios | ||
| style="text-align:center" | | | style="text-align:center" | Energy Grass: Strong | ||
| | | After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds. | ||
| rowspan="4" | | | rowspan="4" style="text-align:center" | - | ||
|- | |||
| style="text-align:center" | Energy Grass: Bait | |||
| <span style="color:#ED372E">Silence</span> enemies who absorb energy grass for 4.7 seconds, and amplify the damage they receive by (10/20/30%). The effect doesn't stack. | |||
|- | |- | ||
| style="text-align: | |} | ||
| Effect | |-|Enigma= | ||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Sector | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |- | ||
| style="text-align:center" | | | rowspan="2" style="text-align:center" | <small>Chapter 4</small><br>Enigma | ||
| | | style="text-align:center" | Effectiveness Reversal | ||
| Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp. | |||
| rowspan="4" style="text-align:center" | - | |||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Critical Overload | ||
| | | Neutral units deal (40/70/100%) more damage to enemy units. | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Pierides= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,372: | Line 679: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="3" style="text-align:center" | <small>Chapter 5</small><br>Pierides | ||
| style="text-align:center" | | | style="text-align:center" | Multi-Core Computing | ||
| | | Provides (2/4/6%) skill haste to friendly units who stand on corrupted tiles, stacking up to 15 times. | ||
| rowspan="4" | | | rowspan="4" style="text-align:center" | - | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | High-Risk node | ||
| | | All allies deal (12/24/36%) increased damage to enemies who stand on corrupted tiles. | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Repair Node | ||
| | | Friendly units who stand on the corrupted tiles will restore (10/15/20%) of their max hp every 5 seconds. | ||
|- | |- | ||
| style="text-align:center" | | |} | ||
| | |-|Copley= | ||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Set Name | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="3" style="text-align:center" | <small>Chapter 6</small><br>Copley | |||
| style="text-align:center" | Ride the Tide | |||
| Wave Strikes no longer stun allies. Instead, it fills their charge bar by (5/10/15%). | |||
| rowspan="4" style="text-align:center" | - | |||
|- | |||
| style="text-align:center" | Water Specialization | |||
| When standing on Ocean Tiles, allies take (10/15/20%) less damage. | |||
|- | |||
| style="text-align:center" | Water Control | |||
| Every 4 seconds, <span style="color:#ED372E">Stun</span> enemies who are standing on the ocean tiles for (1/1.6/2.4) seconds. | |||
|- | |- | ||
|} | |} | ||
|-| | </div></tabber> {{clr}} | ||
=== Miscellaneous === | |||
<div style="float:left"><tabber> | |||
|-|Stat Buffs= | |||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,394: | Line 721: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="5" style="text-align:center" | <small>Rare Drop</small><br>Main Stat Buffs | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
| rowspan=" | | rowspan="5" style="text-align:center" | - | ||
|- | |||
| style="text-align:center" | Cardname | |||
| Cardeffect | |||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
|- | |- | ||
|} | |} | ||
|-| | |-|Tower Defense= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
! style="width: 15%" | Set Name | ! style="width: 15%" | Set Name | ||
Line 1,416: | Line 746: | ||
! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
|- | |- | ||
| rowspan=" | | rowspan="5" style="text-align:center" | <small>Chapter 6</small><br>Copley's Tower Defense | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
| | | rowspan="5" style="text-align:center" | - | ||
|- | |||
| style="text-align:center" | Cardname | |||
| Cardeffect | |||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | Cardname | ||
| | | Cardeffect | ||
|- | |- | ||
|} | |} | ||
</div></tabber> {{clr}} | </div></tabber> {{clr}} |