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Ares

1,124 bytes added, 07:19, 28 February 2020
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|affiliation=[[KCCO]]
|classification=boss
|summary= An enhanced model of heavily armed bipedal walker unit used by the army. Out of the four Ares deployed during Polarized Light, Yegor ends up piloting one of them, and later becomes a boss fight.
|appearences=
Makes their first appearance in Major Event [[Polarized Light]]. Ares is a highly advanced mechanized walker, boasts a wide amount of different type weapon, energy, projectiles and missiles, as well as well defensive arrays on top of fast mobility. First hinted during chapter 3 of Polarized Light, where [[Yegor]] made comments saying that he still had a 'Joker' card in his deck. Soon in chapter 4 the card is revealed as a group of rapidly approaching walkers were sighted on the battlefield and turned the tide to Yegor's favour, through the live video feeds [[K]] identified these walkers as Ares units. Out of the four Ares deployed during Polarized Light, Yegor ends up piloting one of them, and later becomes a boss fight. Visually Ares units appears menacing, both arms projectile cannons, both shoulders carries extra armament, a long barrel energy based weapon on one and a rocket pod on the other. The pilot's cockpit is completely sealed off behind the armour and battlefield observation relies purely on sensor arrays. On top of the cockpit, a device suspected to be a shield projector can be found. Ares are incredibly agile for it's size, capable of rapid turning, forward backward leaps, side-to-side strafes, experienced pilots can even manoeuvrers the unit with only one functional leg, as demonstrated by Yegor when he faced off with [[DEFY]].
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
*Attack range: high
*Health: Extreme
*Armor value: ModerateLow
*Evasion: Minor
*Movement speed: Slow/Leaps
Upon entering the combat scene, Ares units leaps forward in a flashy animation into the doll's firing range, and soon begins to fire upon the closest doll with the arm cannon auto attacks, these attacks can be easily avoided by dolls with high evasion ratings, and does not hurt much. After couple of rounds of auto attacks Ares will deploy a shield, open the rocket pod and start telegraphing its attacks, players will realise the telegraphed covered areas exceeds 4, meaning an echelon of 5 dolls cannot fit in all the available safe zones. Instead players should focus on depleting Ares' shield, upon the shield's depletion Ares' attack will cancel and enter a stagger animation, thus the attack is essentially a DPS check.
Ares' special attack uses it's its shoulder laser weapon, when fighting Yegor's Ares unit this attack plays an animation slide and display the attack name as Sinner's Punishment (Suspected to be activated whenever a portion of health is taken off, once at 75%, once more at 30%), this attack will telegraph the entire echelon and there is no safe spots, it deals 3 waves a couple of ticks of damage to every doll on the field. It also serves as an invulnerability frame for Ares. In both Polarized Light combat nodes where Ares units are the objectives, players can find various items on the map to assist them in fighting these monstrosities. Such as EMP grenades, mortar positions and abandoned Golyat bombs, EMP grenades and Golyat bombs can be picked up by player echelons, where as mortar positions requires an active echelon sitting on it to use. EMP grenades can reduce the enemy stats for that turn when thrown at the target on the next node, Golyat bombs can be planted like a mine and detonates at the end of that turn, where as mortar positions can attack nodes players desires, both Golyat and mortar explosions reduces the enemy's max HP pool value, as indicated by the reduced combat effectiveness value after detonation.
Both Polarized Light combat nodes where Ares units are the objectives, '''It is absolutely imperative that players can find various items should use EMP grenades on the map to assist Ares before facing off against them in fighting these monstrosities. Such as combat!''' For EMP grenadeseffects the Sinner's Punishment attack, mortar positions and abandoned Golyat bombswhen under the effect of EMP, EMP grenades and Golyat bombs can be picked up by this attack will do significantly less damage to player echelons. Since this attack can also hit the rear line damage dealers, and the fight itself has various DPS check points, where as mortar positions requires an active echelon sitting on it to use. the EMP grenades can reduce has the enemy stats for that turn when thrown at most impact on the target on outcome of the next nodefight, Golyat bombs can be planted like a mine and detonates at for the end sake of that turnreduced damage taken. When managed well, where as mortar positions one echelon can attack nodes players desires, both Golyat and mortar explosions reduces potentially fight all 3 units of Ares back-to-back present on the enemy's max HP pool value, as indicated by the reduced combat effectiveness value after detonationevent map.
'''It DPS check deploys the shield without much fore warning, it is absolutely imperative that advised to take continuous damage output dolls in an echelon like AR and RF dolls, players should use EMP grenades on can also manually toggle skill activation so they can command their dolls to power-up when shields are deployed, additionally players can seek assistance from HOC unit(s) fire supports. Ares before facing off against them in combat!''' units also boast armour values, which means dolls who has armour piercing values, high damage values, and/or capable of raising self damage values are preferred candidates.
|lore=
Ares is a highly advanced mechanized walker, boasts a wide amount of different type weapon, energy, projectiles and missiles, as well as well defensive arrays on top of fast mobility. First hinted during chapter 3 of Polarized Light, where [[Yegor]] made comments saying that he still had a 'Joker' card in his deck. Soon in chapter 4 the card is revealed as a group of rapidly approaching walkers were sighted on the battlefield and turned the tide to Yegor's favour, through the live video feeds [[K]] identified these walkers as Ares units.
 
Visually Ares units appears menacing, both arms projectile cannons, both shoulders carries extra armament, a long barrel energy based weapon on one and a rocket pod on the other. The pilot's cockpit is completely sealed off behind the armour and battlefield observation relies purely on sensor arrays. On top of the cockpit, a device suspected to be a shield projector can be found. Ares are incredibly agile for it's size, capable of rapid turning, forward backward leaps, side-to-side strafes, experienced pilots can even manoeuvrers the unit with only one functional leg, as demonstrated by Yegor when he faced off with [[DEFY]].
 
|trivia=
*K identified the Ares units as 'Sin Bearer' models, it is likely the Chinese name for this unit.
}}
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