Difference between revisions of "Zas M21/Strategy"
(Created page with "Zas __TOC__ == Individual Performance == === Skill === Zas features a very fast 4 second initial cool down grenade launching skill, which is as fast as the SMG units with Mo...") |
m (soon™) |
||
Line 14: | Line 14: | ||
=== Combat Performance === | === Combat Performance === | ||
+ | |||
+ | === Zas Run === | ||
+ | {{Main|Guide:Strategies#6-3N_Zas_Run}} | ||
+ | |||
+ | With her fast launching animation, Zas is often used for a low resources consumption leveling technique known as Zas run. Zas run utilizes her rapid grenade unleash and high coverage area to defeat large swarms of Dinergate/Tarantulas, being the only one resupplied within an echelon, player can effectively level up 4 T-Dolls but only consume one T-Doll's worth of supplies. For more details visit main article. | ||
== Formation == | == Formation == | ||
Line 52: | Line 57: | ||
== Equipment == | == Equipment == | ||
+ | '''NOTE!''' | ||
+ | |||
+ | This recommendation section only comments on suitable equipment for Zas under standard conditions, for Zas run equipment layouts, see the main article for details. | ||
+ | |||
:'''Slot 1''' | :'''Slot 1''' | ||
{| style="background-color: background-color:transparent;center;color:white;width:100%" | {| style="background-color: background-color:transparent;center;color:white;width:100%" | ||
| style="text-align:center" width="150"| {{EquipmentCard|VFL 6-24x56|Telescopic Sight|5}}{{equip name|VFL 6-24x56|Telescopic Sight|5}} | | style="text-align:center" width="150"| {{EquipmentCard|VFL 6-24x56|Telescopic Sight|5}}{{equip name|VFL 6-24x56|Telescopic Sight|5}} | ||
− | | | + | | Additional crit rate benefits AR unit's damage output, players should equip Zas with telescopic sight if they wishes to use Zas as a self attribute buffing type DPS AR. |
|- | |- | ||
| style="text-align:center" width="150"| {{EquipmentCard|EOT 518|Holographic Sight|5}}{{equip name|EOT 518|Holographic Sight|5}} | | style="text-align:center" width="150"| {{EquipmentCard|EOT 518|Holographic Sight|5}}{{equip name|EOT 518|Holographic Sight|5}} | ||
− | | | + | | If players wishes to use Zas purely as a debuff applier, a holographic sight can improve the grenade damage with the added damage buff. |
|- | |- | ||
| style="text-align:center" width="150"| {{EquipmentCard|PEQ-16A|Night Combat Equipment|5}}{{equip name|PEQ-16A|Night Combat Equipment|5}} | | style="text-align:center" width="150"| {{EquipmentCard|PEQ-16A|Night Combat Equipment|5}}{{equip name|PEQ-16A|Night Combat Equipment|5}} | ||
− | | | + | | Night combat equipment is recommended if Zas were to deploy as a DPS AR for night sorties. |
|} | |} | ||
Line 67: | Line 76: | ||
{| style="background-color: background-color:transparent;center;color:white;width:100%" | {| style="background-color: background-color:transparent;center;color:white;width:100%" | ||
| style="text-align:center" width="150"| {{EquipmentCard|APCR High-Velocity Ammo|High-Velocity Ammo|5}}{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}} | | style="text-align:center" width="150"| {{EquipmentCard|APCR High-Velocity Ammo|High-Velocity Ammo|5}}{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}} | ||
− | | | + | | Provides additional damage attribute for Zas, high upgrade priority. |
|} | |} | ||
Line 73: | Line 82: | ||
{| style="background-color: background-color:transparent;center;color:white;width:100%" | {| style="background-color: background-color:transparent;center;color:white;width:100%" | ||
| style="text-align:center" width="150"| {{EquipmentCard|IOP X4 Exoskeleton|Exoskeleton|5}}{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}} | | style="text-align:center" width="150"| {{EquipmentCard|IOP X4 Exoskeleton|Exoskeleton|5}}{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}} | ||
− | | | + | | Provides evasion bonus with no damage penalties, players can ignore this slot since it contributes little to Zas' damage output performance, overall low upgrade priority. |
|} | |} |
Revision as of 08:52, 19 September 2018
Zas
Contents
Individual Performance
Skill
Zas features a very fast 4 second initial cool down grenade launching skill, which is as fast as the SMG units with Molotov skill while having a larger area of effect. The grenade damage multiplier itself is not high but it has two possible effects depending on how many units she hits with the grenade:
- If the skill hits more than 3 units, the grenade inflicts a debuff that causes all the enemy units she hit to take increased damage.
- If the skill hits less than 3 units, Zas herself will do more damage per shot for a duration.
With a short initial cool down, the large area of effect and the fastest grenade launching animation, Zas' grenade skill is very effective against large crowd of enemy units, for example Dinergate/Tarantula swarms.
Stats
Combat Performance
Zas Run
With her fast launching animation, Zas is often used for a low resources consumption leveling technique known as Zas run. Zas run utilizes her rapid grenade unleash and high coverage area to defeat large swarms of Dinergate/Tarantulas, being the only one resupplied within an echelon, player can effectively level up 4 T-Dolls but only consume one T-Doll's worth of supplies. For more details visit main article.
Formation
Tile Bonus
Compatibility
Equipment
NOTE!
This recommendation section only comments on suitable equipment for Zas under standard conditions, for Zas run equipment layouts, see the main article for details.
- Slot 1
Additional crit rate benefits AR unit's damage output, players should equip Zas with telescopic sight if they wishes to use Zas as a self attribute buffing type DPS AR. | |
If players wishes to use Zas purely as a debuff applier, a holographic sight can improve the grenade damage with the added damage buff. | |
Night combat equipment is recommended if Zas were to deploy as a DPS AR for night sorties. |
- Slot 2
Provides additional damage attribute for Zas, high upgrade priority. |
- Slot 3
Provides evasion bonus with no damage penalties, players can ignore this slot since it contributes little to Zas' damage output performance, overall low upgrade priority. |