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Difference between revisions of "User:Veguaniel/stuff"

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m (yeet)
 
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As a T-doll UMP40 is an unique T-doll and seem to belong in a very specific niche, both her individual performance and formation effects suggests this.
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big boy graphs bby
  
__TOC__
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== a bunch of colour hex codes so i dont have to google all the time ==
 +
*<span style="color:#68cd26;">#68cd26 gleen</span>
 +
*<span style="color:#cd4326;">#cd4326 rad</span>
 +
*<span style="color:#c86530;">#c86530 oranj</span>
 +
*<span style="color:#2f67c3;">#2f67c3 blu</span>
 +
*<span style="color:#a969bc;">#a969bc something close to lavender</span>
 +
*<span style="color:#2dedf0;">#2dedf0 BRIGHT CYAN BBY</span>
 +
*<span style="color:#f0f02d;">#f0f02d BRIGHT YELLOW BBY</span>
  
== Individual Performance ==
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== stuff ==
:'''Skill'''
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Green: P90
UMP40 features a one-of-a-kind skill, her active skill is a permanent toggle skill with a cool down of 666 seconds, it is unlikely for any combat sessions to last over 11 minutes for it to be available for activation again.
 
  
Leaving the skill inactive UMP40's evasion rating will increase every two seconds while lowering her damage, this effect stacks five times. Activating the skill will remove all the current buff and debuff UMP40 have, after activation her own damage will increase every two seconds while lowering her own evasion, this also stacks five times.
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Red: MP7
  
:'''Stats'''
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Blue: MAB38
UMP40's stats are similar to the other two UMP T-dolls in game, somewhat in the middle ground of {{doll name|UMP9|SMG|4}} and {{doll name|UMP45|SMG|4}}. Provided with the same equipment, 40's combat performances should be somewhat similar to the other two UMPs.
 
  
:'''Combat Performance'''
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<div style="width: 300px; height: 300px;">{{#widget:StatsGraph
Entering combat and having the skill activated, UMP40's own damage stat increases to a relatively high value after 10 seconds, with the 150% constant damage increase after 10 seconds she can contest the MVP title even against {{doll name|SR-3MP|SMG|5}} in extended combat sessions. But at the cost of evasion rating being lowered, renders UMP40 just as vulnerable as SR-3MP.
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|graphId=singleStatsGraph
 +
|data=[
 +
{ "class": "graph-green",
 +
    "data": [
 +
      { "label": "HP", "min": 0, "max": 1190, "value": 950 },
 +
      { "label": "DMG", "min": 0, "max": 35, "value": 30 },
 +
      { "label": "EVA", "min": 0, "max": 90, "value": 83 },
 +
      { "label": "ACC", "min": 0, "max": 16, "value": 15 },
 +
      { "label": "ROF", "min": 0, "max": 104, "value": 93 }
 +
    ]},
 +
{ "class": "graph-red",
 +
    "data": [
 +
      { "label": "HP", "min": 0, "max": 1190, "value": 990 },
 +
      { "label": "DMG", "min": 0, "max": 35, "value": 30 },
 +
      { "label": "EVA", "min": 0, "max": 90, "value": 69 },
 +
      { "label": "ACC", "min": 0, "max": 16, "value": 13 },
 +
      { "label": "ROF", "min": 0, "max": 104, "value": 91 }
 +
    ]},
 +
{ "class": "graph-blue",
 +
    "data": [
 +
      { "label": "HP", "min": 0, "max": 1190, "value": 1015 },
 +
      { "label": "DMG", "min": 0, "max": 35, "value": 32 },
 +
      { "label": "EVA", "min": 0, "max": 90, "value": 52 },
 +
      { "label": "ACC", "min": 0, "max": 16, "value": 12 },
 +
      { "label": "ROF", "min": 0, "max": 104, "value": 75 }
 +
          ]
 +
}]}}</div>
  
By leaving the skill inactive UMP40's evasion status also increases up to a maximum value of 50% constant, but as a 4* rarity SMG her low HP pool does hinder her tanking performance, this means she isn't as good as the other top tier SMG evasion tanks such as {{doll name|RO635|SMG|5}} and {{doll name|MP7|SMG|5}}.
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== AR doll average stats graph, last update M82 ==
  
== Formation ==
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<div style="width: 300px; height: 300px;">{{#widget:StatsGraph
40's tile buff and shape are also considered unique amongst SMGs, she provides 500% critical rate increase for other SMG units in the tile 8, 9, 2 and 3.
+
|graphId=singleStatsGraph
 +
|data=[
 +
{ "title": "Average AR stats", "stroke": "#68cd26",
 +
    "data": [
 +
      { "label": "HP", "min": 0, "max": 138, "value": 116 },
 +
      { "label": "DMG", "min": 0, "max": 69, "value": 52 },
 +
      { "label": "EVA", "min": 0, "max": 54, "value": 43 },
 +
      { "label": "ACC", "min": 0, "max": 68, "value": 48 },
 +
      { "label": "ROF", "min": 0, "max": 95, "value": 73 }
 +
    ]},
 +
{ "title": "Average 5* AR stats", "stroke": "#cd4326",
 +
    "data": [
 +
      { "label": "HP", "min": 0, "max": 138, "value": 119 },
 +
      { "label": "DMG", "min": 0, "max": 69, "value": 54 },
 +
      { "label": "EVA", "min": 0, "max": 54, "value": 45 },
 +
      { "label": "ACC", "min": 0, "max": 68, "value": 53 },
 +
      { "label": "ROF", "min": 0, "max": 95, "value": 74 }
 +
          ]
 +
}]}}</div>
  
<div style="background-color:transparent;float:left;text-align:center;margin:auto;padding: 0 4px 0 0">
 
<table style="background: rgba(0, 0, 0, 0.25);padding:10px" cellpadding="15%">
 
<tr>
 
<td style="background:rgba(0, 0, 0, 0.5)">
 
</td>
 
<td style="background:rgba(0, 255, 222, 1)">
 
</td>
 
<td style="background:rgba(0, 255, 222, 1)">
 
</td></tr>
 
<tr>
 
<td style="background:rgba(0, 0, 0, 0.5)">
 
</td>
 
<td style="background:rgba(255, 255, 255, 1)">
 
</td>
 
<td style="background:rgba(0, 0, 0, 0.5)">
 
</td></tr>
 
<tr>
 
<td style="background:rgba(0, 0, 0, 0.5)">
 
</td>
 
<td style="background:rgba(0, 255, 222, 1)">
 
</td>
 
<td style="background:rgba(0, 255, 222, 1)">
 
</td></tr></table>
 
</div>
 
  
{{clr}}
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== G36 growth ==
  
*500% increased crit rate may seem like a big value, but however SMG units by default only have 5% crit rate, when increased by 500% it only adds up to 30%.
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<div style="width: 300px; height: 300px;">{{#widget:StatsGraph
**Since that equipment added stats are calculated before tile bonuses, 100% crit rate on a SMG can actually be achieved by fitting a suppressor, however that will take up the accessory slot, meaning the SMG unit can no longer mount optics and lose out on accuracy.
+
|graphId=singleStatsGraph
**Fitting a telescopic scope is not advised as it over shoots the crit chance stats by a large margin, any further bonus after a doll reached 100% crit rate are consider wasted.
+
|data=[
*Her inability to buff AR units on her tile also dissuades her usage as a main tank, since being unable to provide buffs to AR dolls can be considered a major weakness in ARSMG formations, the vital position of tile 5 are usually occupied by dolls such as {{doll name|G36C|SMG|5}} or {{doll name|C-MS|SMG|5}} with their powerful tiles that effects all three AR dolls on the back line.
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{ "title": "G36 level 1" , "stroke": "#f0f02d",
 
+
    "data": [
{{clr}}
+
      { "label": "HP", "min": 0, "max": 138, "value": 64 },
 
+
      { "label": "DMG", "min": 0, "max": 79, "value": 18 },
== Equipment ==
+
      { "label": "EVA", "min": 0, "max": 72, "value": 6 },
:'''Slot 1'''
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      { "label": "ACC", "min": 0, "max": 68, "value": 6 },
{| style="background-color: background-color:transparent;center;color:white;width:100%"
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      { "label": "ROF", "min": 0, "max": 95, "value": 50 }
| style="text-align:center" width="150"| {{EquipmentCard|UMP UX Exoskeleton|Exoskeleton|5|icon=UMP UX Exoskeleton}}{{equip name|UMP UX Exoskeleton|Exoskeleton|5}}
+
    ]},
| A piece of equipment exclusively available for all UMP dolls, UMP40 is no exception. This particular Exoskeleton provides the unrivaled +35 evasion bonus of a T4 exo-skele while having no active damage penalty, instead it offers a little bonus in critical damage. Having this exo-skele can provide the maximum evasion bonus for UMP40 without hindering her damage output potential, a fine addition for the T-doll.
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{ "title": "G36 level 100" , "stroke": "#68cd26",
|-
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    "data": [
| style="text-align:center" width="150"| {{EquipmentCard|IOP X4 Exoskeleton|Exoskeleton|5|icon=IOP X4 Exoskeleton}}{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}
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      { "label": "HP", "min": 0, "max": 138, "value": 127 },
| X series Exo-skele does not have any damage penalties, one can make use of this if they do not have the exclusive equipment but still wish to use UMP40 as a DPS SMG.
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      { "label": "DMG", "min": 0, "max": 79, "value": 47 },
|-
+
      { "label": "EVA", "min": 0, "max": 72, "value": 41 },
| style="text-align:center" width="150"| {{EquipmentCard|IOP T4 Exoskeleton|Exoskeleton|5|icon=IOP T4 Exoskeleton}}{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}
+
      { "label": "ACC", "min": 0, "max": 68, "value": 44 },
| T series Exo-skele boosts the maximum evasion rating while having damage penalties, one can make use of this if they do not have the exclusive equipment but wish to use UMP40 as a tanking SMG.
+
      { "label": "ROF", "min": 0, "max": 95, "value": 72 }
|}
+
    ]},
 
+
{ "title": "G36 level 120" , "stroke": "#c86530",
:'''Slot 2'''
+
    "data": [
{| style="background-color: background-color:transparent;center;color:white;width:100%"
+
      { "label": "HP", "min": 0, "max": 138, "value": 130 },
| style="text-align:center" width="150"| {{EquipmentCard|ILM Hollow Point Ammo|HP Ammo|5|icon=ILM Hollow Point Ammo}}{{equip name|ILM Hollow Point Ammo|HP Ammo|5}}
+
      { "label": "DMG", "min": 0, "max": 79, "value": 51 },
| (Most) SMG units can only equip HP ammunition as their slot 2 equipment, if one chooses to have UMP40 as a tanking SMG unit, one can neglect the upgrading of her slot 2 equipment and give the high grade HP ammunition to other damage dealing SMG dolls.
+
      { "label": "EVA", "min": 0, "max": 72, "value": 45 },
|}
+
      { "label": "ACC", "min": 0, "max": 68, "value": 48 },
 
+
      { "label": "ROF", "min": 0, "max": 95, "value": 76 }
:'''Slot 3'''
+
    ]},
{| style="background-color: background-color:transparent;center;color:white;width:100%"
+
{ "title": "G36 level 120 with equipment" , "stroke": "#a969bc",
| style="text-align:center" width="150"| {{EquipmentCard|EOT 518|Holographic Sight|5|icon=EOT 518}}{{equip name|EOT 518|Holographic Sight|5}}
+
    "data": [
| Holographic optic provides both damage and accuracy, the two stats that are vital for a DPS type SMG. The rate of fire penalty is rather negligible on a SMG doll, since most SMG dolls by default have above 85 innate rate of fire. With this optic installed, UMP40's damage output will increase significantly.
+
      { "label": "HP", "min": 0, "max": 138, "value": 130 },
|-
+
      { "label": "DMG", "min": 0, "max": 79, "value": 71 },
| style="text-align:center" width="150"| {{EquipmentCard|PEQ-16A|Night Combat Equipment|5|icon=PEQ-16A}}{{equip name|PEQ-16A|Night Combat Equipment|5}}
+
      { "label": "EVA", "min": 0, "max": 72, "value": 65 },
| When used as a DPS unit, night combat equipment is recommended on UMP40 for night sorties.
+
      { "label": "ACC", "min": 0, "max": 68, "value": 56 },
|-
+
      { "label": "ROF", "min": 0, "max": 95, "value": 76 }
| style="text-align:center" width="150"| {{EquipmentCard|AC4 Suppressor|Silencer|5|icon=AC4 Suppressor}}{{equip name|AC4 Suppressor|Silencer|5}}
+
    ]},
| One can make use of a suppressor if they are using 40 as a tanking unit, as it provides additional evasion.
+
{ "title": "G36 level 120 absolute max" , "stroke": "#2dedf0",
|}
+
    "data": [
 +
      { "label": "HP", "min": 0, "max": 138, "value": 130 },
 +
      { "label": "DMG", "min": 0, "max": 79, "value": 79 },
 +
      { "label": "EVA", "min": 0, "max": 72, "value": 72 },
 +
      { "label": "ACC", "min": 0, "max": 68, "value": 64 },
 +
      { "label": "ROF", "min": 0, "max": 95, "value": 76 }
 +
          ]
 +
}]}}</div>

Latest revision as of 11:34, 16 February 2020

big boy graphs bby

a bunch of colour hex codes so i dont have to google all the time[edit]

  • #68cd26 gleen
  • #cd4326 rad
  • #c86530 oranj
  • #2f67c3 blu
  • #a969bc something close to lavender
  • #2dedf0 BRIGHT CYAN BBY
  • #f0f02d BRIGHT YELLOW BBY

stuff[edit]

Green: P90

Red: MP7

Blue: MAB38

AR doll average stats graph, last update M82[edit]


G36 growth[edit]