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Difference between revisions of "User:Somnium/Repository"

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| rowspan="4" style="text-align:center" | Supplementary Dosage
 
| rowspan="4" style="text-align:center" | Supplementary Dosage
 
| style="text-align:center" | Overclock
 
| style="text-align:center" | Overclock
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4s.
+
| After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds.
 
| rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
 
| rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
 
|-
 
|-
Line 430: Line 430:
 
|-
 
|-
 
| style="text-align:center" | Rapid First Aid
 
| style="text-align:center" | Rapid First Aid
| At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3s.
+
| At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds.
 
|-
 
|-
 
| style="text-align:center" | Heavy Acceleration
 
| style="text-align:center" | Heavy Acceleration
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| style="text-align:center" | Efficient Treatment
 
| style="text-align:center" | Efficient Treatment
 
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
 
| After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>.
| rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
+
| rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
 
|-
 
|-
 
| style="text-align:center" | Hands of Benevolence
 
| style="text-align:center" | Hands of Benevolence
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|-
 
|-
 
| style="text-align:center" | Exceptional Compensation
 
| style="text-align:center" | Exceptional Compensation
| After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6s) and stacking up to 5 times.
+
| After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times.
 
|-
 
|-
 
| style="text-align:center" | Plasma Sampling
 
| style="text-align:center" | Plasma Sampling
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|-
 
|-
 
| style="text-align:center" | Multi-Lane Aid Shot
 
| style="text-align:center" | Multi-Lane Aid Shot
| When an ally dies, ranged units attack split for (6/8/10s).
+
| When an ally dies, ranged units attack split for (6/8/10) seconds.
 
|-
 
|-
 
| style="text-align:center" | Survival Instinct
 
| style="text-align:center" | Survival Instinct
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| rowspan="5" style="text-align:center" | Mind Prison
 
| rowspan="5" style="text-align:center" | Mind Prison
 
| style="text-align:center" | Node Suppression
 
| style="text-align:center" | Node Suppression
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5s.
+
| When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds.
| rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4s.
+
| rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4 seconds.
 
|-
 
|-
 
| style="text-align:center" | Spectrum Suppression
 
| style="text-align:center" | Spectrum Suppression
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|-
 
|-
 
| style="text-align:center" | Blade of Slience
 
| style="text-align:center" | Blade of Slience
| Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2s.
+
| Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2 seconds.
 
|-
 
|-
 
| style="text-align:center" | Silencing Blow
 
| style="text-align:center" | Silencing Blow
| After every 5 attacks, melee unit will stun the target for (1/1.5/2s).
+
| After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds.
 
|-
 
|-
 
| style="text-align:center" | Reversal Effect
 
| style="text-align:center" | Reversal Effect
| When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1s.
+
| When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1 seconds.
 
|}
 
|}
 
|-|Deadly Blow=
 
|-|Deadly Blow=
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| style="text-align:center" | Excessive Healing
 
| style="text-align:center" | Excessive Healing
 
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
 
| Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times.
| rowspan="5" | [2] When landing a critical hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (Cooldown 5s).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times.
+
| rowspan="5" | [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times.
 
|-
 
|-
 
| style="text-align:center" | No Anger
 
| style="text-align:center" | No Anger
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|-
 
|-
 
| style="text-align:center" | Bloodthirsty Rhythm
 
| style="text-align:center" | Bloodthirsty Rhythm
| Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attack.
+
| Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attacks.
 
|-
 
|-
 
| style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small>
 
| style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small>
Line 603: Line 603:
 
| style="text-align:center" | Flame Suit
 
| style="text-align:center" | Flame Suit
 
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker.
 
| When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Flame</span> to the attacker.
 +
|}
 +
</div></tabber> {{clr}}
 +
 +
=== Environment ===
 +
<div style="float:left"><tabber>
 +
|-|Rossum=
 +
{| class="gf-table" style="text-align:left; width:100%"
 +
! style="width: 15%" | Sector
 +
! style="width: 15%" | Card Name
 +
! style="width: 35%" | Card Effect
 +
! style="width: 35%" | Set Effect
 +
|-
 +
| rowspan="3" style="text-align:center" | Rossum
 +
| style="text-align:center" | Aftershock
 +
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds.
 +
| rowspan="4" | None
 +
|-
 +
| style="text-align:center" | Demolition Team
 +
| Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times.
 +
|-
 +
| style="text-align:center" | Reverse Treatment
 +
| After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp.
 +
|-
 
|}
 
|}
 
</div></tabber> {{clr}}
 
</div></tabber> {{clr}}

Revision as of 23:01, 26 January 2022

Function Cards

Guardian

Set Name Card Name Card Effect Set Effect
Overlapping Reflection Emergency Countermeasblure After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.

[4] Every 8s, Guardian will reflect all non Derivative damage taken during the duration as True Damage to their current target.
Structural Reinforcement Every 4s, Guardian will increase their reflect damage by (3/6/9%).
Desperate Counterattack After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
Taunting Target After skill activation, Guardian will taunt the farthest enemy for (3/4/5s).

Set Name Card Name Card Effect Set Effect
Absolute Territory Multiport Repair When Guardian are healed, other allies will gain Hp Shield equal to (10/15/20%) of the healing value. [2] Every 5s, Guardian recover 5% of their max hp. The value is doubled when they have Hp Shield.

[4] Convert 50% of lost Hp Shield into hp.
Joint Defense At the beginning of the battle, all allies gain Hp Shield equal to (5/10/15%) of Guardian's max hp.
Remnant Extraction Whenever an enemy dies, Guardian gain Hp Shield equal to [4/7/10%) of their max hp.
Fortress Casting Every 5s, Guardian gain Hp Shield equal to (50/100/150%) of their calculation power.

Set Name Card Name Card Effect Set Effect
Algorithm Patching Channel Crowding At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.

[4] Increase Guardian's calculation power up to 30% of their physical defense.
Stress Repair
(Cooldown 1s)
After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
Kinetic Reduction Guardian take (10/20/30%) less damage from ranged attack.
Incremental Threshold Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.

Set Name Card Name Card Effect Set Effect
Defensive Field Impact Distribution Guardian shoulder (20/40/60%) non Derivative damage in place of allies within 1 tile. [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.

[4] Extend the coverage of Impact Distribution and Defensive Link to the whole arena.
Defensive Link Increase allies physical defense within 1 tile by (20/30/40%).
Restorative Link When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
Emergency Measures After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.

Marksman

Set Name Card Name Card Effect Set Effect
Deadly Bullets Hunting Signal After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing Derivative physical damage equal to (10/20/30%) attack. [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing Derivative physical damage equal to 50% attack.

[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies.
Depleted Uranium Rounds At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies.
Irregular Sniping After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points.
Damage Transfer
(Cooldown 0.33s)
Every 5th normal attack, Marksman deal additional True Damage equal to (40/80/120%) attack.

Set Name Card Name Card Effect Set Effect
Freezing Bullet Twin Shot Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). [2] Upon reaching 10 stacks of Freeze, they detonate and deal Derivative calculation damage equal to 300% calculation power to all enemies within 1 tile and Silence them for 3s.

[4] Each time Marksman inflict 1 stack of Freeze to an enemy, increase their calculation power by 5% stacking up to 10 times..
Rapid Freeze Shot After every (3/2/1) attack, Marksman inflict 1 stack of Freeze to the current target.
Chilling Counter When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) Derivative calculation damage and inflict 1 stack of Freeze to the attacker.
Supplementary Cooling After skill activation, Marksman inflict (2/3/4) stacks of Freeze to the nearest enemy.

Set Name Card Name Card Effect Set Effect
Critical Shot Incremental Damage
(Cooldown 0.33s)
Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.

[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit.
Continuous Burst Marksman has (15/22.5/30%) chance for their normal attack to hit twice.
Overheating Rapid Fire After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s.
Incremental Threshold Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.

Set Name Card Name Card Effect Set Effect
Defense Embrittlement Defense Reduction Marksman have (50/75/100%) chance to apply 1 stack of [Fragile] to the current target, last for 5s. [2] Within 3s after skill activation, Marksman's next normal attack deal 20% Derivative calculation damage 3 times to all enemies around the current target. Only one effect can active at a time.

[4] Each stage of [Fragile] present on the field increase Marksman's calculation power by 10%, stacking up to 10 times.
High-Risk Target When an enemy use its active skill, Marksman deal (40/70/100%) Derivative calculation damage to it.
Overdrive Preload After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%).
Fragile Marking After skill activation, Marksman inflict (3/4/5) stacks of [Fragile] to lowest hp enemy.

Warrior

Set Name Card Name Card Effect Set Effect
Devouring Power Emergency Tactics Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp. [2] Fighter have 30% chance for their normal attack to hit twice.

[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal True Damage equal to 200% of their current hp.
Augmented Pursuit Fighter deeal additional True Damage equal to (15/20/30%) of damage dealt.
Double Compiler Fighter gain (10/15/20%) [Lifesteal], and its value is doubled for True Damage attacks.
Pain Resistance Fighter gain (20/30/40%) damage reduction when their hp fall below 30%.

Set Name Card Name Card Effect Set Effect
Brutal Assault Lethal Chain After killing an enemy, Fighter teleport and deal (100/200/300%) Derivative physical damage to enemy with lowest current hp. [2] Fighter deal additional True Damage equal to 10% of their max hp to enemy with less than 10% hp. Doesn't proc against bosses (Cooldown 0.3s).

[4] After killing an enemy, Fighter increase their attack speed by 100 points for 6s.
Threatening Advance Increase Fighter's attack by (20/30/50%) against enemy with less than 50% hp.
Performance Spike
(Cooldown 4s)
Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp.
Killing RUsh After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp.

Set Name Card Name Card Effect Set Effect
Outporing Lifeblood Wound Enhancement Increase Fighter's calculation power by 12%. For every stack of Bleed inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times. [2] Fighter release [Battlecry] every 8s, dealing 50% Derivative calculation damage and inflict 1 stack of Bleed to enemies within 1 tile radius.

[4] Extend [Battlecry] range to the whole field.
Haemophilia Fighter inflict 1 stack of Bleed to target after very (4/3/2) attacks.
Blood Extraction Fighter's active skill gain (15/20/25%) [Lifesteal] capability. For every stack of Bleed, increase [Lifesteal] value by (1/2/3%).
Battlecry Impact Before activating their skill, Fighter release a [Battlecry], dealing (30/60/90%) Derivative calculation damage and inflict 1 stack of Bleed to enemies within 1 tile radius.

Set Name Card Name Card Effect Set Effect
Excessive Adrenaline Rapid Assault At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. [2] Fighter gain 1 stack of Bloodthirst every 4s.

[4] For every stack of Bloodthirst, increase Fighter's critical damage by 10%.
Explosive Resonance Fighter gain 1 stack of Bloodthirst after getting hit [9/6/3) times.
Multiple Marks At the beginning of the battle, Fighter instantly gain (4/6/8) stacks of Bloodthirst.
Runtime Reset The first time their hp fall below 40%, Fighter gain (4/6/8) stacks of Bloodthirst.

Specialist

Set Name Card Name Card Effect Set Effect
Efficacy Accumulation Algorithm Shaping When Specialist apply a status effect, within 5s generate energy sphere that fires 7 projectiles, dealing (8/14/20%) Derivative calculation damage to random enemies. [2] When Specialist apply a status effect, within 5s ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing Derivative physical damage equal to 14% of their calculation power to random enemies.

[4] Energy sphere also increases Specialist's calculation power by 30%.
Efficiency Rationing
(Cooldown 1s)
When Specialist apply a status effect, heal an ally with lowest current hp equal to (20/35/50%) of their calculation power.
Algorithm Stacking
(Cooldown 1s)
Increase Specialist's calculation power by (3/4/5%) when they apply a status effect, stacking up to 5 times.
Global Protection Every (7/6/5s), Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1.

Set Name Card Name Card Effect Set Effect
Multiport Enhancement Cascading Calculation Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times. [2] When Specialist trigger effects of any card from this set, gain 2 stacks of Efficiency.

[4] Consume 10 stacks of Efficiency and grant all allies double attack for 4s.
Cascading Attack Every 5s, Specialist increase the attack of ally with highest physical attack by (3/4/5%), stacking up to 5 times.
Storage Growth
(Cooldown 4s)
After skill activation, Specialist increase the skill charge bar gain of ally with highest calculation power by (10/15/20%).
Seizing Effect After skill activation, Specialist grant ally with highest damage (20/35/50%) [Lifesteal] for normal attack, last for 6s.

Set Name Card Name Card Effect Set Effect
Swift Strike Floating Shot After mally made a successful evade, Specialist deal Derivative physical damage equal to (30/45/60%) of their calculation power to the attacker. [2] When a non-Specialist ally made a successful evade, deal Derivative physical damage equal to 20% calculation power to the attacker.

[4] Vulnerability Padding also affect ally with the second lowest current hp.
Vulnerability Padding After skill activation, Specialist increase the evasion of ally with lowest current hp by (10/15/20%), stacking up to 5 times.
Swift Preparation
(Cooldown 4s)
After ally made a successful evade, increase Specialist's skill charge bar gain by (2/3.5/5%), stacking up to 10 times, capped at 50%.
Mirage Escape At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5s).

Set Name Card Name Card Effect Set Effect
Malignant Disruption Deterrence Suppresssion Specialist's normal attack deal additional (10/15/20%) Derivative calculation damage multiplied by the number of debuff inflicted on target. [2] For every number of debuff inflicted on enemy, decrease their calculation power by 10%.

[4] For every number of debuff inflicted on target, increase Specialist's attack speed by 15 points.
Beacon Growth Specialist's normal attack has (40/70/100%) chance to inflict 1 stack of Bleed on target.
Total Suppression When Specialist inflict a debuff on target, deal additional (15/22.5/30%) Derivative calculation damage.
High-Frequency Calculation After skill activation, Specialist increase their attack speed by (20/35/50) points for 4s.

Set Name Card Name Card Effect Set Effect
Rapid Attack Surface Piercing After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) Derivative calculation damage to target and enemies within 1 tile of it. [2] Raging Tide increases calculation power by 20%.

[4] Allies obtain 3 stacks of Recovery after consuming Raging Tide.
Pre-War Mobilization At the beginning of the battle, Specialist grant 1 stack of Raging Tide to (1/2/3) allies in order of their calculation power stat.
Deadly Cover Up After defeating an enemy, Specialist grant 1 stack of Raging Tide to (1/2/3) allies who don't have any stack in order of their calculation power stat.
Emergency Response After skill activation, within 6s, enemies within 1 tile of target will be Stunned (3/4/5) times for 0.6s.

Medic

Set Name Card Name Card Effect Set Effect
Global Healing Shield Weakpoint Reinforcement After skill activation, Medic grant Hp Shield equal to (100/150/200%) of their calculation power to ally with lowest current hp. [2] When an ally's Hp Shield is broken, restore 5% of their max hp.

[4] Every 8s, ally with lowest current hp restore hp equal to the value of highest Hp Shield present.
Healing Shield Structure Medic grant healing target Hp Shield equal to (10/20/30%) of healing value.
Protective Treatment Increase the healing value of ally with Hp Shield by (20/30/40%).
Healing Shield Cover At the beginning of the battle, Medic grant Hp Shield equal to (100/200/300%) of their calculation power to all allies

Set Name Card Name Card Effect Set Effect
Supplementary Dosage Overclock After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. [2] After every normal attack, Medic increase their skill charge bar gain by 5%.

[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times.
Emergency Dispatch Increase Medic's healing value as their target hp decreases, reaching maximum value of (20/40/60%) at 10% hp.
Rapid First Aid At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds.
Heavy Acceleration After skill activation, Medic increase their skill charge bar by (10/15/20%).

Set Name Card Name Card Effect Set Effect
Enhanced Treatment Efficient Treatment After healing a target, Medic also apply (1/2/3) stacks of Recovery. [2] When 15 stacks of Recovery are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.

[4] For every stack of Recovery present on the field, increase Medic's healing value by 5%, stacking up to 10 times.
Hands of Benevolence At the beginning of the battle, Medic restore (10/20/30%) health of ally with lowest current hp, and apply 5 stacks of Recovery.
Health Care Insurance
(Cooldown 4s)
After skill activation, Medic increase their skill charge bar by 20% and apply 1 stack of Recovery on target.
Advanced Medicare For every stack of Recovery present on the field, increase Medic's skill charge bar gain by (2/3.5/5%), stacking up to 10 times.

Set Name Card Name Card Effect Set Effect
Substance Reversal Allergic Reactions
(Cooldown 1s)
After healing a target, Medic launch Allergic attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target. [2] After performing normal attack, Medic heal ally with lowest current hp equal to the damage dealt.

[4] Increase Allergic attack range to 2 tiles and its damage by 20%.
Exceptional Compensation After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times.
Plasma Sampling For the first attack after skill activation, Medic launch Allergic attack equal to (25/50/75%) of their calculation power to target.
Adjacent Spill Exposure Every 5s, Medic launch Allergic attack equal to (25/50/75%) of their calculation power onto the densest area.

Mixed

Set Name Card Name Card Effect Set Effect
Coordinated Crit Strength Preference Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp. [2] After skill activation, the next normal attack is guaranteed to be critical hit.

[4] Increase all allies critical hit rate by 10%, and convert 10% of critical damage dealt into hp.
Inspiration Shot Increase Marksman's critical hit rate by 5%, landing a critical hit will increase their calculation power by (2/4/6%), stacking up to 10 times.
Swift Strike Increase Warrior's critical hit rate by 5%, landing a critical hit will increase their attack speed by 10 points, stacking up to (4/7/10) times.
Frenzied War Cry Increase melee unit critical hit rate by 5%, landing a critical hit will decrease target's physical defense by (1/2/3%).
Overkill Increase ranged unit critical hit rate by 5%, and deal additional True Damage equal to (50/100/150%) of critical damage dealt.

Set Name Card Name Card Effect Set Effect
Desperate Assault Final Blow When a Warrior dies, deal (500/750/1000%) True Damage to all enemies within 1 tile. [2] When an ally dies, other allies skill charge bar will be fully charged.

[4] When an ally dies, transfer 50% of their attack and calculation power to the remaining allies.
Life-Saving Operations When an ally dies, increase Medic's healing value by (20/30/40%).
Emergency Defense When melee unit dies, melee units gain Hp Shield equal to (30/40/50%) of their max hp.
Multi-Lane Aid Shot When an ally dies, ranged units attack split for (6/8/10) seconds.
Survival Instinct When an ally dies, other allies restore 30% of their max hp.

Set Name Card Name Card Effect Set Effect
Mind Prison Node Suppression When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. [2] Deal additional 30% Derivative calculation damage when attacking controlled enemy.

[4] When an enemy dies, Silence every other enemies for 4 seconds.
Spectrum Suppression When Specialist attack controlled enemy, increase all allies calculation power by (5/7.5/10%), stacking up to 5 times.
Blade of Slience Ranged units normal attack has (10/20/30%) chance to Silence the target for 2 seconds.
Silencing Blow After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds.
Reversal Effect When taking physical damage, allies has (10/20/30%) chance to Silence the attacker for 1 seconds.

Set Name Card Name Card Effect Set Effect
Deadly Blow Excessive Healing Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).

[4] After skill activation, gain 2 stacks of Bloodthirst and increase critical damage by 10%, stacking up to 5 times.
No Anger Decrease all allies critical hit rate by 20% and increase their critical hit damage by (30/45/60%).
Bloodthirsty March Melee units gain 1 stack of Bloodthirst for every step they make.
Bloodthirsty Rhythm Ranged units gain 1 stack of Bloodthirst after every 5 normal attacks.
Rage Feedback
(Cooldown 5s)
After landing a critical hit, increase skill charge bar by 5%.

Set Name Card Name Card Effect Set Effect
Numerical Fire Matrix Fuse Block Perimeter For every stack of Flame inflicted on the target, Guardian take (1/1.5/2%) less damage from target. [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% Derivative calculation damage. Each layer of Flame will increase the fireball damage by 10%.

[4] For every stack of Flame, increase damage taken by enemies by 3%.
Stack of Blazing Rune When attacking enemy without any stack of Flame, Marksman normal attack deal additional Derivative calculation damage to (20/35/50%) of their calculation power.
Smoke Out After skill activation, Specialist deal (50/75/100%) Derivative calculation damage to all enemies on the field that doesn't have any stack of Flame.
Code Burning Ranged allies inflict 1 stack of Flame to target after every (5/4/3) normal attacks.
Flame Suit When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of Flame to the attacker.

Environment

Sector Card Name Card Effect Set Effect
Rossum Aftershock After the first barricade is broken, Stun all enemies for (3/4/5) seconds. None
Demolition Team Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times.
Reverse Treatment After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp.