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User:Somnium/Repository

1,393 bytes added, 12:57, 15 June 2021
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| RoF and Evasion
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! rowspan="2" | <small>Skill 1</small><br>Battlefield Purge<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Passive - Normal attack consists of 3 instances of attack that deal 0.4x damage each.
! rowspan="2" | <small>Skill 2</small><br>Shadow Predation<br><br><small>Map Skill<br>Cd 2 turn</small>
| rowspan="2" colspan="2" | Deploy a hologram within 1 node that last for 1 turn. Hologram can't move but able to switch position with allied echelon. When the hologram is attacked, deal damage equal to 30% of the enemy max hp before disappearing.
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| Accuracy and Evasion
|-
! rowspan="2" | <small>Skill 1</small><br>Cleaving Slaughter<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| rowspan="2" colspan="3" | Launch a slashing attack, targeting enemy with the highest hp, dealing 3 instances of attack equal to 17.5x damage. Attack is distributed evenly to the number of target's dummy link, and deal additional 0.7x damage to all enemies within 1 units from target and obtain 38 hp shield.
! rowspan="2" | <small>Skill 2</small><br>Execution Requiem<br><br><small>Active<br>ICd 0s, Cd 5s</small>
| colspan="2" | Click the skill to toggle between 2 modes. Gain 100% movement speed for 3s upon switching.<br>
Windy Rose (Default) - Deal 1x damage to nearest enemy. Every 3 attack will apply weakening debuff to target, making them receive 10% extra damage.
| Damage and Accuracy
|-
! rowspan="2" | <small>Skill 1</small><br>Crimson Bullet of Devastation<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Passsive - Normal attack deals two instances of attack equal to 0.5x damage each.
! rowspan="2" | <small>Skill 2</small><br>Capturer's Aim<br><br><small>Active<br>ICd 0s, Cd 3s</small>
| rowspan="2" colspan="2" | Obtain a special restraint bullet every 6s, and can store up to 3 bullets. Activate the skill to release, targeting enemy with the highest hp, dealing 1x damage and apply provoke for 3s. Target will suffer 50% accuracy and armour reduction, cannot stack and last 5s.
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| Damage, Accuracy, Evasion, Critical Hit
|-
! <small>Skill 1</small><br>Military Raid<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Call forth three waves of Dinergates with 5x link, dealing 0.4x damage to all enemies in their path. Reinforcement will inherit 5% max hp, 100% damage, 50% accuracy, and 50% evasion of the summoner.
! <small>Skill 2</small><br>Iron Wall Reinforcement<br><br><small>Map Skill<br>2 turn</small>
| colspan="2" | Select one of the friendly echelon within 3 nodes to provide it with reinforcement. At the start of the battle, two 5x link Dinergates will spawn, and have 300 hp, 80 damage, 50 firing rate, 50 accuracy, and 70 evasion.
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| Damage and Accuracy
|-
! <small>Skill 1</small><br>Trigger Happy Storm<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Lock onto enemy with the highest hp, deal 2x damage to all enemies in cross-shaped area with target as the center.
! <small>Skill 2</small><br>Waypoint Strike<br><br><small>Fire Support<br>ICd 0s, Cd 6s</small>| colspan="2" | Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, launching two grenades equal to 0.5x damage each to enemies within 1 units. Fire support deal damage to dummy links, and can attack installation equal to 0.1x damage.
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! <small>Skill 3</small><br>Compound Grenade
| Damage and Accuracy
|-
! <small>Skill 1</small><br>Missile Fervor<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Target the enemy with highest hp, fire a missile dealing 4x damage and additional 1.2x damage to all enemies within 4 units around the target.
! <small>Skill 2</small><br>Spice Things Up!<br><br><small>Fire Support<br>ICd 0s, Cd 6s</small>| colspan="2" | Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, dealing 0.5x damage to enemies within 2 units, and deal damage to force shield equal to 0.5x damage.
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! <small>Skill 3</small><br>Burst
| Damage and Accuracy
|-
! rowspan="2" | <small>Skill 1</small><br>Venomous Descend<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| rowspan="2" colspan="3" | Switch attack mode into launching 8 missiles that deal critical damage to random enemies.
! rowspan="2" | <small>Skill 2</small><br>Mobius<br><br><small>Map Skill<br>Cd 3 turn</small>
| colspan="2" | Passive - When engaging enemies on an allied node, increase all allies firing rate by 15% and movement speed by 3. Effect will always active during night battle regardless of the node status.
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| Damage and Evasion
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! rowspan="2" | <small>Skill 1</small><br>The End<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Passive - In Guard Mode, extend firing range. Normal attack will cause two instances of attack equal to 0.5x damage each. In Assault Mode, go melee and deal two instances of attack equal to 0.5x damage each and increase critical rate by 50%
! rowspan="2" | <small>Skill 2</small><br>Quality Activation<br><br><small>Active<br>ICd 3s, Cd 8s</small>
| colspan="2" | Passive - Critical hit will apply Organism Mark to target.
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| Damage and Critical Rate
|-
! rowspan="2" | <small>Skill 1</small><br>Silence-Piercing Blast<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Passive - Prioritize attacking the furthest enemy.
! rowspan="2" | <small>Skill 2</small><br>Execution Hour<br><br><small>Map Skill<br>ICd 6s, Cd 3s</small>| rowspan="2" colspan="2" | Provide fire support to allied echelon within 3 nodes. Execute attack every 3s, dealing 2.25x damage and prioritize enemy with the highest hp. The attack ignore armour, and decrease target's RoF by 50% that last 3s.
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| colspan="3" | Active - Fire a penetrating beam at the foremost of the current target, dealing 6 hits of 0.4x damage for 3s. The attack can't miss, ignore armour, and deal damage per dummy link.
| Evasion and Armour
|-
! rowspan="2" | <small>Skill 1</small><br>Moon-Rending Slash<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| rowspan="2" colspan="3" | Perform a two-stage charge on 3 enemies with the highest hp. The first attack deal 1.5x damage that surehit, can't crit, and ignore armour, as well as putting 1 layer of Weight Mark on the target. The second attack deal 3.2x damage that surehit and ignore armour. Deal 0.4x additional explosion attack that surehit, can't crit, and ignore armour to all enemies within 2 unit based on Weight Mark layer.
! rowspan="2" | <small>Skill 2</small><br>Overall Calibration<br><br><small>Active<br>ICd 3s, Cd 8s</small>
| colspan="2" | Passive - Normal attack consist of two instances of damage that deal 0.6x damage each, also has 30% chance to inflict Weight Mark on target.
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| Damage, RoF, Critical Rate, Armour
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! <small>Skill 1</small><br>Verdict<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| colspan="3" | Perform a jump kick to enemy with the highest hp, dealing 4 hits totalling 12x damage that can't miss, ignore armour, can't crit, and distributed evenly based on the number of dummy link to enemies within 1 unit. At the same time, generate a zone with 4 unit radius around the target for 5s. Enemies caught in this zone will have their damage and RoF decreased by 10% and 30%, and amplify damage taken by 10%. Additionally, generate a shield with taunt effect that last 3s. The shield will inherit 4% of Judge's hp and damage taken by the shield is fixed at 1.
! <small>Skill 2</small><br>Individual Adjustment<br><br><small>Map Skill<br>Cd 2 turn</small>
| colspan="2" | Grant nearby echelon within 1 node 70 hp shield at the beginning of a battle. Armoured units will receive 30% extra armour, and armourless units will receive 30% extra evasion, last 10s.
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| Damage, Accuracy, and Evasion
|-
! rowspan="2" | <small>Skill 1</small><br>Bloody Gleam<br><br><small>Active<br>ICd 3s, Cd 24s</small>
| rowspan="2" colspan="3" | Call forth three clones that last 15s. Each clone inherit 10% hp/50% damage/80% RoF/60% accuracy/20% evasion/10 armour, and the rest of the stats match the original.
! rowspan="2" | <small>Skill 2</small><br>Doom Incursion<br><br><small>Map Skill<br>Cd turn</small>
| colspan="2" | Active - Teleport instantly to any available helipad, while imposing debuff to the echelon by 60% decrease of damage, accuracy, evasion, and armour that last 2 turn.<br>
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| Damage and Accuracy
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! rowspan="2" | <small>Skill 1</small><br>Silent Epitaph<br><br><small>Active<br>ICd 6s, Cd 16s</small>
| colspan="3" | Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour.
! rowspan="2" | <small>Skill 2</small><br>Looming Epitaph<br><br><small>Fire Support<br>Cd 2s</small>| rowspan="2" colspan="2" | Provides fire support to allied echelon within 3 nodes. Executes attack every 2s, dealing 1x damage and prioritize target without Black Mark. Fire support will ignore armour and apply Black Mark which lasts 3s.
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| colspan="3" | Active - For 6s, change normal attack into firing at fixed RoF every 1s, prioritizing enemy without link and deal 2.5x critical hit that doesn't ignore armour. Attacking target with Black Mark will not consume the mark upon detonation, and decrease target's evasion by 30%.
| Evasion and Critical Rate
|-
! rowspan="2" | <small>Skill 1</small><br>Polarday Advent<br><br><small>Active<br>ICd 4s, Cd 18s</small>
| colspan="3" | Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour.
! rowspan="2" | <small>Skill 2</small><br>Polarday Sign<br><br><small>Fire Support<br>Cd 2s</small>| rowspan="2" colspan="2" | Provides fire support to allied echelon within 1 node. Executes attack every 2s, dealing 2x damage to enemies within 3 units. Fire support will ignore armour and apply White Mark which lasts 3s.
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| colspan="3" | Active - For 12s, change normal attack into three-hit string with 2x, 3x, and 1.5x increased damage. Third hit will deal 3 unit AoE damage and activates Rest In Peace. Each attack will apply White Mark permanently.