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User:Somnium/Repository

264 bytes added, 12:22, 19 January 2022
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| style="text-align:center" | Emergency Countermeasure
| After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%).
| rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non [Derivative] damage taken during the duration as [<span style="color:#D2A234">True Damage] </span> to their current target.
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| style="text-align:center" | Structural Reinforcement
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| style="text-align:center" | Damage Transfer<br><small>(Cooldown 0.33s)</small>
| Every 5th normal attack, Marksman deal additional [<span style="color:#D2A234">True Damage] </span> equal to (40/80/120%) attack.
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| style="text-align:center" | Emergency Tactics
| Increase FIghter's attack as their hp decrease, reching maximum value of (50/75/100%) at 10% hp.
| rowspan="4" | [2] Fighter have 30% chance for their normal attack to hit twice.<br><br>[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal [<span style="color:#D2A234">True Damage] </span> equal to 200% of their current hp.
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| style="text-align:center" | Augmented Pursuit
| Fighter deeal additional [<span style="color:#D2A234">True Damage] </span> equal to (15/20/30%) of damage dealt.
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| style="text-align:center" | Double Compiler
| Fighter gain (10/15/20%) [Lifesteal], and its value is doubled for [<span style="color:#D2A234">True Damage] </span> attacks.
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| style="text-align:center" | Pain Resistance
| style="text-align:center" | Lethal Chain
| After killing an enemy, Fighter teleport and deal (100/200/300%) [Derivative] physical damage to enemy with lowest current hp.
| rowspan="4" | [2] Fighter deal additional [<span style="color:#D2A234">True Damage] </span> equal to 10% of their max hp to enemy with less than 10% hp. Doesn't proc against bosses (Cooldown 0.3s).<br><br>[4] After killing an enemy, Fighter increase their attack speed by 100 points for 6s.
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| style="text-align:center" | Threatening Advance
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| style="text-align:center" | Overkill
| Increase ranged unit critical hit rate by 5%, and deal additional [<span style="color:#D2A234">True Damage] </span> equal to (50/100/150%) of critical damage dealt.
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|-|Desperate Assault=
| rowspan="5" style="text-align:center" | Desperate Assault
| style="text-align:center" | Final Blow
| When a Warrior dies, deal (500/750/1000%) [<span style="color:#D2A234">True Damage] </span> to all enemies within 1 tile.
| rowspan="5" | [2] When an ally dies, other allies skill charge bar will be fully charged.<br><br>[4] When an ally dies, transfer 50% of their attack and calculation power to the remaining allies.
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