Difference between revisions of "Template:T-Doll/doc"
Pianoforte (talk | contribs) m |
m (Changed a link) |
||
(19 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Documentation subpage}} | ||
This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact. | This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact. | ||
Line 7: | Line 8: | ||
<pre style="overflow:auto;">{{T-Doll | <pre style="overflow:auto;">{{T-Doll | ||
− | |title = | + | | title = |
− | |index = | + | | index = |
− | |nationality = | + | | nationality = |
− | |classification = | + | | classification = |
− | |rarity = | + | | rarity = |
− | |manufacturer = | + | | manufacturer = |
− | |artist = | + | | artist = |
− | |fullname = | + | | fullname = |
− | |voiceactor = | + | | voiceactor = |
− | | | + | | weaponinfo = |
− | | | + | | characterinfo = |
− | + | === Design === | |
− | + | === Personality === | |
− | + | === In-game === | |
− | + | === Story Involvement === | |
− | + | {{Spoiler|target=Game_Data}} | |
− | + | {{WIP}} | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | + | | min_dmg= |
− | | | + | | max_dmg= |
− | | | + | | min_eva= |
+ | | max_eva= | ||
+ | | min_acc= | ||
+ | | max_acc= | ||
+ | | min_rof= | ||
+ | | max_rof= | ||
+ | | min_hp= | ||
+ | | max_hp= | ||
+ | | min_armor= | ||
+ | | max_armor= | ||
+ | | clipsize= | ||
+ | | mov= | ||
+ | | craft= | ||
− | |tile1= | + | | aura1= |
− | |tile2= | + | | aura2= |
+ | | aura3= | ||
+ | |||
+ | | tile1= | ||
+ | | tile2= | ||
... | ... | ||
− | |tile9= | + | | tile9= |
− | | | + | | characterid = |
− | |||
− | | | + | | GAIN_CN = |
− | + | | GAIN_JP = | |
− | | | + | | GAIN_EN = |
+ | | INTRODUCTION_CN = | ||
+ | | INTRODUCTION_JP = | ||
+ | | INTRODUCTION_EN = | ||
+ | | DIALOGUE1_CN = | ||
+ | | DIALOGUE1_JP = | ||
+ | | DIALOGUE1_EN = | ||
+ | | DIALOGUE2_CN = | ||
+ | | DIALOGUE2_JP = | ||
+ | | DIALOGUE2_EN = | ||
+ | | DIALOGUE3_CN = | ||
+ | | DIALOGUE3_JP = | ||
+ | | DIALOGUE3_EN = | ||
+ | | DIALOGUEWEDDING_CN = | ||
+ | | DIALOGUEWEDDING_JP = | ||
+ | | DIALOGUEWEDDING_EN = | ||
+ | | SOULCONTRACT_CN = | ||
+ | | SOULCONTRACT_JP = | ||
+ | | SOULCONTRACT_EN = | ||
+ | | ALLHALLOWS_CN = | ||
+ | | ALLHALLOWS_JP = | ||
+ | | ALLHALLOWS_EN = | ||
+ | | CHRISTMAS_CN = | ||
+ | | CHRISTMAS_JP = | ||
+ | | CHRISTMAS_EN = | ||
+ | | NEWYEAR_CN = | ||
+ | | NEWYEAR_JP = | ||
+ | | NEWYEAR_EN = | ||
+ | | VALENTINE_CN = | ||
+ | | VALENTINE_JP = | ||
+ | | VALENTINE_EN = | ||
+ | | TANABATA_CN = | ||
+ | | TANABATA_JP = | ||
+ | | TANABATA_EN = | ||
− | | | + | | BLACKACTION_CN = |
− | | | + | | BLACKACTION_JP = |
− | | | + | | BLACKACTION_EN = |
− | | | + | | FEED_CN = |
− | | | + | | FEED_JP = |
− | | | + | | FEED_EN = |
− | | | + | | COMBINE_CN = |
− | | | + | | COMBINE_JP = |
− | | | + | | COMBINE_EN = |
− | | | + | | BUILDOVER_CN = |
− | | | + | | BUILDOVER_JP = |
− | | | + | | BUILDOVER_EN = |
− | | | + | | FIX_CN = |
− | | | + | | FIX_JP = |
− | | | + | | FIX_EN = |
− | | | + | | FORMATION_CN = |
+ | | FORMATION_JP = | ||
+ | | FORMATION_EN = | ||
+ | | GOATTACK_CN = | ||
+ | | GOATTACK_JP = | ||
+ | | GOATTACK_EN = | ||
+ | | HELLO_CN = | ||
+ | | HELLO_JP = | ||
+ | | HELLO_EN = | ||
+ | | MEET_CN = | ||
+ | | MEET_JP = | ||
+ | | MEET_EN = | ||
+ | | WIN_CN = | ||
+ | | WIN_JP = | ||
+ | | WIN_EN = | ||
+ | | RETREAT_CN = | ||
+ | | RETREAT_JP = | ||
+ | | RETREAT_EN = | ||
+ | | BREAK_CN = | ||
+ | | BREAK_JP = | ||
+ | | BREAK_EN = | ||
+ | | OPERATIONBEGIN_CN = | ||
+ | | OPERATIONBEGIN_JP = | ||
+ | | OPERATIONBEGIN_EN = | ||
+ | | OPERATIONOVER_CN = | ||
+ | | OPERATIONOVER_JP = | ||
+ | | OPERATIONOVER_EN = | ||
+ | | SKILL1_CN = | ||
+ | | SKILL1_JP = | ||
+ | | SKILL1_EN = | ||
+ | | SKILL2_CN = | ||
+ | | SKILL2_JP = | ||
+ | | SKILL2_EN = | ||
+ | | SKILL3_CN = | ||
+ | | SKILL3_JP = | ||
+ | | SKILL3_EN = | ||
| trivia = | | trivia = | ||
Line 82: | Line 161: | ||
:<code>fullname -</code> Full name of the gun from its manufacturers. | :<code>fullname -</code> Full name of the gun from its manufacturers. | ||
:<code>voiceactor -</code> The voice actor behind the T-Doll, if it has voice acting. | :<code>voiceactor -</code> The voice actor behind the T-Doll, if it has voice acting. | ||
+ | :<code> backgroundinfo -</code> Content under the Background Info section. Typically information behind the gun itself. | ||
+ | |||
+ | |||
:<code>min_dmg -</code> Damage stat of the T-Doll at lv1. | :<code>min_dmg -</code> Damage stat of the T-Doll at lv1. | ||
:<code>max_dmg -</code> Damage stat of the T-Doll at lv100. | :<code>max_dmg -</code> Damage stat of the T-Doll at lv100. | ||
Line 92: | Line 174: | ||
:<code>min_hp -</code> HP stat of the T-Doll at lv1. | :<code>min_hp -</code> HP stat of the T-Doll at lv1. | ||
:<code>max_hp -</code> HP stat of the T-Doll at lv100. | :<code>max_hp -</code> HP stat of the T-Doll at lv100. | ||
+ | :<code>min_armor -</code> armor stat of the T-Doll at lv1(if applicable). | ||
+ | :<code>max_armor -</code> armor stat of the T-Doll at lv100(if applicable). | ||
+ | :<code>clipsize -</code> the number shots before reloading for shotguns and machineguns | ||
:<code>mov -</code> Movement speed of the T-Doll | :<code>mov -</code> Movement speed of the T-Doll | ||
+ | |||
+ | |||
:<code>craft -</code> Production Time for the T-Doll | :<code>craft -</code> Production Time for the T-Doll | ||
− | :<code>aura1 -</code> First line for aura effects. Usually about what gun types it affects. E.G. | + | |
+ | |||
+ | :<code>aura1 -</code> First line for aura effects. Usually about what gun types it affects. E.G. <code>Affects handguns</code> | ||
:<code>aura2 -</code> Second line for aura effects. E.G. Increases rate of fire by 10% | :<code>aura2 -</code> Second line for aura effects. E.G. Increases rate of fire by 10% | ||
:<code>aura3 -</code> Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect | :<code>aura3 -</code> Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect | ||
− | :<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put tile6 = 1 | + | :: For HGs, instead of writing down the number (e.g. <code>Increases rate of fire by 20%</code>), [[Template:HG aura]] and enter <code>Increases rate of fire by <nowiki>{{HG aura|20}}</nowiki></code> to automatically get the effect of the handgun each dummylink level. |
− | :<code> | + | |
− | + | ||
+ | :<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code> | ||
+ | |||
+ | |||
+ | :<code> costume1, costume2...costume3... -</code> enter the name of the costume. Add the corresponding pictures for the costumes in the format of <code>DOLLNAME_costume#.png</code> and <code>DOLLNAME_costume#_D.png</code> for damaged. Contact [[Girls_Frontline_Wiki:About|discord chat]] for details. | ||
+ | |||
+ | |||
:<code> characterid -</code> If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far [[/characterid_list|here]]. By default this will be the page name. | :<code> characterid -</code> If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far [[/characterid_list|here]]. By default this will be the page name. | ||
− | :<code> | + | |
+ | |||
+ | :<code>X_CN, X_EN, X_JP -</code> Various quotes for various lines, based the sound filenames: | ||
+ | ::Add <code>_CN</code>, <code>_JP</code>, <code>_EN</code> to the end for the respective language and use them as parameters: | ||
+ | ::: {| class="mw-collapsible mw-collapsed gf-table" | ||
+ | ! Parameter Name !! Note | ||
+ | |- | ||
+ | | <code>GAIN_</code> || Acquisition | ||
+ | |- | ||
+ | | <code>INTRODUCTION_</code> || Introduction (in-game T-Doll index page) | ||
+ | |- | ||
+ | | <code>DIALOGUE1_</code>, <code>DIALOGUE2_</code>, <code>DIALOGUE3_</code> || Secretary 1~3 | ||
+ | |- | ||
+ | | <code>DIALOGUEWEDDING_</code> || Extra Secretary line after for Oathed T-Dolls | ||
+ | |- | ||
+ | | <code>SOULCONTRACT_</code> || During the Oath ceremony | ||
+ | |- | ||
+ | | <code>ALLHALLOWS_</code> || Halloween Secretary | ||
+ | |- | ||
+ | | <code>CHRISTMAS_</code> || Christmas Secretary | ||
+ | |- | ||
+ | | <code>NEWYEAR_</code> || Lunar New Year Secretary | ||
+ | |- | ||
+ | | <code>VALINTINE_</code> || Valintine's Day Secretary | ||
+ | |- | ||
+ | | <code>BLACKACTION_</code> || Autobattle Secretary | ||
+ | |- | ||
+ | | <code>FEED_</code> || T-doll Powerup/Enhancement | ||
+ | |- | ||
+ | | <code>COMBINE_</code> || Dummylinking | ||
+ | |- | ||
+ | | <code>BUILDOVER_</code> || T-Doll Production/Construction | ||
+ | |- | ||
+ | | <code>FIX_</code> || T-DOll Repair/Restoration | ||
+ | |- | ||
+ | | <code>FORMATION_</code> || Joining an echelon | ||
+ | |- | ||
+ | | <code>GOATTACK_</code> || Starting a mission | ||
+ | |- | ||
+ | | <code>HELLO_</code> || Log on | ||
+ | |- | ||
+ | | <code>MEET_</code> || Battle Start | ||
+ | |- | ||
+ | | <code>WIN_</code> || MVP | ||
+ | |- | ||
+ | | <code>RETREAT_</code> || Defeated/Retreated | ||
+ | |- | ||
+ | | <code>BREAK_</code> || Heavily Damaged | ||
+ | |- | ||
+ | | <code>OPERATIONBEGIN_</code> || Logistics Start | ||
+ | |- | ||
+ | | <code>OPERATIONOVER_</code> || Logistics Complete | ||
+ | |- | ||
+ | | <code>SKILL1_</code>, <code>SKILL2_</code>, <code>SKILL3_</code> || Skill Activation | ||
+ | |- | ||
+ | | <code>ATTACK_</code>, <code>DEFENSE_</code>, <code>PHRASE_</code>, <code>LOADING_</code> || Unused, although you may wish to translate as it will be added when it's implemented in game. | ||
+ | |} | ||
+ | |||
+ | ::: Example: Add <code>| HELLO_EN = Greetings commander</code> line to a T-doll page to have the '''english translation''' for her log-in line appear on the page. | ||
+ | |||
+ | |||
+ | |||
+ | |||
:<code> trivia -</code> Various trivia behind the gun or the T-Doll, but try to keep things objective | :<code> trivia -</code> Various trivia behind the gun or the T-Doll, but try to keep things objective | ||
− | |||
+ | :<code> references -</code> References used for this page. Make sure everything is within the CC 3.0 license. | ||
+ | |||
+ | ==Skill Data== | ||
+ | Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. [[Kar98k/skilldata]]) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist. | ||
+ | |||
+ | The format is: | ||
+ | <pre><nowiki> | ||
+ | {| class=gf-table | ||
+ | ! name | ||
+ | | colspan=10 | Name of Skill goes here | ||
+ | |- | ||
+ | ! icon | ||
+ | | colspan=10 | id of the icon goes here | ||
+ | |- | ||
+ | ! text | ||
+ | | colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything. | ||
+ | |- | ||
+ | ! initial | ||
+ | | colspan=10 | 3 | ||
+ | |- | ||
+ | ! cooldown | ||
+ | | 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0 | ||
+ | |- | ||
+ | ! value_name1 | ||
+ | | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 | ||
+ | |- | ||
+ | ! value_name2 | ||
+ | | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 | ||
+ | |} | ||
+ | </nowiki></pre> | ||
+ | |||
+ | |||
+ | The corresponding icon filename of the skill. Do not add ".png" to it. | ||
+ | ::List of skill icons: [[:Category:Skill icons]] | ||
+ | |||
+ | |||
+ | Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything. | ||
+ | |||
+ | |||
+ | For example: | ||
+ | {| class=gf-table | ||
+ | ! name | ||
+ | | colspan=10 | Chain Shot | ||
+ | |- | ||
+ | ! icon | ||
+ | | colspan=10 | AimAttackCurrentTarge | ||
+ | |- | ||
+ | ! text | ||
+ | | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | ||
+ | |- | ||
+ | ! initial | ||
+ | | colspan=10 | 8.0 | ||
+ | |- | ||
+ | ! cooldown | ||
+ | | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | ||
+ | |- | ||
+ | ! damage_value | ||
+ | | 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5 | ||
+ | |} | ||
− | |||
− | == | + | <pre><nowiki> |
+ | {| class=gf-table | ||
+ | ! name | ||
+ | | colspan=10 | Chain Shot | ||
+ | |- | ||
+ | ! icon | ||
+ | | colspan=10 | AimAttackCurrentTarge | ||
+ | |- | ||
+ | ! text | ||
+ | | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | ||
+ | |- | ||
+ | ! initial | ||
+ | | colspan=10 | 8.0 | ||
+ | |- | ||
+ | ! cooldown | ||
+ | | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | ||
+ | |- | ||
+ | ! damage_value | ||
+ | | 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5 | ||
+ | |} | ||
+ | </nowiki></pre> |
Latest revision as of 22:11, 29 August 2019
40px | This is a documentation subpage for Template:T-Doll. It contains usage information, categories and other content that is not part of the original template page. |
This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.
Usage[edit]
Please remove the parameters that are left blank.
{{T-Doll | title = | index = | nationality = | classification = | rarity = | manufacturer = | artist = | fullname = | voiceactor = | weaponinfo = | characterinfo = === Design === === Personality === === In-game === === Story Involvement === {{Spoiler|target=Game_Data}} {{WIP}} | min_dmg= | max_dmg= | min_eva= | max_eva= | min_acc= | max_acc= | min_rof= | max_rof= | min_hp= | max_hp= | min_armor= | max_armor= | clipsize= | mov= | craft= | aura1= | aura2= | aura3= | tile1= | tile2= ... | tile9= | characterid = | GAIN_CN = | GAIN_JP = | GAIN_EN = | INTRODUCTION_CN = | INTRODUCTION_JP = | INTRODUCTION_EN = | DIALOGUE1_CN = | DIALOGUE1_JP = | DIALOGUE1_EN = | DIALOGUE2_CN = | DIALOGUE2_JP = | DIALOGUE2_EN = | DIALOGUE3_CN = | DIALOGUE3_JP = | DIALOGUE3_EN = | DIALOGUEWEDDING_CN = | DIALOGUEWEDDING_JP = | DIALOGUEWEDDING_EN = | SOULCONTRACT_CN = | SOULCONTRACT_JP = | SOULCONTRACT_EN = | ALLHALLOWS_CN = | ALLHALLOWS_JP = | ALLHALLOWS_EN = | CHRISTMAS_CN = | CHRISTMAS_JP = | CHRISTMAS_EN = | NEWYEAR_CN = | NEWYEAR_JP = | NEWYEAR_EN = | VALENTINE_CN = | VALENTINE_JP = | VALENTINE_EN = | TANABATA_CN = | TANABATA_JP = | TANABATA_EN = | BLACKACTION_CN = | BLACKACTION_JP = | BLACKACTION_EN = | FEED_CN = | FEED_JP = | FEED_EN = | COMBINE_CN = | COMBINE_JP = | COMBINE_EN = | BUILDOVER_CN = | BUILDOVER_JP = | BUILDOVER_EN = | FIX_CN = | FIX_JP = | FIX_EN = | FORMATION_CN = | FORMATION_JP = | FORMATION_EN = | GOATTACK_CN = | GOATTACK_JP = | GOATTACK_EN = | HELLO_CN = | HELLO_JP = | HELLO_EN = | MEET_CN = | MEET_JP = | MEET_EN = | WIN_CN = | WIN_JP = | WIN_EN = | RETREAT_CN = | RETREAT_JP = | RETREAT_EN = | BREAK_CN = | BREAK_JP = | BREAK_EN = | OPERATIONBEGIN_CN = | OPERATIONBEGIN_JP = | OPERATIONBEGIN_EN = | OPERATIONOVER_CN = | OPERATIONOVER_JP = | OPERATIONOVER_EN = | SKILL1_CN = | SKILL1_JP = | SKILL1_EN = | SKILL2_CN = | SKILL2_JP = | SKILL2_EN = | SKILL3_CN = | SKILL3_JP = | SKILL3_EN = | trivia = | references = |}}
Parameter list[edit]
The basic and most common parameters are as follows (see below for the full list):
title -
deprecatedindex -
The index number of the T-Doll.nationality -
The country of origin of the gun.classification -
What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MGrarity -
The rarity of the T-Doll in stars, from 1 to 5.manufacturer -
The manufacturer (or manufacturers) that have produced the gun in the past.artist -
The artist behind the T-Doll.fullname -
Full name of the gun from its manufacturers.voiceactor -
The voice actor behind the T-Doll, if it has voice acting.backgroundinfo -
Content under the Background Info section. Typically information behind the gun itself.
min_dmg -
Damage stat of the T-Doll at lv1.max_dmg -
Damage stat of the T-Doll at lv100.min_eva -
Evasion stat of the T-Doll at lv1.max_eva -
Evasion stat of the T-Doll at lv100.min_acc -
Accuracy stat of the T-Doll at lv1.max_acc -
Accuracy stat of the T-Doll at lv100.min_rof -
Rate of Fire stat of the T-Doll at lv1.max_rof -
Rate of Fire stat of the T-Doll at lv100.min_hp -
HP stat of the T-Doll at lv1.max_hp -
HP stat of the T-Doll at lv100.min_armor -
armor stat of the T-Doll at lv1(if applicable).max_armor -
armor stat of the T-Doll at lv100(if applicable).clipsize -
the number shots before reloading for shotguns and machinegunsmov -
Movement speed of the T-Doll
craft -
Production Time for the T-Doll
aura1 -
First line for aura effects. Usually about what gun types it affects. E.G.Affects handguns
aura2 -
Second line for aura effects. E.G. Increases rate of fire by 10%aura3 -
Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect- For HGs, instead of writing down the number (e.g.
Increases rate of fire by 20%
), Template:HG aura and enterIncreases rate of fire by {{HG aura|20}}
to automatically get the effect of the handgun each dummylink level.
- For HGs, instead of writing down the number (e.g.
tile1, tile2...tile9 -
The tile to light up for the gun's tile effect. Put value1
for affected tiles, put0
for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put|tile6 = 1
costume1, costume2...costume3... -
enter the name of the costume. Add the corresponding pictures for the costumes in the format ofDOLLNAME_costume#.png
andDOLLNAME_costume#_D.png
for damaged. Contact discord chat for details.
characterid -
If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.
X_CN, X_EN, X_JP -
Various quotes for various lines, based the sound filenames:- Add
_CN
,_JP
,_EN
to the end for the respective language and use them as parameters:
- Add
Parameter Name Note GAIN_
Acquisition INTRODUCTION_
Introduction (in-game T-Doll index page) DIALOGUE1_
,DIALOGUE2_
,DIALOGUE3_
Secretary 1~3 DIALOGUEWEDDING_
Extra Secretary line after for Oathed T-Dolls SOULCONTRACT_
During the Oath ceremony ALLHALLOWS_
Halloween Secretary CHRISTMAS_
Christmas Secretary NEWYEAR_
Lunar New Year Secretary VALINTINE_
Valintine's Day Secretary BLACKACTION_
Autobattle Secretary FEED_
T-doll Powerup/Enhancement COMBINE_
Dummylinking BUILDOVER_
T-Doll Production/Construction FIX_
T-DOll Repair/Restoration FORMATION_
Joining an echelon GOATTACK_
Starting a mission HELLO_
Log on MEET_
Battle Start WIN_
MVP RETREAT_
Defeated/Retreated BREAK_
Heavily Damaged OPERATIONBEGIN_
Logistics Start OPERATIONOVER_
Logistics Complete SKILL1_
,SKILL2_
,SKILL3_
Skill Activation ATTACK_
,DEFENSE_
,PHRASE_
,LOADING_
Unused, although you may wish to translate as it will be added when it's implemented in game.
- Example: Add
| HELLO_EN = Greetings commander
line to a T-doll page to have the english translation for her log-in line appear on the page.
- Example: Add
trivia -
Various trivia behind the gun or the T-Doll, but try to keep things objective
references -
References used for this page. Make sure everything is within the CC 3.0 license.
Skill Data[edit]
Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.
The format is:
{| class=gf-table ! name | colspan=10 | Name of Skill goes here |- ! icon | colspan=10 | id of the icon goes here |- ! text | colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything. |- ! initial | colspan=10 | 3 |- ! cooldown | 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0 |- ! value_name1 | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 |- ! value_name2 | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 |}
The corresponding icon filename of the skill. Do not add ".png" to it.
- List of skill icons: Category:Skill icons
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
For example:
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | |||||||||
initial | 8.0 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
{| class=gf-table ! name | colspan=10 | Chain Shot |- ! icon | colspan=10 | AimAttackCurrentTarge |- ! text | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. |- ! initial | colspan=10 | 8.0 |- ! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 |- ! damage_value | 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5 |}