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Template:T-Doll/doc

5,662 bytes added, 22:11, 29 August 2019
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<pre style="overflow:auto;">{{T-Doll
|title =|index =|nationality = |classification =|rarity =|manufacturer =|artist = |fullname = |voiceactor =
| backgroundinfo weaponinfo =
|min_dmgcharacterinfo =|max_dmg=== Design ===|min_eva=== Personality ===|max_eva= |min_acc=|max_acc=|min_rofIn-game ===|max_rof=|min_hp=|max_hp=|min_armorStory Involvement =|max_armor=|clipsize={{Spoiler|movtarget=Game_Data}}|craft={{WIP}}
|aura1min_dmg=|aura2max_dmg=|aura3min_eva=| max_eva= | min_acc=| max_acc=| min_rof=| max_rof=| min_hp=| max_hp=| min_armor=| max_armor=| clipsize=| mov=| craft=
|tile1aura1=|tile2=...|tile9= |skillname aura2=|skillid aura3=
|costume1 tile1=| tile2=
...
|costume4 tile9=
| characterid =
 | GAIN_CN =| GAIN_JP =| GAIN_EN = | INTRODUCTION_CN = | INTRODUCTION_JP = | INTRODUCTION_EN =| DIALOGUE1_CN =| DIALOGUE1_JP =| DIALOGUE1_EN =| DIALOGUE2_CN =| DIALOGUE2_JP =| DIALOGUE2_EN =| DIALOGUE3_CN =| DIALOGUE3_JP =| DIALOGUE3_EN =| SOULCONTRACT_CN =| SOULCONTRACT_JP =| SOULCONTRACT_EN =
| DIALOGUEWEDDING_CN =
| DIALOGUEWEDDING_JP =
| DIALOGUEWEDDING_EN =
| SOULCONTRACT_CN = | SOULCONTRACT_JP = | SOULCONTRACT_EN =  | ALLHALLOWS_CN =| ALLHALLOWS_JP =| ALLHALLOWS_EN =| CHRISTMAS_CN =| CHRISTMAS_EN =
| CHRISTMAS_JP =
| CHRISTMAS_EN =
| NEWYEAR_CN =
| NEWYEAR_JP =
| NEWYEAR_EN =
| VALENTINE_CN =
| VALENTINE_JP =
| VALENTINE_EN =
| TANABATA_CN =
| TANABATA_JP =
| TANABATA_EN =
 
| BLACKACTION_CN =
| BLACKACTION_JP =
| BLACKACTION_EN =
| FEED_CN =
| FEED_JP =
| FEED_EN =
| COMBINE_CN =
| COMBINE_JP =
| COMBINE_EN =
| BUILDOVER_CN =
| BUILDOVER_JP =
| BUILDOVER_EN =
| FIX_CN =
| FIX_JP =
| FIX_EN =
| FORMATION_CN =
| FORMATION_JP =
| FORMATION_EN =
| GOATTACK_CN =
| GOATTACK_JP =
| GOATTACK_EN =
| HELLO_CN =
| HELLO_JP =
| HELLO_EN =
| MEET_CN =
| MEET_JP =
| MEET_EN =
| WIN_CN =
| WIN_JP =
| WIN_EN =
| RETREAT_CN =
| RETREAT_JP =
| RETREAT_EN =
| BREAK_CN =
| BREAK_JP =
| BREAK_EN =
| OPERATIONBEGIN_CN =
| OPERATIONBEGIN_JP =
| OPERATIONBEGIN_EN =
| OPERATIONOVER_CN =
| OPERATIONOVER_JP =
| OPERATIONOVER_EN =
| SKILL1_CN =
| SKILL1_JP =
| SKILL1_EN =
| SKILL2_CN =
| SKILL2_JP =
| SKILL2_EN =
| SKILL3_CN =
| SKILL3_JP =
| SKILL3_EN =
| trivia =
:<code>voiceactor -</code> The voice actor behind the T-Doll, if it has voice acting.
:<code> backgroundinfo -</code> Content under the Background Info section. Typically information behind the gun itself.
 
:<code>min_dmg -</code> Damage stat of the T-Doll at lv1.
:<code>clipsize -</code> the number shots before reloading for shotguns and machineguns
:<code>mov -</code> Movement speed of the T-Doll
 
:<code>craft -</code> Production Time for the T-Doll
  :<code>aura1 -</code> First line for aura effects. Usually about what gun types it affects. E.G. Affect <code>Affects handguns</code>
:<code>aura2 -</code> Second line for aura effects. E.G. Increases rate of fire by 10%
:<code>aura3 -</code> Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
:: For HGs, instead of writing down the number (e.g. <code>Increases rate of fire by 20%</code>), [[Template:HG aura]] and enter <code>Increases rate of fire by <nowiki>{{HG aura|20}}</nowiki></code> to automatically get the effect of the handgun each dummylink level.  :<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>  :<code> costume1, costume2...costume3... -</code> enter the name of the costume. Add the corresponding pictures for the costumes in the format of <code>DOLLNAME_costume#.png</code> and <code>DOLLNAME_costume#_D.png</code> for damaged. Contact [[Girls_Frontline_Wiki:About|discord chat]] for details. 
:<code> skillname -</code> Name of T-Doll's skill
:<code> skillid -</code> The corresponding icon filename of the skill. Do not add ".png" to it.
:<code> characterid -</code> If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far [[/characterid_list|here]]. By default this will be the page name.
  :<code>X_CN, X_EN, X_JP -</code> Various quotes for various lines, based the sound filenames:::Add <code>_CN</code>, <code>_JP</code>, <code>_EN</code> to the end for the respective language and use them as parameters:::: {| class="mw-collapsible mw-collapsed gf-table"! Parameter Name !! Note|-| <code>GAIN_</code> || Acquisition|-| <code>INTRODUCTION_</code> || Introduction (full list coming up soonin-game T-Doll index page)|-| <code>DIALOGUE1_</code>, <code>DIALOGUE2_</code>, <code>DIALOGUE3_</code> || Secretary 1~3|-| <code>DIALOGUEWEDDING_</code> || Extra Secretary line after for Oathed T-Dolls|-| <code>SOULCONTRACT_</code> || During the Oath ceremony|-| <code>ALLHALLOWS_</code> || Halloween Secretary|-| <code>CHRISTMAS_</code> || Christmas Secretary|-| <code>NEWYEAR_</code> || Lunar New Year Secretary|-| <code>VALINTINE_</code> || Valintine's Day Secretary|-| <code>BLACKACTION_</code> || Autobattle Secretary|-| <code>FEED_</code> || T-doll Powerup/Enhancement |-| <code>COMBINE_</code> || Dummylinking|-| <code>BUILDOVER_</code> || T-Doll Production/Construction|-| <code>FIX_</code> || T-DOll Repair/Restoration|-| <code>FORMATION_</code> || Joining an echelon|-| <code>GOATTACK_</code> || Starting a mission|-| <code>HELLO_</code> || Log on|-| <code>MEET_</code> || Battle Start|-| <code>WIN_</code> || MVP|-| <code>RETREAT_</code> || Defeated/Retreated|-| <code>BREAK_</code> || Heavily Damaged|-| <code>OPERATIONBEGIN_</code> || Logistics Start|-| <code>OPERATIONOVER_</code> || Logistics Complete|-| <code>SKILL1_</code>, <code>SKILL2_</code>, <code>SKILL3_</code> || Skill Activation|-| <code>ATTACK_</code>, <code>DEFENSE_</code>, <code>PHRASE_</code>, <code>LOADING_</code> || Unused, although you may wish to translate as it will be added when it's implemented in game.|} ::: Example: Add <code>| HELLO_EN = Greetings commander</code> line to a T-doll page to have the '''english translation''' for her log-in line appear on the page.    
:<code> trivia -</code> Various trivia behind the gun or the T-Doll, but try to keep things objective
 :<code> references -</code> References used for this page. Make sure everything is within the CC 3.0 license.  ==Skill Data==Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. [[Kar98k/skilldata]]) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist. The format is:<pre><nowiki>{| class=gf-table! name| colspan=10 | Name of Skill goes here|-! icon| colspan=10 | id of the icon goes here|-! text| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.|-! initial| colspan=10 | 3|-! cooldown| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0|-! value_name1| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0|-! value_name2| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0|}</codenowiki></pre>   The corresponding icon filename of the skill. Do not add ".png" to it.::List of skill icons: [[:Category:Skill icons]]  Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.  For example: {| class=gf-table! name | colspan=10 | Chain Shot|-! icon| colspan=10 | AimAttackCurrentTarge|-! text | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.|-! initial | colspan=10 | 8.0|-! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16|-! damage_value| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5|}
<pre><nowiki>{| class=gf-table! name | colspan=Notes=10 | Chain Shot|-! icon| colspan=10 | AimAttackCurrentTargeSkill data for T|-Dolls all go [[MediaWiki:SkillData.js! text | colspan=10 |here]]Takes two aimed shots, if you're interested in filling each time taking aim for 1 second long before shooting the data ask current target for ($damage_value)x the gfwiki staff for permissionbase damage.|-! initial | colspan=10 | 8.0|-! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16|-! damage_value| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5|}</nowiki></pre>