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Story

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This article contains unmarked spoilers. You have been warned.

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Resources: Story Assets

Episode numbering is indicated in the game's Index. By community convention, stories are designated by chapter and section separated by a hyphen (5-2). Emergency and Night missions are appended with E and N respectively (5-2E, 5-2N), while event missions are preceded with E (E2-1). Nonlinear parts are appended with a letter (E1-2A, inspired by game files notation and The Art of Girls' Frontline Vol.2). Sections are further divided in before and after battle parts (and sometimes during battle), but this type of story presentation has been mostly abandoned in favor of dedicated story missions.

Contents

Main StoryEdit

These episodes are not told during time-limited events and can be replayed any time in-game.

PrologueEdit

PrologueEdit

Episode 00 - SeedEdit

This is not your grave...but you are welcome in it.[1]

Normal 0-1: Warm-Up ExerciseEdit

M4A1's report: The AR Team is infiltrating Area S09 to retrieve data left behind by a human named “Lyco” under Persica’s commission.

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Normal 0-2: Dark InformationEdit

M4A1's report: AR Team located the data in safe house No.3, but felt right into the trap set up by Agent.

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Normal 0-3: Defend the BaseEdit

M4A1's report: We managed to stay safe until the data transfer is complete, but were chased into a blind alley before we could evacuate from the safe house.

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Normal 0-4: Final ChallengeEdit

M4A1's report: We were separated as we fled from the battlefield with the assistance of a local Grifon squad, and were only reunited today...

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Episode 01 - AwakeningEdit

I’m sure you want to know how long you’ve been unconscious for...

Normal 1-1: DrillEdit

Today, our commander officially reported for duty and started our first drill with my assistance.

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Normal 1-2: Transport the InjuredEdit

We received our first mission from HQ - scouting S.F. movements in the area.

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Normal 1-3: Investigate AnomaliesEdit

A few T-Dolls survived the Sangvis ambush. We escorted them back to base.

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Normal 1-4: Missing PartyEdit

With the commander providing cover, the surviving T-Dolls rescued their captured companion.

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Normal 1-5: Rescue SignalEdit

We found the Sangvis Ringleader lurking in the area thanks to information provided by the T-Doll. It seems to be looking for someone...

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Normal 1-6: Operation UprootEdit

We defeated Scarecrow, but couldn’t stop it from transmitting key information to its associate.

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Emergency 1-1: Advanced Training IEdit

The commander was invited by Miss Helian to participate in a special operation drill.

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Emergency 1-2: Advanced Training IIEdit

This drill seems to have found something with talent scouting. Looks like Grifon has very high hopes for our commander.

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Emergency 1-3: Advanced Training IIIEdit

The commander asked me about Sangvis Ferri, but I was more concerned about Miss Helian’s missing an appointment again.

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Emergency 1-4: Advanced Training IVEdit

So Helian is the very "Mixer Underdog" in Grifon gossips. This doesn’t bode well… Should I help?

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Night 1-1: Petite Courrier IEdit

MP5 is conveying intelligence under the commander’s guidance. Her first stop was WA2000, it went well...sorta.

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Night 1-2: Petite Courrier IIEdit

MP5 got in touch with P7 and gave her some kind of..."education"(?) on behalf of many other T-Dolls. Whatever that means.

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Night 1-3: Petite Courrier IIIEdit

MP5 ran into a bit of trouble but managed to get out of danger thanks to MG5’s threats and G36’s bribe. All was well.

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Night 1-4: Petite Courrier IVEdit

With the Commander’s help, MP5 successfully conveyed the intelligence to Miss Helian. But to us, this is where our work truly begins.

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Episode 02 - EchoEdit

Searching for the way home, one bullet at a time.

Normal 2-1: Record TraceEdit

We tried to look for ways to make amends, but to no avail. And so we’ve been ordered to drop all investigations...

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Normal 2-2: Emergency ReinforcementsEdit

HQ keeps sending us trivial missions. Guess that means we’re back to our daily routine.

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Normal 2-3: Enemy InvestigationEdit

We repulsed yet another Sangvis guerilla attack. But it’s all for naught if HQ doesn’t order us to go on the offensive.

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Normal 2-4: Data CollectionEdit

Persica from 16LAB sent a sudden request for us to collect data under heavy crossfire. Does everyone just let her do as she pleases...?

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Normal 2-5: Additional CommissionEdit

Persica still wanted to boss us around. Thank goodness HQ finally ordered us to resume our operation. We can finally return to the battlefield!

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Normal 2-6: TerminationEdit

We defeated Executioner and rendezvoused with Elite T-Doll M4A1 of the AR Team. So she’s...the one Sangvis Ferri is after?

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Emergency 2-1: Field Samples IEdit

The Commander has accepted Persica’s request to collect parts of Sangvis units as samples for experiment.

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Emergency 2-2: Field Samples IIEdit

Persica doesn’t seem keen on contacting M4A1, even though she’d given us all sorts of aid off the record in finding her...

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Emergency 2-3: Field Samples IIIEdit

M4A1 got in touch with Persica and she dispelled Persica’s sense of guilt for issuing her previous request. It’s nice that she no longer feels burdened.

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Emergency 2-4: Field Samples IVEdit

We’ve fulfilled Persica’s request, but initial analysis reveals great differences between the technologies behind Sangvis and Grifon T-Dolls. How on earth did Sangvis Ferri come to be?

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Night 2-1: Professional Help IEdit

We provided cover for Thompson’s squad to reach their bases. They’re gonna assist the military in suppressing rioting armored machines.

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Night 2-2: Professional Help IIEdit

Thompson managed to put every unruly T-Doll demurely in their place - such tact!

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Night 2-3: Professional Help IIIEdit

The military messed up our plan by advancing the operation, but we always have an ace up our sleeve...

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Night 2-4: Professional Help IVEdit

We snatched the data from the control room, and the military could say nothing about that...Mission accomplished - small revenge also accomplished.

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Episode 03 - SilenceEdit

The choice of a true hunter.

Normal 3-1: Clearing a PathEdit

The commander’s performance so far has been acknowledged by HQ. We’ve been ordered to press ahead and recover all lost territories in Area S09.

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Normal 3-2: Intercepted IntelligenceEdit

As we move, M4A1 has been contacting other members of the AR Team, from whom she was separated during a certain mission.

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Normal 3-3: Covert ReinforcementEdit

The commander successfully recovered SOP-II from the AR Team, but learned that AR-15, who had stayed behind to bring up the rear, was still missing.

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Normal 3-4: Defensive OperationEdit

The Command Post was ambushed. We managed to return just in time to defend it thanks to intelligence provided by SOP-II.

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Normal 3-5: Swift CounterattackEdit

HQ ordered us to search for the local Sangvis Ringleader’s base. It’s pretty eyecatching, all right, but we just can’t get in...

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Normal 3-6: No HuntingEdit

Hunter's base fell into disarray all of a sudden, then AR-15 emerged from within, covered in injuries. What on earth happened in there...?

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Emergency 3-1: Data Retrieval IEdit

I applied for this mission without consulting the commander, but the commander still decided to accept the challenge even though it was much harder than I expected. All the best!

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Emergency 3-2: Data Retrieval IIEdit

We have recovered a few military hard disks but can’t read the content… I’m dying to know what’s inside...

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Emergency 3-3: Data Retrieval IIIEdit

Sangvis forces came after the hard disks, which means they’re a big deal to them. They must contain some kind of important data!

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Emergency 3-4: Data Retrieval IVEdit

The commander listened to some of the recordings on the hard disks after the mission and looked a bit grave… Does S.F. still have many aces up their sleeves?

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Night 3-1: Anonymous Rescue IEdit

Makarov requested the commander to assist her in infiltrating Sangvis territory to rescue the trapped Nagant M1895.

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Night 3-2: Anonymous Rescue IIEdit

Despite Makarov’s misgivings toward her aids, the operation has been going smoothly so far.

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Night 3-3: Anonymous Rescue IIIEdit

We rescued Nagant M1895, but Makarov’s squad ran into danger. I hope her escape plan wouldn’t be too outrageous...

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Night 3-4: Anonymous Rescue IVEdit

Mission accomplished. We have recovered the important item in Nagant M1895’s hands. Hopefully it’ll prove useful to subsequent operations, otherwise...

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Episode 04 - MessageEdit

The storm is coming.

Normal 4-1: Assist the MercenariesEdit

We provided support and cover for an elite squad in regaining full control over Area S09. Sadly, we still never found out who they were in the end.

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Normal 4-2: Cut Off ReinforcementsEdit

We received prior information about the local Ringleader for this operation, and we finally got in touch with M16A1, the last member of the AR Team. All is going well.

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Normal 4-3: Break Through Enemy LinesEdit

"Intruder" showed itself and taunted us, but we had already fought our way into its territory.

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Normal 4-4: Search for CompanionsEdit

As we were heading deeper into enemy territory, we suddenly received an order to search for that elite squad from before. We seem to have lost track of them...

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Normal 4-5: Locate the CoordinatesEdit

The elusive squad seems to be out of danger and has even left us coordinates denoting the weak spots in the Sangvis base’s defense. That’s how we managed to get it.

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Normal 4-6: Eradicate the DisturbanceEdit

Control over Area S09 is fully restored, and M16A1 is also back with us. But she has brought unsettling news… What exactly is Plan “Parapluie”?

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Emergency 4-1: Reminiscing IEdit

While carrying out an investigation suggested by M4A1, we stumbled across a cryptic audio file that seems to have come from a T-Doll’s neural cloud.

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Emergency 4-2: Reminiscing IIEdit

SOP-II joined us in the investigation and confirmed the rumors about her… Innocence doesn’t necessarily have to be cute, though she’s still pretty cute as she is.

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Emergency 4-3: Reminiscing IIIEdit

AR-15 also helped, then gave M4A1 a lecture. She’s always so oblique...but nonetheless very reliable.

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Emergency 4-4: Reminiscing IVEdit

The AR Team listened to the combined audio recordings and decrypted them with my help. The file they ended up getting was...

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Night 4-1: One-Week Teammates IEdit

RO's Report: I am back at Grifon, leading an ad-hoc squad in search for Document 36. After many days of stagnation, we are finally making some headway.

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Night 4-2: One-Week Teammates IIEdit

RO's Report: This is the only human left who knows about Document 36. We must find him ASAP! Come on, RO, you can do it!

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Night 4-3: One-Week Teammates IIIEdit

RO's Report: Sangvis Ferri destroyed the city with artillery, and the status of my teammates is unclear. I don't want to lose any more friends. I have to do something...

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Night 4-4: One-Week Teammates IVEdit

RO's Report: Mission accomplished. I hope we will have all the fun we can tonight...as I shall be heading over to the AR Team tomorrow to take over from HER.

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Episode 05 - KindlingEdit

The wine consumed at a banquet should amount to the blood that was spilled.

Normal 5-1: Drill AttendanceEdit

The commander was invited to attend a clandestine meeting to discuss measures of countering Plan "Parapluie", but lost contact with us five minutes ago. What on earth is going on?

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Normal 5-2: Raid ResistanceEdit

Sangvis Ferri caught wind of the location of the base and surrounded it. Thank goodness the commander is safe, and is now entrusted with the counterstrike by Mr. Kryuger.

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Normal 5-3: CounterstrikeEdit

Miss Helian found the local Sangvis command post, but "Destroyer" somehow learned of this and managed to give us the slip.

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Normal 5-4: Safeguard RetreatEdit

HQ believes AR-15 is the source of the leak and has taken her away... This is ridiculous! How could it be AR-15... This can't be right...

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Normal 5-5: Internal PhenomenonEdit

AR-15 has gone AWOL. Without even a single word...

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Normal 5-6: Order to PursueEdit

AR-15 deserted us, but we fought off Sangvis Ferri... Does that make it a victory or a loss? Though compared to the mystery we're faced with, this is actually nothing...

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Emergency 5-1: Solving the Mystery IEdit

The AR Team had previously encountered a baffling and terrifying airstrike while in pursuit of Destroyer. They had no choice but to make a hasty retreat...

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Emergency 5-2: Solving the Mystery IIEdit

We ran into Mr. Kryuger during the search for AR-15. What is he investigating...or reflecting on here?

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Emergency 5-3: Solving the Mystery IIIEdit

Everyone on the AR Team is in a terrible state, but they all know where their duties lie. The commander and I should probably try to console them a bit later on...

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Emergency 5-4: Solving the Mystery IVEdit

We were just notified by HQ that a new operation is about to commence... I hope we can prepare in time for whatever that's coming our way...

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Night 5-1: Peculiar Vendor IEdit

M99 and her adjutant are given an order to go to a Sangvis-controlled area to recover the remaining supplies there.

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Night 5-2: Peculiar Vendor IIEdit

After meeting up with 56-1 and picking up the package that needs to be delivered, the team endures starvation and sets off to assist NZ75, who is responsible for reconnaissance.

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Night 5-3: Peculiar Vendor IIIEdit

When the squad members transported the goods to the human settlements, a violent conflict broke out due to a food shortage, and they come to a shocking realization...

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Night 5-4: Peculiar Vendor IVEdit

A powerful Sangvis Ringleader has brought a terrible catastrophe, but at the same time, toughened the resolve of the comrades-in-arms. The decisive battle is at hand!

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Episode 06 - CometEdit

Finding the girl lost in the night is the spell that rewrites your fate.

Normal 6-1: Squad NegevEdit

A few days later, Squad Negev of Grifon was ordered to search for AR-15 in Area S08, but they’ve gone missing there. Their comms modules are also jammed.

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Normal 6-2: Double RescueEdit

The AR Team went in to investigate, and successfully rendezvoused with the squad member dispatched by Negev to send the distress signal. We then launched the rescue mission.

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Normal 6-3: ReunionEdit

We fended off "Alchemist". Squad Negev got out of danger, but we’ve lost track of M4A1 and SOP-II when their signal got blocked again...

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Normal 6-4: PrisonerEdit

M16A1 found SOP-II unconscious, but a large amount of Sangvis forces have suddenly swarmed into Area S08 so we must move out immediately!

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Normal 6-5: ResolveEdit

The commander has rebuffed the Sangvis vanguard for the time being, but Negev made a spine-chilling conjecture - AR-15 is the source of the jam...

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Normal 6-6: Late FarewellEdit

After a long and brutal fight, all T-Dolls have withdrawn from Area S08...except...AR-15...

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Emergency 6-1: Final Wish IEdit

AR-15 was trapped by Alchemist during the withdrawal. Meanwhile, Grifon's troops were also in grave danger...

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Emergency 6-2: Final Wish IIEdit

SOP-II took the risk of heading onto the battlfield and created an opening for AR-15 just in time. She also bought time for the rest of our troops to retreat safely.

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Emergency 6-3: Final Wish IIIEdit

M16A1 returned with a message from AR-15. As the host of "Parapluie", there's no coming back for her. The only thing she can do is...

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Emergency 6-4: Final Wish IVEdit

AR-15... The commander and I have no idea what you did in the end... All we know is that...you saved all of us...

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Night 6-1: People in the Flask IEdit

FAL’s Report: The FN squad has begun to investigate the recent missing T-Doll incidents in the area.

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Night 6-2: People in the Flask IIEdit

FAL’s Report: The FN squad has dispatched two T-Dolls, FNC and FN49, to bait our target, Alchemist, into revealing herself.

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Night 6-3: People in the Flask IIIEdit

FAL’s Report: The FN squad dispatches an elite T-Doll once again. I think the plan is coming to its final stages.

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Night 6-4: People in the Flask IVEdit

FAL’s Report: The final step in intercepting Alchemist shall begin with me. I hope 57 and her squad will arrive on time...

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Episode 07 - PartnerEdit

Bonds between people are the true source of strength.

Normal 7-1: New JobEdit

Five days after what happened with AR-15, the commander started a new job in Area S05 under Grifon jurisdiction.

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Normal 7-2: SabotageEdit

Sangvis activities were detected along the borders of Area S05. To keep the detained AR Team safe, the commander decided to destroy the enemy forces.

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Normal 7-3: Daily PatrolsEdit

Another day of patrol duties... I wonder if Helian would accept my request...

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Normal 7-4: AmbushEdit

The signal is blocked in the detention center. Meanwhile, a large number of Sangvis units have suddenly appeared within Area S05...

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Normal 7-5: Cat and MouseEdit

The battle to eliminate Sangvis forces rages on and everyone is too busy to do anything else. At this moment, we receive an encrypted communications request.

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Normal 7-6: ReunionEdit

We have no way of knowing the situation inside the detention center. All we can do is to prepare for the final battle. I hope the assistants sent by Persica will be of use to us…

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Emergency 7-1: Retrieval IEdit

Nearly 40 days after the incident in Area S08, RO leads M16 and SOP2 in a mission to collect the Sangvis Scout’s companion.

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Emergency 7-2: Retrieval IIEdit

M16 gets in touch with the “Palette” team and searches for SOP2 under Sangvis bombardment.

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Emergency 7-3: Retrieval IIIEdit

Dreamer induces SOP2 into a fit of mind-broken rage. You must rescue the crazed SOP2 as soon as possible!

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Emergency 7-4: Retrieval IVEdit

RO has destroyed the Jupiter Cannon, but the Commander needs to break through Dreamer’s blockade and save the AR Team and the members of “Palette” who are in danger.

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Night 7-1: One-Sided Memory IEdit

Negev: In a small corner of an unknown battlefield, Jericho and I are huddled up, waiting for a rescue that may never come...

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Night 7-2: One-Sided Memory IIEdit

Negev: In the darkness engulfed by fear and despair, I reminisce about a glorious victory of the past

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Night 7-3: One-Sided Memory IIIEdit

Negev: We rekindle our hearts with this memory and reach for an already-irreversible future...

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Night 7-4: One-Sided Memory IVEdit

Negev: In the end, I woke up, and remembered everything...

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Episode 08 - SparkEdit

Don’t make a girl a promise...if you know you can’t keep it.[2]

8-1 Normal: Report MeetingEdit

RO635’s Report: After attending a military party, Mister Kryuger has decided to pressure Miss Persica to speed up the collection of Lyco’s documents.

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8-2 Normal: The Last SupperEdit

RO635’s Report: M16A1 suggests that I should gather some intel through covert reconnaissance before we start the operation.

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8-3 Normal: AccelerationEdit

RO635’s Report: I’ve found the location of Document 7. It’s time for me to contact Miss Persica.

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8-4 Normal: Unwelcome GuestEdit

RO635’s Report: We’ve started downloading Document 7. I wonder what sort of danger lies in wait for us...

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8-5 Normal: Shadow In The SkyEdit

RO635’s Report: Dreamer has us pinned down with bombardment. The only thing we can do at this point is to wait for Document 7 to finish downloading.

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8-6 Normal: MissionEdit

RO635’s Report: It’s time to retreat! But, the exfil route has been...

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Emergency 8-1: Parader IEdit

Persica’s Report: RO and SOP2 have been successfully extracted. Commander, start the search for M16A1.

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Emergency 8-2: Parader IIEdit

Persica’s Report: The Commander’s search is still ongoing. I must continue my work as well.

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Emergency 8-3: Parader IIIEdit

Persica’s Report: Let’s take a look at M4A1’s condition...I’ll give her a try with a new memory...

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Emergency 8-4: Parader IVEdit

Persica’s Report: The experiment is at its final step. That person...should be almost ready by now...

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Night 8-1: Eagle and Jackdaw IEdit

IWS 2000 Report: We suspect Sangvis Ferri may be in possession of CBRN weapons. We must let go of our past setback and take initiative against them.

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Night 8-2: Eagle and Jackdaw IIEdit

IWS 2000 Report: We have discovered a nuclear weapon in a S.F. base. Although it is a crude thing, Sangvis Ferri does not seem to be willing to give it up without a fight.

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Night 8-3: Eagle and Jackdaw IIIEdit

IWS 2000 Report: It was a trap! Sangvis Ferri tricked us with a cheap bait! Their true goal is to plant poison onto a T-Doll to kill the Commander!

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Night 8-4: Eagle and Jackdaw IVEdit

IWS 2000 Report: If the sacrifice of my life alone can stop an atrocity, then isn’t that a worthwhile exchange?

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Episode 09 - LostEdit

My dear, where is your heart?

Normal 9-1: Banquet After DarkEdit

M16A1 has been missing for a week, but RO and SOP2 are still fervently searching for her. However, the Commander has left the base after receiving an urgent assignment...

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Normal 9-2: ProbeEdit

Things between RO and SOP2 are pretty awkward as they’re still trying to get comfortable around each other. I hope the Commander that’s at the banquet right now will be able to assist them in time...

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Normal 9-3: ForumEdit

RRO reports that SOP2 is still a bit mentally unstable. Wow, I can tell SOP2 is really restraining herself compared to previous records.

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Normal 9-4: Double SearchEdit

RO has urgently reported the incident that had just happened, but it seems like SOP2 has a plan of her own...

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Normal 9-5: PreludeEdit

The Commander complained that the food at the banquet was not as good as he thought it would be, but look at me! I had to eat take-out on base! Meanwhile, it seems like RO just encountered another new Sangvis Ringleader. This overtime is killing me!

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Normal 9-6: BreakthroughEdit

Newly encountered Sangvis Ringleader “Judge” is hunting down RO and SOP2. It’s up to them themselves to come up with an escape plan.

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Emergency 9-1: Hawk and Hound IEdit

RO’s Report: SOP2 once again finds herself in trouble as we are pursuing Judge. I hope reinforcements from the Commander will arrive in time...

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Emergency 9-2: Hawk and Hound IIEdit

RO’s Report: The Commander said that the banquet he’s at right now is a precursor of a large event to come, but the immediate focus is still on the little incidents around us right now...

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Emergency 9-3: Hawk and Hound IIIEdit

RO’s Report: SOP2 slowly began opening up to me...we’ll get along well, and things will slowly turn out for the better...I’m sure of it...

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Emergency 9-4: Hawk and Hound IVEdit

RO’s Report: We’re right on Judge’s tail! If we had some more help right now...

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Night 9-1: The Way Back Is Paved With Light IEdit

Script Scene 1: Take some footages of engaging S.F. in battle at the predetermined location. Looking good so far. Garand.

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Night 9-2: The Way Back Is Paved With Light IIEdit

Script Scene 2: M3 and AK【scratched】 are cast as M4 and M16. AK-47 can't make it, so we have to resort to our backup plan... Not that I know what that is. T65.

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Night 9-3: The Way Back Is Paved With Light IIIEdit

Script 【scratched】 【scratched】. We won't need a script anymore. M16 is back. T77.

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Night 9-4: The Way Back Is Paved With Light IVEdit

【scratched】. Even if it's the truth, it has no choice but to compromise with us.

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Episode 10 - PurgatoryEdit

There is no greater agony than reminiscing about happy times while suffering.

Normal 10-1: Departure DayEdit

The joint operation with the military has officially started. While the Commander is waiting for his first order, something happens...

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Normal 10-2: Toward The FrontlinesEdit

We linked up with M4A1 and came under Sangvis attack. The Commander is too far away to assist us, so we can only ask the military for help.

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Normal 10-3: Into The HinterlandsEdit

AR Team reassembles and charges with us to the frontline. We are now pushing toward the core stronghold of Sangvis Ferri!

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Normal 10-4: CleanupEdit

The next task is to protect the military’s anti-jammer equipment. This task is tough, but M4A1 has a bold proposal.

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Normal 10-5: On The RunEdit

The military is pushing too quickly and we can’t keep up with the rearguard formation, but M4A1 comes up with another plan. The new M4A1 seems to be much more proactive than before.

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Normal 10-6: Desperate BreakoutEdit

Due to miscommunications with military intelligence (I don’t know why), AR Team finds themselves in grave danger. The Commander is on the way with reinforcements. Just hold on!

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Emergency 10-1: Betrayal IEdit

AR Team is fighting desperately to resist the Sangvis forces while the Commander is trying to break the encirclement from the outside. I hope everything will be alright...

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Emergency 10-2: Betrayal IIEdit

What is the situation with M4A1? The Commander and I are both very worried. Does RO know of a way to restore her...?

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Emergency 10-3: Betrayal IIIEdit

The military forces have finally shown up. Although we still can’t establish comms with them, they should be able to join the fray very soon. We are very close to rescuing AR Team!

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Emergency 10-4: Betrayal IVEdit

Hey! Hey! What is going on?! Everything is a mess! What happened to AR Team? What about our base? What should I do, Commander?!

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Night 10-1: The Battlefield Without Her IEdit

I won't give up on any opportunity... I shall think of a way to repel S.F. and become Griffin's new star!

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Night 10-2: The Battlefield Without Her IIEdit

Can't believe Fräulein Kar wants me to wait here at the lookout like an idiot. Intel collection is my forte. I must find information about Sangvis Ferri.

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Night 10-3: The Battlefield Without Her IIIEdit

Is Sangvis Ferri...actually this powerful? N-nein, there's still hope... If I we use THAT... I shall have both victory and credit, and I won't let either go.

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Night 10-4: The Battlefield Without Her IVEdit

Credit or whatever doesn't matter anymore. What matters is we won this battle...! Though...I hope someone will remember my contribution after I'm reactivated...

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Episode 11 - The HuntEdit

As you walk alone through this tumultuous world, have you come to love it all?

Normal 11-1: Torrent BreakerEdit

I never thought that several months later, we would end up in a place like this, facing such a situation...

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Normal 11-2: Electronic EyeEdit

We came to an unfamiliar city to find our mission objective, a source of information, and so we began a low-key electronic infiltration.

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Normal 11-3: Silent PursuitEdit

While we were searching through the records, a civilian doll in a maid's outfit drew our attention. However, it wasn't just our attention that she attracted...

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Normal 11-4: Prior to DestructionEdit

There's no time! Her digimind's about to... this is our final hope, we mustn'tー

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Normal 11-5: House in the StreetEdit

We were guided to our objective - the hiding place of the source. Hopefully we’re not too late, but that hope seems very faint...

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Normal 11-6: UnderworldEdit

After completing our investigations, we're finally certain that the source was taken below the surface, which is the endpoint of this mission.

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Emergency 11-1: Strange JourneyEdit

In order to find Ange's location, we followed the Commander to the train station and prepared to head to Belgrade, in search of the only person who might have a lead on her.

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Emergency 11-2: Plan of AttackEdit

We've verified the position of the source. Now all we need to do is take this base and we can rescue the target. But first we need to prepare.

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Emergency 11-3: Fishing in Troubled WatersEdit

The preparations are complete. We'll cause havoc to help seize the command room and thus take over this sewer base!

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Emergency 11-4: Great EscapeEdit

I never thought that several months later, we would end up in a place like this, facing such a situation, and that our final hopes would all rest on...

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Episode 12 - GaspEdit

Come. Venture deeper within this inverted forest, as you seek her fleeting reflection.

Normal 12-1: Rein BuckleEdit

SOP-II goes berserk when she comes face-to-face with an independent OGAS.

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Normal 12-2: Chasing PhantomsEdit

The truth buried deep beneath the flowers and broken pieces is just starting to be unearthed.

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Normal 12-3: The Philosophy of KillingEdit

We have no choice but grow stronger - so that we won't die to such circumstances.

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Normal 12-4: Smoke SignalEdit

M4A1 and ST AR-15 embark on the journey back.

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Normal 12-5: Ephemeral MemoriesEdit

Even without joy, there is still pain and suffering.

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Normal 12-6: Goodbye, DaybreakEdit

We'll have to resume our journey the moment the train is repaired.

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Emergency 12-1: Morning Conference IEdit

Squad 404 prepares to defend the train from our enemies.

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Emergency 12-2: Morning Conference IIEdit

Get to know her better - that's exactly what she wants.

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Emergency 12-3: Morning Conference IIIEdit

This is just the beginning. I will patiently await the day you accept yourself.

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Emergency 12-4: Morning Conference IVEdit

We have finally set off on our journey home. I wonder what awaits us.

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Episode 13 - The OblivioneEdit

It is the end, as well as the beginning.

Normal 13-1: Stay in PositionEdit

Tasked with both rescuing the besieged Commander and protecting the young Nytos, the recently regrouped Squad 404 has to split up again.

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Normal 13-2: Confidential DocumentEdit

Surrounded by the Military, the Commander decides to take their chances with a pistol... Meanwhile, Havier pays a visit to Persica's lab with a photograph...

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Normal 13-3: Familiar FigureEdit

The AR Team and M16 are finally reunited once more. M4 decides to follow her in pursuit. The two Dolls engage in yet another difficult confrontation.

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Normal 13-4: Old FriendEdit

Exploiting M16's momentary blunder, Dandelei establishes a connection with the OGAS in her neural cloud, enabling M4 to recover the memory fragments that were once deleted...

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Normal 13-5: Closing InEdit

To ensure Ange's survival, Task Force DEFY formulates a hellishly difficult operation plan... Meanwhile, in Havier's sedan, Persica reveals her secrets...

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Normal 13-6: CodaEdit

Task Force DEFY engages Yegor in battle. Backed into a corner, Yegor throws caution to the wind and fires missiles at DEFY from close range, but what awaits him is...

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Emergency 13-1: Immemorial IEdit

Having failed to destroy Starfish, M16 can only watch as M4 walks into the blue light and connects with Elisa.

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Emergency 13-2: Immemorial IIEdit

Following Dandelei's suggestion, M4 destroys the connection hub and separates Elisa and Starfish by force.

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Emergency 13-3: Immemorial IIIEdit

The Commander leads the surviving Dolls to the top of the base to stay out of the water's reach. Meanwhile, Ange's muzzle is trained on a dying Yegor...

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Emergency 13-4: Immemorial IVEdit

M16 rushes to the scene but M4 and Dandelei have already completely merged with each other. Will M4 be able to keep her promise to M16...?

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Major Story EventsEdit

These episodes are part of the main story but are time-limited.

Episode 5.5 - Operation CubeEdit

E1-1: Seven-Step PuzzleEdit

After AR-15 departs from Grifon, the 404 Squad begins a secret mission: infiltrate the Sangvis Ferri base under the cover of the night to stop the operation of a jammer.

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E1-2: Corner BreakerEdit

HK416 and G11 regroups with UMP45 and UMP9 after escaping from the traps of Sangvis Ringleader Ouroboros. They then began to search for personnel that knows of the whereabouts of the jammer.

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E1-3: Layer ReversalEdit

As Ouroboros cut of Hunter’s consciousness, Sangvis forces are unable to continue to track the 404 Squad. At this moment, UMP45 brings in a little aide...

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E1-4: Side CollapseEdit

With the battle to the death with Executioner ending in an explosion, the doubting Ouroboros launched a comprehensive encirclement operation. How is the 404 Squad going to get away this time...?

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Episode 7.5 - Arctic WarfareEdit

E1-1: The Wolves Gather IEdit

Dozens of days after the mind breaking of M4A1, the AR Team is attacked by a Jupiter Cannon bombardment while coming back from a visit. They must find a way out in this world of ice and snow.

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E1-2: The Wolves Gather IIEdit

After confirming the current situation of being hungry, cold, and deep in enemy territory, the AR Team continues their search for a comms station in an an attempt to contact Helian...

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E1-3: The Wolves Gather IIIEdit

The AR Team struggles to find a resupply station in this terrible weather. Coincidentally, they receive a new mission: search for an important T-doll survivor.

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E1-4: The Wolves Gather IVEdit

Sangvis Ringleader Gager discovers the AR Team and places the entire area on lockdown. With the darkness of night quickly approaching, the AR Team begins their final breakthrough...

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E2-1: Lightning Curfew IEdit

That night, UMP45 received an assignment from Helian. The task is to head towards the Sangvis Ferri Jupiter Cannon testing grounds to rescue the AR Team that has been MIA until now.

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E2-2: Lightning Curfew IIEdit

On the other side, HK416 and G11 have also started their operation. Their task is to provide cover for 45 and 9 and then link up afterwards.

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E2-3: Lightning Curfew IIIEdit

Under the cover of darkness, the members of the 404 Squad regroups together. 45 prepares to investigate a safe house that was used by the AR Team to assess the current situation.

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E2-4: Lightning Curfew IVEdit

Another Sangvis Ringleader, Architect, discovered the whereabouts of the 404 Squad, exactly as 45 had planned. Operation Breakthrough and Rescue starts now.

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E3-1: Operation Homecoming IEdit

The AR Team and 404 Squad have successfully linked up, but the crisis is still far from being resolved. Commander RO has decided to find a safe location to reestablish communications with Grifon first.

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E3-2: Operation Homecoming IIEdit

We are still very far off from the exfil heliport. 45 suggests we eliminate Sangiv Ferri’s ability to monitor the area first to ensure we can get away safely.

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E3-3: Operation Homecoming IIIEdit

Sangvis has stepped up their encirclement operations. The AR Team must seize the moment to collect enough supplies to evacuate.

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E3-4: Operation Homecoming IVEdit

RO accepts 45’s plan for evacuation under worsening conditions. But... do things really always go as planned?

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Epilogue: Down the Rabbit HoleEdit

Though the AR Team survived the crisis, Persica has made a final request - to capture a Jupiter cannon. Defend against the Sangvis onslaught while the mission is underway!

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Episode 7.75 - Operation Cube+Edit

E1-1: Cross BaseEdit

M4A1’s Report: ......Where...am I?

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E1-2: Bearing MiscalculationEdit

M4A1’s Report: I hate responsibility, yet it has found me once again. P08, I will lead everyone here to safety.

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E1-3: Directional AlgorithmEdit

M4A1’s Report: Why is Architect here of all places? ...I can’t get psyched out. I must achieve victory...

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E1-4: Reverse SequenceEdit

M4A1’s Report: Ouroboros...what in the world is going on...what...is this place...can we...survive...

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Episode 8.5 - Deep DiveEdit

E1-1: Cognitive Disorder IEdit

UMP45 has received a new task from her employer. For this taks, they will need to undergo a new kind of training.

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E1-2: Cognitive Conundrum IIEdit

Cyberwarfare training is going smoothly, but UMP45 finds a message from the past...

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E1-3: Cognitive Conundrum IIIEdit

As they dive deeper into the training session, UMP45 unlocks a memory that was sealed in her neural system.

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E1-4: Cognitive Conundrum IVEdit

A Griffin T-doll is ensnared in a data trap. The opportunity to put the cyberwarfare training into practice has come.

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E2-1: Hyperbolic Function IEdit

The search mission has begun. The keen Sangvis forces have also quickly acted in response.

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E2-2: Hyperbolic Function IIEdit

The Sangvis Ringleader unceasingly provokes Squad 404, but UMP45's attention is focused on something else...

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E2-3: Hyperbolic Function IIIEdit

UMP45 is not afraid of Sangvis Ferri and decides to go on alone. Meanwhile, Destroyer finally reveals her new form in front of everyone...

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E2-4: Hyperbolic Function IVEdit

The decisive battle against Destroyer, or rather, Cerberus, has begun!

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E3-1: Relative Behavior IEdit

UMP45's neural system is under Sangvis intrusion. 404 must collect enough pieces of memories to wake her up before Sangvis succeeds in their attack.

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E3-2: Relative Behavior IIEdit

More and more pieces of 45's memories are being uncovered. Dreamer has also begun remodeling Destroyer for the second time...

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E3-3: Relative Behavior IIIEdit

The cyberwarfare battles have left 404 exhausted. Yet at this time, Destroyer shows up in a brand new form!

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E3-4: Relative Behavior IVEdit

The final battle to escape has begun. Can 404 awaken UMP45, shake off Perfect Form (self-proclaimed) Destroyer, and safely escape?

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EpilogueEdit

According to Helian's broadcast, Griffin forces are in grave danger on the battlefield. UMP45 has decided to help with the retreat - for a price, of course...

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Episode 10.5 - SingularityEdit

Time of each chapter was shared on the official website.

E1-0: Endgame (13:20)Edit

I must find Mastermind before we reach the destination... Where is she?!"

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E1-1: Starting Point (16:00)Edit

"I have no eyes for this. All Griffin forces are retreating. Leaving her here would only mean certain death for her. What do you think...?"

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E1-2: Splinter Point (16:40)Edit

"I… Where am I…"

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E1-A1: Stroke Dead-Center I (16:55)Edit

"Ange, we’ve recovered M4A1. Any instructions for our next move?"

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E1-A2: Stroke Dead-Center II (17:42)Edit

"Griffin’s shifting towards Area S11? I see it, it’s a total mess over here."

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E1-A3: Stroke Dead-Center III (18:20)Edit

"I’ve received a comms request from AK-12. She’s broadcasting in clear. Shall I put her through?"

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E1-A4: Stroke Dead-Center IV (19:30)Edit

"It cost us heavily, but I think we secured the rendezvous route."

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E1-B1: Compression Initiates I (16:46)Edit

"AK-12, you haven’t forgotten your own specialty, have you?"

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E1-B2: Compression Initiates II (17:50)Edit

"I can’t believe your neural cloud is in such a mess from just a simple disconnection… It’s too fragile, even for an older Doll model..."

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E1-B3: Compression Initiates III (18:20)Edit

"Are you really okay with letting her handle these enemies by herself?"

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E1-B4: Compression Initiates IV (19:30)Edit

"M4, that’s enough. Those are friendlies up ahead. They’re members of Task Force DEFY, Ange and AN-94."

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E1-C1: Re-Ignition I (18:30)Edit

"Thank you for your hard work, everyone! Please stay at your posts, process your casualties, and wait for new instructions from the Commander!"

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E1-C2: Re-Ignition II (19:00)Edit

"Isn’t there any way to contact any of the commanders? What about the Military? Any response from them yet?"

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E1-C3: Re-Ignition III (19:10)Edit

"...And that is everything we know about what’s happening in Area S09."

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E1-C4: Re-Ignition IV (19:30)Edit

"Commander, we’ve succeeded in bringing back the T-Dolls from the other side!"

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E1-H: MessengerEdit

"Hey! Are you the Commander?"

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E2-1: Splinter Point (20:00)Edit

"...Yes. We will definitely stop the Military from taking Mastermind. Definitely."

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E2-A1: Queen's Gambit I (21:20)Edit

"Ange, are you making progress?"

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E2-A2: Queen's Gambit II (22:50)Edit

"Persica, you must stop what you’re doing right now."

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E2-A3: Queen's Gambit III (00:25)Edit

"Persica, I’ve already told M4A1 to have her team stop what they’re doing and order AK-12 and AN-94 to prepare for electronic warfare."

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E2-A4: Queen's Gambit IV (00:30)Edit

"Communications are recovering... Is this a good thing, or a bad thing?"

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E2-B1: Castling I (22:30)Edit

"I guess you’re not going to let the matter go, are you?"

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E2-B2: Castling II (00:05)Edit

"I’m back, and things don’t look good at all... I mean, that’s still the Military’s main force out there..."

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E2-B3: Castling III (02:14)Edit

"I’m curious about something... when Ange asked you to rescue someone, were you disappointed you learned it was Squad 404 that you’d be saving?"

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E2-B4: Castling IV (03:15)Edit

"Agent, M4A1 has returned. She has already made contact with 404 at the central database."

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E2-C1: Promotion I (20:10)Edit

"45, Griffin’s echelons will be here in three minutes."

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E2-C2: Promotion II (21:50)Edit

"Did you have a good rest, ladies? Time to work."

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E2-C3: Promotion III (00:30)Edit

"45, Their firepower’s too much for us!"

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E2-C4: Promotion IV (03:15)Edit

"Haven’t our reinforcements arrived yet? If we keep falling back, we’ll have to use the Sangvis database as cover."

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E2-D1: Minor Pieces Draw I (22:10)Edit

"Commander! There’s an emergency! We found forces under the command of S.F. Ringleader Gager during our withdrawal!"

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E2-D2: Minor Pieces Draw II (00:00)Edit

"I remember now... So many things..."

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E2-D3: Minor Pieces Draw III (00:30)Edit

"What...should we do now?"

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E2-D4: Minor Pieces Draw IV (01:50)Edit

"Esteemed Commander of Griffin. I am truly honored to be able to face you on the battlefield... And then, to personally trample you underfoot."

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E2-H: SurvivorEdit

"Um, there you are, Commander... I was only able to reunite with my sister Gr G3 thanks to you."

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E3-1: Last Resort I (06:00)Edit

"Wake up, M4. We’re about to begin the operation."

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E3-2: Last Resort II (08:00)Edit

"We’ve wiped out the remaining Sangvis units around us."

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E3-3: Last Resort III (09:00)Edit

"I believe you understand that we’re in treacherous waters. Just destroying Sangvis Ferri will not be enough to stop the Military."

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E3-4: Last Resort IV (12:30)Edit

"You’ve come at last."

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E3-5: Last Resort V (13:00)Edit

"Squad 404! How are you holding up?!"

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E3-6: Endgame (13:20)Edit

"The military units aren’t moving anymore... Were they too close to ground zero?"

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E3-H: Goodbye, Dragon PalaceEdit

"The Military, Sangvis Ferri, Griffin...and a bunch of people of unknown affiliation. This really is a chaotic battlefield."

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Epilogue: Hornet's NestEdit

"Ahh... Where will they aim for next? Those big bruisers really are going to level our home."

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Episode 10.75 - Continuum TurbulenceEdit

Continuum Turbulence contains out-of-canon story paths. The "A" chapters are the canonical story while "B" and "C" chapters are not.

E1-1: Ground ZeroEdit

"We need the truth. Don't get it wrong."

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E1-2A: WasteEdit

"Should I...actually trust her...?"

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E1-2B: NightfallEdit

"Not enough...blood..."

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E1-3: Safe HouseEdit

"I can't appear...just yet... They're all counting on you..."

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E1-4: Auxilary PowerEdit

"Dear RO635...the things I do for friendship."

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E1-5: Reserve OutpostEdit

"We must save them no matter how dangerous it is. We're allies on the battlefield."

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E1-6A: The Last DayEdit

"I for one think I'm lucky to have run into prey like you at the last moment."

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E1-6B: Farewell, ScarecrowEdit

"Have you cared about them at all? You've been on your own since the beginning..."

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E1-7A: Peace NegotiationsEdit

"Do Sangvis Ferri...do things for their friends, too?"

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E1-7B: Bloodless BattlefieldEdit

"...Nothing left behind. Nothing changed."

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E1-8: Fortunate?Edit

"At least, having met you, I don't think I'm so weird anymore."

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E1-9: Sangvis Elite OutpostEdit

"Is M4A1 under such immense pressure on every operation...?"

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E1-10: Neural FragmentsEdit

"So what do you think? T-Dolls have emotions... Does that make us defective?"

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E1-11: Darkest DesireEdit

"If I knew it would turn out like this, I would've saved my tears for now..."

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E1-12: Final DestinationEdit

"They're...unkillable."

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E2-1: Unknown EnemyEdit

"...White enemies. Certainly never seen them before."

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E2-2: "Support"Edit

"Commander, we can't keep cowering in here!"

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E2-3A: Griffin ExpendablesEdit

"That's because while you're busy drinking yourself stupid at the base, I've been working my butt off out there."

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E2-3B: Roaring SunEdit

"Look! It's our carrier!"

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E2-4: Defense Outpost 2Edit

"I hope I'll remember you...next time..."

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E2-5A: Defense Outpost 3Edit

"I'm not here to organize a picnic, guys. Do as I say and we'll all get home."

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E2-5B: Howl of TerrorEdit

"So it really turned out this way..."

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E2-6A: Defense Outpost 4Edit

"So you crash someone's birthday party and tell them they're gonna die one day?"

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E2-6B: Just KiddingEdit

"...Just kidding."

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E2-7A: Exploratory AttackEdit

"Oh look, our brave hero is back."

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E2-7B: General OffensiveEdit

"I must say...the odds are not in our favor..."

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E2-8: For the FutureEdit

"I must survive for the sake of my next bottle of vodka."

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E2-9: Black DollEdit

"I used to...be part of Griffin as well."

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E2-10A: Final FlightEdit

"416, you'll be back, right? It's tiring having to walk by myself."

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E2-10B: Safe and SoundEdit

"You owe them a farewell."

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E2-10C: Safe and SoundEdit

"It's just that...I've been through so much..."

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E3-1: ELID-InfectedEdit

"...Let's go. We must hold out till the Commander comes to our rescue."

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E3-2: Signal FlareEdit

"Quick, set up their retreat route, Commander."

Part1(Script)

E3-3A: Yellow ZoneEdit

"I...I'll...make up my mind soon..."

Part1(Script)

E3-3B: Red ZoneEdit

"I believe in the Commander! Cough... H-hurry!"

Part1(Script)

E3-4A: MarkEdit

"Task Force DEFY has finally found the mark left by the rescue team!"

Part1(Script) - Part2(Script)

E3-4B: Final OrderEdit

"She wants us...to kill her."

Part1(Script)

E3-4C: VengeanceEdit

"Then I can find you and avenge my subordinates myself!"

Part1(Script) - Part2(Script)

E3-5: A New HopeEdit

"Oh...don't mind me. Just know that I'm your ally. Good evening, Miss Ange."

Part1(Script)

E3-6A: Vile RatsEdit

"But even for me...this is a bit too risky..."

Part1(Script)

E3-6B: Sum of All WrathsEdit

"My greatest regret right now is that humans don't get to live a second time."

Part1(Script)

E3-7A: Bad NewsEdit

"If you give up, what are we going to do?"

Part1(Script) - Part2(Script)

E3-7B: LuckEdit

"...Now, good night."

Part1(Script)

E3-8: IEDEdit

"I believe you'll make the right decision - perhaps a better one than mine."

Part1(Script)

E3-9A: Stumbling BlockEdit

"She's provoking me...which is why I must end her myself."

Part1(Script) - Part2(Script)

E3-9B: VictorEdit

"I am what history says I am..."

Part1(Script)

E3-10: White DollEdit

"What on earth...are 'they'?"

Part1(Script) - Part2(Script) - Part3(Script)

Epilogue: ExileEdit

"To face the truth, you must either possess it or destroy it..."

Part1(Script)

Ranking: Hurricane RescueEdit

"Congratulations on surviving...even though it was painful."

Part1(Script) - Part2(Script)

Episode 11.5 - IsomerEdit

"A" chapters follow the Commander's point of view. "B" and "C" chapters follow the points of view of Task Force DEFY.

Prologue: SouvenirEdit

"The lurking threats have begun to move."

Slides(Script)

E1-A1: Illusory Peace IEdit

"If you want to get enough information, you'll have to negotiate for it."

Slides(Script)

E1-A1: Illusory Peace I - BranchEdit

"The small fry outside have been taken care of. That means what comes next is the main event."

Slides(Script)

E1-A2: Illusory Peace IIEdit

"We attempt to find the truth that's shrouded in layer upon layer of mystery."

Slides(Script)

E1-A2: Illusory Peace II - BranchEdit

"There's no better choice than you for the job. There will be greater and more arduous tasks ahead of you."

Slides(Script)

E1-A3: Illusory Peace IIIEdit

"Being a Doll doesn't seem so bad after all."

Slides(Script)

E1-A4: Illusory Peace IVEdit

"Keep all team leaders on alert and make sure they do their part."

Slides(Script)

E1-A5: Illusory Peace VEdit

"Kill everything in your way, whether they're Infected or Paradeus."

Slides(Script)

E1-B1: Cat and Mouse IEdit

"The purpose for our existence is to complete our tasks and support a certain someone."

Slides(Script)

E1-B2: Cat and Mouse IIEdit

"The clue for which we've been searching long and hard has surfaced at last."

Slides(Script)

E1-B3: Cat and Mouse IIIEdit

"That's...the only way for us now."

Slides(Script)

E1-B3: Cat and Mouse III - BranchEdit

"They discovered something strange in the underground tunnels."

Slides(Script)

E1-B4: Cat and Mouse IVEdit

"Rise up, let your rage boil over, unleash havoc! NOW!"

Slides(Script)

E1-C1: Beyond the Border IEdit

"The leaves always wither after the roots rot."

Slides(Script)

E1-C2: Beyond the Border IIEdit

"You have to stop them, otherwise the entire city will be doomed..."

Slides(Script)

E1-C3: Beyond the Border IIIEdit

"The situation is already out of my control."

Slides(Script)

E1-C4: Beyond the Border IVEdit

"Will we make it? Before the Commander gets here..."

Slides(Script)

E2-A1: Faith of Blood IEdit

"Will we make it? Before the Commander gets here..."

Slides(Script)

E2-A1: Faith of Blood I - Branch IEdit

"What matters now is to survive."

Slides(Script)

E2-A1: Faith of Blood I - Branch IIEdit

"I'm the only one who can tell where your loyalties lie, and only I can truly protect you."

Slides(Script)

E2-A2: Faith of Blood IIEdit

"I want everybody to live...which is why we'll keep fighting."

Slides(Script)

E2-A2: Faith of Blood II - BranchEdit

"It's as you just said. The retreat has been going smoothly."

Slides(Script)

E2-A3: Faith of Blood IIIEdit

"If I come out of this alive, gladly."

Slides(Script)

E2-B1: Wolf and Owl IEdit

"We've got to get out of here before their reinforcements arrive!"

Slides(Script)

E2-B1: Wolf and Owl I - BranchEdit

"You should prioritize your own safety, and I, too, will always choose to save you over myself."

Slides(Script)

E2-B2: Wolf and Owl IIEdit

"She shall stand when She appeareth, for She is like a refiner's fire."

Slides(Script)

E2-B3: Wolf and Owl IIIEdit

"I must reach her before "that thing" does!"

Slides(Script)

E2-B4: Wolf and Owl IVEdit

"Old friends make the worst enemies."

Slides(Script)

E2-C1: Under the Wall IEdit

"Behind the wall is my country and my people. I have to protect it."

Slides(Script)

E2-C2: Under the Wall IIEdit

"This battle is far from over."

Slides(Script)

E3-A1: Lost Bargaining Chip IEdit

"... the only refrain on the road."

Slides(Script)

E3-A2: Lost Bargaining Chip IIEdit

"Give me answer soon. This isn't an offer...but an order."

Slides(Script)

E3-A3: Lost Bargaining Chip IIIEdit

"No matter what the enemy plans on doing... Please stop them if you can."

Slides(Script)

E3-B1: Shark and the Sea IEdit

"We have a tough fight ahead. Are you ready?"

Slides(Script)

E3-B2: Shark and the Sea IIEdit

"Sangvis Ferri has just as many cards up our sleeves as any rotten human."

Slides(Script)

E3-B3: Shark and the Sea IIIEdit

"No matter what you want to do, do it!"

Slides(Script)

E3-B4: Shark and the Sea IVEdit

"Our objective concerns something more important than the fate of two Dolls."

Slides(Script)

E3-B5: Shark and the Sea VEdit

"We're different than what we used to be."

Slides(Script)

E3-B6: Shark and the Sea VIEdit

"I've still got some questions that I need answering."

Slides(Script)

E3-B7: Shark and the Sea VIIEdit

"I won't let it end just like that."

Slides(Script)

E4-1: Above the Hubbub IEdit

?"We've got to hurry back to Belgrade and fortify the city."

Slides(Script)

E4-2: Above the Hubbub IIEdit

"Anyone who gets in my way are my enemies, whoever they may be."

Slides(Script)

E4-2: Above the Hubbub II - BranchEdit

"With the truth still hidden, I still owe him a satisfactory answer."

Slides(Script)

E4-3: Above the Hubbub IIIEdit

"We can't afford to linger here."

Slides(Script)

E4-4: Above the Hubbub IVEdit

"M16, you're not getting away from me!"

Slides(Script)

E4-5: Above the Hubbub VEdit

"There's only one answer."

Slides(Script)

E4-6: Above the Hubbub VIEdit

"I need to be more powerful - powerful enough to keep everyone safe from harm."

Slides(Script)

E4-6: Above the Hubbub VI - Branch IEdit

"As if nothing has ever happened."

Slides(Script)

E4-6: Above the Hubbub VI - Branch IIEdit

"Right now, we do need her strength."

Slides(Script)

Epilogue: Reign of ChaosEdit

"Please lead us all out of here!"

Part1(Script)

Episode 11.75 - Shattered ConnexionEdit

E1-1: Quiet PresenceEdit

"Once we get there, the answer will be made clear."

Part1(Script)

E1-2: Two JobsEdit

"Getting closer to the truth of what happened that day is enough."

Part1(Script)

E1-3: Tracing the SourceEdit

"The more we learn about the truth, the closer we are to the dangerous pit of flames."

Part1(Script)

E1-4: Reunion With Old FriendsEdit

"We're the safety fuse - there's no point in pulling ourselves taut so soon."

Part1(Script)

E1-5: Shackled Spirit IEdit

"The city has returned to life."

Part1(Script)

E2-1: Bound Spirit IIEdit

"We must find the source of the connexions soon."

Part1(Script)

E2-2: Intangible Sigh IEdit

"We're approaching the source of the interference."

Part1(Script)

E2-3: Nameless Exiles IEdit

"Out of the frying pan and into the fire."

Part1(Script)

E2-4: Nameless Exiles IIEdit

"What are dreams? What is reality?"

Part1(Script)

E2-5: Intangible Sigh IIEdit

"Does the fifth stand before me?"

Part1(Script)

E3-1: Fractured Cognition IEdit

"As humans, we need to guide her onto the right path."

Part1(Script)

E3-2: Fractured Cognition IIEdit

"If I get stuck in there, will you drag me back out?"

Part1(Script)

E3-3: Subsurface Homecoming IEdit

"If you want to find the exit from this maze, you must venture deeper into it."

Part1(Script)

E3-4: The UnwelcomeEdit

"The 'monster' living inside a Doll's neural cloud."

Part1(Script)

E3-5: Fractured Cognition IIIEdit

"I can't leave before I learn the truth-"

Part1(Script)

E3-6: Fractured Cognition IVEdit

"I want to know everything I want to know."

Part1(Script)

E4-1: Infinite ConnectionsEdit

"Let's venture deeper into her neural cloud."

Part1(Script)

E4-2: Subsurface Homecoming IIEdit

"Everyone must be connected..."

Part1(Script)

E4-3: Isomer IEdit

"The flowers of despair are about to bloom. There is little time left."

Part1(Script)

E4-4: Subsurface Homecoming IIIEdit

"If we can finish this, she won't need to die."

Part1(Script)

E4-5: Isomer IIEdit

"Before you go, at least free us from this eternal purgatory..."

Part1(Script)

E5-1: A Rock and a Hard PlaceEdit

"Running away will cost you the entire future."

Part1(Script)

E5-2: Operation Defang IEdit

"Please guard the control room for Squad 404!"

Part1(Script)

E5-3: Operation Defang IIEdit

"I will do whatever I can to defend the place where you belong."

Part1(Script)

E5-4: All-Devouring Sea of FlowersEdit

"These divine flowers will soon blossom, and this ridiculous farce will end."

Part1(Script)

E5-5: Farewell, Tallinn IEdit

"This is the final battle. I'm sure you will be able to lead us to victory."

Part1(Script)

E5-6: Farewell, Tallinn IIEdit

"This is merely the beginning."

Part1(Script)

Epilogue: Flowers of the EndEdit

Confidential Information IEdit

Confidential Information IIEdit

Confidential Information IIIEdit

Confidential Information IVEdit

Confidential Information VEdit

Confidential Information VIEdit

Confidential Information VIIEdit

Confidential Information VIIIEdit

Confidential Information IXEdit

Confidential Information XEdit

Confidential Information XIEdit

Confidential Information XIIEdit

Confidential Information XIIIEdit

Confidential Information XIVEdit

Confidential Information XVEdit

Episode 12.5 - Polarized LightEdit

E1-1: Lamp StarterEdit

"The train stops outside an unfamiliar base. A new storm is brewing."

Part1(Script)

E1-2: PropagationEdit

"I know this is a gamble, but it's the only option we have."

Part1(Script)

E1-3: Refraction PointEdit

"The AR Team prepares for the operation to seize the coastal defense artillery."

Part1(Script)

E1-4: Critical Angle IEdit

"Squad 404 prepares for the operation to open the gates that are blocking the Commander's way."

Part1(Script)

E1-5: ReflectorEdit

"Griffin troops mobilize to slow the Military's advance."

Part1(Script)

E1-6: Critical Angle IIEdit

"The path to one's destination is always fraught with obstacles..."

Part1(Script)

E1-7: Total Internal ReflectionEdit

"The remains of Dolls strewn all over the field is evidence of the horrific battle that has taken place here."

Part1(Script)

E1-8: Sine CurveEdit

"It is still daytime, but the sky is already alight with blue aurora."

Part1(Script)

E1-9: ReversibilityEdit

"The blizzard blowing over Estonia foreshadows the enemy's attack."

Part1(Script)

E1-10: Cosine SignalEdit

"The curtain opens over a gruesome battle..."

Part1(Script)

E2-1: PolarizerEdit

"The smoke clears from the battlefield, revealing the members of Task Force DEFY, all assembled for the first time."

Part1(Script)

E2-2: Diffraction GratingEdit

"I only have two mags left."

Part1(Script)

E2-3: WaveguideEdit

"Thanks to Squad 404 and Task Force DEFY, the way is finally clear for Griffin troops."

Part1(Script)

E2-4: Beam SplitterEdit

"It's time to squeeze the last bit of value out of this train..."

Part1(Script)

E2-5: InterferometerEdit

"Meanwhile, a jeep traveling at top speed is transporting the AR Team to the coastal defense artillery..."

Part1(Script)

E2-6: ApertureEdit

"M4 and the leader of the enemy squad come head-to-head in a deadly pursuit. The one who finally grabs the lever is..."

Part1(Script)

E2-7: Vacuum TubeEdit

"Having successfully infiltrated the base, Squad 404 find themselves reunited with an old friend..."

Part1(Script)

E2-8: AcceleratorEdit

"Trapped in the base layer of her neural cloud, UMP45 is forced to relive her most painful memory."

Part1(Script)

E2-9: SpectrometerEdit

"To rescue the AR Team from the enemy's pincer attack, Dandelion hacks the remaining Sangvis forces."

Part1(Script)

E2-10: AnalyzerEdit

"Abandoned by Elisa, Sangvis forces fall apart and scatter in defeat in the cold and gloomy rain..."

Part1(Script)

E3-1: Enantiometer Overload IEdit

"This was the first time UMP45 had ever lied, but it could not feel any more natural to her."

Part1(Script)

E3-2: Enantiometer Overload IIEdit

"In the power room where a bunch of enemies are lying dormant, UMP45 flicks the main switch..."

Part1(Script)

E3-3: Recrystalization Resolution IEdit

"Squad 404 may have outrun the enemy for now, but they are still in danger."

Part1(Script)

E3-4: Shattered Plane of Polarization IEdit

"I am simply a Doll of yours."

Part1(Script)

E3-5: Recrystalization Resolution IIEdit

"The AR Team has seized control of the coastal defense artillery. The second shot is about to be fired..."

Part1(Script)

E3-6: Shattered Plane of Polarization IIEdit

"A small squad has been quickly assembled to secure the main force's retreat."

Part1(Script)

E3-7: Asymmetric InductionEdit

"Send him victorious, happy and glorious, long to reign over us, God save the King!"

Part1(Script)

E3-8: Optical IsomerEdit

"She stands alone in the realm of Dolls, like a dark reflection drowning in shadow."

Part1(Script)

E4-1: MillingEdit

"Perhaps we all yearn to find answers that we haven't been able to find in each other's neural cloud."

Part1(Script)

E4-2: MixingEdit

"While Squad 404 is pondering their course of action in front of the tightly-shut quarantine gate, an attack suddenly occurs.

Part1(Script)

E4-3: Pre-HeatingEdit

"UMP45 scurries into a passageway in pursuit of the enemy. What awaits her on the other end is..."

Part1(Script)

E4-4: SinteringEdit

"A girl who has named herself 'Anna' joins the fight alongside Squad 404."

Part1(Script)

E4-5: FoamingEdit

"I'll do my part, and you'll do what you have to do!"

Part1(Script)

E4-6: Foam StabilizationEdit

"I'll beat you, just like I did before."

Part1(Script)

E4-7: MoldingEdit

"Lend me your strength so I can keep the promise I once made."

Part1(Script)

E4-8: AnnealingEdit

"Time to play our ace in the hole."

Part1(Script)

E4-9: TemperingEdit

"They're buying you the time you want. Don't let them down."

Part1(Script)

E4-10: CuttingEdit

"Sangvis remnants run into the Military in a narrow passageway."

Part1(Script)

E4-11: PolishingEdit

"The Griffin squad and the Military's reinforcements are engaged in a fierce battle at the entrance of the base."

Part1(Script)

E4-12: SilveringEdit

"The Commander heads towards the valves with explosives with no backup..."

Part1(Script)

E4-13: Virtual Image ReforgingEdit

"A mech breaks through S.F.'s encirclement and makes straight for the elevator."

Part1(Script)

E5-1: Unfathomable SingularityEdit

"At the risk of being discovered by the enemy, the Commander slips behind enemy lines..."

Part1(Script)

E5-2: Observable LimitsEdit

"This isn't the first time we've fired at each other."

Part1(Script)

E5-3: Light Cone Frame of ReferenceEdit

"He listens as the seawater draws closer and closer. He waits for his final judgment."

Part1(Script)

E5-4: Causality Separating PlaneEdit

"The aurora lights up the sky, shining more brightly than ever."

Part1(Script)

E5-5: Blackbody RadiationEdit

"Elisa, it'll be over soon."

Part1(Script)

E5-6: Escape AccelerationEdit

"What we need is the truth, not to become puppets ourselves."

Part1(Script) - Part2(Script)

E5-7: Through the Event HorizonEdit

"The seawater is flooding in. You cannot leave this place in time."

Part1(Script)

Episode 13.25 - Dual RandomnessEdit

"A" chapters follow the Commander's point of view. "B" chapters follow Angelia's point of view.

E1-1A: Departure Time IEdit

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Part1(Script)

E1-2A: Departure Time IIEdit

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Part1(Script)

E1-3A: Departure Time IIIEdit

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Part1(Script)

E1-4A: Departure Time IVEdit

"..."

Part1(Script)

E1-1B: The Curtain Rises IEdit

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Part1(Script)

E1-1B: The Curtain Rises IIEdit

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Part1(Script)

E2-1A: Pollinosis IEdit

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Part1(Script)

E2-2A: Pollinosis IIEdit

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Part1(Script)

E2-3A: Pollinosis IIIEdit

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Part1(Script)

E2-4A: Pollinosis IVEdit

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Part1(Script)

E2-5A: Pollinosis VEdit

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Part1(Script)

E2-6A: Pollinosis VIEdit

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Part1(Script)

E2-1B: Hay Fever - BeginningEdit

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Part1(Script)

E2-2B: ClownEdit

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Part1(Script)

E2-3B: Flower ViewEdit

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Part1(Script)

E2-4B: Gathering Frost WolvesEdit

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Part1(Script)

E2-5B: Light ShowEdit

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Part1(Script)

E2-6B: Hay Fever - EndEdit

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Part1(Script)

E3-1A: Ghost Sisters IEdit

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Part1(Script)

E3-2A: Ghost Sisters IIEdit

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E3-3A: Ghost Sisters IIIEdit

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Part1(Script)

E3-4A: Ghost Sisters IVEdit

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Part1(Script)

E3-5A: Ghost Sisters VEdit

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Part1(Script)

E3-6A: Ghost Sisters VIEdit

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Part1(Script)

E3-1B: Sweet Dreams Box - BeginningEdit

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Part1(Script)

E3-2B: PiperEdit

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Part1(Script)

E3-3B: Cuckoo ClockEdit

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Part1(Script)

E3-4B: Air Raid ShelterEdit

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Part1(Script)

E3-5B: Rag DollEdit

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Part1(Script)

E3-6B: Sweet Dreams Box - EndEdit

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Part1(Script)

E4-1A: Operation Snake Eater IEdit

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Part1(Script)

E4-2A: Operation Snake Eater IIEdit

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Part1(Script)

E4-3A: Operation Snake Eater IIIEdit

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E4-4A: Operation Snake Eater IVEdit

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Part1(Script)

E4-5A: Operation Snake Eater VEdit

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Part1(Script)

E4-1B: Delta Attack – BeginningEdit

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Part1(Script)

E4-2B: SpiderwebEdit

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E4-3B: House of CardsEdit

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E4-4B: Animal ChessEdit

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Part1(Script)

E4-5B: InstigatorEdit

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Part1(Script)

E4-6B: Delta Attack – EndEdit

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Part1(Script)

E5-1: Infernal Enlightenment IEdit

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E5-2: Infernal Enlightenment IIEdit

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E5-3: Infernal Enlightenment IIIEdit

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E5-4: Infernal Enlightenment IVEdit

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Part1(Script)

E5-5: Infernal Enlightenment VEdit

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Part1(Script)

E6-1A: Foreshadowed VoyageEdit

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Part1(Script)

E6-1B: Bridge of EternityEdit

"..."

Part1(Script)

Episode 13.5 - Mirror StageEdit

"A" chapters follow Angelia's point of view. "B" chapters follow the Commander's point of view. "C" chapters follow other characters' points of view.

E1-1A: AbsentEdit

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Part1(Script)

E1-2A: An Arrow in Flight IEdit

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Part1(Script)

E1-1B: Selene’s DreamEdit

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Part1(Script)

E1-1C: The Way of What is to ComeEdit

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Part1(Script)

E1-2C: Survival GuideEdit

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Part1(Script)

E1-2B: Wrestling Snakes IEdit

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Part1(Script)

E1-3B: Wrestling Snakes IIEdit

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Part1(Script)

E1-3A: An Arrow in Flight IIEdit

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E1-4B: The Birth of Apate IEdit

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E1-4A: Torricelli’s Trumpet IEdit

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E1-5A: Torricelli’s Trumpet IIEdit

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E1-5B: The Birth of Apate IIEdit

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E1-3C: LurkingEdit

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E1-6A: Torricelli’s Trumpet IIIEdit

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E1-6B: Hemera Points to the Light IEdit

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E1-7B: Hemera Points to the Light IIEdit

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E1-8B: Hemera Points to the Light IIIEdit

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E1-7A: Athena’s OwlEdit

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E1-9B: Shoulders of a Griffin IEdit

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E1-11B: Shoulders of a Griffin IIIEdit

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Part1(Script)

DRF24Edit

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Part1(Script)

E2-1B: Ship of Theseus IEdit

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E2-2B: Ship of Theseus IIEdit

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E2-3B: Ship of Theseus IIIEdit

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E2-1A: Balls and VaseEdit

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E2-2A: Cretan LiarEdit

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E2-4B: Ariadne’s Clew IEdit

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E2-5B: One-Sided RecollectionEdit

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E2-1C: ReflectionEdit

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E2-3A: Heraclitus’ River IEdit

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E2-4A: Heraclitus’ River IIEdit

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E2-7B: Ariadne’s Clew IIIEdit

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E2-5A: Heraclitus’ River IIIEdit

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E2-2C: CracksEdit

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E2-6A: The Grain of Millet IEdit

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E2-7A: The Grain of Millet IIEdit

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E2-8B: Cretan Labyrinth IEdit

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E2-9B: Cretan Labyrinth IIEdit

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E2-10B: Cretan Labyrinth IIIEdit

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E2-3C: The Indecipherable HeartEdit

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E2-8A: The Grain of Millet IIIEdit

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E2-11B: Dreams on the Island of Dia IEdit

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E2-4C: Night FestivalEdit

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E2-12B: Dreams on the Island of Dia IIEdit

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E2-9A: The Prisoner’s Dilemma IEdit

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E2-13B: Dreams on the Island of Dia IIIEdit

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E2-14B: Dreams on the Island of Dia IVEdit

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E2-11A: The Prisoner’s Dilemma IIIEdit

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E2-5C: FlashEdit

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DRF24Edit

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E3-1A: Cratylus’ River IEdit

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E3-1B: Defying the Moerae IEdit

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E3-3B: Defying the Moerae IIIEdit

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E3-4B: Clothos’ Thread IEdit

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E3-5B: Clothos’ Thread IIEdit

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E3-6B: Clothos’ Thread IIIEdit

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E3-3A: Cratylus’ River IIIEdit

"..."

Part1(Script)

E3-4A: Achilles and the Tortoise IEdit

"..."

Part1(Script)

E3-7B: Lachesis’ Measure IEdit

"..."

Part1(Script)

E3-8B: Lachesis’ Measure IIEdit

"..."

Part1(Script)

E3-9B: Lachesis’ Measure IIIEdit

"..."

Part1(Script)

E3-10B: Atropos’ Shears IEdit

"..."

Part1(Script)

E3-11B: Atropos’ Shears IIEdit

"..."

Part1(Script)

E3-6A: Achilles and the Tortoise IIIEdit

"..."

Part1(Script)

E3-12B: Atropos’ Shears IIIEdit

"..."

Part1(Script)

E3-13B: Zeno’s Circle of KnowledgeEdit

"..."

Part1(Script)

DRF24Edit

"..."

Part1(Script)

E4-1A: Schrödinger’s CatEdit

"..."

Part1(Script)

E4-1B: Nyx’s Night IEdit

"..."

Part1(Script)

E4-1C: RemembranceEdit

"..."

Part1(Script)

E4-2A: Pandora’s Box IEdit

"..."

Part1(Script)

E4-2B: Nyx’s Night IIEdit

"..."

Part1(Script)

E4-3B: Nyx’s Night IIIEdit

"..."

Part1(Script)

E4-4B: Nyx’s Night IVEdit

"..."

Part1(Script)

E4-4A: Pandora’s Box IIIEdit

"..."

Part1(Script)

E4-5B: Hypnos’ Eyes IEdit

"..."

Part1(Script)

E4-7B: Hypnos’ Eyes IIIEdit

"..."

Part1(Script)

E4-5A: Brain in a Vat IEdit

"..."

Part1(Script)

E4-8B: Thanatos’ Kiss IEdit

"..."

Part1(Script)

E4-10B: Thanatos’ Kiss IIIEdit

"..."

Part1(Script)

E4-7A: Brain in a Vat IIIEdit

"..."

Part1(Script)

E4-11B: Chaos’ Abyss IEdit

"..."

Part1(Script)

E4-12B: Chaos’ Abyss IIEdit

"..."

Part1(Script)

E4-8A: Möbius StripEdit

"..."

Part1(Script)

E4-13B: Chaos’ Abyss IIIEdit

"..."

Part1(Script)

DRF24Edit

"..."

Part1(Script)

Episode 13.75 - Poincare RecurrenceEdit

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

Edit

"..."

Part1(Script)

ⅩⅠⅠⅠEdit

"..."

Part1(Script)

ⅩⅠⅤEdit

"..."

Part1(Script)

ⅩⅤEdit

"..."

Part1(Script)

ⅠAEdit

"..."

Part1(Script)

ⅡAEdit

"..."

Part1(Script)

ⅢBEdit

"..."

Part1(Script)

ⅣBEdit

"..."

Part1(Script)

ⅤBEdit

"..."

Part1(Script)

ⅥBEdit

"..."

Part1(Script)

ⅦBEdit

"..."

Part1(Script)

ⅠBEdit

"..."

Part1(Script)

ⅡBEdit

"..."

Part1(Script)

ⅢAEdit

"..."

Part1(Script)

ⅣAEdit

"..."

Part1(Script)

ⅤAEdit

"..."

Part1(Script)

ⅥAEdit

"..."

Part1(Script)

ⅦAEdit

"..."

Part1(Script)

alphaEdit

"..."

Part1(Script)

betaEdit

"..."

Part1(Script)

gammaEdit

"..."

Part1(Script)

deltaEdit

"..."

Part1(Script)

epsilonEdit

"..."

Part1(Script)

zetaEdit

"..."

Part1(Script)

etaEdit

"..."

Part1(Script)

thetaEdit

"..."

Part1(Script)

iotaEdit

"..."

Part1(Script)

kappaEdit

"..."

Part1(Script)

lambdaEdit

"..."

Part1(Script)

muEdit

"..."

Part1(Script)

nuEdit

"..."

Part1(Script)

1Edit

"..."

Part1(Script)

10Edit

"..."

Part1(Script)

11Edit

"..."

Part1(Script)

100Edit

"..."

Part1(Script)

101Edit

"..."

Part1(Script)

110Edit

"..."

Part1(Script)

111Edit

"..."

Part1(Script)

1000Edit

"..."

Part1(Script)

1010Edit

"..."

Part1(Script)

picoEdit

"..."

Part1(Script)

nanoEdit

"..."

Part1(Script)

microEdit

"..."

Part1(Script)

milliEdit

"..."

Part1(Script)

centiEdit

"..."

Part1(Script)

deciEdit

"..."

Part1(Script)

decaEdit

"..."

Part1(Script)

hectaEdit

"..."

Part1(Script)

kiloEdit

"..."

Part1(Script)

MegaEdit

"..."

Part1(Script)

GigaEdit

"..."

Part1(Script)

TeraEdit

"..."

Part1(Script)

Episode 13.8 - Fixed PointEdit

E1-1: StingerEdit

"..."

Part1(Script)

E1-2: Black BoxEdit

"..."

Part1(Script)

E1-3: Secret WatchEdit

"..."

Part1(Script)

E1-4: Pursuit IEdit

"..."

Part1(Script)

E1-5: Pursuit IIEdit

"..."

Part1(Script)

E1-6: Nike IEdit

"..."

Part1(Script)

E1-7: Nike IIEdit

"..."

Part1(Script)

E1-8: "Dead Sea"Edit

"..."

Part1(Script)

E2-1: FlutterEdit

"..."

Part1(Script)

E2-2: Cangue-BreakingEdit

"..."

Part1(Script)

E2-3: WheelrutEdit

"..."

Part1(Script)

E2-4: Lurking IEdit

"..."

Part1(Script)

E2-5: Lurking IIEdit

"..."

Part1(Script)

E2-6: Lurking IIIEdit

"..."

Part1(Script)

E2-7: VortexEdit

"..."

Part1(Script)

E2-8: GardenerEdit

"..."

Part1(Script)

E3-1: CommencementEdit

"..."

Part1(Script)

E3-2: Transverse SectioningEdit

"..."

Part1(Script)

E3-3: Against The Light IEdit

"..."

Part1(Script)

E3-4: Against The Light IIEdit

"..."

Part1(Script)

E3-5: Intersection Point IEdit

"..."

Part1(Script)

E3-6: Intersection Point IIEdit

"..."

Part1(Script)

E3-7: StrongarmEdit

"..."

Part1(Script)

E3-8: FissureEdit

"..."

Part1(Script)

E3-9: Blood Moon IEdit

"..."

Part1(Script)

E3-10: Blood Moon IIEdit

"..."

Part1(Script)

E3-11: Eclipse ViewEdit

"..."

Part1(Script)

E3-12: ReflectionEdit

"..."

Part1(Script)

E4-1: Open The WayEdit

"..."

Part1(Script)

E4-2: ElevationEdit

"..."

Part1(Script)

E4-3: AscentEdit

"..."

Part1(Script)

E4-4: TrampleEdit

"..."

Part1(Script)

E4-5: IncursionEdit

"..."

Part1(Script)

E4-6: Old Rain IEdit

"..."

Part1(Script)

E4-7: Old Rain IIEdit

"..."

Part1(Script)

E4-8: Lonely Island IEdit

"..."

Part1(Script)

E4-9: Lonely Island IIEdit

"..."

Part1(Script)

E4-10: Traitor IEdit

"..."

Part1(Script)

E4-11: Traitor IIEdit

"..."

Part1(Script)

E4-12: Rebirth IEdit

"..."

Part1(Script)

E4-13: SolutionEdit

"..."

Part1(Script)

E4-14: EndpointEdit

"..."

Part1(Script)

Simulation IEdit

"..."

Part1(Script)

Simulation IIEdit

"..."

Part1(Script)

Simulation IIIEdit

"..."

Part1(Script)

Simulation IVEdit

"..."

Part1(Script)

Episode 13.9 - Longitudinal StrainEdit

1 Train TimetableEdit

"..."

Part1(Script)

2 Radiation AlarmEdit

"..."

Part1(Script)

3 Bar CounterEdit

"..."

Part1(Script)

3-α1 Waltz in A minorEdit

"..."

Part1(Script)

3-β1 Gene Takes a DrinkEdit

"..."

Part1(Script)

3-γ1 Méditation from ThaïsEdit

"..."

Part1(Script)

3-α3 RaindropEdit

"..."

Part1(Script)

3-β3 Symphony No. 3Edit

"..."

Part1(Script)

3-γ3 Vladimir’s BluesEdit

"..."

Part1(Script)

3-α4 Little Prelude in G minorEdit

"..."

Part1(Script)

3-γ4 The Well-Tempered ClavierEdit

"..."

Part1(Script)

4 Vintage GramophoneEdit

"..."

Part1(Script)

5 ToiletEdit

"..."

Part1(Script)

5-α5 Moonlight SonataEdit

"..."

Part1(Script)

5-β4 Introduction and Rondo CapricciosoEdit

"..."

Part1(Script)

5-γ5 The CanaryEdit

"..."

Part1(Script)

5-α6 ChaconneEdit

"..."

Part1(Script)

5-β5 Danse MacabreEdit

"..."

Part1(Script)

5-β6 Symphony No. 9Edit

"..."

Part1(Script)

5-α7 WinterEdit

"..."

Part1(Script)

5-β7 Cavalleria RusticanaEdit

"..."

Part1(Script)

5-γ7 Choral FantasyEdit

"..."

Part1(Script)

6 World Time Zone ClocksEdit

"..."

Part1(Script)

7 Door to First-Class CarriageEdit

"..."

Part1(Script)

8 Rhapsody on a Theme of PaganiniEdit

"..."

Part1(Script)

10 L’estro ArmonicoEdit

"..."

Part1(Script)

11 Large Luggage RackEdit

"..."

Part1(Script)

12 Gnossienne No. 1Edit

"..."

Part1(Script)

14 Ballade in G minorEdit

"..."

Part1(Script)

15 Windows with a ViewEdit

"..."

Part1(Script)

16 Concerto Grosso in A minorEdit

"..."

Part1(Script)

17 Brahms IntermezziEdit

"..."

Part1(Script)

18 The SwanEdit

"..."

Part1(Script)

19 Elegant Bouquet on the TableEdit

"..."

Part1(Script)

20 Vendor’s PushcartEdit

"..."

Part1(Script)

21 La CampanellaEdit

"..."

Part1(Script)

23 Con EspressioneEdit

"..."

Part1(Script)

24 Humorous GraffitiEdit

"..."

Part1(Script)

25 Ruslan and LyudmilaEdit

"..."

Part1(Script)

26 Thus Spoke ZarathustraEdit

"..."

Part1(Script)

27 Ride of the ValkyriesEdit

"..."

Part1(Script)

28 Maintenance RoomEdit

"..."

Part1(Script)

29 SummerEdit

"..."

Part1(Script)

31 ZigeunerweisenEdit

"..."

Part1(Script)

32 1812 OvertureEdit

"..."

Part1(Script)

33 Air on the G stringEdit

"..."

Part1(Script)

34 TrapdoorEdit

"..."

Part1(Script)

35 Hanging ScreenEdit

"..."

Part1(Script)

35-T1 Étude No. 2Edit

"..."

Part1(Script)

35-T2 Prelude No. 5Edit

"..."

Part1(Script)

35-T3 RomanceEdit

"..."

Part1(Script)

35-T4 Moments MusicauxEdit

"..."

Part1(Script)

35-R1 TziganeEdit

"..."

Part1(Script)

35-R2 SommeraftenEdit

"..."

Part1(Script)

35-R3 Piano Quintet in B minorEdit

"..."

Part1(Script)

35-R4 Piano Concerto in F minorEdit

"..."

Part1(Script)

35-W1 Solveig’s SongEdit

"..."

Part1(Script)

35-W2 Clarinet Concerto in A MajorEdit

"..."

Part1(Script)

35-W3 Tour di MantovaEdit

"..."

Part1(Script)

35-W4 TristesseEdit

"..."

Part1(Script)

35-N1 Fantaisie-ImpromptuEdit

"..."

Part1(Script)

35-N2 Spring SonataEdit

"..."

Part1(Script)

35-N3 MinuetEdit

"..."

Part1(Script)

35-C1 GymnopedieEdit

"..."

Part1(Script)

35-C2 Moon RiverEdit

"..."

Part1(Script)

35-C3 Starry Starry NightEdit

"..."

Part1(Script)

35-C4 O Sole MioEdit

"..."

Part1(Script)

35-P1 Twelve Variations on “Ah vous dirai-je, Maman”Edit

"..."

Part1(Script)

35-P2 Death and the MaidenEdit

"..."

Part1(Script)

35-P3 Salut d’AmourEdit

"..."

Part1(Script)

36 Vox LuxEdit

"..."

Part1(Script)

Episode 14 - Slow ShockEdit

E1-1 Black IrisEdit

"..."

Part1(Script)

E1-2A WTR In the Wild NorthEdit

"..."

Part1(Script)

E1-3A WTR Beech Grove IEdit

"..."

Part1(Script)

E1-5A WTR Stag BeetleEdit

"..."

Part1(Script)

E1-7A WTR Morning Sunlight on the SnowEdit

"..."

Part1(Script)

E1-8A WTR The Pontine Marshes at SunsetEdit

"..."

Part1(Script)

E1-2B SPR Evening: Red TreeEdit

"..."

Part1(Script)

E1-4B SPR Gray TreeEdit

"..."

Part1(Script)

E1-6B SPR Tableau No. 1Edit

"..."

Part1(Script)

E1-7B SPR Wing of a Blue RollerEdit

"..."

Part1(Script)

E1-2C SUM The Swan, Group IV No. 1Edit

"..."

Part1(Script)

E1-3C SUM Sunlight in the Blue RoomEdit

"..."

Part1(Script)

E1-4C SUM The AngelusEdit

"..."

Part1(Script)

E1-5C SUM Blown AwayEdit

"..."

Part1(Script)

E1-7C SUM The GoldfinchEdit

"..."

Part1(Script)

E1-9C SUM The Swan, Group IX No. 6Edit

"..."

Part1(Script)

E1-2D AUT Harmony in Blue and SilverEdit

"..."

Part1(Script)

E1-3D AUT Fiddler on the RoofEdit

"..."

Part1(Script)

E1-5D AUT The WaveEdit

"..."

Part1(Script)

E1-6D AUT Clock with Blue WingEdit

"..."

Part1(Script)

E1-7D AUT Death and LifeEdit

"..."

Part1(Script)

E1-8D AUT Moonlit Night on the DniproEdit

"..."

Part1(Script)

E2-1 L1 Tree of LifeEdit

"..."

Part1(Script)

E2-2 L2 Central Control Room MonitorEdit

"..."

Part1(Script)

E2-3 L3 Operating TableEdit

"..."

Part1(Script)

E2-5 L5 Left Turn-Right TurnEdit

"..."

Part1(Script)

E2-6 L6 Pass BoxEdit

"..."

Part1(Script)

E2-7 L7 PurifierEdit

"..."

Part1(Script)

E2-8 L8 Girl Before a MirrorEdit

"..."

Part1(Script)

E3-1 F1 The Red RiderEdit

"..."

Part1(Script)

E3-2 F2 Wanderer above the Sea of FogEdit

"..."

Part1(Script)

E3-4 F4 Arrangement in Grey and BlackEdit

"..."

Part1(Script)

E3-5 F5 Allegory of SculptureEdit

"..."

Part1(Script)

E3-7 F7 The Son of ManEdit

"..."

Part1(Script)

E3-8 F8 The Persistence of MemoryEdit

"..."

Part1(Script)

E3-10 F10 White on WhiteEdit

"..."

Part1(Script)

E3-11 F11 The Crossing of the Red SeaEdit

"..."

Part1(Script)

E3-13 The DelugeEdit

"..."

Part1(Script)

E3-14 F14 Knight, Death and the DevilEdit

"..."

Part1(Script)

E3-16 Death and FireEdit

"..."

Part1(Script)

E3-17 F17 Black CrossEdit

"..."

Part1(Script)

E3-19 F19 Altarpiece No. 1Edit

"..."

Part1(Script)

E3-20 F20 SunsetEdit

"..."

Part1(Script)

E3-21 SSE01 PlatformEdit

"..."

Part1(Script)

E3-22 SSE01-1 Passage Below the PlatformEdit

"..."

Part1(Script)

E3-23 SSE02 Eastern Tower, Great HallEdit

"..."

Part1(Script)

E3-24 SSE02-1 Eastern Tower, Level 2 (East)Edit

"..."

Part1(Script)

E3-25 SSE02-2 Eastern Tower, Level 3 (West)Edit

"..."

Part1(Script)

E3-26 SSE03 Bee Sting SystemEdit

"..."

Part1(Script)

E3-27 SSE03-1 Eastern Tower, Level 32Edit

"..."

Part1(Script)

E3-28 SSE03-2 Eastern Tower, Level 37Edit

"..."

Part1(Script)

E3-29 SSE03-3 Eastern Tower, Level 40Edit

"..."

Part1(Script)

E3-30 SSE04 Relic Experiment AreaEdit

"..."

Part1(Script)

E3-31 SSE04-1 Control CenterEdit

"..."

Part1(Script)

E3-32 SSE04-2 Visual Simulation AreaEdit

"..."

Part1(Script)

E3-33 SSE04-3 Projection Experiment AreaEdit

"..."

Part1(Script)

E3-34 SSE05 Operation LevelEdit

"..."

Part1(Script)

E3-35 SSE06 Secret CorridorEdit

"..."

Part1(Script)

Minor Story EventsEdit

These episodes are time-limited and are not granted a dedicated episode number.

Eclipses & SarosEdit

E1: Long-Period PerturbationEdit

"..."

Part1(Script)

E2: Short-Period PerturbationEdit

"..."

Part1(Script)

E3: Lunar Orbital InclinationEdit

"..."

Part1(Script)

E5: CatastropheEdit

"..."

Part1(Script)

E6A: IngressEdit

"..."

Part1(Script)

E6B: EgressEdit

"..."

Part1(Script)

E7: HomologyEdit

"..."

Part1(Script)

E9: CaptureEdit

"..."

Part1(Script)

E10A: AntumbraEdit

"..."

Part1(Script)

E10B: UmbraEdit

"..."

Part1(Script)

E11: AnnulusEdit

"..."

Part1(Script)

E13: Planetary RingEdit

"..."

Part13(Script)

E14A: Mare CrisiumEdit

"..."

Part1(Script)

E14B: Mare TranquillitatisEdit

"..."

Part1(Script)

E15: Lunar NodeEdit

"..."

Part1(Script)

E16: Third ContactEdit

"..."

Part1(Script)

E17: Last ContactEdit

"..."

Part1(Script)

E18A: Outer Lagrange PointEdit

"..."

Part1(Script)

E18B: Inner Lagrange PointEdit

"..."

Part1(Script)

Maze GuessEdit

Seasonal EventsEdit

Halloween 2019: Freaky PandemicEdit

E1-1: Freaky Pandemic IEdit

Part1(Script)

E1-2: Freaky Pandemic IIEdit

Part1(Script)

E1-3: Freaky Pandemic IIIEdit

Part1(Script)

E1-4: Freaky Pandemic IVEdit

Part1(Script) - Part2(Script)

Christmas 2019: A Snowy Night CapriccioEdit

E1-1: Sangvis OrphanEdit

Part1(Script) - Part2(Script)

E1-2: Mission: DinergateEdit

Part1(Script) - Part2(Script)

E1-3: X-DinergatesEdit

Part1(Script) - Part2(Script)

E1-4: Ode to GiftsEdit

Part1(Script) - Part2(Script)

White Day 2020: The Photo Studio MysteryEdit

E1-1: Rumors of the Haunted MansionEdit

Part1(Script) - Part2(Script)

E1-2: The Empty HouseEdit

Part1(Script) - Part2(Script)

E1-3: The Griffin BuilderEdit

Part1(Script) - Part2(Script)

E1-4: The Missing MDREdit

Part1(Script) - Part2(Script)

E1-5: The Crooked ManEdit

Part1(Script) - Part2(Script)

E1-6: The Seven Tangerine PipsEdit

Part1(Script) - Part2(Script)

E1-7: The Second Neural CloudEdit

Part1(Script) - Part2(Script)

E1-8: Lee Enfield's Last Bow IEdit

Part1(Script) - Part2(Script)

E1-9: Lee Enfield's Last Bow IIEdit

Part1(Script) - Part2(Script)

Summer 2020: Far Side of the SeaEdit

E1-1: Island GetawayEdit

Part1(Script) - Part2(Script)

E1-2: Mission: Wheel of FortuneEdit

Part1(Script) - Part2(Script)

E1-3: Into the Dangerous UnknownEdit

Part1(Script) - Part2(Script)

E1-4: Last of the Summer DaysEdit

Part1(Script) - Part2(Script)

Halloween 2020: Butterfly in a CocoonEdit

E1-1: Cold, Endless NightEdit

Part1(Script) - Part2(Script)

E1-2: Discourse in the RainEdit

Part1(Script) - Part2(Script)

E1-3: ReflectionEdit

Part1(Script) - Part2(Script)

E1-4: ReminiscenceEdit

Part1(Script) - Part2(Script)

E1-5: The NamelessEdit

Part1(Script) - Part2(Script)

E1-6: Trackless TearsEdit

Part1(Script) - Part2(Script)

E1-7: Evanescent ButterflyEdit

Part1(Script) - Part2(Script)

E1-8: Breaking the CocoonEdit

Part1(Script) - Part2(Script)

Memory Fragment 01Edit

Part1(Script) - Part2(Script)

Memory Fragment 02Edit

Part1(Script) - Part2(Script)

Memory Fragment 03Edit

Part1(Script) - Part2(Script)

Memory Fragment 04Edit

Part1(Script) - Part2(Script)

Memory Fragment 05Edit

Part1(Script) - Part2(Script)

Memory Fragment 06Edit

Part1(Script) - Part2(Script)

Summer 2021: The Waves WranglerEdit

E1-1: Tidal BoreEdit

Part1(Script) - Part2(Script)

E1-2: UndercurrentEdit

Part1(Script) - Part2(Script)

E1-3: PursuitEdit

Part1(Script) - Part2(Script)

E1-4: Zero-SumEdit

Part1(Script) - Part2(Script)

Christmas 2021: One Coin ShortEdit

E1: "When Will My Wish Come True?"Edit

Slides (Script)

E2: A Person's Struggle IEdit

Slides (Script)

E3: A Person's Struggle IIEdit

Slides (Script)

E4: Heavy Metal & Tender Wood IEdit

Slides (Script)

E5: Heavy Metal & Tender Wood IIEdit

Slides (Script)

E6: Buried Deception IEdit

Slides (Script)

E7: Buried Deception IIEdit

Slides (Script)

E8: Cherry Blossom Snowfall IEdit

Slides (Script)

E9: Cherry Blossom Snowfall IEdit

Slides (Script)

E10: "When Fireworks Bloom"Edit

Slides (Script)


Collaboration EventsEdit

Operation Rabbit Hunt (Arcsys Collab)Edit

E1-1: Saint ElmoEdit

(Pre-Mission) - (Post-Mission)

E1-2: Automaton AnnihilationEdit

(Pre-Mission) - (Post-Mission)

E1-3: Hunting GameEdit

(Pre-Mission) - (Post-Mission)

E1-4: Operation Rabbit HuntEdit

(Pre-Mission) - (Post-Mission)

Only Master (Houkai 2 Collab)Edit

E1-1: The Breakdown DescendsEdit

(Pre-Mission) - (Post-Mission)

E1-2: Curiosity Killed The CatEdit

(Pre-Mission) - (Post-Mission)

E1-3: Kiana SortiesEdit

(Pre-Mission) - (Post-Mission)

E1-4: Entry ForbiddenEdit

(Pre-Mission) - (Post-Mission)

E2-1: Inauspicious LightningEdit

(Pre-Mission) - (Post-Mission)

E2-2: Swelling DesireEdit

(Pre-Mission) - (Post-Mission)

E2-3: ResentmentEdit

(Pre-Mission) - (Post-Mission)

E2-4: If Only, One Day...Edit

(Pre-Mission) - (Post-Mission)

Glory Day (DJMAX Respect Collab)Edit

E1-1: StalkerEdit

(Pre-Mission) - (Post-Mission)

E1-2: HeartbeatEdit

(Pre-Mission) - (Post-Mission)

E1-3: Waiting For You!Edit

(Pre-Mission) - (Post-Mission)

E2-1: Twilight KnightEdit

(Pre-Mission) - (Post-Mission)

E2-2: DestinyEdit

(Pre-Mission) - (Post-Mission)

E2-3: Moonlight's EndEdit

(Pre-Mission) - (Post-Mission)

Valhalla (VA-11 Hall-A Collab)Edit

E1-1: Didgeridoo ManualEdit

(Pre-Mission) - (Post-Mission)

E1-2: PubertyEdit

(Pre-Mission) - (Post-Mission)

E1-3: PioneerEdit

(Pre-Mission) - (Post-Mission)

E1-4: Sonic BoomEdit

(Pre-Mission) - (Post-Mission)

E1-5: Chicken BreastEdit

(Pre-Mission) - (Post-Mission)

E1-6: GlossophobiaEdit

(Pre-Mission) - (Post-Mission)

E1-7: Truth or DareEdit

(Pre-Mission) - (Post-Mission)

E1-8: Last Rain in the WorldEdit

(Pre-Mission) - (Post-Mission)

Story 1Edit

(Script)

Story 2Edit

(Script)

Story 3Edit

(Script)

Story 4Edit

(Script)

Story 5Edit

(Script)

Story 6Edit

(Script)

Story 7Edit

(Script)

Story 8Edit

(Script)

Il Teatrino (Gunslinger Girls Collab)Edit

E1-1: No. 9Edit

Part1(Script) - Part2(Script)

E1-2: KaleidoscopeEdit

Part1(Script) - Part2(Script)

E1-3: New ForkEdit

Part1(Script) - Part2(Script)

E1-4: Twilight StarsEdit

Part1(Script) - Part2(Script)

E1-5: Full-Length PlayEdit

Part1(Script) - Part2(Script)

E1-6: Magic of HappinessEdit

Part1(Script) - Part2(Script)

E1-7: Agency Shooting RangeEdit

Part1(Script) - Part2(Script)

E1-8: Honest PinocchioEdit

Part1(Script) - Part2(Script)

E1-9: Promised DawnEdit

Part1(Script) - Part2(Script)

E1-10: Garden of OldEdit

Part1(Script) - Part2(Script)

E1-11: Hai CapitoEdit

Part1(Script) - Part2(Script)

E1-12: That Which Must be ProtectedEdit

Part1(Script) - Part2(Script)

E1-13: Perfect HarmonyEdit

Part1(Script) - Part2(Script)

Bounty Feast (The Division Collab)Edit

0:05 Hudson Refugee CampEdit

Part1(Script) - Part2(Script)

0:07 New York Public LibraryEdit

Part1(Script) - Part2(Script)

0:23 Grand Central TerminalEdit

Part1(Script) - Part2(Script)

0:50 Dark ZoneEdit

Part1(Script) - Part2(Script)

1:10 Extraction PointEdit

Part1(Script) - Part2(Script)

Am RFB’s TeamEdit

Part1(Script)

M870’s TeamEdit

Part1(Script) - Part2(Script)

Vector’s TeamEdit

Part1(Script) - Part2(Script)

Springfield’s TeamEdit

Part1(Script) - Part2(Script) - Part3(Script)

AK47’s TeamEdit

Part1(Script) - Part2(Script) - Part3(Script)

Team 404Edit

Part1(Script) - Part2(Script) - Part3(Script)

EchoesEdit

Part1(Script) - Part2(Script) - Part3(Script) - Part4(Script)

My Devil's Frontline (Dropkick on My Devil Collab)Edit

E0-1 Crossing of World LinesEdit

Part1(Script) - Part2(Script)

E1-1 Inter-Dimensional CommissionEdit

Part1(Script) - Part2(Script)

E1-2 The Client's True IdentityEdit

Part1(Script) - Part2(Script)

E2-1 The Client's True IdentityEdit

Part1(Script) - Part2(Script)

E2-2 FrozenEdit

Part1(Script) - Part2(Script)

E3-1 Girl Beyond ReachEdit

Part1(Script) - Part2(Script)

E4-1 Goodbye, TailEdit

Part1(Script) - Part2(Script)

E5-1 Breakneck PursuitEdit

Part1(Script) - Part2(Script)

E5-2 Missing HeroineEdit

Part1(Script) - Part2(Script)

E6-1 Jinbocho Without HerEdit

Part1(Script) - Part2(Script)

E6-2 Griffin Without HerEdit

Part1(Script) - Part2(Script)

E7-1 Devil's ParadiseEdit

Part1(Script) - Part2(Script)

E7-2 Destruction, RegenerationEdit

Part1(Script) - Part2(Script)

E7-3 Debt and OathEdit

Part1(Script) - Part2(Script)

E7-4 The Journey HomeEdit

Part1(Script) - Part2(Script)

E8-1 Devil in DestituteEdit

Part1(Script) - Part2(Script)

Plastic MemoryEdit

Part1(Script) - Part2(Script)

Life in a BowlEdit

Part1(Script) - Part2(Script)

Girl in the Back AlleyEdit

Part1(Script) - Part2(Script)

The One Who KnocksEdit

Part1(Script) - Part2(Script)

NotesEdit

  1. This quote from Halo 2 is not in the Chinese version, which reads closer to “Drowning in water, Nowhere to turn to...”.
  2. This quote from Halo 2 and Halo 3, is not in the original version, which reads closer to “I come to shatter the prison walls around you, to take in the entire world, to sink for you”.