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Difficulty rating of Shattered Connexion is actually fairly similar to previous events [[Isomer]], with the event being offered in both normal and hard difficulty, players can experience all the fights and story chapters without having those super monstrosity 50k+ CE rated echelons, all of the event rewards (except for additional medals) are obtainable from normal mode. However Shattered Connexion features even less combat nodes, average of 3 to 4 per chapter, most of the event nodes are actually story only. | Difficulty rating of Shattered Connexion is actually fairly similar to previous events [[Isomer]], with the event being offered in both normal and hard difficulty, players can experience all the fights and story chapters without having those super monstrosity 50k+ CE rated echelons, all of the event rewards (except for additional medals) are obtainable from normal mode. However Shattered Connexion features even less combat nodes, average of 3 to 4 per chapter, most of the event nodes are actually story only. | ||
− | Normal difficulty combat nodes of chapter 1 and 2 difficulty is fairly trivial, enemies seemingly undefeatable can be defeated by capturing specific map nodes, or having them collide with each other. Chapter 3 onwards can be slightly challenging for casual players and chapter 4 will start to demand lv80+ 4x expansion | + | Normal difficulty combat nodes of chapter 1 and 2 difficulty is fairly trivial, enemies seemingly undefeatable can be defeated by capturing specific map nodes, or having them collide with each other. Chapter 3 onwards can be slightly challenging for casual players and chapter 4 will start to demand lv80+ 4x expansion T-Doll echelons with ok level of equipment and fairy/HOC back ups. Chapter 5 however can prove to be challenging even in normal mode, all of chapter 5's combat nodes are night battle, players also be expected to have 5x expansion MGSG/RFHG echelons to deal with the armored units. |
|newelementssummary= | |newelementssummary= | ||
=== Abandoned buildings === | === Abandoned buildings === | ||
− | + | Abandoned structures over a node, players echelons fighting within will gain defensive bonuses when defending against enemy assaults while standing on those nodes, also applies the other way round, assaulting enemies stationed on those nodes, enemies will be receiving the defensive bonus. Said structures can also be detonated (usually by a detonator on the battlefield, or interactive golyats bombs). Detonating abandoned structures will bury nearby nodes with rubbles, making them inaccessible, units (friend or foe) buried underneth rubbles will have their HP reduced by half for every turn they are buried under, rubbles can be destroyed by HOC units same way they could in Isomer. | |
=== One-time interactive terminals === | === One-time interactive terminals === | ||
− | Some | + | Some control terminals in Shattered Connexion can only be interacted with once per battle, keep in mind some gateways once opened, will stay open through out the battle. |