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Marks the target with the current highest HP and prioritize attacking it for 3 seconds (prioritizes bosses if they are present). For 3 seconds, self attacks will have perfect accuracy, guaranteed critical hits and bypass HP shields. After 3 seconds, if the marked target is still on the battlefield, inflict a ($amp_cd_value)% amplification debuff on the target while applying a Taunt effect onto it which causes friendly units to target it, lasting ($duration) seconds. If the marked target dies or vanishes, all allies' remaining skill cooldown times are reduced by ($amp_cd_value)%.
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