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Protocol Assimilation

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Revision as of 02:46, 23 March 2020 by Somnium (talk | contribs)
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"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it.

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"This is classified information!"

This article contains unmarked spoilers. You have been warned.

An upcoming feature scheduled to be implemented AFTER the Major Event Polarized Light. Not Much is currently known about the feature.

Todo:

  • Compile known information
  • Format page and theorise future templates to accommodate this new feature
  • Assemble skilldata information
  • How many units will be able to be assimilated?
  • What kind of units to expect?
  • Is it restricted to just SF?
  • Units share the same stat tables as our T-dolls with a few exceptions
  • Elite units possess an affection bar, so they may be able to capitalise on the affection bonuses at 90+ affection, does not mean you can Oath them. (Keep dreaming folks)
  • Elite units possess 2 skills which you can equip on them? along with a base skill which each will have unique to them
  • You cannot directly move Assimilated units during active battles, instead you give them 1 of 3 core orders which moves them automatically.
  • A full team can consist of 1 Elite Unit and 8 Standard units. However the formation is restricted by a deployment limit.
  • An Assimilated echelon can only be used by replacing an active echelon with them.
  • Perhaps they can be equipped with well, equipment?
  • Elite units have CG changes on higher rarities? Maybe they require dummy linking methods like our HOCs?
  • Elite units cannot be dummy linked, Standard units can however though exceptions may apply.
  • Much to do

Overview

Protocol Assimilation is a feature which has us commanders attempt to assimilate enemy units into our arsenal and ally them.

Unlocking

Can be accessed over the HQ-menu, the HQ 3D view and the quick-link on the main screen
  • Protocol Assimilation be unlocked upon clearing map 7-6
  • Player will be awarded with several SF units as welcoming gift; Scarecrow, Aegis, Ripper, and Striker.

SF Facilites

Protocol Assimilation Facilities.jpg
  • The facility is accessible through homescreen, 3D Base, and navigation bar.
  • There are three facilities that currently available; Pulse Reactor Pile, Tactical Chip Development Terminal, and Binary Infusion Impeller.
    • Pulse Reacter Pile generates Electronic Pulse that you expend to capture SF units. The higher this facility level is, the shorter time needed to generate the Pulse and the more you can store at a time.
    • Tactical Chip Development Terminal is used to research ringleader skill. The higher the facility level allows player to research more skills. There are three categories of skill; Squad-buffing, Strategic, and Aura. Each skill costs 1.000 batteries and the research process will take some time.
    • Binary Infusion Impeller is used to transfer or exchange an unit's stats and rarity to other unit.
  • Red button on the bottom-right will redirect player to the capture menu.

Capture

Capture Menu Base.jpg
Capture Menu EMP Bombardement.jpg
Capture Menu Reward Shop.jpg
Capture Menu Unit Details.jpg
  • ToDo
    • Capture Interface
    • Guaranteed Capture
    • Shop

Assigning SF Units to Combat Echelon

Coalition Echelon Assign.jpg
Coalition Echelon Formation.jpg
Coalition Echelon Ringleader.jpg
Coalition Echelon Unit Selection.jpg
  • You can assign any Coalition units that already captured into your echelons.
  • To assign them to combat echelon, go to formation menu.
  • Tap the empty position or already assigned doll. On the doll selection screen, there are two tab categories.
  • Switch to Coalition tab and choose the unit that you'd want to assign.
  • Coalition echelon consists of one leader spot and eight members spot.
  • Each unit has its own cost and the echelon will have cost limit, restricting you to mindlessly stuffing everything in one echelon.
  • Assigning SF units will switch the interface from normal echelon to assimilation echelon.
  • Assimilation echelon can be deployed normally on the map without special helipad, alongside normal echelon.
  • Assimilation echelons have a fixed supply cost regardless of how many units are present in the formation, -144 Manpower to deploy them, -360 Rations/Ammo to supply them, Assimilation echelons also posses 10 ammo/ration pips, active battles the SF echelon engages will use 2 ammo pips and 1 ration pip. Supposedly, support SF ringleaders might use 1 ammo pip to support an echelon similar to how our HOCs work.
  • When extracting an SF echelon from a helipad, you'll refund their excess supply costs, for example if you supplied them at the start of the round, and then extracted them from a helipad, you'll get +360 Ammo/Rations back.
  • When repairing assimilated units, they all possess a fixed minimum repair time of 1hour, even if they've only taking a single point of damage, it'll still take that unit 1hour to repair minimum. Any further damage taken to the unit will increase their overall repair times like Standard T-Dolls, as such their levels also contribute to their increased repair times.

Ringleader Echelon Skills

Coalition Echelon Skills Overview.jpg
Coalition Echelon Skills Ringleader.jpg
Coalition Echelon Skills Upgrade.jpg

Upgrading units

Coalition Unit Dummy Link And Analyze.jpg
Coalition Unit Enhance Elite.jpg
Coalition Unit Enhance Normal.jpg
  • Similar with normal T-Dolls, Coalition units are capable of dummy link.
  • There will be level requirement, and duplicate units are needed in the process.
  • Player can also raise the rarity of Coalition units.
  • There will be level requirements, and Development Petri Dish is used as material to raise their rarity.
  • Raising the rarities will raise the max cap of their stats, further strengthening them.
  • Elite units will unlock a new CG upon reaching the max rarity.

In Battle

Coalition Units InBattle.jpg
  • ToDo: Resource consumption
  • ToDo: Handling
  • ToDo: Can they see at night? (Or which units could?)

Dormitory

Coalition Unit echelons have the same dormitory rights as normal echelons
  • Coalition units don't have separate dorms.
  • They will appear alongside player's avatar and guest in the dorm (I hope they won't fight).
  • The dorm they appeared in depend on which echelon they're assigned to, just like normal doll.
  • They appear with their gun as they have no dormitory animation set (yet?)

SF Simulations

Battle Simulation Sangvis Cultivation.jpg
Coalition Unit Simulation Echelon Preparation.jpg
  • There are 3 new simulations you can run to further bolster your SF's effectiveness, these 3 sims all have a fixed cost of 3 sim energy, and use a separate version from our normal sim energy. They recharge at the same rate of 1 energy every 2 hours. Extra SF sim energy can be purchased from our trusty Kalina in her shop.
  • SF Sims are opened on all days, and can receive 3x gain bonuses on certain days.
    • SF EXP Sims will get bonuses on Monday and Thursdays.
    • SF Development Sims will get bonuses on Tuesday and Fridays.
    • SF Data Sims will get bonuses on Wednesday and Saturdays.
    • Sundays give bonuses to all Sims.
    • Additionally, S-Ranking Sims will grant you a 20% bonus to your supply gain for any of the 3 sims.
  • These SF Sims are drastically more difficult compared to standard Sims due to a few specific things.
    • You're restricted to a selected amount of T-Dolls for each of the 3 sims which will rotate on a weekly basis along with the enemies you'll encounter for each Sim, these T-Dolls can include ones you do not own, but nevertheless. YOU CANNOT USE YOUR OWN T-DOLLS FOR THESE SIMS!
    • SF EXP Sims, is the Simulation for gathering new SF Combat Reports which we can give them to increase their XP by 3000 per report. Upon completion you may get 10 ~ 12x reports normally, 30 ~ 36x on bonus days.
    • SF Development Sims, is the Simulation for gathering new materials which is used for increasing units Development levels (Their rarities). Upon completion you may get 6 ~ 8x Dev Mats, 18 ~ 22x on bonus days.
    • SF Data Sims, is the Simulation for gathering new Sim Data for our SF's skills/passives. Upon completion you may get 70 ~ 84x Sim Data, 210 ~ 252x on bonus days. Note that you dont get both the types of data per mission, it'll be a 50/50 chance of that sim rewarding you either the Basic Sim Data or Advanced Sim data.

Repair

Coalition Unit Repair.png
  • Take at least one hour of repair time
  • Can be repaired in the same menu like T-Dolls