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Protocol Assimilation

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Revision as of 06:48, 22 March 2020 by HellScythe42 (talk | contribs)
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"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it.

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"This is classified information!"

This article contains unmarked spoilers. You have been warned.

An upcoming feature scheduled to be implemented AFTER the Major Event Polarized Light. Not Much is currently known about the feature.

Todo:

  • Compile known information
  • Format page and theorise future templates to accommodate this new feature
  • Assemble skilldata information
  • How many units will be able to be assimilated?
  • What kind of units to expect?
  • Is it restricted to just SF?
  • Units share the same stat tables as our T-dolls with a few exceptions
  • Elite units possess an affection bar, so they may be able to capitalise on the affection bonuses at 90+ affection, does not mean you can Oath them. (Keep dreaming folks)
  • Elite units possess 2 skills which you can equip on them? along with a base skill which each will have unique to them
  • You cannot directly move Assimilated units during active battles, instead you give them 1 of 3 core orders which moves them automatically.
  • A full team can consist of 1 Elite Unit and 8 Standard units. However the formation is restricted by a deployment limit.
  • An Assimilated echelon can only be used by replacing an active echelon with them.
  • Perhaps they can be equipped with well, equipment?
  • Elite units have CG changes on higher rarities? Maybe they require dummy linking methods like our HOCs?
  • Elite units cannot be dummy linked, Standard units can however though exceptions may apply.
  • Much to do

Overview

Protocol Assimilation is a feature which has us commanders attempt to assimilate enemy units into our arsenal and ally them.

Unlocking

  • Protocol Assimilation be unlocked upon clearing map 7-6
  • Player will be awarded with several SF units as welcoming gift; Scarecrow, Aegis, Ripper, and Striker.

SF Facilites

  • The facility is accessible through navigation bar.
  • There are three facilities; Pulse Reactor Pile, Tactical Chip Development Terminal, and Binary Infusion Impeller.
  • The first one generates Electronic Pulse that you expend to capture SF units. The higher this facility level is, the shorter time needed to generate the Pulse and the more you can store at a time.
  • The second one is used to research ringleader skill. The higher the facility level allows player to research more skills. There are three categories of skill; Squad-buffing, Strategic, and Aura. The research process will take some time and uses 1k battery.
  • The last one is used to transfer or exchange an unit's stats and rarity to other unit.
  • Red button on the bottom-right will redirect player to capture menu.

Assigning SF Units to Combat Echelon

  • You can assign any Coalition units that already captured into your echelons.
  • To assign them to active echelon, go to formation menu.
  • Tap the empty position or already assigned doll and you'll find two tabs that separate T-Doll and Coalition units.
  • Switch to Coalition tab and choose unit that you'd want to assign.
  • Coalition echelon consists of one leader spot and eight members spot.
  • Each unit has its own cost and the echelon will have cost limit, restricting you to mindlessly stuffing everything in one echelon.
  • Assigning SF units will switch the interface from normal echelon to assimilation echelon.
  • Assimilation echelon can be deployed normally on the map without special helipad, alongside normal echelon.
  • Assimilation echelons have a fixed supply cost regardless of how many units are present in the formation, -144 Manpower to deploy them, -360 Rations/Ammo to supply them, Assimilation echelons also posses 10 ammo/ration pips, active battles the SF echelon engages will use 2 ammo pips and 1 ration pip. Supposedly, support SF ringleaders might use 1 ammo pip to support an echelon similar to how our HOCs work.
  • When extracting an SF echelon from a helipad, you'll refund their excess supply costs, for example if you supplied them at the start of the round, and then extracted them from a helipad, you'll get +360 Ammo/Rations back.

In the Dorm

  • Coalition units don't have separate dorms.
  • They will appear alongside player's avatar and the guest in the dorm (I hope they won't fight).
  • The dorm they appeared in will depend on which echelon they're assigned to, just like normal doll.

SF Simulations

  • There are 3 new simulations you can run to further bolster your SF's effectiveness, these 3 sims all have a fixed cost of 3 sim energy, and use a separate version from our normal sim energy. They recharge at the same rate of 1 energy every 2 hours. Extra SF sim energy can be purchased from our trusty Kalina in her shop.
  • SF Sims are opened on all days, and can receive 3x gain bonuses on certain days.
    • SF EXP Sims will get bonuses on Monday and Thursdays.
    • SF Development Sims will get bonuses on Tuesday and Fridays.
    • SF Data Sims will get bonuses on Wednesday and Saturdays.
    • Sundays give bonuses to all Sims.
    • Additionally, S-Ranking Sims will grant you a 20% bonus to your supply gain for any of the 3 sims.
  • These SF Sims are drastically more difficult compared to standard Sims due to a few specific things.
    • You're restricted to a selected amount of T-Dolls for each of the 3 sims, these T-Dolls can include ones you do not own, but nevertheless. YOU CANNOT USE YOUR OWN T-DOLLS FOR THESE SIMS
    • SF EXP Sims, is the Simulation for gathering new SF Combat Reports which we can give them to increase their XP by 3000 per report. You have 16 seconds to mow through a swarm of Infected and Infected Soldier units. Upon completion you may get 10 ~ 12x reports normally, 30 ~ 36x on bonus days.
    • SF Development Sims, is the Simulation for gathering new materials which is used for increasing units Development levels (Their rarities). You have 18 seconds to mow through a group of Aegis (KCCO), Orthros and Centauros units. Upon completion you may get 6 ~ 8x Dev Mats, 18 ~ 22x on bonus days.
    • SF Data Sims, is the Simulation for gathering new Sim Data for our SF's skills/passives. You have 15 seconds to burst down a group of Hydra units. Upon completion you may get 70 ~ 84x Sim Data, 210 ~ 252x on bonus days. Note that you dont get both the types of data per mission, it'll be a 50/50 chance of that sim rewarding you either the Basic Sim Data or Advanced Sim data.