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Protocol Assimilation

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Revision as of 10:01, 20 March 2020 by HellScythe42 (talk | contribs)
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"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it.

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"This is classified information!"

This article contains unmarked spoilers. You have been warned.

An upcoming feature scheduled to be implemented AFTER the Major Event Polarized Light. Not Much is currently known about the feature.

Todo:

  • Compile known information
  • Format page and theorise future templates to accommodate this new feature
  • Assemble skilldata information
  • How many units will be able to be assimilated?
  • What kind of units to expect?
  • Is it restricted to just SF?
  • Units share the same stat tables as our T-dolls with a few exceptions
  • Elite units possess an affection bar, so they may be able to capitalise on the affection bonuses at 90+ affection, does not mean you can Oath them. (Keep dreaming folks)
  • Elite units possess 2 skills which you can equip on them? along with a base skill which each will have unique to them
  • You cannot directly move Assimilated units during active battles, instead you give them 1 of 3 core orders which moves them automatically.
  • A full team can consist of 1 Elite Unit and 8 Standard units. However the formation is restricted by a deployment limit.
  • An Assimilated echelon can only be used by replacing an active echelon with them.
  • Perhaps they can be equipped with well, equipment?
  • Elite units have CG changes on higher rarities? Maybe they require dummy linking methods like our HOCs?
  • Elite units cannot be dummy linked, Standard units can however though exceptions may apply.
  • Much to do

Overview

Protocol Assimilation is a feature which has us commanders attempt to assimilate enemy units into our arsenal and ally them.

Unlocking

  • Will be unlocked upon clearing map 7-6
  • Player will be awarded as several SF units as welcoming gift. Scarecrow, Aegis, Ripper, and Striker.

SF Facilites

  • Accessible through shortcut.
  • There are three facilities available where two of them start from level 0 and one cannot be upgraded.
  • The machine that looks like brain will increase your capture energy count and shorten the time to regenerate it.
  • The machine in the middle used to research ringleader skill. Higher level means you can research more skill and increase the skill level. The research process cost battery, a lot of it. There are three categories of skills.
  • The one that looks like aquarium... i'm not sure what is this one serve and it can't be leveled up. Maybe this used to upgrade your minions by feeding them with the dupe unit, and it cost an item that resembles a spray can.
  • Red bottom-right button will give you direct access to capture menu.

Assigning SF Units to Combat Echelon

  • You can assign SF units that already captured into your echelons.
  • To assign them to active echelon, go to formation menu.
  • Tap the empty position or already assigned doll and you'll find two tabs that separate T-Doll and SF units.
  • Switch to SF tab and choose unit that you'd want to assign.
  • Each unit has cost and echelon will have cost limit, restricting you to mindlessly stuffing everything in one echelon.
  • Assigning SF units will switch the interface from normal echelon to assimilation echelon.
  • You can deploy it like normal echelon on the map.

In the Dorm

  • SF units don't have separate dorms.
  • They will appear alongside you and the guest in the dorm (I hope they won't fight).
  • The dorm they appeared in will depend on which echelon they're assigned to, just like normal doll.
  • Switching to assimilation echelon will replace the dolls resting in with assigned SF.

SF Simulations

  • There are 3 new simulations you can run to further bolster your SF's effectiveness, these 3 sims all have a fixed cost of 3 sim energy, and use a separate version from our normal sim energy. They recharge at the same rate of 1 energy every 2 hours. Extra SF sim energy can be purchased from our trusty Kalina in her shop.
  • SF Sims are opened on all days, and can receive 3x gain bonuses on certain days.
    • SF EXP Sims will get bonuses on Monday and Thursdays.
    • SF Development Sims will get bonuses on Tuesday and Fridays.
    • SF Data Sims will get bonuses on Wednesday and Saturdays.
    • Sundays give bonuses to all Sims.
    • Additionally, S-Ranking Sims will grant you a 20% bonus to your supply gain for any of the 3 sims.
  • These SF Sims are drastically more difficult compared to standard Sims due to a few specific things.
    • You're restricted to a selected amount of T-Dolls for each of the 3 sims, these T-Dolls can include ones you do not own, but nevertheless. YOU CANNOT USE YOUR OWN T-DOLLS FOR THESE SIMS
    • SF EXP Sims, is the Simulation for gathering new SF Combat Reports which we can give them to increase their XP by 3000 per report. You have 16 seconds to mow through a swarm of Infected and Infected Soldier units. Upon completion you may get 10 ~ 12x reports normally, 30 ~ 36x on bonus days.
    • SF Development Sims, is the Simulation for gathering new materials which is used for increasing units Development levels (Their rarities). You have 18 seconds to mow through a group of Aegis (KCCO), Orthros and Centauros units. Upon completion you may get 6 ~ 8x Dev Mats, 18 ~ 22x on bonus days.
    • SF Data Sims, is the Simulation for gathering new Sim Data for our SF's skills/passives. You have 15 seconds to burst down a group of Hydra units. Upon completion you may get 70 ~ 84x Sim Data, 210 ~ 252x on bonus days.