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Protocol Assimilation

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{{Guide}}
{{Stub}}
{{Spoiler}}
An upcoming feature scheduled to be implemented '''AFTER''' the Major Event [[Polarized Light]]. Not Much is currently known about the feature.
 
Todo:
*Compile known information
*Format page and theorise future templates to accommodate this new feature
*Assemble skilldata information
*How many units will be able to be assimilated?
*What kind of units to expect?
*Is it restricted to just SF?
*Units share the same stat tables as our T-dolls with a few exceptions
*Elite units possess an affection bar, so they may be able to capitalise on the affection bonuses at 90+ affection, does not mean you can Oath them. (Keep dreaming folks)
*Elite units possess 2 skills which you can equip on them? along with a base skill which each will have unique to them
*You cannot directly move Assimilated units during active battles, instead you give them 1 of 3 core orders which moves them automatically.
*A full team can consist of 1 Elite Unit and 8 Standard units. However the formation is restricted by a deployment limit.
*An Assimilated echelon can only be used by '''replacing an active echelon''' with them.
*Perhaps they can be equipped with well, equipment?
*Elite units have CG changes on higher rarities? Maybe they require dummy linking methods like our HOCs?
*Elite units cannot be dummy linked, Standard units can however though exceptions may apply.
*Much to do
== Overview ==
[[File:Protocol_Assimilation_Feature_Access.jpg|thumb|right|Can be accessed over the HQ-menu, the HQ 3D view and the quick-link on the main screen]]Protocol Assimilation is a feature which has us commanders attempt implemented following major event [[Polarized Light]] although the lore behind it wasn't really explained until [[Dual Randomness]] was released. This feature allows Commander to assimilate employ some of the enemy units into our arsenal and ally themforces as playable unit.
== Unlocking ==[[File:Protocol_Assimilation_Feature_Access.jpg|thumb|right|Can be accessed over the HQ-menu, the HQ 3D view and the quick-link on the main screen]]*Protocol Assimilation will be unlocked upon clearing map 7-6.*Upon unlocking it, Commander will be awarded with several Coalition units as a welcoming gift upon finished watching after viewing the bombing intro video.**These units are [[Scarecrow/Assimilated|Scarecrow]], [[Aegis/Assimilated|Aegis]], [[Ripper/Assimilated|Ripper]], and [[Striker/Assimilated|Striker]].{{clr}}
== SF Facilites Protocol Control Center ==
[[File:Protocol_Assimilation_Facilities.jpg|thumb|right|Facilities at level 0.]]
*Protocol Control Center is accessible hosts all activities regarding Coalition unit and managed by [[Organization_Overview#Coalition_Department|several T-Dolls and Ringleaders]]. This facility can be accessed through [[Guide:3D Base|3D base and ]] button on home screen or via navigation bar.*There Currently, there are three facilities that currently facility available; Pulse Reactor Pile, Tactical and one facility being locked. {{clr}} === Facilities ===:{| class="gf-table mw-collapsible mw-collapsed"! Level! Batteries required {{Icon|battery}} ! Addition (Generator)! Addition (Skill)|-| 0| N/A| 16h 48min / 9| Unlocks Skill Upgrades|-| 1| 5| 16h / 9| |-| 2| 50| 15h 16min / 10||-| 3| 100| 15h 16min / 11||-| 4| 150| 14h 36min / 11||-| 5| 200| 14h / 11| Maximum upgrade level for the Chip Development Terminal, and Binary Infusion Impellerfacility.**Pulse |-| 6| 250| 14h / 12||-| 7| 350| 12h 55min / 12||-| 8| 450| 12h 55min / 13||-| 9| 600| 12h / 13||-| 10| 800| 12h / 14||-|} === Impulse Reactor===The Impulse Reactor Pile generates Electronic Pulse and stores [[File:Item Extra Impulse.png|20px]] electronic impulses that the Commander expend can use to capture SF Coalition units. The higher this At facility level is9, the shorter time needed to generate the Pulse impulse reactor generates one impulse every 12 hours (2 pulses per day), and the more you at level 10, it can store at a timemaximum of 14 impulses. {{clr}} === Tactical Chip Development Terminal ==={{ThumbSlider|width=300|align=right|list={{p|[[File:Coalition_Echelon_Skills_Overview.jpg|thumb|right|Tactical chip tree.]]}}{{p|[[File:Coalition_Echelon_Skills_Ringleader.jpg|thumb|right|Red box shows the tactical chip slot.]]}}{{p|[[File:Coalition_Echelon_Skills_Upgrade.jpg|thumb|right|Tactical chip details (Night Vision 1).]]}}}}***To save This facility provides a set of tactical chips and unlocked through research. Each chip cost {{Icon|battery}}x1000, with research time ranging from 5 minutes to 1 hour. Tactical chips provide great benefit during battle, and batteriesonly Ringleaders can equip them. Tactical chips are shared among Ringleaders, Commander but one chip can leave their Reactor only be equipped on one Ringleader at level 9a time. Commander should be careful on assigning them on which Ringleader. Facility level 10 only adds more storage spaceAlso, while worth to mention that the recharge time remains effects from Weakening or Fighting Spirit chips can stack. This situation is possible through deploying friend support echelon whom Ringleaders are equipped with the samekind of chip.**Tactical Chip Development Terminal is used to research ringleader In general, tactical chipsare divided into three categories; '''Strategic''', '''Squad-Buffing''', and '''Aura'''. Higher facility level allows Commander {| class="gf-table" style="float: center;text-align:left"|-! Type! Name! Effects! Cost<br>{{Icon|battery}}! Research Time|-| Strategic| Quick Resupply| Call an airdrop to research fully resupply a friendly echelon within one node (Cost 3 action points and 2 turn cooldown).|||-| | Pilfer| Can obtain drop from enemy on adjacent node. Enemies already stolen cannot be stolen from again.| x1000| 40:00|-| Aura| Weaken| Decreases enemy echelons damage within 2 node by 12%.|||-| | Fighting Spirit| Increases friendly echelons damage within 3 nodes by 6%.|||-| | Lone Wolf| Increases own echelon damage by 10% when there is no friendly echelons present within one node.|||-| | Defend| Increases own echelon evasion and armour by 100% and 50% respectively when engaging enemy on friendly node.|||-| | Support| Friendly support units within 2 nodes will deal 20% more damage (HOC and Coalition)| x1000| 40:00|-| | Strength in Numbers| Increases damage of all units in echelon the more tactical chipsunits there are in the echelon, max 15%.| x1000| 30:00|-| Squad-Buffing| Night Vision 1| Provides one extra vision during night battle.|||-| | Night Vision 2| Eliminates night battle accuracy penalty by 100%.|||-| | Phantom Stance| Action point won't be used for the first step each turn.|||-| | Ample Fuel| Echelon can carry two extra supplies.|||-| | Frugal Mobilization| First battle after deployment will not consume ammo/rations and increase damage by 15%. **| x1000| 40:00|} {{clr}} === Binary Infusion Impeller ===This facility is used to transfer or exchange an unit's size, level, stats , and rarity to other unitdummy-link or ''shiny'' status between Coalition units. Each process consume [[File:Item_Transfer_Catalyst.*Red button on the bottom-right will redirect Commander to the capture menupng|20px]]x50 transfer catalyst, which can be obtained through retiring Coalition units or buying them from Coalition shop.{{clr}}
== Capture ==
{{ThumbSlider|width=300|align=right|list={{p|[[File:Capture_Menu_Base.jpg|thumb|right|Capture menu interface.]]}}{{p|[[File:Capture_Menu_EMP_Bombardement.jpg|thumb|right|Guaranteed capture using EMP.]]}}[[File:Capture_Menu_Reward_Shop.jpg|thumb{{p|right|Coalition shop.]][[File:Capture_Menu_Unit_Details.jpg|thumb|right|Coalition capture success.]]}}}}
[[File:EMP_Bomb_Carpet.webm|thumb|right|Intro video.]]
*This is where Commander Commanders can perform Coalition units capture process. This menu can be accessed from homescreen shortcut, navigation bar, or Protocol Control Center**The upper-right corner shows the amount of EMP the a Commander possess. This is used to start the capture process.
**Middle area displays what units are currently available to capture.
**The numbers near red bar show how many units left on the current pool.
**The timer on the right side is used to shuffle the current displayed unit available for capture. Commander Commanders can perform this act every 72 hours.
**Bottom display shows more detailed breakdown on what units are currently available for capture in the current pool.
**Shuriken-like button will bring Commanders to the guaranteed capture interface.*To capture an unit, Commanders can choose one of the displayed unit available for capture.**Tapping the unit's portrait will pop a confirmation dialogue box that shows the chance of capturing the unit.***1-star units will have 100% capture chance. 2-stars have 50% chance and 3-stars have the lowest chance of 25%.**This process uses one EMP per attempt. Commanders can obtain EMP from natural regeneration, achievement, event reward, and [[Shop|premium purchase]].**Upon confirmation, the capture will begin. Commanders can skip the process to go straight to the capture result screen.**Commanders' dolls will fight a group of enemies and try to bring down their hit points.**Upon reaching a certain threshold, EMP will be fired to finish them off.**A successful capture is indicated when there is only one enemy left. If there are more than 1 enemy units present, it'll result in a failure and the enemy will be tossed into the encounter pool.**Successful capture will award the Commander with the desired unit. If the process ends up with a failure, Commanders will get random consolidation reward.**When obtaining an 1 or 2* int-rarity unit, they'll come in one of 5 sizes; XS, S, M, L, XL. These sizes denote the SF units stat scaling as well as their chibi's scale, with XL units giving the highest stat scaling, additionally obtaining an XS or XL unit will contribute to their respective achievement sets.*To eliminate the chance of failure, Commanders can expend the guaranteed capture interfaceticket.**The guaranteed capture acts like a fishing net. It will randomly pick anything which is available in the current pool.**Commanders can expend up to ten tickets at once.**Commanders can obtain the ticket from various means, such as weekly mission, event reward, and premium purchase.**If Commanders aims for a specific unit, it is advised to make the pool small enough before performing this act, reducing the chance of RNG will pick undesirable unit while raising the chance of capturing the desirable one.{{clr}}
*To eliminate the chance of failure, Commander == Coalition Shop ==[[File:Capture_Menu_Reward_Shop.jpg|thumb|right|Coalition shop.]]Coalition shop can expend be accessed through [[Protocol_Assimilation#Capture|Capture menu]] by tapping the guaranteed capture ticket*ToDodouble arrow button on top-right. [[File:Item Dark Star Kernel.png|20px]][[File: Shop{{clr}}Item Supernova Kernel.png|20px]] Dark Star and Hyper Star Kernel are used as this shop's currency. Both currency can be obtained by retiring ★1 and ★2/3 Coalition units respectively.
== Assigning SF Units to Combat Echelon = Hyper Star Kernel Shop ===[[File:Coalition_Echelon_Assign.jpg|thumb|right|Confirmation dialogue box to switch from normal echelon to Coalition echelon.]][[File:Coalition_Echelon_Formation.jpg|thumb|right|Coalition unit formation interface.]][[File:Coalition_Echelon_Ringleader.jpg|thumb|right|Coalition echelon interface with leader present.]][[File:Coalition_Echelon_Unit_Selection.jpg|thumb|right|Coalition unit selection interface.]]*Commander can assign any Coalition units that already captured into combat echelons.*To assign them to combat echelon, go to formation menu.*Tap the empty position or already assigned doll. There are two tab categories on the doll selection screen.*Switch to Coalition tab and choose the unit that you'd want to assign.*Coalition echelon consists of one leader spot and eight members spot.*Each unit has its own cost and the echelon will have cost limit, restricting Commander to mindlessly stuffing everything in one echelon.*Assigning SF units will switch the interface from normal echelon to assimilation echelon.*Assimilation echelon can be deployed normally on the map without special helipad, alongside normal echelon.{{clr}}=== Dark Star Kernel Shop ===
=== Ringleader Echelon Skills ===
[[File:Coalition_Echelon_Skills_Overview.jpg|thumb|right|Tactical chip tree.]]
[[File:Coalition_Echelon_Skills_Ringleader.jpg|thumb|right|Red box shows the tactical chip slot.]]
[[File:Coalition_Echelon_Skills_Upgrade.jpg|thumb|right|Tactical chip details (Night Vision 1).]]
*Tactical chips can be obtained through research on Tactical Chip Development Terminal.
*Each chip costs {{Icon|Battery}} x1000 and the research process will take some time, ranging from 5 minutes to 1 hour.
*There are three chip categories; Strategic, Squad-Buffing, and Aura.
**Strategic Chip
***Rapid Supply - Call an airdrop to fully resupply a friendly echelon within one node (Cost 3 action points and 2 turn cooldown).
**Aura Chips
***Weakening - Decreases enemy echelons damage within one node by 12%.
***Fighting Spirit - Increases friendly echelons damage within 3 nodes by 6%.
***Lone Wolf - Increases own echelon damage by 10% when there is no friendly echelons present within one node.
***Steadfast - Increases own echelon evasion and armour by 100% and 50% respectively when standing on friendly node.
**Squad-Buffing Chips
***Night Vision 1 - Provides one extra vision during night battle.
***Night Vision 2 - Eliminates night battle accuracy penalty by 100%.
***Shadow Step - Action point won't be used for the first step each turn.
***Self-Sufficient - Echelon can carry two extra supplies.
*Only Coalition units that start with 3-star can equip these chips.
{{clr}}
== Upgrading units ==
* For Coalition units dummy-linking method, please visit [[Guide:Factory_Menu#Coalition_Unit|Factory Menu]]
* For Coalition units enhancement method, please visit [[Guide:Factory_Menu#Coalition_Unit_2|Factory Menu]]
[[File:Coalition_Unit_Dummy_Link_And_Analyze.jpg|thumb|right|Dummy-linking Coalition unit.]]
[[File:Coalition_Unit_Enhance_Elite.jpg|thumb|right|Raising rarity (ringleader).]]
[[File:Coalition_Unit_Enhance_Normal.jpg|thumb|right|Raising rarity (normal unit).]]
*Similar with normal T-Dolls, Coalition units are capable of dummy linklinking.
*Unlike normal T-Dolls, there is no level requirement for dummy linking.
**Duplicate units are needed in the process.*Commander Commanders can also raise the rarity of Coalition units.
*Raising the rarities will raise the max cap of their stats, further strengthening them.
*There will be level requirements, and Development Petri Dish is used as material to raise their rarity.
***For 3* Reinforcement, they require 100x Petri Dishes and a min level of 30. This upgrade only increases their max stat cap.
***For 4* Reinforcement, they require 150x Petri Dishes and a min level of 70. This upgrade unlocks a new skill for Basic units. If the unit as an Elite unit, this unlocks their secondary skill.
***For 5* Reinforcement, theyrequire 300x Petri Dishes and a min level of 90.This upgrade only increases their max stat cap.. uhh... '''PENDING INFORMATION!'''
**For Basic Units, they require the following:
***For 2* Reinforcement, they require 50x Petri Dishes and a min level of 10. This upgrade only increases their max stat cap.
***For 3* Reinforcement, they require 70x Petri Dishes and a min level of 30. This upgrade only increases their max stat cap.
***For 4* Reinforcement, they require100x Petri Dishes and a min level of 70... Uhh... '''PENDING INFORMATION!'''{{clr}} == In Battle ==[[File:Coalition_Units_InBattle.jpg|thumb|right]]*Assimilation echelons have This upgrade unlocks a fixed supply cost regardless of how many new skill for Basic units are present in the formation, -72 Manpower to deploy them, -360 Rations/Ammo to supply them, Assimilation echelons also posses 10 ammo/ration pips, active battles . If the SF echelon engages will use 2 ammo pips and 1 ration pip. Supposedly, support SF ringleaders might use 1 ammo pip to support an echelon similar to how our HOCs work.*When extracting unit as an Assimilation echelon from a helipadElite unit, you'll refund this unlocks their excess supply costs, for example if you supplied them at the start of the round, and then extracted them from a helipad, you'll get +360 Ammo/Rations backsecondary skill.*Assimilation Echelons have a default vision radius of 1 tile in night battles. This radius can be expanded by another tile with Chip Passives.*Assimilation Echelons are affected by the night battle ACC penalty like our regular echelons, this can be corrected by assigning the respective Chip Passive which negates the echelons ACC penalty by 100%.*When in battle, your Assimilation echelon will engage enemies much like our T-Dolls, assuming you have units occupying the rightmost tilesFor 5* Reinforcement, our Ranged units will have max range they require 200x Petri Dishes and will target anything in our killzonesa min level of 90.*Our units can be separated into 2 distinct classes; Melee and Ranged. Ranged units should be placed in the backline and will not be affected by our Orders. Melee units should be placed on the frontline, these units will change This upgrade only increases their properties based on the orders we give themmax stat cap.
{{clr}}
[[File:Coalition_Unit_Dormitory.jpg|thumb|right|Coalition Unit echelons have the same dormitory rights as normal echelons]]
*Coalition units don't have separate dorms.
*They will appear in the dorm alongside Commander's avatar and guest in the dorm visitor. (I hope they won't fight).*The dorm dorms they appeared appear in depend on which echelon they're assigned to, just like normal dollsimilar to regular dolls.*They 2 star and below units appear with their gun combat stance as they have no dormitory animation set and cannot interact with dorm furniture, whereas Ringleader units have dorm animations and can interact with dorm furniture.*Coalition units posses an affection bar similar to our T-Dolls and gain affection much similar to our T-Dolls (yet?10000 base xp gained = +1 affection, not affected by XP contracts). They can lose affection just the same as well, whenever a coalition unit falls or is completely destroyed against regular enemies, they'll lose 10 points of affection whereas everyone else in that formation will lose 5. Coalition units also have different intervals when popping their hearts in the dorms.**Like standard T-Dolls, you can also {{Icon|Oath Certificate}} Oath Ringleaders whenever their affection reaches 100 and can also benefit greatly from affection bonuses due to their higher base stats. ([[Destroyer/Assimilated|Destroyer]] having 930 base DMG will result in her getting +93 DMG at 140+ affection)** Unlike standard T-Dolls, you cannot oath 2 star or lower units, but you can raise their affinity to 100 and receive the same affection bonuses as Ringleaders and regular T-Dolls.
{{clr}}
== SF Simulations Coalition Drills ==
[[File:Battle_Simulation_Sangvis_Cultivation.jpg|thumb|right]]
[[File:Coalition_Unit_Simulation_Echelon_Preparation.jpg|thumb|right]]
*There are [[Combat Simulation#Sangvis Cultivation|3 new simulations Commander ]] Commanders can run to further bolster their Coalition units' effectiveness. They all have a fixed cost of 3 simulation energyPotential Energy, and use a separate version from our normal sim energywhich is only used for Coalition Drills. They recharge ** Potential Energy will be fully recharged at the same rate of 1 energy every 2 hours00:00 Pacific Time. **Extra energy can be purchased from our trusty Kalina in her [[Shop#Items|shop]].
*The Simulations are always open, and can receive 3x gain bonuses on certain days.
**EXP Simulation Defense Training will get bonuses on Monday and Thursday.**Development Simulation Adjustment Exercise will get bonuses on Tuesday and Friday.**Data Simulation Decoding Practice will get bonuses on Wednesday and Saturday.
**Sundays give bonuses to all simulations.
**Additionally, S-Ranking the simulations will grant you a 20% bonus to your supply gain for any of the 3 simulations.
*These simulations are drastically more difficult compared to standard simulations due to a few specific things.
**Commander is Commanders are restricted to a selected amount of T-Dolls for each of the 3 simulations which will rotate on a weekly basis along with the enemies Commander Commanders will encounter for each simulation, these T-Dolls can include ones a Commander does not own, but nevertheless. '''COMMANDER COMMANDERS CANNOT USE THEIR OWN T-DOLLS FOR THESE SIMULATIONS!'''***They came come with maxed level and skill level. They also given the best equipment available.***Their skills can't be set to forced manual. Commander Commanders might want to turn-off skill auto-activation when bringing specific dolls.**Each simulations possess their own individual par time. Some simulations require you to a time limited clear in of 23 seconds, whereas the others require you to complete them are under 3 seconds. Staying under at least 20% the par time will result in the maximum resources gained for that respective Sim.**EXP simulation*Defense Training, is used for gathering new Combat Reports Rapid Growth Disks which Commander Commanders can give to increase their experience point points by 3000 per reportdisk. Upon completion you may get 10 ~ 12x reports Disks normally, 30 ~ 36x on bonus days.**Development simulation*Adjustment Exercise, is used for gathering Development Petri Dish which is used for increasing Coalition units' development levels (star/rarity). Upon completion, Commander may get 6 ~ 8x Dev MatsPetri Dishes, 18 ~ 22x on bonus days.**Data simulation*Decoding Practice, is the Simulation for gathering new Data chips Keycodes for our Coaliition units' active/passive skills. Upon completion, Commander Commanders may get 70 ~ 84x Sim Data, 210 ~ 252x on bonus days. Note that Commander doesnCommanders don't get both the types of data per mission, it'll be a 50/50 chance of that sim rewarding either the Basic or Advanced data chips.
{{clr}}
== Repair ==
[[File:Coalition_Unit_Repair.png|thumb|right|Out of date screenshot. Units no longer have a minimum repair time of 1hour.]]*Coalition units share take up the same repair slot as regular T-Doll and Dolls.*They also share the same repair time mechanics, in that any further damage taken to the unit will increase their overall repair time and cost like Standard T-Dolls, as such their levels also contribute to their increased repair time and cost.
{{clr}}
 
{{:Assimilable units}}
 
== Release Order ==
{| class="gf-table" style="text-align:center; width:100%"
! No.
! Banner
! Ringleader
! New Units
! Rerun Status
|-
| 1
| Area S09 SF Base & Outskirts<br><small>March 19th - April 16th 2020</small>
| {{enemy name|Scarecrow|boss}} & {{enemy name|Executioner|boss}}
| {{enemy name|Aegis}}
| ✓
|-
| 2
| Sector SP721 Command Center<br><small>April 16th - May 14th 2020</small>
| {{enemy name|Hunter|boss}}
| {{enemy name|Nemeum}} & {{enemy name|Manticore}}
| ✓
|-
| 3
| Sector SP914<br><small>May 14th - June 11th 2020</small>
| {{enemy name|Intruder|boss}}
| {{enemy name|Dinergate}} & {{enemy name|Tarantula}}
| ✓
|-
| 4
| Sector SP5NANO<br><small>June 11th - July 9th 2020</small>
| {{enemy name|Destroyer|boss}}
| {{enemy name|Guard (SWAP)}}
| ✓
|-
| 5
| Sector SPzh3000<br><small>July 9th - August 6th 2020</small>
| {{enemy name|Architect|boss}}
| {{enemy name|Ripper (SWAP)}}
| ✓
|-
| 6
| Sector SP24WR<br><small>August 6th - September 3rd 2020</small>
| {{enemy name|Ouroboros|boss}}
| {{enemy name|Vespid (SWAP)}}
| ✓
|-
| 7
| Sector SP-7C<br><small>September 3rd - October 1st 2020</small>
| {{enemy name|Alchemist|boss}}
| {{enemy name|Prowler (SWAP)}}
| ✓
|-
| 8
| Sector S05 - Anti-Air Command Center<br><small>October 1st - October 29th 2020</small>
| {{enemy name|Dreamer|boss}}
| {{enemy name|Dragoon (SWAP)}}
| ✓
|-
| 9
| Sector SP21 - Support Mainframe Center<br><small>October 29th - November 26th 2020</small>
| {{enemy name|Gager|boss}}
| {{enemy name|Goliath Factory}}
| ✓
|-
| 10
| Sector S02 - Scales of Justice<br><small>November 26th - December 24th 2020</small>
| {{enemy name|Judge|boss}}
| {{enemy name|Striker (SWAP)}}
| ✓
|-
| 11
| SF Core Terminus<br><small>December 24th - January 21st 2020</small>
| {{enemy name|Agent|boss}}
| {{enemy name|Aegis (SWAP)}}
|-
| 12
| Hurricane N2 Secret<br><small>February 4th - March 4th 2020</small>
| Adeline ({{enemy name|Nyto Black|boss}})
| -
|-
| 13
| Hurricane N7 Perimeter<br><small>April 1st - April 29th 2020</small>
| Alina ({{enemy name|Nyto White|boss}})
| -
|-
| 14
| Sector SPzh3000 - Naval Battle Platform<br><small>July 22nd - August 19th 2021</small>
| {{enemy name|Architect/Assimilated (Alt)|boss|alt=Architect Type NVW}}
| -
|-
| 15
| Sector SP914 - Nightmare Theater<br><small>November 11th - December 9th 2021</small>
| {{enemy name|Intruder/Assimilated (Alt)|boss|alt=Intruder Witch of the End}}
| {{enemy name|Jaeger (SWAP)}}
| ✓
|}
 
==Trivia==