The story and CGs of Project: Neural Cloud as seen in the campaign.
Parts listed as “Stage” are combat stages which still contain story elements.
Contents
Main Story Edit
Part 1: Progressive Diffraction Edit
Chapter 0: Oasis Defense Edit
Chapter 1: Artificial Intelligence Sector - Rossum Edit
Standard Dark Realm
Standard 1-1: Explore Edit
The key to exploring other sectors is to stay low and not attract unwanted attention.
Slides (Script )
Standard 1-2: Trade Edit
Provide help in exchange for resources, and win the upper hand through wordplay.
Slides (Script )
Standard 1-3: Fox Edit
No matter where you are, merchants will always have exactly what you need at the moment for sale.
Slides (Script )
Standard 1-6: Argument Edit
People have a habit of insisting on what they consider right and never backing down.
Slides (Script )
Standard 1-7: Viewpoint Edit
People tend to assume those on the receiving end of help to be weak and often ignore their opinions.
Slides (Script )
Standard 1-8: Backup Edit
Those who know to prepare for a rainy day rarely get themselves in situations too dire.
Slides (Script )
Standard 1-9: Sacrifice Edit
We have never hesitated to sacrifice for the sake of those we care about.
Slides (Script )
Standard 1-10: Farewell Edit
We always have too much to say in too little time.
Slides (Script )
Standard 1-11: Return Edit
Dark 1-1: Determination Edit
Dark 1-2: Proposal Edit
We all tend to assume we have only one choice.
Slides (Script )
Dark 1-3: Route Edit
For we are together in this eternity, guided by the same voice.
Slides (Script )
Dark 1-4: Fragment Edit
The road before us is long and winding. Depart now and we shall be arriving.
Slides (Script )
Chapter 2: Military Sector - Cyclopes Edit
Standard Dark Realm
Standard 2-1: Shrieking Arrow Edit
Standard 2-2: Hunting Grounds Edit
Bestial instinct, enslaved in the name of rationality.
Slides (Script )
Standard 2-3: Powderkeg Edit
Standard 2-4: Utter Destruction Edit
Standard 2-5: Bullseye Edit
Aim well and strike true; Identifying the target comes afterwards.
Slides (Script )
Standard 2-6: Arrow Let Loose Edit
Standard 2-7: Fallacies Edit
The conflicts of yesteryear, now a serpent coiled around the heart.
Slides (Script )
Standard 2-8: In Range Edit
Standard 2-9: Sniper's Scope Edit
With but this one arrow, I snatch you from death's maw.
Slides (Script )
Stage 2-13: Unrestrained Edit
The thoughts embedded in the code transcend 0s and 1s.
Slides (Script )
Standard 2-10: Recalibration Edit
Standard 2-11: Shattered Arrow Edit
Dark 2-1: Phantom Pain (Part I) Edit
Faced with fresh tradegy, the old wounds begin to dully ache.
Slides (Script )
Dark 2-2: Phantom Pain (Part II) Edit
I don't see another path, so I said I don't have another choice.
Slides (Script )
Dark 2-3: Wrong Path Edit
We haven't changed, we've just steadily drifted apart.
Slides (Script )
Dark 2-4: Rebirth Edit
The hardships crossed over by repirth. Can they sharpen the soul?
Slides (Script )
Dark 2-5: Wavering Edit
Suffering opened the doors for her heart, but the future remained ever wrapped in fog.
Slides (Script )
Chapter 3: Environment and Energy Sector - Helios Edit
Standard Dark Realm
Standard 3-1: MIA Edit
How could they go missing? They were just there.
Slides (Script )
Standard 3-2: Incongruence Edit
Talking across channels sometimes has its uses.
Slides (Script )
Standard 3-3: Deja Vu Edit
Sometimes, revisiting the past might not be a good idea.
Slides (Script )
Standard 3-4: Upturn Edit
Reinforcements appearing in times of crisis is always an encouraging sign.
Slides (Script )
Standard 3-5: Downturn Edit
Standard 3-6: Ill Tidings Edit
Grim reports all too often follow on the heels of good news.
Slides (Script )
Standard 3-7: Deletion Edit
There is nothing in this world that will indulge an endless number of attempts.
Slides (Script )
Standard 3-8: Perseverance Edit
People often believe so much in themselves that they forget there are others that can help as well.
Slides (Script )
Standard 3-9: Deep Learning Edit
Looking back on the path we took, we can see that we already had so much.
Slides (Script )
Standard 3-10: Fireworks Edit
No matter how winding the road, those sacred fires will be lit upon the mountain top.
Slides (Script )
Standard 3-11: Kindling Edit
Dark 3-1: Cycle Edit
In her heart, the only one that cannot be let down is delicious chocolate.
Slides (Script )
Dark 3-3: Responsibility Edit
When ideals become heavy responsibilities, can you still smile as easily as when you made the wish?
Slides (Script )
Dark 3-4: Companions Edit
We need not be alone any longer. On the next journey, we go together.
Slides (Script )
Dark 3-5: Angled Light Edit
Chapter 4: Computer Sector - Enigma Edit
Standard Dark Realm
Standard 4-1: Ghost Town Edit
Standard 4-2: Heavy Downpour Edit
The strongest enemy doesn't necessarily only appear at the end.
Slides (Script )
Standard 4-3: Smiling Face Edit
Perhaps a hand reaching out at our darkest hour, perhaps a blade laying hidden under a kind smile.
Slides (Script )
Standard 4-4: Dilemma Edit
Behind, no retreat is possible. Ahead, the abyss awaits us.
Slides (Script )
Standard 4-5: A loner Edit
We each faced the danger head-on, leaving our back to one another.
Slides (Script )
Standard 4-6: Anchor Edit
In that dark and endless sea, you are the light that guides me.
Slides (Script )
Standard 4-8: Awakening Edit
Standard 4-9: Back Edit
I returned to that place of death, carrying the spark of new life.
Slides (Script )
Standard 4-10: White Hole Edit
Somewhere, we will connect again, as we did before.
Slides (Script )
Standard 4-11: Long Dream Edit
With your lingering warmth, I continue forth into the cold future.
Slides (Script )
Dark 4-1: Nine Thousand Births Edit
They taught each other the meaning behind their existence.
Slides (Script )
Dark 4-2: Forbidden Fruit Edit
Dark 4-3: Steadfast Edit
I will protect you, no matter what you have become.
Slides (Script )
Dark 4-4: Nonexistent Memory Edit
Chapter 5: Art Sector - Pierides Edit
Standard Dark Realm
Standard 5-1: Criss-Crossed Edit
Unconsciously, you glimpse a small corner of the truth.
Slides (Script )
Standard 5-2: Night Raid Edit
In the dead of night, a grim visitor appears, surrounded by a dreadful air.
Slides (Script )
Standard 5-3: Ambush Edit
Like a spider, it quietly waits for its prey to enter its web.
Slides (Script )
Standard 5-4: Negotiation Edit
No one ever wants to have a gun pointed at them, but circumstances can dictate otherwise.
Slides (Script )
Standard 5-5: Cooperation Edit
Strength is a bargaining chip in discussions about cooperation.
Slides (Script )
Standard 5-6: Advance Edit
Where the enemy protects, we will penetrate.
Slides (Script )
Standard 5-7: Theater Edit
The charm of drama lies in its twist, bringing smiles or shrieks.
Slides (Script )
Standard 5-8: Garden Edit
Flowers cultivated by disaster are alluring and cunning.
Slides (Script )
Standard 5-9: Nightmare Edit
It could be that all beings with thought have things in their heart that they do not wish to face.
Slides (Script )
Standard 5-10: Performance Edit
The actors become the directors and bring the play to its climax.
Slides (Script )
Standard 5-11: Descent Edit
When you become a performer in the play, you will long for someone to come save you.
Slides (Script )
Standard 5-12: To Be Continued Edit
The actors are in place, the story has just begun.
Slides (Script )
Dark 5-1: See You Edit
People often use the phrase "see you later" when leaving, but machines could never understand the reason why.
Slides (Script )
Dark 5-2: Favor Edit
Like a star fixed in the night sky, that mysterious gift glimmers and shines.
Slides (Script )
Dark 5-3: Icing Edit
The price will be claimed when you least expect it. Until then, sleep well.
Slides (Script )
Dark 5-4: Position Edit
Everyone unconsciously seeks their own place in the world.
Slides (Script )
Dark 5-5: Disagreement Edit
Before the answer to the riddle was announced, no one knew if their answer was correct.
Slides (Script )
Dark 5-6: Rushed Advance Edit
Chapter 6: Ecology Sector - Copley Edit
Standard Dark Realm
Standard 6-1: Danger Zone Edit
The sudden appearance of a natural disaster.
Slides (Script )
Standard 6-2: Decisiveness Edit
The clues are often fleeting and opportunities never knock when you're ready.
Slides (Script )
Standard 6-3: Barrier Edit
Standard 6-4: Vigilance Edit
One mustn't let down their guard around others.
Slides (Script )
Standard 6-6: In Brief Edit
Don't listen, don't care, don't think, don't know.
Slides (Script )
Standard 6-7: Pulsate Edit
The master of the misty depths has been dormant for a long time.
Slides (Script )
Standard 6-8: Black Swan Edit
Standard 6-10: Scene Control Edit
The curtain is about to rise once more. To the staff that this doesn't concern, please leave.
Slides (Script )
Standard 6-11: Light of the Sky Edit
Break free of this cage and see the light once more.
Slides (Script )
Standard 6-12: Tides Edit
Those crashing waves are far more than simply sea water.
Slides (Script )
Standard 6-14: Puppet Edit
Standard 6-15: Countermeasures Edit
Standard 6-16: Entrust Edit
Please take my place. Finish what I could not.
Slides (Script )
Standard 6-17: Strategy Edit
One move on the board, three in the mind; place the piece with conviction.
Slides (Script )
Standard 6-18: Baby Chick Edit
Standard 6-19: Confluence Edit
Standard 6-20: War without End Edit
Standard 6-21: Contingency Plan Edit
Stage 6-27: Spotlight Edit
To welcome freedom is to also welcome death.
Slides (Script )
Standard 6-22: Impermanence Edit
Until the play concludes, you can never be sure of what grotesque conclusion the director has planned.
Slides (Script )
Standard 6-23: Emptied Seals Edit
The endless journey is not over yet. The travelers cannot yet let down their guard.
Slides (Script )
Standard 6-24: Communications Edit
It's not known where the signal came from, nor where it's headed.
Slides (Script )
Dark 6-4: Confrontation Edit
Dark 6-5: Instigation Edit
Part 2: Static Iteration Edit
Chapter 7: Aberrance's Chain Edit
Chapter 8: Inverted Mordent Resonance Edit
Chapter 9: Critical Cascade Edit
Chapter 10: Perilous Advancement Edit
Chapter 11: Entropic Dichotomy Edit
Chapter 12: Singularity Immemorial Edit
Chapter 12.5: Irradiant Awakening Edit
Scars Among Pigeons and Daisies Edit
Other Story Events Edit
Stories and stages of character events can be replayed from the Doll's listing (accessible even without unlocking the Doll).
Livestreaming Edit
Standard
Part 1: R&D Edit
Sometimes, a product made with reference to market research data ends up being far different from what is expected.
Slides (Script )
Stage 1: Slice Edit
What's the secret of a pretty, popular young female livestreamer's success? Perhaps the answer is – it's her popularity.
Nodes
Stage 4: Chasing Dreams Edit
Part 2: The Curtain Rises Edit
Existing to do battle alongside you, living to laugh and rejoice with you.
Slides (Script )
Magrasea's Lang Syne Edit
Standard
Stage 1: Finding Notes Edit
The strings are broken, and no further notes follow. A lonely song travels the wind.
Nodes
Part 1: Tuning Edit
Before the old year has even passed, new guests have arrived at the door.
Slides (Script ) - Nodes
Stage 2: Plucking Edit
The cherries and plums are in full bloom, as both guests and host prepare for the feast.
Slides (Script ) - Nodes
Stage 3: Tremolo Edit
Gently gather old dreams, for harsh sounds are the bane of moods.
Slides (Script ) - Nodes
Stage 4: Vibrato Edit
One can easily know the emotions in a song, but the thoughts of its player are a different matter.
Slides (Script ) - Nodes
Stage 5: Glissando Edit
Playing an instrument is like cooking; nimble fingers make for excellent dishes.
Slides (Script ) - Nodes
Part 2: Harmony Edit
A joyful song delights the heart, while the zither's string posts hide one's feelings.
Slides (Script )
Part 3: Lingering Melody Edit
The first day of spring is upon us, even though the night of New Year's Eve has not yet ended.
Slides (Script )
Quenching Operation Edit
Heartfelt House of Chocolate Edit
Midnight Machinations Edit
Eager Fist, Dawning Fray Edit
Chromatic Spiral Edit
Snowy Encounters Edit
Ruintop Song Edit
Wishing Starbridge Workshop Edit
Gastronomic Journey Edit
Divergent Shadows Edit
Twilight Requiem Edit
Strange Blue Edit
The L.A.D Riddle Edit
Symphonic Reprise Edit
Starchaser's Concerto Edit
Joyful Reunion Edit
Springtime Ruckus Edit
In New Year's Broadcast , parts of each chapter are unlocked by gifting a certain amount of Fortune Envelopes to the characters in the event main screen. Troublemakers refer to Kuro Kuro and Florence Florence , Duty Group to Croque Croque and Sakuya Sakuya , Martial Artists to Jiangyu Jiangyu and Aki Aki , Garden Security to both Martial Artists and Duty Group, Villains and Vigilantes to both Martial Artists and Troublemakers, and finally Garden Explorers to all protagonists. After New Year's Broadcast , three more scenes can be unlocked for each character by gifting them more Fortune Envelopes.
The Easter Egg scene is unlocked by interacting with the bunny hidden behind the bench on the far left of the event main screen.
Divining The Heart Edit
Cleansing Aria Edit
Crisis Rescue Edit
Magrasean Nights Edit
Oneiric Odyssey Edit
Moonseeking Resurgence Edit
Melodious Macrocosm Edit
Sunset Blush Edit
Shining Dark Blade Edit
Delayed-Choice Quantum Eraser Edit
Dream Patroller Edit
Explorer of Green Lands Edit
Other stories Edit
Returner Stories Edit
When a player is at Cognition Level 3 or above and connects for the first time in over 30 days, they will activate the Returner Event, which grants bonus resources and unique stories.
One-year Anniversary stories Edit
Correpsonds to the half-year anniversary event on the Global server.
Two-years Anniversary stories Edit
Oath stories Edit