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Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising the enemy with the highest health that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use.
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