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Murat

987 bytes added, 22:05, 6 February 2023
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*Tactical Leadership β: Increase all units' damage and attack speed by 20%, lasting 8 seconds.
*Tactical Core: After being killed, clear all buffs on the battlefield. All units have 50% decreased damage and evasion, lasting for 10 seconds.
 
Murat's can turn fights from bad to worse the longer it drags on by continually buffing all of their Paradeus allies. While killing them greatly weakens the entire enemy formation, singling them out is more of a challenge than you'd think. Murats sit in the middle of the formation, behind cannon fodder and melee threats such as [[Hannibal]]s, [[Defender_(Enemy)|Defenders]] and [[Strelet]]s, but also in front of the back line threats like [[Hymnal Organ]]s, [[Grenadier]]s and [[Strelet+|Gunners]], so you usually have to power through the front or snipe out the back first. Additionally, their status as an Elite enemy means they're immune to silver bullets like {{doll name|Carcano M91/38|RF|5}} and {{doll name|FO-12|SG|5}} while their decent health pool makes them unlikely to be killed by grenades, HOCs and other explosives.
 
Usually, if you have enough armor to nullify the fodder and can take out all of the higher priority enemies at the front and rear, you should be fine.
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