Difference between revisions of "Hunter/Assimilated/skilldata"
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(Created page with "{| class=gf-table ! name | colspan=10 | Crimson Bullet of Devastation |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Hunter1 |- ! text | colspan=10 | Passive: H...") |
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Revision as of 21:30, 20 July 2020
name | Crimson Bullet of Devastation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Hunter1 | |||||||||
text | Passive: Hunter's normal attack makes use of her twin guns, each of her attack deals 50% of her damage, twice. Active: Within ($dur_value) seconds of skill activation, Hunter prioritise enemy unit with the 'Capturer Shot' debuff (or unit with the highest HP values on the field), hitting them for ($dam_value)% per gun shot; while skill is active, each successive hit on the same target will hit for ($dam2_value)% higher than previous shot damage, stack up to 15 levels maximum. | |||||||||
initial | 6 | |||||||||
cooldown | 15.0 | 14.7 | 14.3 | 14.0 | 13.7 | 13.3 | 13.0 | 12.7 | 12.3 | 12.0 |
dur_value | 4.0 | 4.2 | 4.4 | 4.7 | 4.9 | 5.1 | 5.3 | 5.6 | 5.8 | 6.0 |
dam_value | 55 | 57 | 58 | 60 | 62 | 63 | 65 | 67 | 68 | 70 |
dam2_value | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |