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(Added QLZ-04)
(Quick save. More to come)
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{{WIP}}
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[[File:HOC_Tutorial_Unit_Dashboard.jpg|400px|right|thumb|Screenshot of HOC unit [[BGM-71]]]]
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Heavy Ordnance Corps (HOC for short) is the name of the heavily equipped units in game. First released on {{server short|CN}} before [[Updates/2018/August|2018 summer]] event [[Continuum Turbulence]] they made a big change in gameplay. {{server short|EN}}/{{server short|JP}} followed roughly the same release order ([[Updates_(EN)/2020/January|January 2020]] before Continuum Turbulence).
  
 
__TOC__
 
__TOC__
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== General ==
 
== General ==
  
* Heavy Ordnance Corps (HOC) units appear as normal units on the battlefield
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HOC units are handled different than normal [[T-Doll|T-Dolls]]. There can only be one instance of each HOC unit, so they are rather unlocked than gained. To unlock a HOC unit, '''five [[Central Data]]''' need to be prepared. Further [[Central Data]] will be needed to rank up the HOC unit. Once unlocked there is no way to lose them as there is no mechanic to release or scrap them.
* You can have only one of each HOC unit as they are unlocked not gained
+
 
* So called Chips (Tetris like stones) are used as "equipment" for the HOC units
+
They do not have equipment, but can be strengthened with [[#Chips|Chips]].
* All interactions are within the [[Dormitory]] menu
+
 
* Unlocked by clearing chapter 8 stage 6
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HOC units appear as normal units on the battlefield. For a proper introduction on how to handle them, please see [[#In Battle|In battle]].
* Released on CN, TW, KR
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The HOC feature introduces two new buildings to the [[Headquarters]]: The [[#Intelligence Center|Intelligence Center]] and the [[#Garage|Garage]].
 +
 
 +
=== Access ===
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[[File:HOC_Tutorial_Access.jpg|250px|right|thumb|Accessing the new rooms as seen in the in-game tutorial]]
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All interactions with the new HOC feature are within the new buildings/rooms. The will be unlocked with beating [[Story#Episode_08_-_Spark|chapter 8 stage 5]].
 +
 
 +
The newly available room can be accessed by either of the following ways:
 +
* Tapping the Intelligence Center in the Headquarters (HQ) menu (the overview of all rooms of the HQ). It's in the outer ring.
 +
* Tapping the Intelligence Center in the quick-base-menu on the main screen. It will be one of the available quick-switch-options
 +
* On the main screen on the left quick-overview. The [[WAVE|WAVE Tech.]] Logo will lead to the room. Also, it will show possible Samples to harvest.
 +
 
 +
{{clr}}
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== Intelligence Center ==
 +
{{ThumbSlider|mode=stopslider|width=250|align=right|list=
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<div class="jcarousel-item">[[File:HOC_Tutorial_Intelligence_Center.jpg|250px|right|thumb|Intelligence Center (Initial; no facilities unlocked)]]</div>
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<div class="jcarousel-item">[[File:HOC_Tutorial_Intelligence_Center_Level_1.jpg|250px|right|thumb|Intelligence Center (all facilities on Level 1)]]</div>
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}}
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The Intelligence Center is the main place to gain Central Data and Chips for the HOC units.
 +
{{clr}}
 +
=== Data receiver ===
  
Todo: More information.
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[[File:HOC_Tutorial_Data_Sampling.jpg|250px|right|thumb|Tapping the speach bubble with the samples will result in harvesting them]]
 +
Every 8 (eight) hours from 00:00 (+8GMT), {{Icon|hocdata}} Original Samples and {{Icon|hocpuredata}} Pure Samples can be harvested here. The samples will remain at the Data Receiver until one collects it and will continue to gather over time until it reaches a certain cap. This cap can be raised by upgrading this facility.
 +
{{clr}}
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=== Intelligence quests ===
  
== Dormitory ==
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[[File:HOC_Tutorial_Data_Quests.jpg|250px|right|thumb|The Intelligence Quests as seen in the in-game tutorial]]
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Provides quests rewarding Samples. The Intelligence Quests will offer new quests each day. Existing quest progress will be lost with the change of the day.
  
=== Research center ===
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Quest rewards are {{Icon|hocdata}} Original Samples and {{Icon|hocpuredata}} Pure Samples.
  
==== Mission board ====
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Depending on the upgrade level of the facility, up to 3 (three) quests are provided.
 +
{{clr}}
  
Provides up to 3 additional quests that resets daily and will offer new quests each day. Quest rewards are {{Icon|hocdata}} Raw Samples and {{Icon|hocpuredata}} Pure Samples.
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=== Data storage ===
  
==== Data receiver ====
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Defines how many {{Icon|hocdata}} Original Samples and {{Icon|hocpuredata}} Pure Samples can be storaged. Upgrading this facility will increase the amount of Samples storable.
  
Every 8 hours from 00:00 (+8GMT), {{Icon|hocdata}} Raw Samples and {{Icon|hocpuredata}} Pure Samples can be harvested here. the samples will remain at the Data Receiver until one collects it and will continue to gather over time until its capped. you can increase this cap by upgrading this facility.
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=== Computer ===
  
==== Data storage ====
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{{ThumbSlider|mode=stopslider|width=250|align=right|list=
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<div class="jcarousel-item">[[File:HOC_Tutorial_Data_Processing.jpg|250px|right|thumb|The data processing can be accessed by tapping the computer or the yellow "Intelligence Analysis" button]]</div>
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<div class="jcarousel-item">[[File:HOC_Tutorial_Data_Sample_Processing.jpg|250px|right|thumb|At the beginning, only two research tasks can be queued at once]]</div>
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<div class="jcarousel-item">[[File:HOC_Tutorial_Sample_Results.jpg|250px|right|thumb|The results of a processing task as seen in the in-game tutorial]]</div>
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}}
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Processes {{Icon|hocdata}} Original Samples and {{Icon|hocpuredata}} Pure Samples into [[#Chips|Chips]] or Central Data.
  
Defines how many {{Icon|hocdata}} Raw Samples and {{Icon|hocpuredata}} Pure Samples you can hold. Upgrading this Facility will increase how much you can stockpile your Samples.
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The general rules of processing are as follows:
 +
* The level of the Computer determines the research tasks that can be started parallel and the time it will take (down to 4 hours).
 +
* A research task can be started either with 20 {{Icon|hocdata}} Original Samples or 20 {{Icon|hocpuredata}} Pure Samples.
 +
** {{Icon|hocpuredata}} Pure Samples have a higher chance to result in a Central Data unit.
 +
** Research task can be finished instantly with a {{Icon|quickanalysis}} Quick Analysis Contract similiar to repair or production.
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* The result will be a [[#Chip|Chip]] or a Central Data instance of a HOC unit.
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** Central Data will be automatically assigned to the corresponding HOC unit.
 +
** If the HOC unit is already at its maximum, the Central Data will be automatically converted to a {{Icon|wavedatapatch}} WAVE Data Patch.
  
==== Computer ====
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When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary.
  
Processes your {{Icon|hocdata}} Raw Samples and {{Icon|hocpuredata}} Pure Samples.
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{{WIP}}
  
* The level of the Computer determines the research tasks you can start parallel and the time it will take (down to 4 hours).
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== Garage ==
* A research task can be started either with 20 {{Icon|hocdata}} Raw Samples or 20 {{Icon|hocpuredata}} Pure Samples.
 
* You can instantly finish a research task with a {{Icon|quickanalysis}} Quick Analysis Contract similiar to repair or production.
 
* The result will be a Chip (Tetris like stone) or a Centrum Data unit.
 
* {{Icon|hocpuredata}} Pure Samples have a higher chance to result in a Centrum Data unit.
 
* HOC Centrum Data units will be automatically assigned to the corresponding HOC unit.
 
* Once you acquired 5 Data Units of a HOC unit you can tap the + symbol on it to unlock it or by going into their profile and clicking the orange + sign icon to the left of their stats.
 
* Once unlocked all further Data Units will upgrade the HOC unit.
 
  
=== Barracks ===
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[[File:HOC_Tutorial_Garage_Overview.jpg|250px|right]]
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[[File:HOC_Tutorial_Code_Refactoring.jpg|250px|right]]
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[[File:HOC_Tutorial_Training_Range.jpg|250px|right]]
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[[File:HOC_Tutorial_Skill_Training.jpg|250px|right]]
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[[File:HOC_Tutorial_Exp_Training.jpg|250px|right]]
  
 
* Upper button on the left side: The overview of all your Chips
 
* Upper button on the left side: The overview of all your Chips
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** Manage their data chips
 
** Manage their data chips
  
 
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=== Storage ===
 
 
==== Storage ====
 
  
 
Level determines the amount of Chips you can collect.
 
Level determines the amount of Chips you can collect.
  
==== Washing machine====
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=== Maintenance Machinery ===
  
Used to restore your HOC units. Level adds another slot up to a max level of 3 (=4 slots).
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[[File:HOC_Tutorial_Maintenance_Machinery.jpg|250px|right|thumb|]]
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The repair station for damaged HOC units. When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit.
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Level adds another slot up to a max level of 3 (=4 slots).
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{{Cleanup|reason=* What is the repair cost?
 +
* What is the upgrade cost? (How many batteries)}}
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{{clr}}
  
==== Shooting range ====
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=== Shooting range ===
  
 
Used to train your HOC units. You can chose to increase base experience or skill experience here.  
 
Used to train your HOC units. You can chose to increase base experience or skill experience here.  
 
*For Experience Training, You need {{Icon|battery}} and {{Icon|advancedreport}} to do so.
 
*For Experience Training, You need {{Icon|battery}} and {{Icon|advancedreport}} to do so.
 
*For Skill Training, you need all 3 tiers of Data as well as {{Icon|battery}}
 
*For Skill Training, you need all 3 tiers of Data as well as {{Icon|battery}}
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[[File:HOC_Tutorial_Exp_Training_Access.jpg|250px|right]]
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[[File:HOC_Tutorial_Rank_Up.jpg|250px|right]]
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[[File:HOC_Tutorial_Stat_Enhancement.jpg|250px|right]]
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[[File:HOC_Tutorial_Unit_Overview.jpg|250px|right]]
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[[File:HOC_Tutorial_Unlock_Or_RankUp.jpg|250px|right]]
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=== Elevator ===
 +
 +
[[File:HOC_Tutorial_Camp_B1.jpg|250px|right|Only BGM-71 unlocked in this case]]
  
==== Elevator ====
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Clicking on the Elevator in the Garage will take you to separate rooms where you'll be able to view your HOC Units. each room will be noted on the top left of the screen.
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*B1 Exhibition: The following units will be displayed on four podiums from left to right: [[BGM-71]], [[AGS-30]], [[2B14]], [[M2]]
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*B2 Exhibition: The following units will be displayed on four podiums from left to right: [[AT4]], [[QLZ-04]] (Third and fourth are not known)
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{{clr}}
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== Chips ==
  
Clicking on the Elevator in the Firing Range will take you to separate rooms where you'll be able to view your HOC Units. each room will be noted on the top left of the screen.
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[[File:HOC_Tutorial_Chip_Arrangement.jpg|250px|right]]
*B1 Exhibition: Here you'll be able to view you're obtained FST Units on 4 podiums, From left to right will contain the following Units; [[BGM-71]], [[AGS-30]], [[2B14]], [[M2]]
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[[File:HOC_Tutorial_Chip_Enhancement.jpg|250px|right]]
*B2 Exhibition: Here you'll be able to view another set of your obtained FST Units on the 4 podiums, like above, the podiums will contain the following Units: [[AT4]], [[QLZ-04]], ???, ???
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[[File:HOC_Tutorial_Chip_Stat_Limit.jpg|250px|right]]
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[[File:HOC_Tutorial_Chips.jpg|250px|right]]
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[[File:HOC_Tutorial_Chips_Refactoring.jpg|250px|right]]
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[[File:HOC_Tutorial_Removing_Chips.jpg|250px|right]]
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[[File:HOC_Tutorial_Using_Chips.jpg|250px|right]]
 +
* So called Chips (Tetris like stones) are used as "equipment" for the HOC units
 +
* Despite the colour, there is no difference between ''blue'' and ''orange'' coloured Chips.
 +
{{clr}}
  
 
== In Battle ==
 
== In Battle ==
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** You will be able to redeploy them at their Airfield, though you will need to repair them first which can also be done at the airfield.
 
** You will be able to redeploy them at their Airfield, though you will need to repair them first which can also be done at the airfield.
 
** There is a limit how many times you can deploy them and how many HOC you can put in the battlefield.
 
** There is a limit how many times you can deploy them and how many HOC you can put in the battlefield.
 +
 +
== Trivia ==
 +
 +
* Yes, the Maintenance Machinery looks like a washing machine.
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* The logo in the background of the Intelligence Center changes with the level of the facilities.
  
 
== Known units ==
 
== Known units ==
  
<dpl>
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For a list of released HOC units, please see the corresponding [[Heavy_Ordnance_Corps_Index|Index]]
  category = HOC_units
+
 
  notnamespace=Template
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== References ==
  notnamespace=Category
+
<references/>
  mode=inline
 
  ordermethod =title
 
  inlinetext=&nbsp; &middot; &nbsp;
 
</dpl>
 

Revision as of 18:52, 12 January 2020

Screenshot of HOC unit BGM-71

Heavy Ordnance Corps (HOC for short) is the name of the heavily equipped units in game. First released on CN before 2018 summer event Continuum Turbulence they made a big change in gameplay. EN/JP followed roughly the same release order (January 2020 before Continuum Turbulence).

General

HOC units are handled different than normal T-Dolls. There can only be one instance of each HOC unit, so they are rather unlocked than gained. To unlock a HOC unit, five Central Data need to be prepared. Further Central Data will be needed to rank up the HOC unit. Once unlocked there is no way to lose them as there is no mechanic to release or scrap them.

They do not have equipment, but can be strengthened with Chips.

HOC units appear as normal units on the battlefield. For a proper introduction on how to handle them, please see In battle. The HOC feature introduces two new buildings to the Headquarters: The Intelligence Center and the Garage.

Access

Accessing the new rooms as seen in the in-game tutorial

All interactions with the new HOC feature are within the new buildings/rooms. The will be unlocked with beating chapter 8 stage 5.

The newly available room can be accessed by either of the following ways:

  • Tapping the Intelligence Center in the Headquarters (HQ) menu (the overview of all rooms of the HQ). It's in the outer ring.
  • Tapping the Intelligence Center in the quick-base-menu on the main screen. It will be one of the available quick-switch-options
  • On the main screen on the left quick-overview. The WAVE Tech. Logo will lead to the room. Also, it will show possible Samples to harvest.

Intelligence Center

Intelligence Center (Initial; no facilities unlocked)
Intelligence Center (all facilities on Level 1)

Icon banner arrow left.png Icon banner arrow right.png

The Intelligence Center is the main place to gain Central Data and Chips for the HOC units.

Data receiver

Tapping the speach bubble with the samples will result in harvesting them

Every 8 (eight) hours from 00:00 (+8GMT), Item Raw Data.png Original Samples and Item Pure Data.png Pure Samples can be harvested here. The samples will remain at the Data Receiver until one collects it and will continue to gather over time until it reaches a certain cap. This cap can be raised by upgrading this facility.

Intelligence quests

The Intelligence Quests as seen in the in-game tutorial

Provides quests rewarding Samples. The Intelligence Quests will offer new quests each day. Existing quest progress will be lost with the change of the day.

Quest rewards are Item Raw Data.png Original Samples and Item Pure Data.png Pure Samples.

Depending on the upgrade level of the facility, up to 3 (three) quests are provided.

Data storage

Defines how many Item Raw Data.png Original Samples and Item Pure Data.png Pure Samples can be storaged. Upgrading this facility will increase the amount of Samples storable.

Computer

The data processing can be accessed by tapping the computer or the yellow "Intelligence Analysis" button
At the beginning, only two research tasks can be queued at once
The results of a processing task as seen in the in-game tutorial

Icon banner arrow left.png Icon banner arrow right.png

Processes Item Raw Data.png Original Samples and Item Pure Data.png Pure Samples into Chips or Central Data.

The general rules of processing are as follows:

  • The level of the Computer determines the research tasks that can be started parallel and the time it will take (down to 4 hours).
  • A research task can be started either with 20 Item Raw Data.png Original Samples or 20 Item Pure Data.png Pure Samples.
    • Item Pure Data.png Pure Samples have a higher chance to result in a Central Data unit.
    • Research task can be finished instantly with a Item Quick Analysis Contract.png Quick Analysis Contract similiar to repair or production.
  • The result will be a Chip or a Central Data instance of a HOC unit.
    • Central Data will be automatically assigned to the corresponding HOC unit.
    • If the HOC unit is already at its maximum, the Central Data will be automatically converted to a Item Wave Data Patch.png WAVE Data Patch.

When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary.

deeleprofile.png

"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.


Garage

HOC Tutorial Garage Overview.jpg
HOC Tutorial Code Refactoring.jpg
HOC Tutorial Training Range.jpg
HOC Tutorial Skill Training.jpg
HOC Tutorial Exp Training.jpg
  • Upper button on the left side: The overview of all your Chips
    • You can upgrade your chips here. This consumes duplicate chips, much like how equipment enhancement works, using Chips of the same color or higher rarity will give more xp.
    • Unneeded Chips can be scrapped here for a small amount of resources back.
  • Lower button on the left side: Here you can scrap unneeded HOC Centrum Data units
    • Scrapping a sample will result in a Item Wave Data Patch.png WAVE Data Patch. WAVE Data Patches are used to further boost your HOC's rarity and increase their stats beyond maximum.
  • Lower button "Support units": General overview of your HOC units
    • Upgrade the HOC unit'S Data to upgrade it
    • Once you reach a upgrade level of 5 stars and a general level of 100 you need WAVE Data Patches to further upgrade the unit
      • Upgrades then will result in the yellow stars becoming red stars
      • Each upgrade beyond 5 stars results in half a red star - ten upgrades are needed to be at the max of 5 red stars
      • The WAVE Data Patches needed per upgrade are as follow:
        1. 5
        2. 8 (total of 13)
        3. 10 (total of 23)
        4. 15 (total of 38)
        5. 20 (total of 58)
        6. 25 (total of 83)
        7. 30 (total of 113)
        8. 30 (total of 143)
        9. 30 (total of 173)
        10. 30 (total of 203)
    • Enhance their stats
    • See and upgrade their skills
    • Manage their data chips

Storage

Level determines the amount of Chips you can collect.

Maintenance Machinery

HOC Tutorial Maintenance Machinery.jpg

The repair station for damaged HOC units. When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit. Level adds another slot up to a max level of 3 (=4 slots).

agentprofile.png

"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • What is the repair cost?
  • What is the upgrade cost? (How many batteries)

Shooting range

Used to train your HOC units. You can chose to increase base experience or skill experience here.

  • For Experience Training, You need Item Battery.png and Item Advanced Combat Report.png to do so.
  • For Skill Training, you need all 3 tiers of Data as well as Item Battery.png
HOC Tutorial Exp Training Access.jpg
HOC Tutorial Rank Up.jpg
HOC Tutorial Stat Enhancement.jpg
HOC Tutorial Unit Overview.jpg
HOC Tutorial Unlock Or RankUp.jpg

Elevator

Only BGM-71 unlocked in this case

Clicking on the Elevator in the Garage will take you to separate rooms where you'll be able to view your HOC Units. each room will be noted on the top left of the screen.

  • B1 Exhibition: The following units will be displayed on four podiums from left to right: BGM-71, AGS-30, 2B14, M2
  • B2 Exhibition: The following units will be displayed on four podiums from left to right: AT4, QLZ-04 (Third and fourth are not known)

Chips

HOC Tutorial Chip Arrangement.jpg
HOC Tutorial Chip Enhancement.jpg
HOC Tutorial Chip Stat Limit.jpg
HOC Tutorial Chips.jpg
HOC Tutorial Chips Refactoring.jpg
HOC Tutorial Removing Chips.jpg
HOC Tutorial Using Chips.jpg
  • So called Chips (Tetris like stones) are used as "equipment" for the HOC units
  • Despite the colour, there is no difference between blue and orange coloured Chips.

In Battle

  • HOC units can only be deployed on a specific helipad.
    • You can deploy a normal echelon or a HOC unit on it
    • Can first be found in chapter 9 and throughout 10 as well.
    • This is the only field where a HOC unit can resupply themselves.
  • A HOC unit CANNOT attack another SF unit directly, you'll get a prompt warning you if you try.
  • HOC units support your echelons in a range of 2, though some Units may have higher or lesser range.
    • Multiple HOC units can support an echelon parallel.
    • One can choose to toggle off one of their HOC supports by tapping/clicking on that unit and flipping the switch off.
    • Each support task will consume 1 ammo and ration tick.
  • If attacked by an enemy the HOC unit will flee in terror.
    • You will be able to redeploy them at their Airfield, though you will need to repair them first which can also be done at the airfield.
    • There is a limit how many times you can deploy them and how many HOC you can put in the battlefield.

Trivia

  • Yes, the Maintenance Machinery looks like a washing machine.
  • The logo in the background of the Intelligence Center changes with the level of the facilities.

Known units

For a list of released HOC units, please see the corresponding Index

References