https://iopwiki.com/index.php?title=Guide:Strategies&feed=atom&action=history Guide:Strategies - Revision history 2024-03-28T12:54:39Z Revision history for this page on the wiki MediaWiki 1.32.2 https://iopwiki.com/index.php?title=Guide:Strategies&diff=130532&oldid=prev MoonlightArchivist at 20:22, 26 October 2023 2023-10-26T20:22:03Z <p></p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:22, 26 October 2023</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l188" >Line 188:</td> <td colspan="2" class="diff-lineno">Line 188:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The process is a little different for this stage too. On this stage, the player can play the stage infinitely without completing or forfeiting from the stage. This means the process becomes a lot quicker, but the fact that the enemies generated from enemy heliports don't drop dolls means it gives you no core at all.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The process is a little different for this stage too. On this stage, the player can play the stage infinitely without completing or forfeiting from the stage. This means the process becomes a lot quicker, but the fact that the enemies generated from enemy heliports don't drop dolls means it gives you no core at all.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The armor requirement is 11 and XP decreases after level 115. This means you can farm here for MOD3 <del class="diffchange diffchange-inline">mindmap upgrade </del>here.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The armor requirement is 11 and XP decreases after level 115. This means you can farm here for MOD3 <ins class="diffchange diffchange-inline">Neural Upgrade </ins>here.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 6-3N Zas Run ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 6-3N Zas Run ====</div></td></tr> </table> MoonlightArchivist https://iopwiki.com/index.php?title=Guide:Strategies&diff=87336&oldid=prev BryghtShadow: Carcano M91/38 → Carcano M91∕38 2020-03-18T10:54:39Z <p>Carcano M91/38 → Carcano M91∕38</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:54, 18 March 2020</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td> <td colspan="2" class="diff-lineno">Line 11:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Each T-Doll have their own &quot;Formation Buff&quot; tiles which intuitively boost the stats of other T-Dolls presiding within those tiles. T-Doll tile-set can be view within their information page below costume.&lt;br /&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Each T-Doll have their own &quot;Formation Buff&quot; tiles which intuitively boost the stats of other T-Dolls presiding within those tiles. T-Doll tile-set can be view within their information page below costume.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Generally speaking, -HG tile-set will buff all class of T-Dolls- / -SMG tile-set will buff AR class- / -AR tile-set will buff SMG class- / -SG tile-set will buff MG class- / -MG tile-set will buff SG class- &lt;br /&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Generally speaking, -HG tile-set will buff all class of T-Dolls- / -SMG tile-set will buff AR class- / -AR tile-set will buff SMG class- / -SG tile-set will buff MG class- / -MG tile-set will buff SG class- &lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Some T-Dolls are exceptions to this generality, such as {{doll name|M4A1|AR|4}}, {{doll name|Ribeyrolles|AR|4}}, {{doll name|UMP40|SMG|4}}, {{doll name|Carcano M1891|RF|5}}, and {{doll name|Carcano <del class="diffchange diffchange-inline">M91/38</del>|RF|5}}. Each of these unique T-Doll tile-set buffs their own class.&lt;br /&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Some T-Dolls are exceptions to this generality, such as {{doll name|M4A1|AR|4}}, {{doll name|Ribeyrolles|AR|4}}, {{doll name|UMP40|SMG|4}}, {{doll name|Carcano M1891|RF|5}}, and {{doll name|Carcano <ins class="diffchange diffchange-inline">M91∕38</ins>|RF|5}}. Each of these unique T-Doll tile-set buffs their own class.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To lower resource cost of leveling/progressing, it is possible to resupply a singular T-Doll, then place the resupplied T-Doll in an echelon with other T-Dolls that have not been resupplied, and then enter battle.&lt;br /&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To lower resource cost of leveling/progressing, it is possible to resupply a singular T-Doll, then place the resupplied T-Doll in an echelon with other T-Dolls that have not been resupplied, and then enter battle.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The idea is to defeat enemies with only one resupplied T-Doll doing all the shooting, one non-resupplied T-Doll that will operate as the &quot;tank&quot; taking on incoming fire damage, and three other non-resupplied T-Doll tags along for experience. Refer to the &quot;Corpse Dragging&quot; section below for full information.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The idea is to defeat enemies with only one resupplied T-Doll doing all the shooting, one non-resupplied T-Doll that will operate as the &quot;tank&quot; taking on incoming fire damage, and three other non-resupplied T-Doll tags along for experience. Refer to the &quot;Corpse Dragging&quot; section below for full information.</div></td></tr> </table> BryghtShadow https://iopwiki.com/index.php?title=Guide:Strategies&diff=87335&oldid=prev HellScythe42 at 10:47, 18 March 2020 2020-03-18T10:47:54Z <p></p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:47, 18 March 2020</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l172" >Line 172:</td> <td colspan="2" class="diff-lineno">Line 172:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tank Role Key Info: Any armor above +11 is trivial, remove plates from traditional SG such as {{doll name|Super-Shorty|SG|4}} to avoid negative evasive stat.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tank Role Key Info: Any armor above +11 is trivial, remove plates from traditional SG such as {{doll name|Super-Shorty|SG|4}} to avoid negative evasive stat.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With that in mind, meet the #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1|AR|5|costume=costume1}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}, which gives +11 armor. Only a +11 armor requirement is needed, thus {{doll name|M4A1 <del class="diffchange diffchange-inline">Mod 3</del>|AR|5}} may act as both tank and dps role simultaneously, giving commanders another tourist spot.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With that in mind, meet the #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1|AR|5|costume=costume1}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}, which gives +11 armor. Only a +11 armor requirement is needed, thus {{doll name|M4A1|AR|5<ins class="diffchange diffchange-inline">|costume=costume1</ins>}} may act as both tank and dps role simultaneously, giving commanders another tourist spot.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives more incoming bullets, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives more incoming bullets, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}.</div></td></tr> </table> HellScythe42 https://iopwiki.com/index.php?title=Guide:Strategies&diff=87334&oldid=prev HellScythe42 at 10:46, 18 March 2020 2020-03-18T10:46:49Z <p></p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:46, 18 March 2020</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l172" >Line 172:</td> <td colspan="2" class="diff-lineno">Line 172:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tank Role Key Info: Any armor above +11 is trivial, remove plates from traditional SG such as {{doll name|Super-Shorty|SG|4}} to avoid negative evasive stat.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tank Role Key Info: Any armor above +11 is trivial, remove plates from traditional SG such as {{doll name|Super-Shorty|SG|4}} to avoid negative evasive stat.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With that in mind, meet the #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1 <del class="diffchange diffchange-inline">Mod 3</del>|AR|5}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}, which gives +11 armor. Only a +11 armor requirement is needed, thus {{doll name|M4A1 Mod 3|AR|5}} may act as both tank and dps role simultaneously, giving commanders another tourist spot.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With that in mind, meet the #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1|AR|5<ins class="diffchange diffchange-inline">|costume=costume1</ins>}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}, which gives +11 armor. Only a +11 armor requirement is needed, thus {{doll name|M4A1 Mod 3|AR|5}} may act as both tank and dps role simultaneously, giving commanders another tourist spot.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives more incoming bullets, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives more incoming bullets, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l179" >Line 179:</td> <td colspan="2" class="diff-lineno">Line 179:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In general sense, they are most effective in the following order.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In general sense, they are most effective in the following order.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*S+ {{doll name|G11|AR|5}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*S+ {{doll name|G11|AR|5}}</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*S  {{doll name|AN-94|AR|5}} &gt; {{doll name|ST AR-15 <del class="diffchange diffchange-inline">Mod 3</del>|AR|5}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*S  {{doll name|AN-94|AR|5}} &gt; {{doll name|ST AR-15|AR|5<ins class="diffchange diffchange-inline">|costume=costume2</ins>}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*A+ {{doll name|FAL|AR|5}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*A+ {{doll name|FAL|AR|5}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*A {{doll name|M4 SOPMOD II|AR|4}} &gt; {{doll name|HK416|AR|5}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*A {{doll name|M4 SOPMOD II|AR|4}} &gt; {{doll name|HK416|AR|5}}</div></td></tr> </table> HellScythe42 https://iopwiki.com/index.php?title=Guide:Strategies&diff=86269&oldid=prev Cellarie: 8-1N Zas farming is aviable now in EN 2020-02-05T13:08:33Z <p>8-1N Zas farming is aviable now in EN</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:08, 5 February 2020</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l444" >Line 444:</td> <td colspan="2" class="diff-lineno">Line 444:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 8-1N Zas Run ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 8-1N Zas Run ====</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">&lt;small&gt;''Note: 8N is only available in Chinese server for now.''&lt;/small&gt;&lt;br /&gt;</del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''8-1N Zas'' is similar to ''6-3N Zas'', difference being higher Damage stat required.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''8-1N Zas'' is similar to ''6-3N Zas'', difference being higher Damage stat required.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*There is no XP penalty for dolls' level, proving effective stage for Mod leveling.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*There is no XP penalty for dolls' level, proving effective stage for Mod leveling.</div></td></tr> </table> Cellarie https://iopwiki.com/index.php?title=Guide:Strategies&diff=85460&oldid=prev Zer0sVoid: Minor grammatical edit. 2020-01-14T19:47:24Z <p>Minor grammatical edit.</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:47, 14 January 2020</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85" >Line 85:</td> <td colspan="2" class="diff-lineno">Line 85:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse Dragging ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse Dragging ==</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&quot;Corpse Dragging&quot; refers to completing a stage with minimum resources spent. Efficiently gaining experiences and 'cores' or 'equipment' as reward.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&quot;Corpse Dragging&quot; refers to completing a stage with minimum resources spent. Efficiently gaining experiences and 'cores' or 'equipment' as reward.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Usually, only one singular T-doll will be resupplied, acting as the DPS to defeat enemies. The rest will remain without <del class="diffchange diffchange-inline">supplied</del>, effectively dead weights only present to absorb damage or gain <del class="diffchange diffchange-inline">experiences</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Usually, only one singular T-doll will be resupplied, acting as the DPS to defeat enemies. The rest will remain without <ins class="diffchange diffchange-inline">supplies</ins>, effectively dead weights only present to absorb damage or gain <ins class="diffchange diffchange-inline">experience</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Role Terms:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Role Terms:</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**DPS = (Resupplied) Defeat enemies, *DPS T-Doll looks around and notices her team is without Ammo or Ration*</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**DPS = (Resupplied) Defeat enemies, *DPS T-Doll looks around and notices her team is without Ammo or Ration*</div></td></tr> </table> Zer0sVoid https://iopwiki.com/index.php?title=Guide:Strategies&diff=83173&oldid=prev Siren: Refined [8-1N Zas Run] with 75% higher clarity, 100% better formatting, designed to be easily read. 2019-12-19T20:51:22Z <p>Refined [8-1N Zas Run] with 75% higher clarity, 100% better formatting, designed to be easily read.</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:51, 19 December 2019</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l444" >Line 444:</td> <td colspan="2" class="diff-lineno">Line 444:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 8-1N Zas Run ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 8-1N Zas Run ====</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">8-1N Zas run </del>is <del class="diffchange diffchange-inline">similar to 6-3N, there is no need </del>for <del class="diffchange diffchange-inline">full 5-link Zas, having appropriate skill level is still necessary to clear the wave</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">&lt;small&gt;''Note: 8N </ins>is <ins class="diffchange diffchange-inline">only available in Chinese server </ins>for <ins class="diffchange diffchange-inline">now</ins>.<ins class="diffchange diffchange-inline">''&lt;/small&gt;&lt;br /&gt;</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>-<del class="diffchange diffchange-inline">Outdated</del>- <del class="diffchange diffchange-inline">Similar to the one above</del>, <del class="diffchange diffchange-inline">but much more difficult and much more rewarding. This is actually the most efficient way to grind for XP and equipment</del>. There is <del class="diffchange diffchange-inline">also </del>no XP penalty <del class="diffchange diffchange-inline">with doll</del>'<del class="diffchange diffchange-inline">s </del>level, <del class="diffchange diffchange-inline">so even dolls that have finished </del>Mod <del class="diffchange diffchange-inline">3 can be brought here as passenger for </del>leveling<del class="diffchange diffchange-inline">, for whatever reason you wish to do it for</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*''8</ins>-<ins class="diffchange diffchange-inline">1N Zas'' is similar to ''6</ins>-<ins class="diffchange diffchange-inline">3N Zas''</ins>, <ins class="diffchange diffchange-inline">difference being higher Damage stat required</ins>.</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>There is no XP penalty <ins class="diffchange diffchange-inline">for dolls</ins>' level, <ins class="diffchange diffchange-inline">proving effective stage for </ins>Mod leveling.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For this one</del>, <del class="diffchange diffchange-inline">you need </del>to <del class="diffchange diffchange-inline">kill [[Dinergate]]s with base attacks and then kill the Tarantulas with the grenade</del>. <del class="diffchange diffchange-inline">This means you need 2 full </del>5<del class="diffchange diffchange-inline">-link Zas</del>' <del class="diffchange diffchange-inline">with </del>'''<del class="diffchange diffchange-inline">least 93 damage</del>''' <del class="diffchange diffchange-inline">and the fire rate has to be between 61~62 or 69~</del>74<del class="diffchange diffchange-inline">. Considering that Zas</del>' <del class="diffchange diffchange-inline">stats at level 100 </del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">With fully addition upgraded equipment</ins>, <ins class="diffchange diffchange-inline">'''Damage stat amounts </ins>to <ins class="diffchange diffchange-inline">84''' ''(No Oath)''</ins>.<ins class="diffchange diffchange-inline">&lt;br /&gt;</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">affinity 100 is </del>58 <del class="diffchange diffchange-inline">damage and </del>74 <del class="diffchange diffchange-inline">rate of fire, and fully upgraded equipment can get firepower up to 86, </del>'''<del class="diffchange diffchange-inline">you need technical fairies to buff Zas</del>' <del class="diffchange diffchange-inline">damage up to the required 93!</del>'''</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:*&lt;small&gt;Doll:&lt;/small&gt;{{doll name|Zas M21|AR|</ins>5<ins class="diffchange diffchange-inline">}} &lt;small&gt;'''Lv.100''</ins>'<ins class="diffchange diffchange-inline">&lt;/small&gt; = </ins>'''<ins class="diffchange diffchange-inline">55 Damage</ins>''' <ins class="diffchange diffchange-inline">&lt;small&gt;&amp; </ins>74 <ins class="diffchange diffchange-inline">Rof | Affection 90+ =&lt;/small&gt; ''</ins>'58 <ins class="diffchange diffchange-inline">Damage''' &lt;small&gt;&amp; </ins>74 <ins class="diffchange diffchange-inline">RoF | Oath 140+ =&lt;/small&gt; '''60 Damage''' &lt;small&gt;&amp; 74 RoF&lt;/small&gt;</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:*&lt;small&gt;Sight&lt;/small&gt;:{{equip name|EOT 518|Holographic Sight|5}} '''+6 Damage''</ins>' <ins class="diffchange diffchange-inline">&lt;small&gt;&amp; RoF -4 ~ -6&lt;/small&gt;</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:*&lt;small&gt;Ammo:&lt;/small&gt;{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}} </ins>'''<ins class="diffchange diffchange-inline">+20 Damage</ins>'''</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Note</del>: <del class="diffchange diffchange-inline">8N </del>is <del class="diffchange diffchange-inline">only available in Chinese server for now</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:<ins class="diffchange diffchange-inline">&lt;big&gt;'''95'''&lt;/big&gt; '''Damage''' </ins>is <ins class="diffchange diffchange-inline">required with Skill Lv.1.&lt;br/&gt;</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:'''Damage Stat × Skill Multiplier × formation buff × fairy aura ≥''' &lt;big&gt;'''95'''&lt;/big&gt; '''Damage'''&lt;br/&gt;</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">::*Obtainable preferably via fairies passive buff, also doable via tile-buff.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">::*Higher {{doll name|Zas M21|AR|5}} Skill Lvl. contributes toward less Damage stat required</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Airstrike Run ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Airstrike Run ====</div></td></tr> </table> Siren https://iopwiki.com/index.php?title=Guide:Strategies&diff=83113&oldid=prev Siren: [0-2] Fixed Bullet List, Revised 'Corpse Dragging' for better clarity. 2019-12-19T06:23:27Z <p>[0-2] Fixed Bullet List, Revised &#039;Corpse Dragging&#039; for better clarity.</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:23, 19 December 2019</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td> <td colspan="2" class="diff-lineno">Line 11:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Each T-Doll have their own &quot;Formation Buff&quot; tiles which intuitively boost the stats of other T-Dolls presiding within those tiles. T-Doll tile-set can be view within their information page below costume.&lt;br /&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Each T-Doll have their own &quot;Formation Buff&quot; tiles which intuitively boost the stats of other T-Dolls presiding within those tiles. T-Doll tile-set can be view within their information page below costume.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Generally speaking, -HG tile-set will buff all class of T-Dolls- / -SMG tile-set will buff AR class- / -AR tile-set will buff SMG class- / -SG tile-set will buff MG class- / -MG tile-set will buff SG class- &lt;br /&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Generally speaking, -HG tile-set will buff all class of T-Dolls- / -SMG tile-set will buff AR class- / -AR tile-set will buff SMG class- / -SG tile-set will buff MG class- / -MG tile-set will buff SG class- &lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Some T-Dolls are exceptions to this generality, such as {{doll name|M4A1|AR|4}}, {{doll name|UMP40|SMG|4}}, {{doll name|Carcano M1891|RF|5}}, and {{doll name|Carcano M91/38|RF|5}}. Each of these unique T-Doll tile-set buffs their own class.&lt;br /&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Some T-Dolls are exceptions to this generality, such as {{doll name|M4A1<ins class="diffchange diffchange-inline">|AR|4}}, {{doll name|Ribeyrolles</ins>|AR|4}}, {{doll name|UMP40|SMG|4}}, {{doll name|Carcano M1891|RF|5}}, and {{doll name|Carcano M91/38|RF|5}}. Each of these unique T-Doll tile-set buffs their own class.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*To lower resource cost of leveling/progressing, it is possible to resupply a singular T-Doll, then place the resupplied T-Doll in <del class="diffchange diffchange-inline">a team of </del>other T-Dolls that have not been resupplied, and then enter battle.&lt;br /&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*To lower resource cost of leveling/progressing, it is possible to resupply a singular T-Doll, then place the resupplied T-Doll in <ins class="diffchange diffchange-inline">an echelon with </ins>other T-Dolls that have not been resupplied, and then enter battle.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The idea is to defeat enemies with only one resupplied T-Doll doing all the shooting, one non-resupplied T-Doll that will operate as the &quot;tank&quot; taking on incoming fire damage, and three other non-resupplied T-Doll tags along for experience. Refer to the &quot;Corpse Dragging&quot; section below for full information.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The idea is to defeat enemies with only one resupplied T-Doll doing all the shooting, one non-resupplied T-Doll that will operate as the &quot;tank&quot; taking on incoming fire damage, and three other non-resupplied T-Doll tags along for experience. Refer to the &quot;Corpse Dragging&quot; section below for full information.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l84" >Line 84:</td> <td colspan="2" class="diff-lineno">Line 84:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse Dragging ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse Dragging ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Corpse Dragging <del class="diffchange diffchange-inline">is where you repetitively complete the same mission over </del>and <del class="diffchange diffchange-inline">over again while </del>only <del class="diffchange diffchange-inline">supplying </del>the <del class="diffchange diffchange-inline">main </del>DPS <del class="diffchange diffchange-inline">doll(s) in the echelon</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">&quot;</ins>Corpse Dragging<ins class="diffchange diffchange-inline">&quot; refers to completing a stage with minimum resources spent. Efficiently gaining experiences </ins>and <ins class="diffchange diffchange-inline">'cores' or 'equipment' as reward.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Usually, </ins>only <ins class="diffchange diffchange-inline">one singular T-doll will be resupplied, acting as </ins>the DPS <ins class="diffchange diffchange-inline">to defeat enemies</ins>. <ins class="diffchange diffchange-inline">The rest </ins>will <ins class="diffchange diffchange-inline">remain without supplied</ins>, <ins class="diffchange diffchange-inline">effectively dead weights only present to absorb damage or gain experiences</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This exploits the fact that only the dolls with resources exhausted </del>will <del class="diffchange diffchange-inline">stop attacking</del>, <del class="diffchange diffchange-inline">but rest of the echelon can still tank while gaining XP</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Role Terms:</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**DPS = (Resupplied) Defeat enemies</ins>, <ins class="diffchange diffchange-inline">*DPS T</ins>-<ins class="diffchange diffchange-inline">Doll looks around </ins>and <ins class="diffchange diffchange-inline">notices her team is without Ammo or Ration*</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This is a slightly micro intensive method</del>, <del class="diffchange diffchange-inline">yet resource</del>-<del class="diffchange diffchange-inline">efficient way to grind XP </del>and <del class="diffchange diffchange-inline">doll drops</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**Tank = (Without Supply) Absorb incoming enemies fire damage</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**Buffer = (Without Supply) T-Dolls</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Contrarily to common knowledge, HGs are more cost effective as tank role versus SMGs/SGs at least up to stage 4-3E<del class="diffchange diffchange-inline">, </del>Common {{doll name|PPK|HG|2}} <del class="diffchange diffchange-inline">is actually </del>the 2nd highest efficient HGs at stage 4-3E, taking no damage or only one or two hit at 5-link and adequate DPS on stage <del class="diffchange diffchange-inline">4-3E, making {{doll name|PPK|HG|2}}  the 2nd best candidate tank overall for </del>4-3E. <del class="diffchange diffchange-inline">The #1 slot </del>goes to {{doll name|PSM|HG|3}} . The way damage works is [Enemy Fire - Ally Armor = Damage Taken] IF IT IS A HIT from the enemy that is. SMGs and HGs with the same amount of evasion stat will perform identically as a tank. Since HGs evasions are much higher than SMGs<del class="diffchange diffchange-inline">, </del>HGs will get hit less. HGs are inherently more repair cost effective than SMGs, and SMGs are more repair cost effective than SGs. {{doll name|PPK|HG|2}} outperform even {{doll name|M16A1|AR|4}} at 4-3E. Give the HGs some recognition!</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**Tourist = (Without Supply) Any tag-along T-Dolls needing experiences, not contributing to reducing resource cost.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>Contrarily to common knowledge, HGs are more cost effective as tank role versus SMGs/SGs at least up to stage 4-3E<ins class="diffchange diffchange-inline">.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>Common {{doll name|PPK|HG|2}} <ins class="diffchange diffchange-inline">hold titles as </ins>the 2nd highest efficient HGs at stage 4-3E, taking no damage or only one or two hit at 5-link and adequate DPS on stage 4-3E. <ins class="diffchange diffchange-inline">1st = HGs </ins>goes to {{doll name|PSM|HG|3}}.</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>The way damage works is [Enemy Fire - Ally Armor = Damage Taken]</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>IF IT IS A HIT from the enemy that is. SMGs and HGs with the same amount of evasion stat will perform identically as a tank <ins class="diffchange diffchange-inline">in terms of damage taken.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*SMGS will incure higher repair cost until DPS T-Doll is powerfully efficient enough to kill enemies wave in which HG tanks will be more efficient</ins>. Since HGs evasions are much higher than SMGs<ins class="diffchange diffchange-inline">.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>HGs will get hit less. HGs are inherently more repair cost effective than SMGs, and SMGs are more repair cost effective than SGs. {{doll name|PPK|HG|2}} outperform even {{doll name|M16A1|AR|4}} at 4-3E.</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>Give the HGs some recognition!</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*As for SGs tanks, they shine within stage 0-2 and those alike due to damage mitigation. They perform poorly elsewhere such as 4-3E</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l153" >Line 153:</td> <td colspan="2" class="diff-lineno">Line 160:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-2 ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-2 ====</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The most optimal stage for core farming via retiring dropped T-Doll.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The most optimal stage for core farming via retiring dropped <ins class="diffchange diffchange-inline">3* </ins>T-Doll<ins class="diffchange diffchange-inline">.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are multiple routes, however only one that would claim an S-Rank victory of the stage, which gives the the exclusive drop % (Thus increasing core % per run).</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This route is the middle route, middle lane two enemies, then the most top three enemies</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">There are multiple routes</del>, <del class="diffchange diffchange-inline">but only one </del>that <del class="diffchange diffchange-inline">would claim an S</del>-<del class="diffchange diffchange-inline">Rank victory of the stage</del>, <del class="diffchange diffchange-inline">which gives </del>the the <del class="diffchange diffchange-inline">exclusive drop %. Take the middle route two enemies</del>, <del class="diffchange diffchange-inline">then the most top three enemies.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For optimal result</ins>, <ins class="diffchange diffchange-inline">T-Dolls with armor +11 can mitigate incoming damage to 1. The drawback being </ins>that <ins class="diffchange diffchange-inline">SGs armored T</ins>-<ins class="diffchange diffchange-inline">Dolls do not possess high evasion, {{doll name|Super-Shorty|SG|4}}</ins>, <ins class="diffchange diffchange-inline">being </ins>the <ins class="diffchange diffchange-inline">highest at </ins>the <ins class="diffchange diffchange-inline">moment at 20</ins>, <ins class="diffchange diffchange-inline">whom repair time average 11 minutes with setup = {{doll name|G11|AR|5}} | {{doll name|Grizzly MkV|HG|5}} | {{fairy name|Parachute Fairy|Strategy Fairy}}</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For optimal result</del>, <del class="diffchange diffchange-inline">T</del>-<del class="diffchange diffchange-inline">Dolls with armor </del>+<del class="diffchange diffchange-inline">11 can mitigate incoming damage to 1. The problem being that SGs armored T-Dolls do not possess enough </del>evasion<del class="diffchange diffchange-inline">, [[Super-Shorty]] being the highest at the moment at 20, which would still require +20 minutes repair time from the stage, even with optimal settings although non-kited</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Thus, {{doll name|M16A1|AR|4}}</ins>, <ins class="diffchange diffchange-inline">utilizing both special equipment armor plate {{equip name|Custom Exoskeletal Armor|Ballistic Plate|5}} (Dropped from 6</ins>-<ins class="diffchange diffchange-inline">4N) and exoskeleton {{equip name|IOP T4 Exoskeleton|Exoskeleton|5}} is #1 optimal tank setup for this stage due to her </ins>+<ins class="diffchange diffchange-inline">89 </ins>evasion <ins class="diffchange diffchange-inline">setup</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Thus</del>, {{doll name|<del class="diffchange diffchange-inline">M16A1</del>|<del class="diffchange diffchange-inline">AR</del>|4}} <del class="diffchange diffchange-inline">with both special equipment armor plate (Dropped from 6-4N) and exoskeleton is #1 optimal tank for this stage due </del>to <del class="diffchange diffchange-inline">her +90 evasion. Focus on as much evasion as possible, as any armor above 11 is trivial</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Tank Role Key Info: Any armor above +11 is trivial</ins>, <ins class="diffchange diffchange-inline">remove plates from traditional SG such as </ins>{{doll name|<ins class="diffchange diffchange-inline">Super-Shorty</ins>|<ins class="diffchange diffchange-inline">SG</ins>|4}} to <ins class="diffchange diffchange-inline">avoid negative evasive stat</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Now </del>meet <del class="diffchange diffchange-inline">your </del>#2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1|AR|<del class="diffchange diffchange-inline">4</del>}} with Special Equipment<del class="diffchange diffchange-inline">. (Not available EN server yet</del>, <del class="diffchange diffchange-inline">will come with digimind)</del>. <del class="diffchange diffchange-inline">As previously mentioned, only </del>a +11 armor requirement is needed, thus {{doll name|M4A1|AR|<del class="diffchange diffchange-inline">4</del>}} <del class="diffchange diffchange-inline">MOD3 </del>may act as both tank and dps role, giving <del class="diffchange diffchange-inline">you </del>another tourist spot.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">With that in mind, </ins>meet <ins class="diffchange diffchange-inline">the </ins>#2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1 <ins class="diffchange diffchange-inline">Mod 3</ins>|AR|<ins class="diffchange diffchange-inline">5</ins>}} with Special Equipment <ins class="diffchange diffchange-inline">{{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}</ins>, <ins class="diffchange diffchange-inline">which gives +11 armor</ins>. <ins class="diffchange diffchange-inline">Only </ins>a +11 armor requirement is needed, thus {{doll name|M4A1 <ins class="diffchange diffchange-inline">Mod 3</ins>|AR|<ins class="diffchange diffchange-inline">5</ins>}} may act as both tank and dps role <ins class="diffchange diffchange-inline">simultaneously</ins>, giving <ins class="diffchange diffchange-inline">commanders </ins>another tourist spot.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, <del class="diffchange diffchange-inline">and Critical Damage may occur</del>. SMGs tank <del class="diffchange diffchange-inline">get hits </del>more, but possess more HP to survive. <del class="diffchange diffchange-inline">In experience, </del>HGs actually outperform SMGs here as well, IF the team composition is set up properly.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, <ins class="diffchange diffchange-inline">so for newer players without access to SG</ins>. SMGs tank <ins class="diffchange diffchange-inline">receives </ins>more <ins class="diffchange diffchange-inline">incoming bullets</ins>, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly<ins class="diffchange diffchange-inline">. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to the larger amount of enemies unit and health pool, only some notable DPS dolls will clear this stage efficiently. In general sense <del class="diffchange diffchange-inline">(6/15/19 EN Server)</del>, they are <del class="diffchange diffchange-inline">more </del>effective in order <del class="diffchange diffchange-inline">of </del>{{doll name|G11|AR|5}}<del class="diffchange diffchange-inline">, </del>{{doll name|<del class="diffchange diffchange-inline">FAL</del>|AR|5}}<del class="diffchange diffchange-inline">, </del>{{doll name|<del class="diffchange diffchange-inline">M4 SOPMOD II|</del>AR<del class="diffchange diffchange-inline">|4}}, {{doll name|HK416</del>|AR|5}}<del class="diffchange diffchange-inline">. The following have not been tested against the former list. </del>{{doll name|<del class="diffchange diffchange-inline">AN-94</del>|AR|5}}<del class="diffchange diffchange-inline">, </del>{{doll name|<del class="diffchange diffchange-inline">M4A1</del>|AR|4}} <del class="diffchange diffchange-inline">MOD3, and </del>{{doll name|<del class="diffchange diffchange-inline">ST AR-15</del>|AR|<del class="diffchange diffchange-inline">4</del>}} <del class="diffchange diffchange-inline">MOD3.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to the larger amount of enemies unit and health pool, only some notable DPS dolls will clear this stage efficiently.</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In general sense, they are <ins class="diffchange diffchange-inline">most </ins>effective in <ins class="diffchange diffchange-inline">the following </ins>order<ins class="diffchange diffchange-inline">.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*S+ </ins>{{doll name|G11|AR|5}}</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*S  </ins>{{doll name|<ins class="diffchange diffchange-inline">AN-94</ins>|AR|5}} <ins class="diffchange diffchange-inline">&gt; </ins>{{doll name|<ins class="diffchange diffchange-inline">ST </ins>AR<ins class="diffchange diffchange-inline">-15 Mod 3</ins>|AR|5}}</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*A+ </ins>{{doll name|<ins class="diffchange diffchange-inline">FAL</ins>|AR|5}}</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*A </ins>{{doll name|<ins class="diffchange diffchange-inline">M4 SOPMOD II</ins>|AR|4}} <ins class="diffchange diffchange-inline">&gt; </ins>{{doll name|<ins class="diffchange diffchange-inline">HK416</ins>|AR|<ins class="diffchange diffchange-inline">5</ins>}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>XP <del class="diffchange diffchange-inline">decreases after </del>level 111</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>XP <ins class="diffchange diffchange-inline">penalty occurs post </ins>level 111</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-4 ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-4 ====</div></td></tr> </table> Siren https://iopwiki.com/index.php?title=Guide:Strategies&diff=83061&oldid=prev HellScythe42: Undo revision 83060 by Siren (talk) (Fix up your formatting, use bullet points * when trying to list multiple dolls) 2019-12-19T05:05:00Z <p>Undo revision 83060 by <a href="/wiki/Special:Contributions/Siren" title="Special:Contributions/Siren">Siren</a> (<a href="/index.php?title=User_talk:Siren&amp;action=edit&amp;redlink=1" class="new" title="User talk:Siren (page does not exist)">talk</a>) (Fix up your formatting, use bullet points * when trying to list multiple dolls)</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 05:05, 19 December 2019</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l153" >Line 153:</td> <td colspan="2" class="diff-lineno">Line 153:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-2 ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-2 ====</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The most optimal stage for core farming via retiring dropped <del class="diffchange diffchange-inline">3* </del>T-Doll.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The most optimal stage for core farming via retiring dropped T-Doll.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are multiple routes, <del class="diffchange diffchange-inline">however </del>only one that would claim an S-Rank victory of the stage, which gives the the exclusive drop % <del class="diffchange diffchange-inline">(Thus increasing core % per run)</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are multiple routes, <ins class="diffchange diffchange-inline">but </ins>only one that would claim an S-Rank victory of the stage, which gives the the exclusive drop %. <ins class="diffchange diffchange-inline">Take </ins>the middle route two enemies, then the most top three enemies.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This route is </del>the middle route<del class="diffchange diffchange-inline">, middle lane </del>two enemies, then the most top three enemies.</div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For optimal result, T-Dolls with armor +11 can mitigate incoming damage to 1. The <del class="diffchange diffchange-inline">drawback </del>being that SGs armored T-Dolls do not possess <del class="diffchange diffchange-inline">high </del>evasion, <del class="diffchange diffchange-inline">{{doll name|</del>Super-Shorty<del class="diffchange diffchange-inline">|SG|4}}, </del>being the highest at the moment at 20, <del class="diffchange diffchange-inline">whom </del>repair time <del class="diffchange diffchange-inline">average 11 minutes </del>with <del class="diffchange diffchange-inline">setup = {{doll name|G11|AR|5}} | {{doll name|Grizzly MkV|HG|5}} | {{fairy name|Parachute Fairy|Strategy Fairy}}</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For optimal result, T-Dolls with armor +11 can mitigate incoming damage to 1. The <ins class="diffchange diffchange-inline">problem </ins>being that SGs armored T-Dolls do not possess <ins class="diffchange diffchange-inline">enough </ins>evasion, <ins class="diffchange diffchange-inline">[[</ins>Super-Shorty<ins class="diffchange diffchange-inline">]] </ins>being the highest at the moment at 20, <ins class="diffchange diffchange-inline">which would still require +20 minutes </ins>repair time <ins class="diffchange diffchange-inline">from the stage, even </ins>with <ins class="diffchange diffchange-inline">optimal settings although non-kited.</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thus, {{doll name|M16A1|AR|4}}<del class="diffchange diffchange-inline">, utilizing </del>both special equipment armor plate <del class="diffchange diffchange-inline">{{equip name|Custom Exoskeletal Armor|Ballistic Plate|5}} </del>(Dropped from 6-4N) and exoskeleton <del class="diffchange diffchange-inline">{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}} </del>is #1 optimal tank <del class="diffchange diffchange-inline">setup </del>for this stage due to her +<del class="diffchange diffchange-inline">89 </del>evasion <del class="diffchange diffchange-inline">setup</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thus, {{doll name|M16A1|AR|4}} <ins class="diffchange diffchange-inline">with </ins>both special equipment armor plate (Dropped from 6-4N) and exoskeleton is #1 optimal tank for this stage due to her +<ins class="diffchange diffchange-inline">90 </ins>evasion<ins class="diffchange diffchange-inline">. Focus on as much evasion as possible, as any armor above 11 is trivial</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Tank Role Key Info: Any armor above </del>+11 is <del class="diffchange diffchange-inline">trivial</del>, <del class="diffchange diffchange-inline">remove plates from traditional SG such as </del>{{doll name|<del class="diffchange diffchange-inline">Super-Shorty</del>|<del class="diffchange diffchange-inline">SG</del>|4}} <del class="diffchange diffchange-inline">to avoid negative evasive stat</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Now meet your #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1|AR|4}} with Special Equipment. (Not available EN server yet, will come with digimind). As previously mentioned, only a </ins>+11 <ins class="diffchange diffchange-inline">armor requirement </ins>is <ins class="diffchange diffchange-inline">needed</ins>, <ins class="diffchange diffchange-inline">thus </ins>{{doll name|<ins class="diffchange diffchange-inline">M4A1</ins>|<ins class="diffchange diffchange-inline">AR</ins>|4}} <ins class="diffchange diffchange-inline">MOD3 may act as both tank and dps role, giving you another tourist spot</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">With that in mind</del>, <del class="diffchange diffchange-inline">meet the #2 optimal </del>tank <del class="diffchange diffchange-inline">and #1 overall efficient all-star for </del>this stage. <del class="diffchange diffchange-inline">{{doll name|M4A1 Mod 3|AR|5}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}</del>, <del class="diffchange diffchange-inline">which gives +11 armor</del>. <del class="diffchange diffchange-inline">Only a +11 armor requirement is needed</del>, <del class="diffchange diffchange-inline">thus {{doll name|M4A1 Mod 3|AR|5}} may act </del>as <del class="diffchange diffchange-inline">both tank and dps role simultaneously</del>, <del class="diffchange diffchange-inline">giving commanders another tourist spot</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Surprisingly</ins>, <ins class="diffchange diffchange-inline">HGs </ins>tank <ins class="diffchange diffchange-inline">can survive </ins>this stage <ins class="diffchange diffchange-inline">non-kited, although repair time exceed +30 minutes, and Critical Damage may occur</ins>. <ins class="diffchange diffchange-inline">SMGs tank get hits more</ins>, <ins class="diffchange diffchange-inline">but possess more HP to survive</ins>. <ins class="diffchange diffchange-inline">In experience</ins>, <ins class="diffchange diffchange-inline">HGs actually outperform SMGs here </ins>as <ins class="diffchange diffchange-inline">well</ins>, <ins class="diffchange diffchange-inline">IF the team composition is set up properly</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Surprisingly</del>, <del class="diffchange diffchange-inline">HGs tank can survive </del>this stage <del class="diffchange diffchange-inline">non-kited</del>, <del class="diffchange diffchange-inline">although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives </del>more <del class="diffchange diffchange-inline">incoming bullets</del>, <del class="diffchange diffchange-inline">but possess more HP to survive. In experience</del>, <del class="diffchange diffchange-inline">HGs actually outperform SMGs here as well</del>, <del class="diffchange diffchange-inline">IF </del>the <del class="diffchange diffchange-inline">team composition is set up properly</del>. <del class="diffchange diffchange-inline">HG tanks requires high evasion</del>, <del class="diffchange diffchange-inline">such as </del>{{doll name|<del class="diffchange diffchange-inline">PPK</del>|<del class="diffchange diffchange-inline">HG</del>|<del class="diffchange diffchange-inline">2</del>}}, <del class="diffchange diffchange-inline">reaching inherent 118 evasion with Special Equipment </del>{{<del class="diffchange diffchange-inline">equip </del>name|<del class="diffchange diffchange-inline">PPK Suppressor</del>|<del class="diffchange diffchange-inline">Silencer</del>|<del class="diffchange diffchange-inline">5</del>}}.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Due to the larger amount of enemies unit and health pool</ins>, <ins class="diffchange diffchange-inline">only some notable DPS dolls will clear </ins>this stage <ins class="diffchange diffchange-inline">efficiently. In general sense (6/15/19 EN Server)</ins>, <ins class="diffchange diffchange-inline">they are </ins>more <ins class="diffchange diffchange-inline">effective in order of {{doll name|G11|AR|5}}</ins>, <ins class="diffchange diffchange-inline">{{doll name|FAL|AR|5}}</ins>, <ins class="diffchange diffchange-inline">{{doll name|M4 SOPMOD II|AR|4}}</ins>, <ins class="diffchange diffchange-inline">{{doll name|HK416|AR|5}}. The following have not been tested against </ins>the <ins class="diffchange diffchange-inline">former list</ins>. <ins class="diffchange diffchange-inline">{{doll name|AN-94|AR|5}}</ins>, {{doll name|<ins class="diffchange diffchange-inline">M4A1</ins>|<ins class="diffchange diffchange-inline">AR</ins>|<ins class="diffchange diffchange-inline">4</ins>}} <ins class="diffchange diffchange-inline">MOD3</ins>, <ins class="diffchange diffchange-inline">and </ins>{{<ins class="diffchange diffchange-inline">doll </ins>name|<ins class="diffchange diffchange-inline">ST AR-15</ins>|<ins class="diffchange diffchange-inline">AR</ins>|<ins class="diffchange diffchange-inline">4</ins>}} <ins class="diffchange diffchange-inline">MOD3</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Due to the larger amount of enemies unit and health pool, only some notable DPS dolls will clear this stage efficiently.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>XP <ins class="diffchange diffchange-inline">decreases after </ins>level 111</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">In general sense, they are most effective in the following order.</del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">S+ {{doll name|G11|AR|5}}</del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">S  {{doll name|AN-94|AR|5}} &gt; {{doll name|ST AR-15 Mod 3|AR|5}}</del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A+ {{doll name|FAL|AR|5}}</del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A {{doll name|M4 SOPMOD II|AR|4}} &gt; {{doll name|HK416|AR|5}}</del></div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>XP <del class="diffchange diffchange-inline">penalty occurs post </del>level 111</div></td><td colspan="2"> </td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-4 ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-4 ====</div></td></tr> </table> HellScythe42 https://iopwiki.com/index.php?title=Guide:Strategies&diff=83060&oldid=prev Siren: 0-2 Stage updated info to reflect Mod3 additions, new T-Dolls introduced to EN such as AN-94|AR|5. Altered wording for better quality. 2019-12-19T03:39:41Z <p>0-2 Stage updated info to reflect Mod3 additions, new T-Dolls introduced to EN such as AN-94|AR|5. Altered wording for better quality.</p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:39, 19 December 2019</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l153" >Line 153:</td> <td colspan="2" class="diff-lineno">Line 153:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-2 ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-2 ====</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The most optimal stage for core farming via retiring dropped T-Doll.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The most optimal stage for core farming via retiring dropped <ins class="diffchange diffchange-inline">3* </ins>T-Doll.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are multiple routes, <del class="diffchange diffchange-inline">but </del>only one that would claim an S-Rank victory of the stage, which gives the the exclusive drop %. <del class="diffchange diffchange-inline">Take </del>the middle route two enemies, then the most top three enemies.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are multiple routes, <ins class="diffchange diffchange-inline">however </ins>only one that would claim an S-Rank victory of the stage, which gives the the exclusive drop % <ins class="diffchange diffchange-inline">(Thus increasing core % per run)</ins>.</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This route is </ins>the middle route<ins class="diffchange diffchange-inline">, middle lane </ins>two enemies, then the most top three enemies.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For optimal result, T-Dolls with armor +11 can mitigate incoming damage to 1. The <del class="diffchange diffchange-inline">problem </del>being that SGs armored T-Dolls do not possess <del class="diffchange diffchange-inline">enough </del>evasion, <del class="diffchange diffchange-inline">[[</del>Super-Shorty<del class="diffchange diffchange-inline">]] </del>being the highest at the moment at 20, <del class="diffchange diffchange-inline">which would still require +20 minutes </del>repair time <del class="diffchange diffchange-inline">from the stage, even </del>with <del class="diffchange diffchange-inline">optimal settings although non-kited.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For optimal result, T-Dolls with armor +11 can mitigate incoming damage to 1. The <ins class="diffchange diffchange-inline">drawback </ins>being that SGs armored T-Dolls do not possess <ins class="diffchange diffchange-inline">high </ins>evasion, <ins class="diffchange diffchange-inline">{{doll name|</ins>Super-Shorty<ins class="diffchange diffchange-inline">|SG|4}}, </ins>being the highest at the moment at 20, <ins class="diffchange diffchange-inline">whom </ins>repair time <ins class="diffchange diffchange-inline">average 11 minutes </ins>with <ins class="diffchange diffchange-inline">setup = {{doll name|G11|AR|5}} | {{doll name|Grizzly MkV|HG|5}} | {{fairy name|Parachute Fairy|Strategy Fairy}}</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thus, {{doll name|M16A1|AR|4}} <del class="diffchange diffchange-inline">with </del>both special equipment armor plate (Dropped from 6-4N) and exoskeleton is #1 optimal tank for this stage due to her +<del class="diffchange diffchange-inline">90 </del>evasion<del class="diffchange diffchange-inline">. Focus on as much evasion as possible, as any armor above 11 is trivial</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thus, {{doll name|M16A1|AR|4}}<ins class="diffchange diffchange-inline">, utilizing </ins>both special equipment armor plate <ins class="diffchange diffchange-inline">{{equip name|Custom Exoskeletal Armor|Ballistic Plate|5}} </ins>(Dropped from 6-4N) and exoskeleton <ins class="diffchange diffchange-inline">{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}} </ins>is #1 optimal tank <ins class="diffchange diffchange-inline">setup </ins>for this stage due to her +<ins class="diffchange diffchange-inline">89 </ins>evasion <ins class="diffchange diffchange-inline">setup</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Now meet your #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1|AR|4}} with Special Equipment. (Not available EN server yet, will come with digimind). As previously mentioned, only a </del>+11 <del class="diffchange diffchange-inline">armor requirement </del>is <del class="diffchange diffchange-inline">needed</del>, <del class="diffchange diffchange-inline">thus </del>{{doll name|<del class="diffchange diffchange-inline">M4A1</del>|<del class="diffchange diffchange-inline">AR</del>|4}} <del class="diffchange diffchange-inline">MOD3 may act as both tank and dps role, giving you another tourist spot</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Tank Role Key Info: Any armor above </ins>+11 is <ins class="diffchange diffchange-inline">trivial</ins>, <ins class="diffchange diffchange-inline">remove plates from traditional SG such as </ins>{{doll name|<ins class="diffchange diffchange-inline">Super-Shorty</ins>|<ins class="diffchange diffchange-inline">SG</ins>|4}} <ins class="diffchange diffchange-inline">to avoid negative evasive stat</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Surprisingly</del>, <del class="diffchange diffchange-inline">HGs </del>tank <del class="diffchange diffchange-inline">can survive </del>this stage <del class="diffchange diffchange-inline">non-kited</del>, <del class="diffchange diffchange-inline">although repair time exceed </del>+<del class="diffchange diffchange-inline">30 minutes</del>, <del class="diffchange diffchange-inline">and Critical Damage </del>may <del class="diffchange diffchange-inline">occur. SMGs </del>tank <del class="diffchange diffchange-inline">get hits more</del>, <del class="diffchange diffchange-inline">but possess more HP to survive. In experience, HGs actually outperform SMGs here as well, IF the team composition is set up properly</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">With that in mind</ins>, <ins class="diffchange diffchange-inline">meet the #2 optimal </ins>tank <ins class="diffchange diffchange-inline">and #1 overall efficient all-star for </ins>this stage<ins class="diffchange diffchange-inline">. {{doll name|M4A1 Mod 3|AR|5}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}</ins>, <ins class="diffchange diffchange-inline">which gives </ins>+<ins class="diffchange diffchange-inline">11 armor. Only a +11 armor requirement is needed</ins>, <ins class="diffchange diffchange-inline">thus {{doll name|M4A1 Mod 3|AR|5}} </ins>may <ins class="diffchange diffchange-inline">act as both </ins>tank <ins class="diffchange diffchange-inline">and dps role simultaneously</ins>, <ins class="diffchange diffchange-inline">giving commanders another tourist spot</ins>.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Due to the larger amount of enemies unit and health pool</del>, <del class="diffchange diffchange-inline">only some notable DPS dolls will clear </del>this stage <del class="diffchange diffchange-inline">efficiently</del>. <del class="diffchange diffchange-inline">In general sense (6/15/19 EN Server)</del>, <del class="diffchange diffchange-inline">they are </del>more <del class="diffchange diffchange-inline">effective in order of {{doll name|G11|AR|5}}, {{doll name|FAL|AR|5}}</del>, <del class="diffchange diffchange-inline">{{doll name|M4 SOPMOD II|AR|4}}</del>, <del class="diffchange diffchange-inline">{{doll name|HK416|AR|5}}. The following have not been tested against </del>the <del class="diffchange diffchange-inline">former list</del>. <del class="diffchange diffchange-inline">{{doll name|AN-94|AR|5}}</del>, {{doll name|<del class="diffchange diffchange-inline">M4A1</del>|<del class="diffchange diffchange-inline">AR</del>|<del class="diffchange diffchange-inline">4</del>}} <del class="diffchange diffchange-inline">MOD3</del>, <del class="diffchange diffchange-inline">and </del>{{<del class="diffchange diffchange-inline">doll </del>name|<del class="diffchange diffchange-inline">ST AR-15</del>|<del class="diffchange diffchange-inline">AR</del>|<del class="diffchange diffchange-inline">4</del>}} <del class="diffchange diffchange-inline">MOD3</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Surprisingly</ins>, <ins class="diffchange diffchange-inline">HGs tank can survive </ins>this stage <ins class="diffchange diffchange-inline">non-kited, although repair time exceed +30 minutes, so for newer players without access to SG</ins>. <ins class="diffchange diffchange-inline">SMGs tank receives more incoming bullets</ins>, <ins class="diffchange diffchange-inline">but possess </ins>more <ins class="diffchange diffchange-inline">HP to survive. In experience</ins>, <ins class="diffchange diffchange-inline">HGs actually outperform SMGs here as well</ins>, <ins class="diffchange diffchange-inline">IF </ins>the <ins class="diffchange diffchange-inline">team composition is set up properly</ins>. <ins class="diffchange diffchange-inline">HG tanks requires high evasion</ins>, <ins class="diffchange diffchange-inline">such as </ins>{{doll name|<ins class="diffchange diffchange-inline">PPK</ins>|<ins class="diffchange diffchange-inline">HG</ins>|<ins class="diffchange diffchange-inline">2</ins>}}, <ins class="diffchange diffchange-inline">reaching inherent 118 evasion with Special Equipment </ins>{{<ins class="diffchange diffchange-inline">equip </ins>name|<ins class="diffchange diffchange-inline">PPK Suppressor</ins>|<ins class="diffchange diffchange-inline">Silencer</ins>|<ins class="diffchange diffchange-inline">5</ins>}}.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>XP <del class="diffchange diffchange-inline">decreases after </del>level 111</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Due to the larger amount of enemies unit and health pool, only some notable DPS dolls will clear this stage efficiently.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In general sense, they are most effective in the following order.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">S+ {{doll name|G11|AR|5}}</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">S  {{doll name|AN-94|AR|5}} &gt; {{doll name|ST AR-15 Mod 3|AR|5}}</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A+ {{doll name|FAL|AR|5}}</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A {{doll name|M4 SOPMOD II|AR|4}} &gt; {{doll name|HK416|AR|5}}</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>XP <ins class="diffchange diffchange-inline">penalty occurs post </ins>level 111</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-4 ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== 0-4 ====</div></td></tr> </table> Siren