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Difference between revisions of "Guide:Research Menu"

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It is unlocked after the Commander reaches Level 12.
 
It is unlocked after the Commander reaches Level 12.
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
==Skill Training==
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== Skill Training ==
[[File:Research.png|500px|right]]
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{{ThumbSlider|width=400|align=right|list=
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{{p|[[File:Research.png|thumb|400px|Skill training bay.]]}}
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{{p|[[File:Skill_Train.PNG|thumb|400px|Skill training interface.]]}}
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}}
 
Training a T-Doll to improving their T-Dolls skill effects and it's activation rate.<BR> Requires Training Data that is acquired from [[Combat Simulation#Data Collection|data collection missions]]. It is also gained via random drop points.
 
Training a T-Doll to improving their T-Dolls skill effects and it's activation rate.<BR> Requires Training Data that is acquired from [[Combat Simulation#Data Collection|data collection missions]]. It is also gained via random drop points.
 
To start, tap on an empty slot and select the T-Doll you wish to train.
 
To start, tap on an empty slot and select the T-Doll you wish to train.
  
 
Research will be completed when the timer hits 00:00:00
 
Research will be completed when the timer hits 00:00:00
 
 
[[File:Skill_Train.PNG|500px|right]]
 
  
 
The amount and level of training data required for T-Doll skill training varies based on the level of the skill.
 
The amount and level of training data required for T-Doll skill training varies based on the level of the skill.
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|-
 
|-
 
| Mod 1
 
| Mod 1
| Increases level cap to 110. Increases star rarity (2 and 3 star T-Dolls become 4 star; 4 star T-Dolls become 5 star), increases buff tile coverage and/or buff value, improves skill multiplier numbers, and increases base stats.
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| Increases level cap to 110. Increases star rarity, increases buff tile coverage and/or buff value, improves skill multiplier numbers, and increases base stats.
 
|-
 
|-
 
| Mod 2
 
| Mod 2

Revision as of 04:18, 27 August 2020

Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu



Icon main research.png

Research allows T-Dolls to improve their skills and Upgrade Equipment,

It is unlocked after the Commander reaches Level 12.

Skill Training

Skill training bay.
Skill training interface.

Icon banner arrow left.png Icon banner arrow right.png

Training a T-Doll to improving their T-Dolls skill effects and it's activation rate.
Requires Training Data that is acquired from data collection missions. It is also gained via random drop points. To start, tap on an empty slot and select the T-Doll you wish to train.

Research will be completed when the timer hits 00:00:00

The amount and level of training data required for T-Doll skill training varies based on the level of the skill.

Level Training Data Time
Lv. 1 → Lv. 2 100x Item Basic Training Data.png 1:00:00
Lv. 2 → Lv. 3 200x Item Basic Training Data.png 2:00:00
Lv. 3 → Lv. 4 300x Item Basic Training Data.png 3:00:00
Lv. 4 → Lv. 5 120x Item Intermediate Training Data.png 4:00:00
Lv. 5 → Lv. 6 200x Item Intermediate Training Data.png 6:00:00
Lv. 6 → Lv. 7 300x Item Intermediate Training Data.png 9:00:00
Lv. 7 → Lv. 8 400x Item Intermediate Training Data.png 12:00:00
Lv. 8 → Lv. 9 200x Item Advanced Training Data.png 18:00:00
Lv. 9 → Lv. 10 300x Item Advanced Training Data.png 24:00:00

Unlike for T-Dolls, the amount of data used for skill training fairies depends on the kind of fairy being trained.

Level Training Data (Strategy Fairy) Training Data (Battle Fairy) Time
Lv. 1 → Lv. 2 200x Item Basic Training Data.png 200x Item Basic Training Data.png 2:00:00
Lv. 2 → Lv. 3 400x Item Basic Training Data.png 400x Item Basic Training Data.png 6:00:00
Lv. 3 → Lv. 4 600x Item Basic Training Data.png 600x Item Basic Training Data.png 10:00:00
Lv. 4 → Lv. 5 240x Item Intermediate Training Data.png 200x Item Intermediate Training Data.png 14:00:00
Lv. 5 → Lv. 6 400x Item Intermediate Training Data.png 400x Item Intermediate Training Data.png 20:00:00
Lv. 6 → Lv. 7 600x Item Intermediate Training Data.png 600x Item Intermediate Training Data.png 26:00:00
Lv. 7 → Lv. 8 800x Item Intermediate Training Data.png 200x Item Advanced Training Data.png 32:00:00
Lv. 8 → Lv. 9 400x Item Advanced Training Data.png 400x Item Advanced Training Data.png 40:00:00
Lv. 9 → Lv. 10 600x Item Advanced Training Data.png 600x Item Advanced Training Data.png 48:00:00

Now unlike both the T-dolls and Fairies, HOC's possess 3 skills which require training, not only do they cost a significant amount of data and the fact that all 3 skills must be trained individually, they also require batteries to do skill training. Skill's 2 and 3 have the same amount of data costs as well as the same skill training times, whereas Skill 1 costs double the data and time to complete their skill training.

Level Training Data (Skill 1) Training Data (Skill 2 and 3) Time (Skill 1) Time (Skill 2 and 3) Total Costs
Lv. 1 → Lv. 2 200x Item Basic Training Data.png + 50x Item Battery.png 100x Item Basic Training Data.png + 50x Item Battery.png 2:00:00 1:00:00 400x Item Basic Training Data.png + 150x Item Battery.png
Lv. 2 → Lv. 3 400x Item Basic Training Data.png + 50x Item Battery.png 200x Item Basic Training Data.png + 50x Item Battery.png 4:00:00 2:00:00 800x Item Basic Training Data.png + 150x Item Battery.png
Lv. 3 → Lv. 4 600x Item Basic Training Data.png + 50x Item Battery.png 300x Item Basic Training Data.png + 50x Item Battery.png 6:00:00 3:00:00 1200x Item Basic Training Data.png + 150x Item Battery.png
Lv. 4 → Lv. 5 200x Item Intermediate Training Data.png + 80x Item Battery.png 100x Item Intermediate Training Data.png + 80x Item Battery.png 12:00:00 6:00:00 400x Item Intermediate Training Data.png + 240x Item Battery.png
Lv. 5 → Lv. 6 400x Item Intermediate Training Data.png + 80x Item Battery.png 200x Item Intermediate Training Data.png + 80x Item Battery.png 18:00:00 9:00:00 800x Item Intermediate Training Data.png + 240x Item Battery.png
Lv. 6 → Lv. 7 600x Item Intermediate Training Data.png + 80x Item Battery.png 300x Item Intermediate Training Data.png + 80x Item Battery.png 24:00:00 12:00:00 1200x Item Intermediate Training Data.png + 240x Item Battery.png
Lv. 7 → Lv. 8 200x Item Advanced Training Data.png + 100x Item Battery.png 100x Item Advanced Training Data.png + 100x Item Battery.png 30:00:00 15:00:00 400x Item Advanced Training Data.png + 300x Item Battery.png
Lv. 8 → Lv. 9 400x Item Advanced Training Data.png + 100x Item Battery.png 200x Item Advanced Training Data.png + 100x Item Battery.png 36:00:00 18:00:00 800x Item Advanced Training Data.png + 300x Item Battery.png
Lv. 9 → Lv. 10 600x Item Advanced Training Data.png + 100x Item Battery.png 300x Item Advanced Training Data.png + 100x Item Battery.png 48:00:00 24:00:00 1200x Item Advanced Training Data.png + 300x Item Battery.png

Equipment Enhancement

Equipment of 3 star or above rarity may be enhanced through the expenditure of other equipment and resources. It is unlocked after clearing Chapter 1-4 Night.

Equipment Calibration

Equipment base stat values may be improved through calibration via the expenditure of calibration tickets and resources. It is unlocked after clearing Chapter 2-4 Night.

Fairy Enhancement

Fairy Enhancement, similarly to Equipment Enhancement, can be performed through the expenditure of fairies and resources. It is unlocked after the player produces their first fairy from Heavy Equipment Production.

Fairy Calibration

Fairy talents may be changed through calibration via the expenditure of 60 calibration tickets per calibration and resources. It is unlocked alongside Fairy Enhancement.

Below is a list of all the talents you can possibly obtain from re-calibrating fairies:

Silver Talent Gold Talent Effect
Damage I Damage II Increases damage of the echelon by 12 ~ 15%
Accuracy I Accuracy II Increases accuracy of the echelon by 20 ~ 25%
Evasion I Evasion II Increases evasion of the echelon by 15 ~ 20%
Armor I Armor II Increases armor of the echelon by 8 ~ 10%
Critical I Critical II Increases critical rate of the echelon by 40 ~ 50%
Fervor Increases the current echelon's damage by 10% every 8s. Max 3 Stacks.
Charge Increases SMG's damage by 8% and evasion by 12%
Assault Increases AR's damage by 10% and RoF by 8%
Aim Increases RF's damage by 8% and RoF by 10%
Sturdy Increases SG's armor by 8% and critical rate by 20%
Suppressive Increases MG's damage by 10% and Accuracy by 15%
Keen Increases HG's evasion by 10% and critical rate by 30%

Below is a table showing the percentage chance of these talents activating in battle, As your fairy increases in rarity, so does the percentage chance of the talent activating:

Talent Type 1 Star 2 Star 3 Star 4 Star 5 Star
Silver 30 ~ 40% 50 ~ 60% 70 ~ 80% 90% 100%
Gold 20% 40% 60% 80% 100%

Digi-mind Upgrade

The Digi-mind upgrade system is unlocked when the player reaches Commander Level 60.

Certain T-Dolls may undergo digi-mind upgrade, colloquially known as "modding". There are three stages that can be progressively unlocked, each of which unlocks additional benefits. To date, the bonuses granted by all digi-mind upgrades have followed a specific pattern:

Level Benefits
Mod 1 Increases level cap to 110. Increases star rarity, increases buff tile coverage and/or buff value, improves skill multiplier numbers, and increases base stats.
Mod 2 Increases level cap to 115. Unlocks a 2nd skill which must be trained separately and increases base stats.
Mod 3 Increases level cap to 120. Provides a 5 star equipment exclusive to that T-Doll, increases the affection cap for oathed T-Dolls from 150 to 200, unlocks a special skin for the T-Doll which replaces their default costume (Old CG can still be picked and will retain previous voice lines during sorties), and increases base stats.

Unlocking each new modification stage requires that the T-Doll meets certain level and affection requirements, and consumes cores and memory fragments according to the table below. After unlocking Mod 1, oathed T-Dolls gain experience at double the normal rate, including experience gained from auto-battles, combat simulations, or combat reports.

Level Requirements Item Cost (2-Star) Item Cost (3-Star) Item Cost (4-Star) Item Cost (5-Star)
Mod 1 Level 100, 100 Affection, 5x Dummy Links Item Memory Fragment.png x200, Item Dummy Core.png x10 Item Memory Fragment.png x200, Item Dummy Core.png x15 Item Memory Fragment.png x200, Item Dummy Core.png x20 Item Memory Fragment.png x200, Item Dummy Core.png x25, Item Fire Control Component.png x2
Mod 2 Level 110, 100 Affection Item Memory Fragment.png x600, Item Dummy Core.png x20 Item Memory Fragment.png x800, Item Dummy Core.png x30 Item Memory Fragment.png x1000, Item Dummy Core.png x40 Item Memory Fragment.png x1200, Item Dummy Core.png x50, Item Fire Control Component.png x3
Mod 3 Level 115, 100 Affection Item Memory Fragment.png x1200, Item Dummy Core.png x30 Item Memory Fragment.png x1600, Item Dummy Core.png x45 Item Memory Fragment.png x2000, Item Dummy Core.png x60 Item Memory Fragment.png x2400, Item Dummy Core.png x75, Item Fire Control Component.png x5