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Difference between revisions of "Guide:Combat Menu"

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==Main Interface==
 
==Main Interface==
 +
[[File:Combat Menu Interface.jpeg|400px|thumb|right|Combat menu interface.]]
  
The main part of the interface allow you to select combat mission.
+
Upon tapping the Combat button on the main screen, Commander will be directed to this screen. Here the Commander can choose to engage in different combat modes.
  
[[File:Combat mission main.png|500px|thumb|right|Combat mission main menu]]
+
* Left group button contains several combat modes the Commander can engage.
 +
** '''Event''' only appears when there's an ongoing event.
 +
** '''Combat Mission''' is where the Commander engage the main storyline.
 +
** '''Logistic Support''' is where the Commander can send T-Dolls to obtain resources and consumables.  
 +
** [[Combat Simulation]] is where the Commander can train T-Dolls for experience points, as well as obtaining various items to further strengthen the T-Dolls, such as skill chip and digimind fragment.
 +
** '''Campaign''' mode consists of permanently added past major events.
  
'''Chapter Menu'''
+
* Moving to the right there's chapter selection menu. Each chapter consists of three difficulty selection; Normal, Emergency, and Night.
 
+
** '''Normal''' difficulty is unlocked by clearing previous chapter.
Selection between chapter.
+
** '''Emergency''' difficulty is unlocked by clearing current chapter's Normal difficulty.
*You can unlock the next chapter by clearing previous chapter mission 6. This will also unlock next chapter Logistic Support and current Chapter Emergency mission.  
+
** '''Night''' difficulty is unlocked upon clearing current chapter's Emergency difficulty.
**(except Chapter 0, which can only be unlock by clearing 04-4E)
+
** '''Should new chapter is released, Commander is required to clear previous chapter's final Normal difficulty mission once again.
 
 
 
 
'''Mission Menu'''
 
 
 
Select mission here. To access new mission for the chapter you need to achieve '''bronze or''' higher medal.
 
 
 
'''Difficulty Menu'''
 
 
 
Select difficulty here. There is three type of difficulty, From left to right it's NORMAL, EMERGENCY and MIDNIGHT.
 
*The unlock requirement are different on each difficulty.
 
**Normal  : Unlock by clearing Previous mission
 
**Emergency: Unlock by clearing current chapter Normal mission x-6.
 
**Midnight : Unlock by clearing previous 2 Emergency two chapter.
 
***For example; chapter 1-1 Night battle can unlock after clearing chapter 03-4 Emergency.
 
*** Chapter 2-1N can unlock after clearing Chapter 04-4 Emergency, and so on.
 
  
 +
* Mission selection menu takes the most space. Here the Commander can choose which mission (or map) to engage, primarily when doing leveling or farming for core or limited drops.
 +
** '''Normal''' difficulty consists of 6 missions.
 +
** '''Emergency''' difficulty consists of 4 missions.
 +
** '''Night''' difficulty consists of 4 missions.
  
 
== Mission Interface ==
 
== Mission Interface ==
[[File:Combat mission lined.png|500px|thumb|right|Selected Combat mission window ]]
+
{{ThumbSlider|width=400|align=right|list=
After select a mission, a mission window will come out.
+
{{p|[[File:Mission Interface 1.jpeg|thumb||400px|Mission interface.]]}}
 
+
{{p|[[File:Mission Interface 2.jpeg|thumb||400px|Mission interface showing advantage dolls.]]}}
Explanation from top to bottom
+
{{p|[[File:Mission Interface Night.jpeg|thumb||400px|Night mission drops equipment instead of T-Dolls.]]}}
 
+
}}
 
 
'''Enemy Combat Effectiveness''' : Shows the current mission enemy combat effectiveness.  
 
 
 
'''Number of execute'''              : How many time player has started/executed this mission.
 
 
 
'''Medal Achieved'''                  : Medal obtained from this mission show here.
 
 
 
'''Highest Score achieved'''          : Highest Score achieved.
 
 
 
'''Potential drop'''                  : Potential drop from current mission, note that some common T-dolls that is not listed still drop.
 
 
 
'''Limited drop'''                    : Drops that are limited to drop only from this mission.
 
 
 
 
 
'''Auto Battle'''                    : Setup echelon for auto battle.
 
 
*'''Minimum CE Requirement'''        : Minimum Combat Effectiveness for the Independence Operation/AutoBattle mission.
 
  
*'''Experience Reward'''             : Experience you can gain from Auto Battle.
+
Selecting one of the mission will display the Commander this screen. It contains various information about the selected mission.
 
+
* '''Enemy Combat Effectiveness''' shows the current mission enemy combat effectiveness.
'''Normal Battle'''                   : Start the Mission, which redirect player to [[Combat]].
+
* '''Number of Attempt''' shows how many time the Commander has sortied this mission.
 +
* '''Medal Obtained''' shows medal obtained from this mission show here. These medals are requirements for doing Autobattle feature.
 +
* '''Best Rating''' shows Commander's record of clearing this map. There are five ratings available; D, C, B, A, and S.
 +
* '''Potential Drop''' shows T-Dolls that potentially could be obtained as drop in this mission.
 +
** Contrary to Day mission, most Night missions drop equipment instead of T-Dolls.
 +
* '''Limited Drop''' shows T-Dolls that are limited to drop only from this mission.
 +
* '''Advantage Dolls''' tab show T-Dolls that benefit from increased stats in this mission.
 +
* '''Deployable Echelon''' shows what echelon can be deployed in this mission, along with their limit.
 +
* There are '''Recommendation''' for T-Dolls level, combat effectiveness, and fairy level and rarity. Please keep in mind that recommendations isn't equal to requirements.
 +
* '''Autobattle''' will display Autobattle setup screen, where Commander can setup echelons and number of attempt. Autobattle can still grant experience points and drops, similar to Normal battle.
 +
* '''Normal Battle''' will start the mission, redirecting Commander to [[Combat]].
  
 
== Normal Battle ==
 
== Normal Battle ==
 +
To see how to play the combat mission, please click this link [[Combat]].
  
For how to play the combat mission please click this link [[Combat]].
+
== Autobattle ==  
 
+
[[File:Autobattle.jpeg|400px|thumb|right|Autobattle interface.]]
 
 
== Independent Operation ==
 
 
 
Independent Operation allows commander to send echelon on a self-operate expedite,with map drops and experience for reward.
 
 
 
 
 
To start a Independent you need to spent require amount of resources and echelon, during the operation you cannot use the echelon again for combat or logistic supply, you may recall back echelon anytime but with no reward and resources spend wont be return.
 
 
 
Only '''ONE''' Independent can be run at a time.
 
 
 
== Difficulty ==
 
There is three Difficulty in the game.
 
 
 
*'''Normal''' missions is the normal type of the mission. Anti-Rain team are unlock by clearing main mission.
 
 
 
*'''Emergency''' mission is Harder type of Normal mission, usually with different enemy placement and harder enemy, but with better EXP reward and *better drop rate on rare T-Doll.
 
 
 
*'''Night''' Battle is the mission in the night. Unlike Normal and Emergency mission, the Night Battle requires player to eliminate all enemies with limited time or it will result on mission failure. Instead dropping T-Dolls, Night Battle drop an equipment for T-Dolls. Several night-time battle map provide an exclusive equipment which only be equipped by specified T-Dolls, e.g [[Hayha Memory Chip]].
 
 
 
 
 
 
 
 
 
== Tips ==
 
 
 
Limited Drop: Limited drop are drop by chance when the player complete any of these:
 
 
 
*Defeat Boss type enemy.
 
 
 
*Complete the mission with S rank.
 
 
 
*Independent Ops drop.
 
 
 
'''Unlockable facilities:'''
 
 
 
*There is some facility can be unlock after reaching requirement:
 
 
 
'''2-6 :''' Produce Equipment and Recycle Equipment.
 
 
 
'''1-4N:''' Unlock Defense Simulator at combat simulator and Equipment Calibration in research facility.
 
  
'''30 Gold Medal:''' Unlock Large-scale Construction
+
* Autobattle allows the Commander to send echelon on a self-operate expedite, and still pertains the experience points gains and drop.
 +
**After v2.0600 client update, it's now possible for Commander to perform Autobattle on Campaign maps, which was exclusive to Combat Mission before.
 +
* Autobattle has some requirements Commander need to fulfill in order to perform it, such as minimum number of echelon which meet the required CE, and certain amount of resources as expense cost.
 +
* Commander can set the number of attempt the Autobattle is run. More attempts means longer duration and higher resources cost.
 +
** By default, Commander can only set it to 3 times maximum per run.
 +
** However, buying Autobattle monthly card will allow Commander to raise the limit to more than 3 times per run.
 +
* Experience points gained will be equally distributed to all participants, similar to that of EXP Combat Simulation.
  
 +
== Miscellaneous ==
 +
* Limited drop is granted by chance should the Commander fulfill the requirements below:
 +
** Defeat Boss or certain mobs that carry the drop.
 +
** Complete the mission with S rating.
 +
** Autobattle also has the chance to provide limited drop.
  
'''60 Gold Medal:''' Unlock Large-scale Equipment Construction and Fairy Slot
+
* Some facilites are unlocked upon clearing certain mission as prerequisite.
 +
** Clearing mission 2-6 will unlock Equipment Production and Equipment Recycling.
 +
** Clearing mission 2-4N will unlock Equipment Calibration (Research) and Drill Simulation (Combat Simulation).
 +
** Clearing 7-6 will unlock Protocol Assimilation (currently only in CN, TW, and KR)
 +
** Clearing 8-5 will unlock Heavy Ordnance Corps.
 +
** Clearing 30 missions will unlock T-Doll Heavy Production.
 +
** Clearing 60 missions will unlock Equipment Heavy Production and Fairy.

Revision as of 06:55, 27 August 2020

Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu



Combat Mission is the main part of the game for players to proceed through the story and unlock new combat mission chapters, Logistic Support and a few construction function.

The Combat Mission interface can be accessed through the Combat menu. There, players may select combat missions.

Icon combat combatmission.jpg

Main Interface

Combat menu interface.

Upon tapping the Combat button on the main screen, Commander will be directed to this screen. Here the Commander can choose to engage in different combat modes.

  • Left group button contains several combat modes the Commander can engage.
    • Event only appears when there's an ongoing event.
    • Combat Mission is where the Commander engage the main storyline.
    • Logistic Support is where the Commander can send T-Dolls to obtain resources and consumables.
    • Combat Simulation is where the Commander can train T-Dolls for experience points, as well as obtaining various items to further strengthen the T-Dolls, such as skill chip and digimind fragment.
    • Campaign mode consists of permanently added past major events.
  • Moving to the right there's chapter selection menu. Each chapter consists of three difficulty selection; Normal, Emergency, and Night.
    • Normal difficulty is unlocked by clearing previous chapter.
    • Emergency difficulty is unlocked by clearing current chapter's Normal difficulty.
    • Night difficulty is unlocked upon clearing current chapter's Emergency difficulty.
    • Should new chapter is released, Commander is required to clear previous chapter's final Normal difficulty mission once again.
  • Mission selection menu takes the most space. Here the Commander can choose which mission (or map) to engage, primarily when doing leveling or farming for core or limited drops.
    • Normal difficulty consists of 6 missions.
    • Emergency difficulty consists of 4 missions.
    • Night difficulty consists of 4 missions.

Mission Interface

Mission interface.
Mission interface showing advantage dolls.
Night mission drops equipment instead of T-Dolls.

Icon banner arrow left.png Icon banner arrow right.png


Selecting one of the mission will display the Commander this screen. It contains various information about the selected mission.

  • Enemy Combat Effectiveness shows the current mission enemy combat effectiveness.
  • Number of Attempt shows how many time the Commander has sortied this mission.
  • Medal Obtained shows medal obtained from this mission show here. These medals are requirements for doing Autobattle feature.
  • Best Rating shows Commander's record of clearing this map. There are five ratings available; D, C, B, A, and S.
  • Potential Drop shows T-Dolls that potentially could be obtained as drop in this mission.
    • Contrary to Day mission, most Night missions drop equipment instead of T-Dolls.
  • Limited Drop shows T-Dolls that are limited to drop only from this mission.
  • Advantage Dolls tab show T-Dolls that benefit from increased stats in this mission.
  • Deployable Echelon shows what echelon can be deployed in this mission, along with their limit.
  • There are Recommendation for T-Dolls level, combat effectiveness, and fairy level and rarity. Please keep in mind that recommendations isn't equal to requirements.
  • Autobattle will display Autobattle setup screen, where Commander can setup echelons and number of attempt. Autobattle can still grant experience points and drops, similar to Normal battle.
  • Normal Battle will start the mission, redirecting Commander to Combat.

Normal Battle

To see how to play the combat mission, please click this link Combat.

Autobattle

Autobattle interface.
  • Autobattle allows the Commander to send echelon on a self-operate expedite, and still pertains the experience points gains and drop.
    • After v2.0600 client update, it's now possible for Commander to perform Autobattle on Campaign maps, which was exclusive to Combat Mission before.
  • Autobattle has some requirements Commander need to fulfill in order to perform it, such as minimum number of echelon which meet the required CE, and certain amount of resources as expense cost.
  • Commander can set the number of attempt the Autobattle is run. More attempts means longer duration and higher resources cost.
    • By default, Commander can only set it to 3 times maximum per run.
    • However, buying Autobattle monthly card will allow Commander to raise the limit to more than 3 times per run.
  • Experience points gained will be equally distributed to all participants, similar to that of EXP Combat Simulation.

Miscellaneous

  • Limited drop is granted by chance should the Commander fulfill the requirements below:
    • Defeat Boss or certain mobs that carry the drop.
    • Complete the mission with S rating.
    • Autobattle also has the chance to provide limited drop.
  • Some facilites are unlocked upon clearing certain mission as prerequisite.
    • Clearing mission 2-6 will unlock Equipment Production and Equipment Recycling.
    • Clearing mission 2-4N will unlock Equipment Calibration (Research) and Drill Simulation (Combat Simulation).
    • Clearing 7-6 will unlock Protocol Assimilation (currently only in CN, TW, and KR)
    • Clearing 8-5 will unlock Heavy Ordnance Corps.
    • Clearing 30 missions will unlock T-Doll Heavy Production.
    • Clearing 60 missions will unlock Equipment Heavy Production and Fairy.