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Equipment Production

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Revision as of 22:11, 14 December 2021 by Somnium (talk | contribs)
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Equipment Production Menu

Equipment Production can be accessed through the Factory menu. Equipment production works similarly to T-Doll Production and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode 2-6 must be completed before equipment production is unlocked.

Note: Heavy equipment crafting is unlocked after finishing 60 Missions (Include Normal/Emergency/Midnight difficult).

Craftable Equipment

Equipment Production Table
00:05:00 BM 3-12X40
00:07:00 AC1 Suppressor
00:08:00 EOT 506
00:09:00 PEQ-2
00:10:00 AMP COMPM2
00:12:00 IOP X1 Exoskeleton
00:12:00 IOP T1 Exoskeleton
00:13:00 ILM Hollow Point Ammo (2-Star)
00:14:00 BK Slug
00:14:00 #1 Buckshot
00:15:00 M61 Armor-Piercing Ammo
00:16:00 Ragged Cape
00:18:00 FMJ High-Velocity Ammo
00:20:00 LRA 2-12x50
00:22:00 AC2 Suppressor
00:23:00 EOT 512
00:24:00 PEQ-5
00:25:00 AMP COMPM4
00:26:00 Type 1 Armor Plate
00:26:00 Experimental Processor
00:27:00 IOP T2 Exoskeleton
00:27:00 IOP X2 Exoskeleton
00:28:00 ILM Hollow Point Ammo (3-Star)
00:29:00 FST Slug
00:29:00 #0 Buckshot
00:30:00 Mk3 Choke
00:30:00 M993 Armor-Piercing Ammo
00:31:00 Camouflage Cape
00:32:00 HD-50 Bipod
00:33:00 JSP High-Velocity Ammo
00:34:00 RMR Red Dot Sight
00:35:00 PSO-1
00:37:00 AC3 Suppressor
00:38:00 EOT 516
00:39:00 PEQ-15
00:40:00 M33 Sniper Round
00:40:00 COG M150
00:41:00 #1 Processor
00:41:00 Type 2 Armor Plate
00:42:00 IOP T3 Exoskeleton
00:42:00 IOP X3 Exoskeleton
00:43:00 M1050 LRF
00:43:00 ILM Hollow Point Ammo (4-Star)
00:44:00 #00 Buckshot
00:44:00 WAD Slug
00:44:00 Mk4 Choke
00:45:00 #6 Birdshot
00:45:00 VFL 6-24x56
00:45:00 Mk169 Armor-Piercing Ammo
00:46:00 Urban Camouflage Cape
00:47:00 IOP High-Capacity Ammo Box
00:47:00 AC4 Suppressor
00:48:00 EOT 518
00:48:00 JHP High-Velocity Ammo
00:48:00 Mk900SLAP
00:49:00 HD-50 Bipod Mk2
00:49:00 RMR T2 Red Dot Sight
00:49:00 PEQ-16A
00:50:00 ITI Mars
00:50:00 M1022 Sniper Round
00:51:00 #2 Processor
00:51:00 S.F. Modified Tactical Light
00:51:00 Type 3 Armor Plate
00:52:00 Focus Chip
00:52:00 IOP T4 Exoskeleton
00:52:00 IOP X4 Exoskeleton
00:53:00 ILM Hollow Point Ammo
00:54:00 SABOT Slug
00:54:00 #000 Buckshot
00:55:00 Mk211 High-Explosive Armor-Piercing Ammo
00:55:00 #7.5 Birdshot
00:56:00 Mk0 Multi-Purpose Choke
00:56:00 Thermoptic Camouflage Cape
00:57:00 IOP Maximum Ammo Box
00:57:00 Signal Flare
00:57:00 Shotgun Flashbang
00:58:00 APCR High-Velocity Ammo
00:58:00 Mk1000SLAP
00:59:00 HD-100 Bipod
00:59:00 RMR T4 Red Dot Sight
01:00:00 M200X LRF

Recommended Recipes

Official Equipment Recipes which can be viewed in game.

Basic Equipment Production Icon manpower.png Icon ammo.png Icon ration.png Icon parts.png
All Equipment Types 150 150 150 150
BM 3-12X40
EOT 506
AMP COMPM2
LRA 2-12x50
EOT 512
AMP COMPM4
PSO-1
EOT 516
COG M150
VFL 6-24x56
EOT 518
ITI Mars
140 10 110 10
PEQ-2
PEQ-5
PEQ-15
PEQ-16A
70 10 110 30
AC1 Suppressor
AC2 Suppressor
AC3 Suppressor
AC4 Suppressor
150 50 50 50
M61 Armor-Piercing Ammo
M993 Armor-Piercing Ammo
Mk169 Armor-Piercing Ammo
M33 Sniper Round
Mk211 High-Explosive Armor-Piercing Ammo
M1022 Sniper Round
10 150 90 100
ILM Hollow Point Ammo (2-Star)
ILM Hollow Point Ammo (3-Star)
ILM Hollow Point Ammo (4-Star)
ILM Hollow Point Ammo
Signal Flare
180 180 10 50
FMJ High-Velocity Ammo
JSP High-Velocity Ammo
JHP High-Velocity Ammo
APCR High-Velocity Ammo
10 230 120 80
#1 Buckshot
BK Slug
#0 Buckshot
FST Slug
#00 Buckshot
WAD Slug
#6 Birdshot
#000 Buckshot
SABOT Slug
#7.5 Birdshot
Shotgun Flashbang
30 150 30 130
IOP X1 Exoskeleton
IOP T1 Exoskeleton
IOP X2 Exoskeleton
IOP T2 Exoskeleton
IOP X3 Exoskeleton
IOP T3 Exoskeleton
IOP X4 Exoskeleton
IOP T4 Exoskeleton
100 80 10 100
Type 1 Armor Plate
Type 2 Armor Plate
Type 3 Armor Plate
50 50 100 100
IOP High-Capacity Ammo Box
IOP Maximum Ammo Box
30 30 30 200
Ragged Cape
Camouflage Cape
Urban Camouflage Cape
Thermoptic Camouflage Cape
180 20 200 20
RMR Red Dot Sight
RMR T2 Red Dot Sight
RMR T4 Red Dot Sight
180 65 65 65
Experimental Processing Chip
#1 Processing Chip
#2 Processing Chip
170 120 50 50
Mk900SLAP
Mk1000SLAP
10 300 10 10
Heavy Equipment Production Icon manpower.png Icon ammo.png Icon ration.png Icon parts.png
All Equipment Types 2500 2500 2500 2500
LRA 2-12x50
EOT 512
AMP COMPM4
PSO-1
EOT 516
COG M150
VFL 6-24x56
EOT 518
ITI Mars
2000 500 1650 500
PEQ-5
PEQ-15
PEQ-16A
1000 500 2250 500
AC2 Suppressor
AC3 Suppressor
AC4 Suppressor
2250 750 750 750
M993 Armor-Piercing Ammo
Mk169 Armor-Piercing Ammo
M33 Sniper Round
Mk211 High-Explosive Armor-Piercing Ammo
M1022 Sniper Round
500 2250 1350 1500
ILM Hollow Point Ammo (3-Star)
ILM Hollow Point Ammo (4-Star)
ILM Hollow Point Ammo
Signal Flare
2700 2700 500 750
JSP High-Velocity Ammo
JHP High-Velocity Ammo
APCR High-Velocity Ammo
500 3500 1800 1200
#0 Buckshot
FST Slug
#00 Buckshot
WAD Slug
#6 Birdshot
#000 Buckshot
SABOT Slug
#7.5 Birdshot
Shotgun Flashbang
500 2250 500 2000
IOP X2 Exoskeleton
IOP T2 Exoskeleton
IOP X3 Exoskeleton
IOP T3 Exoskeleton
IOP X4 Exoskeleton
IOP T4 Exoskeleton
1500 1200 500 1500
Type 1 Armor Plate
Type 2 Armor Plate
Type 3 Armor Plate
750 750 1500 1500
IOP High-Capacity Ammo Box
IOP Maximum Ammo Box
500 500 500 3000
Camouflage Cape
Urban Camouflage Cape
Thermoptic Camouflage Cape
2700 500 3000 500
RMR Red Dot Sight
RMR T2 Red Dot Sight
RMR T4 Red Dot Sight
2500 900 900 900
Experimental Processing Chip
#1 Processing Chip
#2 Processing Chip
2500 1800 750 750
Mk900SLAP
Mk1000SLAP
500 4000 500 500

5-Star Equipment Recipes

Below are recipes which meet the minimal resource requirement for said 5-Star equipment to appear in the basic production pool, note that these recipes will not guarantee a 5-Star piece of equipment on your first attempt and may require multiple attempts for a chance of success.

Target Icon manpower.png Icon ammo.png Icon ration.png Icon parts.png
All Equipment Types except Scopes 151 151 151 151
All Equipment Types except Ammo Types. 110 110 110 150
ITI Mars
EOT 518
VFL 6-24x56
10 10 10 10
PEQ-16A 50 10 100 10
AC4 Suppressor 50 10 10 10
APCR High-Velocity Ammo
Mk211 High-Explosive Armor-Piercing Ammo
ILM Hollow Point Ammo
#000 Buckshot
SABOT Slug
10 150 10 50
IOP X4 Exoskeleton
IOP T4 Exoskeleton
50 10 10 50
Type 3 Armor Plate 10 10 50 50
IOP Maximum Ammo Box 10 10 10 150
Thermoptic Camouflage Cape 100 10 100 10

Tactical Fairies

Additional fairy information can be found at Technical Fairies.

Fairy Production Table

Much like how LSC/HP is the primary way of obtaining SG T-doll's, HEC (Heavy Equipment Construction) will be the primary way of obtaining T-Fairies. While most of the Fairies can be obtained from the base recipe, some Fairies require much more for them to have a chance of dropping. Note that these recipes DO NOT GUARANTEE the Fairy and you still only have a general 27% chance of building a fairy from HEC. Recipes are as follows:

Technical Fairy Icon manpower.png Icon ammo.png Icon ration.png Icon parts.png
 Armor Fairy
 Shield Fairy
 Provocation Fairy
 Sniper Fairy
 Bombardment Fairy
 Airstrike Fairy
 Barrier Fairy
 Warrior Fairy
 Fury Fairy
 Twin Fairy
 Command Fairy
 Rescue Fairy
 Illumination Fairy
500 500 500 500
 Defense Fairy
 Reinforcement Fairy
 Parachute Fairy
2000 500 2000 1000
 Combo Fairy
 Landmine Fairy
 Rocket Fairy
 Construction Fairy
500 2000 2000 1000
All Fairy Types 2000 2000 2000 2000

Construction rates

According to an official statement[1] the construction rates are as follows.

These are average chances, with different resources spent. Occurrence chances of different star levels may vary[2].

Construction type 2-Star 3-Star 4-Star 5-Star Fairy
Equipment normal construction 48.5% 30% 15% 6.5% -
Equipment heavy construction (low tier) - 40% 22% 11% 27%
Equipment heavy construction (mid tier) - 0% 45% 18% 37%
Equipment heavy construction (high tier) - 0% 27% 26% 47%

Non-craftable Equipment

  • To see non-craftable equipment, please visit Equipment Index.
  • To see non-craftable equipment available for purchase in the Black Market, please visit Forward Base.

References