468
edits
Changes
Fixed the order, since the craftable fairies should be part of the Technical Fairies.
{{Guide}}
[[File:equipment Equipment productionEN.pngjpg|450px|right|thumb|Equipment Production Menu]]
Equipment Production can be accessed through the Factory menu. Equipment production works similarly to [[T-Doll Production]] and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode '''2-6''' must be completed before equipment production is unlocked.
'''Note''': Fairy Production is unlocked after finishing 60 Missions (Include Normal/Emergency/Midnight difficulty).
==Craftable Equipment==
{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;width:100%!important"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Equipment Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Equipments
notnamespace=Category
notcategory =Fairies
includepage ={Equipment}:timer,{Equipment|Exclusive_Equipment_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
==Recommended Recipes =Holographic Sights==={| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|Holographic Sight|2}} |rowspan="3" | [[EOT 506]] | rowspan="3"| 00:08:00| Accuracy <span style="color:green">+1</span>| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" |
Official Equipment Recipes which can be viewed in game.
|-
! Basic Equipment Production! {{Icon| Damage <span stylemanpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w="color:green">+1</span>30px}}
|-
| Rate of fire <span style="color:red">-1</span>All Equipment Types| 150| 150| 150| 150
|-
| rowspan="{{equip name|BM 3"-12X40|Telescopic Sight|2}}<br />{{EquipmentCardequip name|EOT 506|Holographic Sight|32}}<br />{{equip name|AMP COMPM2|Red Dot Sight|2}} <br />{{equip name|LRA 2-12x50|Telescopic Sight|rowspan="3" }}<br />{{equip name| [[EOT 512]] | rowspan="Holographic Sight|3}}<br />{{equip name|AMP COMPM4|Red Dot Sight|3"}}<br />{{equip name| 00:23:00PSO-1|Telescopic Sight| Accuracy 4}}<span style="color:green"br />+2{{equip name|EOT 516|Holographic Sight|4}}<br /span>{{equip name|COG M150|Red Dot Sight| rowspan="3" 4}}<br />{{equip name| ✓VFL 6-24x56| rowspan="3" Telescopic Sight| ✓5}}<br />{{equip name| rowspan="3" EOT 518| ✓Holographic Sight| rowspan="3" 5}}<br />{{equip name| ✓ITI Mars| rowspan="3" Red Dot Sight|5}}| 140| 10| 110✗| 10
|-
| Damage {{equip name|PEQ-2|Night Combat Equipment|2}}<span style="color:green"br />+1 ~ 2{{equip name|PEQ-5|Night Combat Equipment|3}}<br />{{equip name|PEQ-15|Night Combat Equipment|4}}<br /span>{{equip name|PEQ-16A|Night Combat Equipment|5}}| 70| 10| 110| 30
|-
| Rate of fire {{equip name|AC1 Suppressor|Silencer|2}}<br />{{equip name|AC2 Suppressor|Silencer|3}}<span style="color:red"br />-2{{equip name|AC3 Suppressor|Silencer|4}}<br /span>{{equip name|AC4 Suppressor|Silencer|5}}| 150| 50| 50| 50
|-
|-
| Damage {{equip name|ILM Hollow Point Ammo (2-Star)|Status Ammo|2}}<span style="color:green"br />+2 ~ {{equip name|ILM Hollow Point Ammo (3-Star)|Status Ammo|3}}<br />{{equip name|ILM Hollow Point Ammo (4-Star)|Status Ammo|4}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br /span>{{equip name|Signal Flare|Status Ammo|5}}| 180| 180| 10| 50
|-
| Rate of fire {{equip name|FMJ High-Velocity Ammo|High-Velocity Ammo|2}}<span style="color:red"br />{{equip name|JSP High-Velocity Ammo|High-Velocity Ammo|3 ~ }}<br />{{equip name|JHP High-Velocity Ammo|High-Velocity Ammo|4}}<br /span>{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}| 10| 230| 120| 80
|-
| rowspan="3"{{equip name|#1 Buckshot|Shotgun Ammo|2}}<br />{{EquipmentCardequip name|BK Slug|Holographic SightShotgun Ammo|52}} <br />{{equip name|#0 Buckshot|Shotgun Ammo|rowspan="3" }}<br />{{equip name|FST Slug| [[EOT 518]] Shotgun Ammo| rowspan="3"}}<br />{{equip name|#00 Buckshot| 00:48:00Shotgun Ammo| Accuracy 4}}<span style="color:green"br />+6 ~ 10{{equip name|WAD Slug|Shotgun Ammo|4}}<br /span>{{equip name|#6 Birdshot|Shotgun Ammo|4}}<br />{{equip name|#000 Buckshot|Shotgun Ammo| rowspan="3" 5}}<br />{{equip name| ✓SABOT Slug| rowspan="3" Shotgun Ammo| ✓5}}<br />{{equip name| rowspan="3" #7.5 Birdshot| ✓Shotgun Ammo| rowspan="3" 5}}<br />{{equip name| ✓Shotgun Flashbang| rowspan="3" Shotgun Ammo|5}}| 30| 150| 30✗| 130
|-
| Damage {{equip name|IOP X1 Exoskeleton|Exoskeleton|2}}<span style="color:green"br />+{{equip name|IOP T1 Exoskeleton|Exoskeleton|2}}<br />{{equip name|IOP X2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP T2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP X3 Exoskeleton|Exoskeleton|4}}<br />{{equip name|IOP T3 Exoskeleton|Exoskeleton|4 ~ 6}}<br />{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br /span>{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}| 100| 80| 10| 100
|-
| Rate of fire {{equip name|Type 1 Armor Plate|Ballistic Plate|3}}<span style="color:red"br />-{{equip name|Type 2 Armor Plate|Ballistic Plate|4 ~ 6}}<br /span>{{equip name|Type 3 Armor Plate|Ballistic Plate|5}}| 50| 50| 100| 100
|-
|{{equip name|IOP High-Capacity Ammo Box|Ammo Box|4}}<br />{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}| 30===Optical Sights===| 30| 30{| class="gf-table" style="text-align: center;" 200
|-
|-
|-
| -{{equip name|Experimental Processing Chip|Microchip|3}}<br />{{equip name|#1 Processing Chip|Microchip|4}}<br />{{equip name|#2 Processing Chip|Microchip|5}}<br />{{equip name|Focus Chip|Microchip|5}}| 170| 120| 50| 50
|-
| -{{equip name|Mk900SLAP|Special AP Ammo|4}}<br />{{equip name|Mk1000SLAP|Special AP Ammo|5}}| 10| 300| 10| 10
|-
|-
| {{equip name|Mk3 Choke|Choke|3}}<br />{{equip name|Mk4 Choke|Choke|4}}<br />{{equip name|Mk0 Multi-Purpose Choke|Choke|5}}| 80| 220| 80| 80
|-
|-
|}
==== 5-Star Equipment Recipes ====
Below are recipes which meet the minimal resource requirement for said 5-Star equipment to appear in the basic production pool, note that these recipes will not guarantee a 5-Star piece of equipment on your first attempt and may require multiple attempts for a chance of success.
|-
! Target! {{Icon| Rate of fire <span stylemanpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w="color:red">-1</span>30px}}
|-
| -All Equipment Types except Scopes| 151| 151| 151| 151
|-
| rowspan="3"|{{EquipmentCard|Red Dot Sight|3}} |rowspan="3" | AMP COMPM4 All Equipment Types except Ammo Types.| rowspan="3"| 00:25:00110| Accuracy <span style="color:green">+4 ~ 6</span>110| rowspan="3" | ✓110| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✗150
|-
| Rate of fire {{equip name|ITI Mars|Red Dot Sight|5}}<span style="color:red"br />-1 ~ 2{{equip name|EOT 518|Holographic Sight|5}}<br /span>{{equip name|VFL 6-24x56|Telescopic Sight|5}}| 10| 10| 10| 10
|-
| {{equip name|PEQ-16A|Night Combat Equipment|5}}| 50| 10| 100| 10
|-
|-
| Rate of fire {{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}<span style="color:red"br />{{equip name|Mk211 High-Explosive Armor-1 ~ 3Piercing Ammo|Armor-Piercing Ammo|5}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br />{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br /span>{{equip name|SABOT Slug|Shotgun Ammo|5}}| 10| 150| 10| 50
|-
| -{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br />{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}| 50| 10| 10| 50
|-
|-
| Rate of fire <span style="color:red">-1 ~ 4</span>{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}| 10| 10| 10| 150
|-
| -{{equip name|Thermoptic Camouflage Cape|Camo Cape|5}}| 100| 10| 100| 10
|-
|}
Additional fairy information can be found at [[Technical Fairies]].
{{clr}}
|}
<div class="multi-column-table">
<dpl>
category=Craftable Fairies
notnamespace=Category
notnamespace=Template
includepage ={Fairy}:craft,{Fairy|Fairy_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
===Armor-Piercing RoundsRecommended Recipes===Official Fairy Recipes which can be viewed in game.
{| class="gf-table" style="text-align: center;"
|-
! Iconwidth=100px | Recipe Type! Equipmentwidth=375px | Description! Timer! Effect! stylewidth="min-width:30px"150px | ARExample Fairies! style{{Icon|manpower|w="min-width:30px"| RF}}! style{{Icon|ammunition|w="min-width:30px"| SMG}}! style{{Icon|rations|w="min-width:30px"| MG}}! style{{Icon|parts|w="min-width:30px"| HG}}
|-
| rowspan="3"Buff Type| Combat Fairies that can provide defensive and survival buffs for friendly units in battles.|{{EquipmentCardfairy name|Armor-Piercing AmmoCommand Fairy|2Battle Fairy}} |rowspan="3" | M61 Armor-Piercing Rounds M61穿甲弹| rowspan="3"| 00:15:00| Armor-penetration <span style="color:green">+25 ~ 35<br /span>| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗|-| -|-| -|-| rowspan="3"|{{EquipmentCardfairy name|Armor-Piercing AmmoRescue Fairy|3Battle Fairy}} |rowspan="3" | M993 Armor-Piercing Rounds M993穿甲弹| rowspan="3"| 00:30:00| Armor-penetration <span style="color:green">+40 ~ 50<br/span>| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗|-| -|-| -|-| rowspan="3"|{{EquipmentCardfairy name|Armor-Piercing AmmoIllumination Fairy|4Strategy Fairy}} |rowspan="3" | MK169 Armor-Piercing Rounds MK169穿甲弹| rowspan="3"| 00:45:00| Armor-penetration <span style="color:green">+55 ~ 65</span>| rowspan="3" | ✗| rowspan="3" |750 ✓| rowspan="3" | ✗500| rowspan="3" | ✓1000| rowspan="3" | ✗500
|-
| -Attribute Type| Combat Fairies that can deal direct damage to enemies.| {{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}| 750| 1000| 500| 500
|-
| -Defense Type| Fairies that can provide cover and other conveniences.| {{fairy name|Armor Fairy|Battle Fairy}}<br /> {{fairy name|Shield Fairy|Battle Fairy}}<br /> {{fairy name|Provocation Fairy|Battle Fairy}}<br /> {{fairy name|Barrier Fairy|Battle Fairy}}<br /> {{fairy name|Twin Fairy|Battle Fairy}}| 1000| 750| 500| 500
|-
| rowspan="3"Rampage Type| A non-combat skill that can be used in a battle stage. It takes effect on either the current or subsequent turn, mostly on a target node.|{{EquipmentCardfairy name|Armor-Piercing AmmoSniper Fairy|5Battle Fairy}} <br /> {{fairy name|rowspan="3" Bombardment Fairy| Mk211 High Explosive Armor-Piercing Rounds MK211高爆穿甲弹| rowspan="3"| 00:55:00| Armor-penetration <span style="color:green">+70 ~ 80Battle Fairy}}<br /span>{{fairy name| rowspan="3" Airstrike Fairy| Battle Fairy}} ✗| rowspan="3" |500 ✓| rowspan="3" |1000 ✗| rowspan="3" |750 ✓| rowspan="3" | ✗500
|-
| -Reinforcement Type| Has no direct effect in battles, but can give players and echelons other perks and conveniences, such as bonus EXP, increased drop rates, vision, etc.| {{fairy name|Reinforcement Fairy|Strategy Fairy}}<br/>{{fairy name|Parachute Fairy|Strategy Fairy}}<br/>{{fairy name|Defense Fairy|Strategy Fairy}}<br/>| 3000| 500| 2000| 1500
|-
| -Combat Type| Combat Fairies can provide buffs for allies in battles.| {{fairy name|Combo Fairy|Strategy Fairy}}<br/> {{fairy name|Landmine Fairy|Strategy Fairy}}<br/> {{fairy name|Rocket Fairy|Strategy Fairy}}<br/> {{fairy name|Construction Fairy|Strategy Fairy}}<br/> | 500| 2000| 3000| 1500
|-
|}
===High Velocity Rounds=== {| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="minMin-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|High Velocity Ammo|2}} |rowspan="3" | JHP High Velocity Rounds JHP高速弹| rowspan="3"| 00:18:00| Damage <span style="color:green">+1</span>| rowspanResource Requirements="3" | ✓| rowspan="3" | ✗| rowspan="3" |
These recipes meet the minimum resource requirement in order to craft the respective fairies.✗| rowspan="3" | ✗{| rowspanclass="3gf-table" | ✗
|-
! Technical Fairy! {{Icon| -manpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w=30px}}
|-
| -{{fairy name|Armor Fairy|Battle Fairy}}<br />{{fairy name|Shield Fairy|Battle Fairy}}<br />{{fairy name|Provocation Fairy|Battle Fairy}}<br />{{fairy name|Sniper Fairy|Battle Fairy}}<br />{{fairy name|Bombardment Fairy|Battle Fairy}}<br />{{fairy name|Airstrike Fairy|Battle Fairy}}<br />{{fairy name|Barrier Fairy|Battle Fairy}}<br />{{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}<br />{{fairy name|Twin Fairy|Battle Fairy}}<br />{{fairy name|Command Fairy|Battle Fairy}}<br />{{fairy name|Rescue Fairy|Battle Fairy}}<br />{{fairy name|Illumination Fairy|Strategy Fairy}}| 500| 500| 500| 500
|-
|-
| -{{fairy name|Combo Fairy|Strategy Fairy}} <br />{{fairy name|Landmine Fairy|Strategy Fairy}}<br />{{fairy name|Rocket Fairy|Strategy Fairy}}<br />{{fairy name|Construction Fairy|Strategy Fairy}}| 500| 2000| 2000| 1000
|-
| -All Fairy Types|-2000| rowspan="3"|{{EquipmentCard|High Velocity Ammo|4}} |rowspan="3" | FMJ High Velocity Rounds FMJ高速弹| rowspan="3"| 00:48:00| Damage <span style="color:green">+3 ~ 4</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✗| rowspan="3" | ✗| rowspan="3" | ✗|-| -|-| -|-| rowspan="3"|{{EquipmentCard|High Velocity Ammo|5}} |rowspan="3" | HVAP High Velocity Rounds HVAP高速弹| rowspan="3"| 00:58:00| Damage <span style="color:green">+5 ~ 8</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✗| rowspan="3" | ✗| rowspan="3" | ✗|-| -2000|-2000| -1000
|-
|}
==Construction rates =Exoskeletons=== {| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|Exoskeleton|2}} |rowspan="3" | IOP T1 Exoskeleton IOP T1外骨骼| rowspan="3"| 00:12:00| Evasion <span style="color:green">+6 ~ 8</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓|-| Damage <span style="color:red">-1 ~ 2</span>|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|2|type=X}} |rowspan="3" | IOP X1 Exoskeleton IOP X1外骨骼| rowspan="3"| 00:12:00| Evasion <span style="color:green">+2 ~ 3</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓|-| -|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|3}} |rowspan="3" | IOP T2 Exoskeleton IOP T2外骨骼| rowspan="3"| 00:27:00| Evasion <span style="color:green">+10 ~ 12</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓|-| Damage <span style="color:red">-3 ~ 4</span>|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|3|type=X}} |rowspan="3" | IOP X2 Exoskeleton IOP X2外骨骼| rowspan="3"| 00:27:00| Evasion <span style="color:green">+4 ~ 5</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓|-| -|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|4}} |rowspan="3" | IOP T3 Exoskeleton IOP T3外骨骼| rowspan="3"| 00:42:00| Evasion <span style="color:green">+14 ~ 16</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓|-| Damage <span style="color:red">-5 ~ 6</span>|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|4|type=X}} |rowspan="3" | IOP X3 Exoskeleton IOP X3外骨骼| rowspan="3"| 00:42:00| Evasion <span style="color:green">+6 ~ 7</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓|-| -|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|5}} |rowspan="3" | IOP T4 Exoskeleton IOP T4外骨骼| rowspan="3"| 00:52:00| Evasion <span style="color:green">+20 ~ 25</span>| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" | ✓| rowspan="3" | ✗| rowspan="3" |
According to an official statement<ref name="rates">[http://gf.ppgame.com/web/pc/info.html?id=740 Digital Sky news article 2017-05-05 (In Chinese)]</ref> the construction rates are as follows.
These are average chances, with different resources spent. Occurrence chances of different star levels may vary<ref name="individualrates">[http://gfdb.baka.pw/statistician.html IOP Corporation Manufactoring Statistics]</ref>.
|-
|-
| Equipment normal construction
| 48.5%
| 30%
| 15%
| 6.5%
|}