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Equipment Production

2,105 bytes removed, 06:29, 16 October 2023
Fixed the order, since the craftable fairies should be part of the Technical Fairies.
{{Guide}}
[[File:equipment Equipment productionEN.pngjpg|450px|right|thumb|Equipment Production Menu]]
Equipment Production can be accessed through the Factory menu. Equipment production works similarly to [[T-Doll Production]] and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode '''2-6''' must be completed before equipment production is unlocked.
'''Note''': Fairy Production is unlocked after finishing 60 Missions (Include Normal/Emergency/Midnight difficulty).
==Craftable Equipment==
{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;width:100%!important"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Equipment Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Equipments
notnamespace=Category
notcategory =Fairies
includepage ={Equipment}:timer,{Equipment|Exclusive_Equipment_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
==Recommended Recipes =Holographic Sights==={| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|Holographic Sight|2}} |rowspan="3" |   [[EOT 506]] | rowspan="3"|    00:08:00| Accuracy <span style="color:green">+1</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" | 
Official Equipment Recipes which can be viewed in game.
{| rowspanclass="3gf-table" |   | rowspanalign="3" |   left
|-
! Basic Equipment Production! {{Icon| Damage <span stylemanpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w="color:green">+1</span>30px}}
|-
| Rate of fire <span style="color:red">-1</span>All Equipment Types| 150| 150| 150| 150
|-
| rowspan="{{equip name|BM 3"-12X40|Telescopic Sight|2}}<br />{{EquipmentCardequip name|EOT 506|Holographic Sight|32}}<br />{{equip name|AMP COMPM2|Red Dot Sight|2}} <br />{{equip name|LRA 2-12x50|Telescopic Sight|rowspan="3" }}<br />{{equip name|   [[EOT 512]] | rowspan="Holographic Sight|3}}<br />{{equip name|AMP COMPM4|Red Dot Sight|3"}}<br />{{equip name|    00:23:00PSO-1|Telescopic Sight| Accuracy 4}}<span style="color:green"br />+2{{equip name|EOT 516|Holographic Sight|4}}<br /span>{{equip name|COG M150|Red Dot Sight| rowspan="3" 4}}<br />{{equip name|    VFL 6-24x56| rowspan="3" Telescopic Sight|   5}}<br />{{equip name| rowspan="3" EOT 518|   Holographic Sight| rowspan="3" 5}}<br />{{equip name|   ITI Mars| rowspan="3" Red Dot Sight|5}}| 140| 10| 110| 10
|-
| Damage {{equip name|PEQ-2|Night Combat Equipment|2}}<span style="color:green"br />+1 ~ 2{{equip name|PEQ-5|Night Combat Equipment|3}}<br />{{equip name|PEQ-15|Night Combat Equipment|4}}<br /span>{{equip name|PEQ-16A|Night Combat Equipment|5}}| 70| 10| 110| 30
|-
| Rate of fire {{equip name|AC1 Suppressor|Silencer|2}}<br />{{equip name|AC2 Suppressor|Silencer|3}}<span style="color:red"br />-2{{equip name|AC3 Suppressor|Silencer|4}}<br /span>{{equip name|AC4 Suppressor|Silencer|5}}| 150| 50| 50| 50
|-
| rowspan="3"|{{EquipmentCardequip name|M61 Armor-Piercing Ammo|Holographic SightArmor-Piercing Ammo|42}} <br />{{equip name|rowspan="3" M993 Armor-Piercing Ammo|   [[EOT 516]]Armor-Piercing Ammo| rowspan="3"}}<br />{{equip name|    00:38:00Mk169 Armor-Piercing Ammo|Armor-Piercing Ammo| Accuracy 4}}<span style="color:green"br />+3 ~ 5{{equip name|M33 Sniper Round|Armor-Piercing Ammo|4}}<br /span>{{equip name| rowspan="3" Mk211 High-Explosive Armor-Piercing Ammo|    Armor-Piercing Ammo| rowspan="3" 5}}<br />{{equip name|   M1022 Sniper Round| rowspan="3" Armor-Piercing Ammo|5}}| 10  | 150| rowspan="3" |90   | rowspan="3" |   100
|-
| Damage {{equip name|ILM Hollow Point Ammo (2-Star)|Status Ammo|2}}<span style="color:green"br />+2 ~ {{equip name|ILM Hollow Point Ammo (3-Star)|Status Ammo|3}}<br />{{equip name|ILM Hollow Point Ammo (4-Star)|Status Ammo|4}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br /span>{{equip name|Signal Flare|Status Ammo|5}}| 180| 180| 10| 50
|-
| Rate of fire {{equip name|FMJ High-Velocity Ammo|High-Velocity Ammo|2}}<span style="color:red"br />{{equip name|JSP High-Velocity Ammo|High-Velocity Ammo|3 ~ }}<br />{{equip name|JHP High-Velocity Ammo|High-Velocity Ammo|4}}<br /span>{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}| 10| 230| 120| 80
|-
| rowspan="3"{{equip name|#1 Buckshot|Shotgun Ammo|2}}<br />{{EquipmentCardequip name|BK Slug|Holographic SightShotgun Ammo|52}} <br />{{equip name|#0 Buckshot|Shotgun Ammo|rowspan="3" }}<br />{{equip name|FST Slug|   [[EOT 518]] Shotgun Ammo| rowspan="3"}}<br />{{equip name|#00 Buckshot|    00:48:00Shotgun Ammo| Accuracy 4}}<span style="color:green"br />+6 ~ 10{{equip name|WAD Slug|Shotgun Ammo|4}}<br /span>{{equip name|#6 Birdshot|Shotgun Ammo|4}}<br />{{equip name|#000 Buckshot|Shotgun Ammo| rowspan="3" 5}}<br />{{equip name|    SABOT Slug| rowspan="3" Shotgun Ammo|   5}}<br />{{equip name| rowspan="3" #7.5 Birdshot|   Shotgun Ammo| rowspan="3" 5}}<br />{{equip name|   Shotgun Flashbang| rowspan="3" Shotgun Ammo|5}}| 30| 150| 30| 130
|-
| Damage {{equip name|IOP X1 Exoskeleton|Exoskeleton|2}}<span style="color:green"br />+{{equip name|IOP T1 Exoskeleton|Exoskeleton|2}}<br />{{equip name|IOP X2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP T2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP X3 Exoskeleton|Exoskeleton|4}}<br />{{equip name|IOP T3 Exoskeleton|Exoskeleton|4 ~ 6}}<br />{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br /span>{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}| 100| 80| 10| 100
|-
| Rate of fire {{equip name|Type 1 Armor Plate|Ballistic Plate|3}}<span style="color:red"br />-{{equip name|Type 2 Armor Plate|Ballistic Plate|4 ~ 6}}<br /span>{{equip name|Type 3 Armor Plate|Ballistic Plate|5}}| 50| 50| 100| 100
|-
|{{equip name|IOP High-Capacity Ammo Box|Ammo Box|4}}<br />{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}| 30===Optical Sights===| 30| 30{| class="gf-table" style="text-align: center;" 200
|-
! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR{{equip name|Ragged Cape|Camo Cape|2}}<br />{{equip name|Camouflage Cape|Camo Cape|3}}<br />{{equip name|Urban Camouflage Cape|Camo Cape|4}}<br />{{equip name|Thermoptic Camouflage Cape|Camo Cape|5}}! style="min-width:30px"| RF180! style="min-width:30px"| SMG20! style="min-width:30px"| MG200! style="min-width:30px"| HG20
|-
| rowspan="3"|{{EquipmentCardequip name|Telescopic RMR Red Dot Sight|2Auxiliary Sight|3}} |rowspan="3" |   BM 3-12X40| rowspan="3"|    00:05:00| Critical chance <span style="color:green">+5% ~ 8%<br /span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCardequip name|Telescopic RMR T2 Red Dot Sight|3Auxiliary Sight|4}} |rowspan="3" |   LRA 2-12X50| rowspan="3"|    00:20:00| Critical chance <span style="color:green">+9% ~ 12%<br /span>{{equip name|RMR T4 Red Dot Sight| rowspan="3" Auxiliary Sight|    5}}| rowspan="3" |   180| rowspan="3" |   65| rowspan="3" |65  | rowspan="3" |   65
|-
| -{{equip name|Experimental Processing Chip|Microchip|3}}<br />{{equip name|#1 Processing Chip|Microchip|4}}<br />{{equip name|#2 Processing Chip|Microchip|5}}<br />{{equip name|Focus Chip|Microchip|5}}| 170| 120| 50| 50
|-
| -{{equip name|Mk900SLAP|Special AP Ammo|4}}<br />{{equip name|Mk1000SLAP|Special AP Ammo|5}}| 10| 300| 10| 10
|-
| rowspan="3"|{{EquipmentCardequip name|Telescopic SightHD-50 Bipod|4Bipod|3}} <br />{{equip name|rowspan="3" |   PSOHD-1 50 Bipod Mk2| rowspan="3"Bipod|    00:35:00| Critical chance <span style="color:green">+13% ~ 16%4}}<br /span>{{equip name|HD-100 Bipod| rowspan="3" Bipod|    5}}| rowspan="3" |   300| rowspan="3" |10   | rowspan="3" |10   | rowspan="3" |   200
|-
| {{equip name|Mk3 Choke|Choke|3}}<br />{{equip name|Mk4 Choke|Choke|4}}<br />{{equip name|Mk0 Multi-Purpose Choke|Choke|5}}| 80| 220| 80| 80
|-
| -|-| rowspan="3"|{{EquipmentCardequip name|M1050 LRF|Telescopic SightRange Finder|54}} |rowspan="3" |   VFL 6-24X56 | rowspan="3"|    00:45:00| Critical chance <span style="color:green">+17% ~ 24%<br /span>{{equip name| rowspan="3" M200X LRF|    Range Finder| rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   5}}|-100| -250|-150| -170
|-
|}
===Red Dot Sights=== {| class="gf-table" style="text-align: center;" |-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|Red Dot Sight|2clr}} |rowspan="3" |
==== 5-Star Equipment Recipes ====
Below are recipes which meet the minimal resource requirement for said 5-Star equipment to appear in the basic production pool, note that these recipes will not guarantee a 5-Star piece of equipment on your first attempt and may require multiple attempts for a chance of success.
 AMP COMPM2 {| rowspanclass="3gf-table"|    00:10:00| Accuracy <span style="color:green">+2 ~ 3</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   
|-
! Target! {{Icon| Rate of fire <span stylemanpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w="color:red">-1</span>30px}}
|-
| -All Equipment Types except Scopes| 151| 151| 151| 151
|-
| rowspan="3"|{{EquipmentCard|Red Dot Sight|3}} |rowspan="3" |   AMP COMPM4 All Equipment Types except Ammo Types.| rowspan="3"|    00:25:00110| Accuracy <span style="color:green">+4 ~ 6</span>110| rowspan="3" |    110| rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   150
|-
| Rate of fire {{equip name|ITI Mars|Red Dot Sight|5}}<span style="color:red"br />-1 ~ 2{{equip name|EOT 518|Holographic Sight|5}}<br /span>{{equip name|VFL 6-24x56|Telescopic Sight|5}}| 10| 10| 10| 10
|-
| {{equip name|PEQ-16A|Night Combat Equipment|5}}| 50| 10| 100| 10
|-
| rowspan="3"|{{EquipmentCardequip name|Red Dot SightAC4 Suppressor|4Silencer|5}} |rowspan="3" |   COG M150| rowspan="3"|    00:40:0050| Accuracy <span style="color:green">+7 ~ 10</span>| rowspan="3" |    10| rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   10
|-
| Rate of fire {{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}<span style="color:red"br />{{equip name|Mk211 High-Explosive Armor-1 ~ 3Piercing Ammo|Armor-Piercing Ammo|5}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br />{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br /span>{{equip name|SABOT Slug|Shotgun Ammo|5}}| 10| 150| 10| 50
|-
| -{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br />{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}| 50| 10| 10| 50
|-
| rowspan="3"|{{EquipmentCardequip name|Type 3 Armor Plate|Red Dot SightBallistic Plate|5}} |rowspan="3" |   ITI MARS| rowspan="3"|    00:50:0010| Accuracy <span style="color:green">+11 ~ 15</span>10| rowspan="3" |    50| rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   50
|-
| Rate of fire <span style="color:red">-1 ~ 4</span>{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}| 10| 10| 10| 150
|-
| -{{equip name|Thermoptic Camouflage Cape|Camo Cape|5}}| 100| 10| 100| 10
|-
|}
===Night Battle Equipment=== {| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|Night Combat Equipment|2}} |rowspan="3" |   PEQ-2| rowspan="3"|    00:09:00| Night vision capability <span style="color:green">+51% ~ 55%</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCard|Night Combat Equipment|3clr}} |rowspan="3" |   PEQ-5| rowspan="3"|    00:24:00| Night vision capability <span style="color:green">+61% ~ 70%</span>| rowspan="3" |    | rowspan="3" |  
== Tactical Fairies ==[[File:Fairy Production EN.jpg|450px|right| rowspan="3" thumb|Fairy Production Menu]]The Fairy Production will be the primary way of obtaining T-Fairies. While most of the Fairies can be obtained from the base recipe, some Fairies require much more for them to have a chance of dropping. Below will include recipes that meet the min-resource requirement in order to craft the fairy, as well as in-game recommended recipes for specific types of Fairies. Note that both the recommended recipes as well as the minimum resource requirement recipes '''DO NOT GUARANTEE''' the Fairy that you will want.
Additional fairy information can be found at [[Technical Fairies]].
{{clr}}
| rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCard|Night Combat Equipment|4}} |rowspanCraftable Fairies=="3" |   PEQ-15| rowspan="3"|    00:39:00{| Night vision capability <span style="colorwidth:green">+76100% ~ 85%</span>| rowspan="3" |    | rowspan! style="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |font-| size:110%;background-|color:#f0b000;text-| align:center;padding-|left:20px;padding-| rowspan="3"|{{EquipmentCard|Night Combat Equipment|5}} |rowspan="3" |   PEQ-2| rowspan="3"|    00right:49:00| Night vision capability <span style="color:green">+91% ~ 100%</span>| rowspan="3" |    | rowspan="3" |   | rowspan="320px" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-Fairy Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Fairies
notnamespace=Category
notnamespace=Template
includepage ={Fairy}:craft,{Fairy|Fairy_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
===Armor-Piercing RoundsRecommended Recipes===Official Fairy Recipes which can be viewed in game.
{| class="gf-table" style="text-align: center;"
|-
! Iconwidth=100px | Recipe Type! Equipmentwidth=375px | Description! Timer! Effect! stylewidth="min-width:30px"150px | ARExample Fairies! style{{Icon|manpower|w="min-width:30px"| RF}}! style{{Icon|ammunition|w="min-width:30px"| SMG}}! style{{Icon|rations|w="min-width:30px"| MG}}! style{{Icon|parts|w="min-width:30px"| HG}}
|-
| rowspan="3"Buff Type| Combat Fairies that can provide defensive and survival buffs for friendly units in battles.|{{EquipmentCardfairy name|Armor-Piercing AmmoCommand Fairy|2Battle Fairy}} |rowspan="3" |   M61 Armor-Piercing Rounds M61穿甲弹| rowspan="3"|    00:15:00| Armor-penetration <span style="color:green">+25 ~ 35<br /span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCardfairy name|Armor-Piercing AmmoRescue Fairy|3Battle Fairy}} |rowspan="3" |   M993 Armor-Piercing Rounds M993穿甲弹| rowspan="3"|    00:30:00| Armor-penetration <span style="color:green">+40 ~ 50<br/span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCardfairy name|Armor-Piercing AmmoIllumination Fairy|4Strategy Fairy}} |rowspan="3" |   MK169 Armor-Piercing Rounds MK169穿甲弹| rowspan="3"|    00:45:00| Armor-penetration <span style="color:green">+55 ~ 65</span>| rowspan="3" |    | rowspan="3" |750   | rowspan="3" |   500| rowspan="3" |   1000| rowspan="3" |   500
|-
| -Attribute Type| Combat Fairies that can deal direct damage to enemies.| {{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}| 750| 1000| 500| 500
|-
| -Defense Type| Fairies that can provide cover and other conveniences.| {{fairy name|Armor Fairy|Battle Fairy}}<br /> {{fairy name|Shield Fairy|Battle Fairy}}<br /> {{fairy name|Provocation Fairy|Battle Fairy}}<br /> {{fairy name|Barrier Fairy|Battle Fairy}}<br /> {{fairy name|Twin Fairy|Battle Fairy}}| 1000| 750| 500| 500
|-
| rowspan="3"Rampage Type| A non-combat skill that can be used in a battle stage. It takes effect on either the current or subsequent turn, mostly on a target node.|{{EquipmentCardfairy name|Armor-Piercing AmmoSniper Fairy|5Battle Fairy}} <br /> {{fairy name|rowspan="3" Bombardment Fairy|   Mk211 High Explosive Armor-Piercing Rounds MK211高爆穿甲弹| rowspan="3"|    00:55:00| Armor-penetration <span style="color:green">+70 ~ 80Battle Fairy}}<br /span>{{fairy name| rowspan="3" Airstrike Fairy| Battle Fairy}}   | rowspan="3" |500   | rowspan="3" |1000   | rowspan="3" |750   | rowspan="3" |   500
|-
| -Reinforcement Type| Has no direct effect in battles, but can give players and echelons other perks and conveniences, such as bonus EXP, increased drop rates, vision, etc.| {{fairy name|Reinforcement Fairy|Strategy Fairy}}<br/>{{fairy name|Parachute Fairy|Strategy Fairy}}<br/>{{fairy name|Defense Fairy|Strategy Fairy}}<br/>| 3000| 500| 2000| 1500
|-
| -Combat Type| Combat Fairies can provide buffs for allies in battles.| {{fairy name|Combo Fairy|Strategy Fairy}}<br/> {{fairy name|Landmine Fairy|Strategy Fairy}}<br/> {{fairy name|Rocket Fairy|Strategy Fairy}}<br/> {{fairy name|Construction Fairy|Strategy Fairy}}<br/> | 500| 2000| 3000| 1500
|-
|}
===High Velocity Rounds=== {| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="minMin-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|High Velocity Ammo|2}} |rowspan="3" |   JHP High Velocity Rounds JHP高速弹| rowspan="3"|    00:18:00| Damage <span style="color:green">+1</span>| rowspanResource Requirements="3" |    | rowspan="3" |   | rowspan="3" | 
These recipes meet the minimum resource requirement in order to craft the respective fairies.| rowspan="3" |   {| rowspanclass="3gf-table" |   
|-
! Technical Fairy! {{Icon| -manpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w=30px}}
|-
| -{{fairy name|Armor Fairy|Battle Fairy}}<br />{{fairy name|Shield Fairy|Battle Fairy}}<br />{{fairy name|Provocation Fairy|Battle Fairy}}<br />{{fairy name|Sniper Fairy|Battle Fairy}}<br />{{fairy name|Bombardment Fairy|Battle Fairy}}<br />{{fairy name|Airstrike Fairy|Battle Fairy}}<br />{{fairy name|Barrier Fairy|Battle Fairy}}<br />{{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}<br />{{fairy name|Twin Fairy|Battle Fairy}}<br />{{fairy name|Command Fairy|Battle Fairy}}<br />{{fairy name|Rescue Fairy|Battle Fairy}}<br />{{fairy name|Illumination Fairy|Strategy Fairy}}| 500| 500| 500| 500
|-
| rowspan="3"|{{EquipmentCardfairy name|High Velocity AmmoDefense Fairy|3Strategy Fairy}} <br />{{fairy name|rowspan="3" Reinforcement Fairy|   JSP High Velocity Rounds JSP高速弹| rowspan="3"|    00:33:00| Damage <span style="color:green">+2Strategy Fairy}}<br /span>{{fairy name| rowspan="3" Parachute Fairy| Strategy Fairy}}   | rowspan="3" |   2000| rowspan="3" |   500| rowspan="3" |   2000| rowspan="3" |   1000
|-
| -{{fairy name|Combo Fairy|Strategy Fairy}} <br />{{fairy name|Landmine Fairy|Strategy Fairy}}<br />{{fairy name|Rocket Fairy|Strategy Fairy}}<br />{{fairy name|Construction Fairy|Strategy Fairy}}| 500| 2000| 2000| 1000
|-
| -All Fairy Types|-2000| rowspan="3"|{{EquipmentCard|High Velocity Ammo|4}} |rowspan="3" |   FMJ High Velocity Rounds FMJ高速弹| rowspan="3"|    00:48:00| Damage <span style="color:green">+3 ~ 4</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCard|High Velocity Ammo|5}} |rowspan="3" |   HVAP High Velocity Rounds HVAP高速弹| rowspan="3"|    00:58:00| Damage <span style="color:green">+5 ~ 8</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -2000|-2000| -1000
|-
|}
==Construction rates =Exoskeletons=== {| class="gf-table" style="text-align: center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|{{EquipmentCard|Exoskeleton|2}} |rowspan="3" |   IOP T1 Exoskeleton IOP T1外骨骼| rowspan="3"|    00:12:00| Evasion <span style="color:green">+6 ~ 8</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| Damage <span style="color:red">-1 ~ 2</span>|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|2|type=X}} |rowspan="3" |   IOP X1 Exoskeleton IOP X1外骨骼| rowspan="3"|    00:12:00| Evasion <span style="color:green">+2 ~ 3</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|3}} |rowspan="3" |   IOP T2 Exoskeleton IOP T2外骨骼| rowspan="3"|    00:27:00| Evasion <span style="color:green">+10 ~ 12</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| Damage <span style="color:red">-3 ~ 4</span>|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|3|type=X}} |rowspan="3" |   IOP X2 Exoskeleton IOP X2外骨骼| rowspan="3"|    00:27:00| Evasion <span style="color:green">+4 ~ 5</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|4}} |rowspan="3" |   IOP T3 Exoskeleton IOP T3外骨骼| rowspan="3"|    00:42:00| Evasion <span style="color:green">+14 ~ 16</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| Damage <span style="color:red">-5 ~ 6</span>|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|4|type=X}} |rowspan="3" |   IOP X3 Exoskeleton IOP X3外骨骼| rowspan="3"|    00:42:00| Evasion <span style="color:green">+6 ~ 7</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   |-| -|-| -|-| rowspan="3"|{{EquipmentCard|Exoskeleton|5}} |rowspan="3" |   IOP T4 Exoskeleton IOP T4外骨骼| rowspan="3"|    00:52:00| Evasion <span style="color:green">+20 ~ 25</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="3" |
According to an official statement<ref name="rates">[http://gf.ppgame.com/web/pc/info.html?id=740 Digital Sky news article 2017-05-05 (In Chinese)]</ref> the construction rates are as follows.
These are average chances, with different resources spent. Occurrence chances of different star levels may vary<ref name="individualrates">[http://gfdb.baka.pw/statistician.html IOP Corporation Manufactoring Statistics]</ref>.
{|-| Damage <span styleclass="color:redgf-table">-6 ~ 8</span>
|-
| -! Construction type|! 2-Star| rowspan="3"|{{EquipmentCard|Exoskeleton|5|type=X}} |rowspan="3" |   IOP X4 Exoskeleton IOP X4外骨骼| rowspan="3"|    00:52:00| Evasion <span style="color:green">+8 ~ 12</span>| rowspan="3" |    | rowspan="3" |   | rowspan="3" |   | rowspan="3" |   | rowspan="! 3" |   |-Star| ! 4-Star|-| ! 5-Star
|-
| Equipment normal construction
| 48.5%
| 30%
| 15%
| 6.5%
|}
=== Non-craftable Equipment === Non* <big>To see non-craftable equipment, please visit [[Equipment are usually obtained from events or drops exclusively from certain mapsIndex]]{| class="gf-table" style="text-align: center;"! Icon! Equipment! Obtained from! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|<!--Icon goes here--/big>| rowspan="3"|   16LAB Sub-Caliber Armor-Piercing Rounds 16LAB次口径穿甲弹| rowspan="3"|   Reward for E3 clearance Summer event 2016| Armor-penetration <span style="color:green">+80* </spanbig>| rowspan="3" |   | rowspan="3" |  | rowspan="3" |  | rowspan="3" |  | rowspan="3" |  |To see non-| -|-| -|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|   16LAB Infrared  16LAB红外指示器| rowspan="3"|    Reward craftable equipment available for E1 clearance Summer event 2016purchase in the Black Market, please visit [[Forward Base#Exclusive Equipment| Night vision capability <span style="color:green">+100%Forward Base]].</spanbig>| rowspan="3" | 
| rowspan="3" |  | rowspan="3" |  | rowspan="3" |  | rowspan="3" |  |-| -|-| -|-| rowspan="3"| <!--Icon goes here-->| rowspanReferences ="3"|  Match Grade Armor-Piercing Rounds 国家竞赛穿甲弹| rowspan="3"|    Random reward for clearing Episode 1-4N| Armor-penetration <span style="color:green">+75 ~ 85<references /span>| rowspan="3" colspan="5"|    [[Springfield]] only|-| <span style="color:green">+1 ~ 8</span> Rate of fire|-| -|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|  Titan Fire Control Chip  Titan火控芯片| rowspan="3"|    Random reward for clearing Episode 2-4N| <span style="color:green">+1 ~ 2</span> Clip size| rowspan="3" colspan="5"|    [[M1918]] only|-| <span style="color:red">-2 ~ 4</span> Damage|-| <span style="color:red">-1 ~ 8</span> Rate of fire|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|  .300BLK High Velocity Rounds  .300BLK高速弹| rowspan="3"|    Random reward for clearing Episode 3-4N| <span style="color:green">+8 ~ 12</span> Damage| rowspan="3" colspan="5"|    [[ST AR15]] only|-| <span style="color:red">-1 ~ 8</span> Accuracy|-| -|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|  GSG UX Exoskeleton  GSG UX外骨骼| rowspan="3"|    Random reward for clearing Episode 4-4N| -| rowspan="3" colspan="5"|    [[MP5]] only|-| -|-| -|- |}