468
edits
Changes
Fixed the order, since the craftable fairies should be part of the Technical Fairies.
{{Guide}}
[[File:Equipment production EN.jpg|450px|right|thumb|Equipment Production Menu]]
Equipment Production can be accessed through the Factory menu. Equipment production works similarly to [[T-Doll Production]] and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode '''2-6''' must be completed before equipment production is unlocked.
==Craftable Equipment==
{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;width:100%!important"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Equipment Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Equipments
notnamespace=Category
notcategory =Fairies
includepage ={Equipment}:timer,{Equipment|Exclusive_Equipment_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
Official Equipment Recipes which can be viewed in game.
|-
! Basic Equipment Production! {{Icon| Damage <span stylemanpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w="color:green">+1</span>30px}}
|-
| Rate of fire <span style="color:red">-1</span>All Equipment Types| 150| 150| 150| 150
|-
| rowspan="{{equip name|BM 3"-12X40|Telescopic Sight|2}}<!br />{{equip name|EOT 506|Holographic Sight|2}}<br />{{equip name|AMP COMPM2|Red Dot Sight|2}}<br />{{equip name|LRA 2--Icon goes here-->12x50|Telescopic Sight| rowspan="3"}}<br />{{equip name| EOT 512| rowspan="Holographic Sight|3}}<br />{{equip name|AMP COMPM4|Red Dot Sight|3"}}<br />{{equip name|PSO-1| 00:23:00Telescopic Sight|4}}<br />{{equip name|EOT 516|Holographic Sight| Accuracy 4}}<span style="color:green"br />+2{{equip name|COG M150|Red Dot Sight|4}}<br /span>{{equip name|VFL 6-24x56| rowspan="3" Telescopic Sight| ✓5}}<br />{{equip name| rowspan="3" EOT 518| ✗Holographic Sight| rowspan="3" 5}}<br />{{equip name| ✓ITI Mars| rowspan="3" Red Dot Sight|5}}| 140| 10✓| 110| rowspan="3" | ✗10
|-
| Damage {{equip name|PEQ-2|Night Combat Equipment|2}}<span style="color:green"br />+1 ~ 2{{equip name|PEQ-5|Night Combat Equipment|3}}<br />{{equip name|PEQ-15|Night Combat Equipment|4}}<br /span>{{equip name|PEQ-16A|Night Combat Equipment|5}}| 70| 10| 110| 30
|-
| Rate of fire {{equip name|AC1 Suppressor|Silencer|2}}<br />{{equip name|AC2 Suppressor|Silencer|3}}<span style="color:red"br />-2{{equip name|AC3 Suppressor|Silencer|4}}<br /span>{{equip name|AC4 Suppressor|Silencer|5}}| 150| 50| 50| 50
|-
| rowspan="3"{{equip name|<!M61 Armor-Piercing Ammo|Armor-Icon goes herePiercing Ammo|2}}<br />{{equip name|M993 Armor-Piercing Ammo|Armor-Piercing Ammo|3}}<br />{{equip name|Mk169 Armor-Piercing Ammo| rowspan="3"Armor-Piercing Ammo| EOT 5164}}<br />{{equip name| rowspan="3"M33 Sniper Round| 00:38:00Armor-Piercing Ammo| Accuracy 4}}<span style="color:green"br />+3 ~ {{equip name|Mk211 High-Explosive Armor-Piercing Ammo|Armor-Piercing Ammo|5}}<br /span>{{equip name|M1022 Sniper Round| rowspan="3" Armor-Piercing Ammo| 5}} ✓| rowspan="3" |10 ✗| rowspan="3" |150 ✓| rowspan="3" |90 ✓| rowspan="3" | ✗100
|-
| Damage {{equip name|ILM Hollow Point Ammo (2-Star)|Status Ammo|2}}<span style="color:green"br />+2 ~ {{equip name|ILM Hollow Point Ammo (3-Star)|Status Ammo|3}}<br />{{equip name|ILM Hollow Point Ammo (4-Star)|Status Ammo|4}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br /span>{{equip name|Signal Flare|Status Ammo|5}}| 180| 180| 10| 50
|-
| Rate of fire {{equip name|FMJ High-Velocity Ammo|High-Velocity Ammo|2}}<span style="color:red"br />{{equip name|JSP High-Velocity Ammo|High-Velocity Ammo|3 ~ }}<br />{{equip name|JHP High-Velocity Ammo|High-Velocity Ammo|4}}<br /span>{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}| 10| 230| 120| 80
|-
| rowspan="3"{{equip name|#1 Buckshot|Shotgun Ammo|2}}<br />{{equip name|BK Slug|Shotgun Ammo|2}}<!--Icon goes here--br />{{equip name|#0 Buckshot|Shotgun Ammo| rowspan="3"}}<br />{{equip name| EOT 518FST Slug|Shotgun Ammo| rowspan="3"}}<br />{{equip name|#00 Buckshot|Shotgun Ammo| 00:48:004}}<br />{{equip name|WAD Slug|Shotgun Ammo|4}}<br />{{equip name|#6 Birdshot|Shotgun Ammo| Accuracy 4}}<span style="color:green"br />+6 ~ 10{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br /span>{{equip name|SABOT Slug| rowspan="3" Shotgun Ammo| ✓5}}<br />{{equip name| rowspan="3" #7.5 Birdshot| ✗Shotgun Ammo| rowspan="3" 5}}<br />{{equip name| ✓Shotgun Flashbang| rowspan="3" Shotgun Ammo|5}}| 30| 150✓| 30| rowspan="3" | ✗130
|-
| Damage {{equip name|IOP X1 Exoskeleton|Exoskeleton|2}}<span style="color:green"br />+{{equip name|IOP T1 Exoskeleton|Exoskeleton|2}}<br />{{equip name|IOP X2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP T2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP X3 Exoskeleton|Exoskeleton|4}}<br />{{equip name|IOP T3 Exoskeleton|Exoskeleton|4 ~ 6}}<br />{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br /span>{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}| 100| 80| 10| 100
|-
| Rate of fire {{equip name|Type 1 Armor Plate|Ballistic Plate|3}}<span style="color:red"br />-{{equip name|Type 2 Armor Plate|Ballistic Plate|4 ~ 6}}<br /span>{{equip name|Type 3 Armor Plate|Ballistic Plate|5}}| 50| 50| 100| 100
|-
|{{equip name|IOP High-Capacity Ammo Box|Ammo Box|4}}<br />{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}| 30===Optical Sights===| 30| 30{| class="gf-table" style="text-align: center;" 200
|-
|-
| rowspan="3"{{equip name|<!--Icon goes here-->RMR Red Dot Sight| rowspan="3"Auxiliary Sight| BM 3-12X40}}<br />{{equip name| rowspan="3"RMR T2 Red Dot Sight| 00:05:00Auxiliary Sight| Critical chance <span style="color:green">+5% ~ 8%4}}<br /span>{{equip name|RMR T4 Red Dot Sight| rowspan="3" Auxiliary Sight| 5}} ✓| rowspan="3" |180 ✓| rowspan="3" |65 ✓| rowspan="3" | ✓65| rowspan="3" | ✗65
|-
| -{{equip name|Experimental Processing Chip|Microchip|3}}<br />{{equip name|#1 Processing Chip|Microchip|4}}<br />{{equip name|#2 Processing Chip|Microchip|5}}<br />{{equip name|Focus Chip|Microchip|5}}| 170| 120| 50| 50
|-
| -{{equip name|Mk900SLAP|Special AP Ammo|4}}<br />{{equip name|Mk1000SLAP|Special AP Ammo|5}}| 10| 300| 10| 10
|-
| rowspan="3"{{equip name|<!HD--Icon goes here-->50 Bipod|Bipod| rowspan="3"}}<br />{{equip name| LRA 2HD-12X50| rowspan="3"50 Bipod Mk2| 00:20:00Bipod| Critical chance <span style="color:green">+9% ~ 12%4}}<br /span>{{equip name|HD-100 Bipod| rowspan="3" Bipod| ✓5}}| rowspan="3" |300 ✓| rowspan="3" |10 ✓| rowspan="3" |10 ✓| rowspan="3" | ✗200
|-
| {{equip name|Mk3 Choke|Choke|3}}<br />{{equip name|Mk4 Choke|Choke|4}}<br />{{equip name|Mk0 Multi-Purpose Choke|Choke|5}}| 80| 220| 80| 80
|-
| -{{equip name|M1050 LRF|Range Finder|4}}<br />{{equip name|M200X LRF|Range Finder|5}}| 100| 250| 150| 170
|-
| rowspan="3"|<!--Icon goes here-->| rowspan="3"| PSO-1| rowspan="3"| 00:35:00| Critical chance <span style="color:green">+13% ~ 16%</span>| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✗|-| -|-| -|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"| VFL 6-24X56| rowspan="3"| 00:45:00| Critical chance <span style="color:green">+17% ~ 24%</span>| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" | ✓| rowspan="3" |}
{{clr}}
{| class="gf-table"
|-
! EquipmentTarget! Timer! Effect! style{{Icon|manpower|w="min-width:30px"| AR}}! style{{Icon|ammunition|w="min-width:30px"| RF}}! style{{Icon|rations|w="min-width:30px"| SMG}}! style="min-width:30px"{{Icon|parts| MG! stylew="min-width:30px"| HG}}
|-
| AMP COMPM2All Equipment Types except Scopes| 00:10:00151| Accuracy +[2 ~ 3] Rate of fire -[1]151| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ 151| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ | style="text-align: center;" | ✗151
|-
| AMP COMPM4All Equipment Types except Ammo Types.| 00:25:00110| Accuracy +[4 ~ 6] Rate of fire -[1 ~ 2]110| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ 110| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ | style="text-align: center;" | ✗150
|-
| COG M150{{equip name| 00:40:00ITI Mars| Accuracy +[7 ~ 10] Rate of fire -[1 ~ 3]Red Dot Sight| style="text-align: center;" 5}}<br />{{equip name| ✓ EOT 518| style="text-align: center;" Holographic Sight| ✓ 5}}<br />{{equip name| style="textVFL 6-align: center;" 24x56|Telescopic Sight| ✓ 5}}| style="text-align: center;" 10| ✓ 10| style="text-align: center;" 10| ✗10
|-
| ITI MARS| 00:50:00{{equip name| Accuracy +[11 ~ 15] Rate of fire PEQ-[1 ~ 4]16A| style="text-align: center;" Night Combat Equipment| ✓ 5}}| style="text-align: center;" | ✓ 50| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✓ 100| style="text-align: center;" | ✗10
|-
|{{equip name|AC4 Suppressor|Silencer|5}}| 50===Night Battle Equipment===| 10| 10{| class="gf-table"10
|-
|-
| PEQ-2{{equip name| 00:09:00IOP X4 Exoskeleton| Night vision capability +[51% ~ 55%]Exoskeleton| style="text-align: center;" 5}}<br />{{equip name| ✓ IOP T4 Exoskeleton| style="text-align: center;" Exoskeleton| ✗5}}| style="text-align: center;" 50| ✓ 10| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 50
|-
| PEQ-5{{equip name| 00:24:00Type 3 Armor Plate| Night vision capability +[61% ~ 70%]Ballistic Plate| style="text-align: center;" | ✓ 5}}| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✗50| style="text-align: center;" | ✓ 50
|-
| PEQ-15| 00:39:00{{equip name| Night vision capability +[76% ~ 85%]IOP Maximum Ammo Box| style="text-align: center;" Ammo Box| ✓ 5}}| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 150
|-
| PEQ-16A| 00:49:00{{equip name| Night vision capability +[91% ~ 100%]Thermoptic Camouflage Cape| style="text-align: center;" Camo Cape| ✓ 5}}| style="text-align: center;" | ✗100| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✗100| style="text-align: center;" | ✓ 10
|-
|}
{| class="gf-table"|-! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| JHP High Velocity Rounds| 00:18:00| Damage +[1]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|- | JSP High Velocity Rounds| 00:33:00| Damage +[2]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|-| FMJ High Velocity Rounds| 00:48:00| Damage +[3 ~ 4]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|-| APCR High Velocity Rounds| 00:58:00| Damage +[5 ~ 8]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|-{clr}}
===Craftable Fairies===
{| style="width:100%"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Fairy Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Fairies
notnamespace=Category
notnamespace=Template
includepage ={Fairy}:craft,{Fairy|Fairy_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
===ExoskeletonsRecommended Recipes===Official Fairy Recipes which can be viewed in game.
{| class="gf-table"
|-
! Equipment! Timer! Effect! stylewidth="min-width:30px"100px | ARRecipe Type! stylewidth="min-width:30px"375px | RFDescription! stylewidth="min-width:30px"150px | SMGExample Fairies! style{{Icon|manpower|w="min-width:30px"| MG}}! style="min-width:30px"{{Icon| HGammunition|-| IOP T1 Exoskeleton| 00:12:00| Evasion +[6 ~ 8] Damage -[1 ~ 2]| stylew="text-align: center;" | ✓ 30px}}! {{Icon| style="text-align: center;" | ✗rations| stylew="text-align: center;" | ✓ 30px}}! {{Icon| style="text-align: center;" parts| ✗| stylew="text-align: center;" | ✓ 30px}}
|-
| IPO X1 ExoskeletonBuff Type| 00:12:00Combat Fairies that can provide defensive and survival buffs for friendly units in battles.| Evasion +[2 ~ 3]{{fairy name| style="text-align: center;" Command Fairy| ✓ Battle Fairy}}<br />{{fairy name| style="text-align: center;" Rescue Fairy| ✗Battle Fairy}}<br/>{{fairy name| style="text-align: center;" Illumination Fairy| ✓ Strategy Fairy}}| style="text-align: center;" 750| ✗500| style="text-align: center;" 1000| ✓ 500
|-
| IOP T2 ExoskeletonAttribute Type| 00:27:00Combat Fairies that can deal direct damage to enemies.| Evasion +[10 ~ 12] Damage -[3 ~ 4]{{fairy name| style="text-align: center;" Warrior Fairy| ✓ Battle Fairy}}<br />{{fairy name| style="text-align: center;" Fury Fairy| ✗Battle Fairy}}| style="text-align: center;" 750| ✓ 1000| style="text-align: center;" | ✗500| style="text-align: center;" | ✓ 500
|-
| IPO X2 ExoskeletonDefense Type| 00:27:00Fairies that can provide cover and other conveniences.| Evasion +[4 ~ 5]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✓ {{fairy name| style="text-align: center;" Armor Fairy| ✗Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Shield Fairy| ✓ Battle Fairy}}<br /> {{fairy name|- Provocation Fairy| IOP T3 ExoskeletonBattle Fairy}}<br /> {{fairy name| 00:42:00Barrier Fairy| Evasion +[14 ~ 16] Damage -[5 ~ 6]Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Twin Fairy| ✓ Battle Fairy}}| style="text-align: center;" | ✗1000| style="text-align: center;" | ✓ 750| style="text-align: center;" | ✗500| style="text-align: center;" | ✓ 500
|-
| IPO X3 ExoskeletonRampage Type| 00:42:00A non-combat skill that can be used in a battle stage. It takes effect on either the current or subsequent turn, mostly on a target node.| Evasion +[6 ~ 7]{{fairy name| style="text-align: center;" Sniper Fairy| ✓ Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Bombardment Fairy| ✗Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Airstrike Fairy| ✓ Battle Fairy}}| style="text-align: center;" 500| ✗1000| style="text-align: center;" 750| ✓ 500
|-
| IPO T4 ExoskeletonReinforcement Type| 00:52:00Has no direct effect in battles, but can give players and echelons other perks and conveniences, such as bonus EXP, increased drop rates, vision, etc.| Evasion +[20 ~ 25] Damage -[6 ~ 8]{{fairy name| style="text-align: center;" Reinforcement Fairy| ✓ Strategy Fairy}}<br/>{{fairy name| style="text-align: center;" Parachute Fairy| ✗Strategy Fairy}}<br/>{{fairy name| style="text-align: center;" Defense Fairy| ✓ Strategy Fairy}}<br/>| style="text-align: center;" 3000| ✗500| style="text-align: center;" 2000| ✓ 1500
|-
| IPO X4 ExoskeletonCombat Type| 00:52:00Combat Fairies can provide buffs for allies in battles.| Evasion +[8 ~ 12]{{fairy name|Combo Fairy|Strategy Fairy}}<br/> {{fairy name| style="text-align: center;" Landmine Fairy| ✓ Strategy Fairy}}<br/> {{fairy name| style="text-align: center;" Rocket Fairy| ✗Strategy Fairy}}<br/> {{fairy name| style="text-align: center;" Construction Fairy| ✓ Strategy Fairy}}<br/> | style="text-align: center;" 500| ✗2000| style="text-align: center;" 3000| ✓ 1500
|-
|}
=== NonMin-craftable Equipment Resource Requirements===
|-
|-
| -{{fairy name|Armor Fairy|Battle Fairy}}<br />{{fairy name|Shield Fairy|Battle Fairy}}<br />{{fairy name|Provocation Fairy|Battle Fairy}}<br />{{fairy name|Sniper Fairy|Battle Fairy}}<br />{{fairy name|Bombardment Fairy|Battle Fairy}}<br />{{fairy name|Airstrike Fairy|Battle Fairy}}<br />{{fairy name|Barrier Fairy|Battle Fairy}}<br />{{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}<br />{{fairy name|Twin Fairy|Battle Fairy}}<br />{{fairy name|Command Fairy|Battle Fairy}}<br />{{fairy name|Rescue Fairy|Battle Fairy}}<br />{{fairy name|Illumination Fairy|Strategy Fairy}}| 500| 500| 500| 500
|-
| rowspan="3"{{fairy name|Defense Fairy|Strategy Fairy}}<!--Icon goes here--br />| rowspan="3"| 16LAB Infrared 16LAB红外指示器{{fairy name| rowspan="3"| Reward for E1 clearance Summer event 2016Reinforcement Fairy| Night vision capability <span style="color:green">+100%Strategy Fairy}}<br /span>{{fairy name| rowspan="3" Parachute Fairy| ✓Strategy Fairy}}| rowspan="3" | ✗2000| rowspan="3" | ✓500| rowspan="3" | ✗2000| rowspan="3" | ✓1000
|-
| -{{fairy name|Combo Fairy|Strategy Fairy}} <br />{{fairy name|Landmine Fairy|Strategy Fairy}}<br />{{fairy name|Rocket Fairy|Strategy Fairy}}<br />{{fairy name|Construction Fairy|Strategy Fairy}}| 500| 2000| 2000| 1000
|-
| -All Fairy Types| 2000| 2000| 2000| 1000
|-
| rowspan="3"| <!--Icon goes here-->| rowspan="3"|}
== Construction rates ==
|-
|-
| -Equipment normal construction|-48.5%| rowspan="3"30%|<!--Icon goes here-->15%| rowspan="3"6.5%| Titan Fire Control Chip }