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Equipment Production

571 bytes added, 06:29, 16 October 2023
Fixed the order, since the craftable fairies should be part of the Technical Fairies.
{{Guide}}
[[File:Equipment production EN.jpg|450px|right|thumb|Equipment Production Menu]]
Equipment Production can be accessed through the Factory menu. Equipment production works similarly to [[T-Doll Production]] and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode '''2-6''' must be completed before equipment production is unlocked.
===Holographic Sights==={| class="gf-table" style="text-align'''Note''': center;"|-! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|   EOT 506| rowspan="3"|   00:08:00| Accuracy <span style="color:green">+1<Fairy Production is unlocked after finishing 60 Missions (Include Normal/Emergency/span>| rowspan="3" |   | rowspan="3" |  | rowspan="3" |  | rowspan="3" |Midnight difficulty).
==Craftable Equipment==
{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;width:100%!important"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Equipment Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Equipments
notnamespace=Category
notcategory =Fairies
includepage ={Equipment}:timer,{Equipment|Exclusive_Equipment_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
| rowspan="3" |= Recommended Recipes ==
Official Equipment Recipes which can be viewed in game.
{| class="gf-table" align=left
|-
! Basic Equipment Production! {{Icon| Damage <span stylemanpower|w=30px}}! {{Icon|ammunition|w=30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w="color:green">+1</span>30px}}
|-
| Rate of fire <span style="color:red">-1</span>All Equipment Types| 150| 150| 150| 150
|-
| rowspan="{{equip name|BM 3"-12X40|Telescopic Sight|2}}<!br />{{equip name|EOT 506|Holographic Sight|2}}<br />{{equip name|AMP COMPM2|Red Dot Sight|2}}<br />{{equip name|LRA 2--Icon goes here-->12x50|Telescopic Sight| rowspan="3"}}<br />{{equip name|   EOT 512| rowspan="Holographic Sight|3}}<br />{{equip name|AMP COMPM4|Red Dot Sight|3"}}<br />{{equip name|PSO-1|   00:23:00Telescopic Sight|4}}<br />{{equip name|EOT 516|Holographic Sight| Accuracy 4}}<span style="color:green"br />+2{{equip name|COG M150|Red Dot Sight|4}}<br /span>{{equip name|VFL 6-24x56| rowspan="3" Telescopic Sight|   5}}<br />{{equip name| rowspan="3" EOT 518|  Holographic Sight| rowspan="3" 5}}<br />{{equip name|  ITI Mars| rowspan="3" Red Dot Sight|5}}| 140| 10| 110| rowspan="3" |  10
|-
| Damage {{equip name|PEQ-2|Night Combat Equipment|2}}<span style="color:green"br />+1 ~ 2{{equip name|PEQ-5|Night Combat Equipment|3}}<br />{{equip name|PEQ-15|Night Combat Equipment|4}}<br /span>{{equip name|PEQ-16A|Night Combat Equipment|5}}| 70| 10| 110| 30
|-
| Rate of fire {{equip name|AC1 Suppressor|Silencer|2}}<br />{{equip name|AC2 Suppressor|Silencer|3}}<span style="color:red"br />-2{{equip name|AC3 Suppressor|Silencer|4}}<br /span>{{equip name|AC4 Suppressor|Silencer|5}}| 150| 50| 50| 50
|-
| rowspan="3"{{equip name|<!M61 Armor-Piercing Ammo|Armor-Icon goes herePiercing Ammo|2}}<br />{{equip name|M993 Armor-Piercing Ammo|Armor-Piercing Ammo|3}}<br />{{equip name|Mk169 Armor-Piercing Ammo| rowspan="3"Armor-Piercing Ammo|   EOT 5164}}<br />{{equip name| rowspan="3"M33 Sniper Round|   00:38:00Armor-Piercing Ammo| Accuracy 4}}<span style="color:green"br />+3 ~ {{equip name|Mk211 High-Explosive Armor-Piercing Ammo|Armor-Piercing Ammo|5}}<br /span>{{equip name|M1022 Sniper Round| rowspan="3" Armor-Piercing Ammo| 5}}  | rowspan="3" |10  | rowspan="3" |150  | rowspan="3" |90  | rowspan="3" |  100
|-
| Damage {{equip name|ILM Hollow Point Ammo (2-Star)|Status Ammo|2}}<span style="color:green"br />+2 ~ {{equip name|ILM Hollow Point Ammo (3-Star)|Status Ammo|3}}<br />{{equip name|ILM Hollow Point Ammo (4-Star)|Status Ammo|4}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br /span>{{equip name|Signal Flare|Status Ammo|5}}| 180| 180| 10| 50
|-
| Rate of fire {{equip name|FMJ High-Velocity Ammo|High-Velocity Ammo|2}}<span style="color:red"br />{{equip name|JSP High-Velocity Ammo|High-Velocity Ammo|3 ~ }}<br />{{equip name|JHP High-Velocity Ammo|High-Velocity Ammo|4}}<br /span>{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}| 10| 230| 120| 80
|-
| rowspan="3"{{equip name|#1 Buckshot|Shotgun Ammo|2}}<br />{{equip name|BK Slug|Shotgun Ammo|2}}<!--Icon goes here--br />{{equip name|#0 Buckshot|Shotgun Ammo| rowspan="3"}}<br />{{equip name|   EOT 518FST Slug|Shotgun Ammo| rowspan="3"}}<br />{{equip name|#00 Buckshot|Shotgun Ammo|   00:48:004}}<br />{{equip name|WAD Slug|Shotgun Ammo|4}}<br />{{equip name|#6 Birdshot|Shotgun Ammo| Accuracy 4}}<span style="color:green"br />+6 ~ 10{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br /span>{{equip name|SABOT Slug| rowspan="3" Shotgun Ammo|   5}}<br />{{equip name| rowspan="3" #7.5 Birdshot|  Shotgun Ammo| rowspan="3" 5}}<br />{{equip name|  Shotgun Flashbang| rowspan="3" Shotgun Ammo|5}}| 30| 150| 30| rowspan="3" |  130
|-
| Damage {{equip name|IOP X1 Exoskeleton|Exoskeleton|2}}<span style="color:green"br />+{{equip name|IOP T1 Exoskeleton|Exoskeleton|2}}<br />{{equip name|IOP X2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP T2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP X3 Exoskeleton|Exoskeleton|4}}<br />{{equip name|IOP T3 Exoskeleton|Exoskeleton|4 ~ 6}}<br />{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br /span>{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}| 100| 80| 10| 100
|-
| Rate of fire {{equip name|Type 1 Armor Plate|Ballistic Plate|3}}<span style="color:red"br />-{{equip name|Type 2 Armor Plate|Ballistic Plate|4 ~ 6}}<br /span>{{equip name|Type 3 Armor Plate|Ballistic Plate|5}}| 50| 50| 100| 100
|-
|{{equip name|IOP High-Capacity Ammo Box|Ammo Box|4}}<br />{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}| 30===Optical Sights===| 30| 30{| class="gf-table" style="text-align: center;" 200
|-
! Icon! Equipment! Timer! Effect! style="min-width:30px"| AR{{equip name|Ragged Cape|Camo Cape|2}}<br />{{equip name|Camouflage Cape|Camo Cape|3}}<br />{{equip name|Urban Camouflage Cape|Camo Cape|4}}<br />{{equip name|Thermoptic Camouflage Cape|Camo Cape|5}}! style="min-width:30px"| RF180! style="min-width:30px"| SMG20! style="min-width:30px"| MG200! style="min-width:30px"| HG20
|-
| rowspan="3"{{equip name|<!--Icon goes here-->RMR Red Dot Sight| rowspan="3"Auxiliary Sight|   BM 3-12X40}}<br />{{equip name| rowspan="3"RMR T2 Red Dot Sight|   00:05:00Auxiliary Sight| Critical chance <span style="color:green">+5% ~ 8%4}}<br /span>{{equip name|RMR T4 Red Dot Sight| rowspan="3" Auxiliary Sight| 5}}  | rowspan="3" |180  | rowspan="3" |65  | rowspan="3" |  65| rowspan="3" |  65
|-
| -{{equip name|Experimental Processing Chip|Microchip|3}}<br />{{equip name|#1 Processing Chip|Microchip|4}}<br />{{equip name|#2 Processing Chip|Microchip|5}}<br />{{equip name|Focus Chip|Microchip|5}}| 170| 120| 50| 50
|-
| -{{equip name|Mk900SLAP|Special AP Ammo|4}}<br />{{equip name|Mk1000SLAP|Special AP Ammo|5}}| 10| 300| 10| 10
|-
| rowspan="3"{{equip name|<!HD--Icon goes here-->50 Bipod|Bipod| rowspan="3"}}<br />{{equip name|   LRA 2HD-12X50| rowspan="3"50 Bipod Mk2|   00:20:00Bipod| Critical chance <span style="color:green">+9% ~ 12%4}}<br /span>{{equip name|HD-100 Bipod| rowspan="3" Bipod|   5}}| rowspan="3" |300  | rowspan="3" |10  | rowspan="3" |10  | rowspan="3" |  200
|-
| {{equip name|Mk3 Choke|Choke|3}}<br />{{equip name|Mk4 Choke|Choke|4}}<br />{{equip name|Mk0 Multi-Purpose Choke|Choke|5}}| 80| 220| 80| 80
|-
| -{{equip name|M1050 LRF|Range Finder|4}}<br />{{equip name|M200X LRF|Range Finder|5}}| 100| 250| 150| 170
|-
| rowspan="3"|<!--Icon goes here-->| rowspan="3"|   PSO-1| rowspan="3"|   00:35:00| Critical chance <span style="color:green">+13% ~ 16%</span>| rowspan="3" |   | rowspan="3" |  | rowspan="3" |  | rowspan="3" |  | rowspan="3" |  |-| -|-| -|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|   VFL 6-24X56| rowspan="3"|   00:45:00| Critical chance <span style="color:green">+17% ~ 24%</span>| rowspan="3" |   | rowspan="3" |  | rowspan="3" |  | rowspan="3" |  | rowspan="3" |}
{{clr}}
|-| -|-| -|-|} ===Red Dot Sights= 5-Star Equipment Recipes ====Below are recipes which meet the minimal resource requirement for said 5-Star equipment to appear in the basic production pool, note that these recipes will not guarantee a 5-Star piece of equipment on your first attempt and may require multiple attempts for a chance of success.
{| class="gf-table"
|-
! EquipmentTarget! Timer! Effect! style{{Icon|manpower|w="min-width:30px"| AR}}! style{{Icon|ammunition|w="min-width:30px"| RF}}! style{{Icon|rations|w="min-width:30px"| SMG}}! style="min-width:30px"{{Icon|parts| MG! stylew="min-width:30px"| HG}}
|-
| AMP COMPM2All Equipment Types except Scopes| 00:10:00151| Accuracy +[2 ~ 3] Rate of fire -[1]151| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ 151| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ | style="text-align: center;" | ✗151
|-
| AMP COMPM4All Equipment Types except Ammo Types.| 00:25:00110| Accuracy +[4 ~ 6] Rate of fire -[1 ~ 2]110| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ 110| style="text-align: center;" | ✓ | style="text-align: center;" | ✓ | style="text-align: center;" | ✗150
|-
| COG M150{{equip name| 00:40:00ITI Mars| Accuracy +[7 ~ 10] Rate of fire -[1 ~ 3]Red Dot Sight| style="text-align: center;" 5}}<br />{{equip name| EOT 518| style="text-align: center;" Holographic Sight| 5}}<br />{{equip name| style="textVFL 6-align: center;" 24x56|Telescopic Sight| 5}}| style="text-align: center;" 10| 10| style="text-align: center;" 10| 10
|-
| ITI MARS| 00:50:00{{equip name| Accuracy +[11 ~ 15] Rate of fire PEQ-[1 ~ 4]16A| style="text-align: center;" Night Combat Equipment| 5}}| style="text-align: center;" | ✓ 50| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✓ 100| style="text-align: center;" | ✗10
|-
|{{equip name|AC4 Suppressor|Silencer|5}}| 50===Night Battle Equipment===| 10| 10{| class="gf-table"10
|-
! Equipment! Timer! Effect! style="min| {{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}<br />{{equip name|Mk211 High-Explosive Armor-Piercing Ammo|Armor-width:30px"Piercing Ammo|5}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo| AR5}}<br />{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br />{{equip name|SABOT Slug|Shotgun Ammo|5}}! style="min-width:30px"| RF10! style="min-width:30px"| SMG150! style="min-width:30px"| MG10! style="min-width:30px"| HG50
|-
| PEQ-2{{equip name| 00:09:00IOP X4 Exoskeleton| Night vision capability +[51% ~ 55%]Exoskeleton| style="text-align: center;" 5}}<br />{{equip name| IOP T4 Exoskeleton| style="text-align: center;" Exoskeleton| 5}}| style="text-align: center;" 50| 10| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 50
|-
| PEQ-5{{equip name| 00:24:00Type 3 Armor Plate| Night vision capability +[61% ~ 70%]Ballistic Plate| style="text-align: center;" | ✓ 5}}| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✗50| style="text-align: center;" | ✓ 50
|-
| PEQ-15| 00:39:00{{equip name| Night vision capability +[76% ~ 85%]IOP Maximum Ammo Box| style="text-align: center;" Ammo Box| 5}}| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✗10| style="text-align: center;" | ✓ 150
|-
| PEQ-16A| 00:49:00{{equip name| Night vision capability +[91% ~ 100%]Thermoptic Camouflage Cape| style="text-align: center;" Camo Cape| 5}}| style="text-align: center;" | ✗100| style="text-align: center;" | ✓ 10| style="text-align: center;" | ✗100| style="text-align: center;" | ✓ 10
|-
|}
===Armor-Piercing Rounds==={{clr}}
{| class="gf-table"|-! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! styleTactical Fairies ="min-width:30px"| MG! style="min-width:30px"| HG|-| M61 Armor-Piercing Rounds| 00:15:00| Armor-piercing +[25 ~ 35]| style="text-align: center;" | ✗| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✓ | style="text-align: center;" | ✗|- | M993 Armor-Piercing Rounds| 00:30:00| Armor-piercing +[40 ~ 50]| style="text-alignFile: center;" Fairy Production EN.jpg| 450px| style="text-align: center;" right| thumb| style="text-align: center;" | ✗| style="text-align: center;" | ✓ | style="text-align: center;" | ✗|-| MK169 Armor-Piercing Rounds| 00:45:00| Armor-piercing +[55 ~ 65Fairy Production Menu]| style="text-align: center;" | ✗| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✓ | style="text-align: center;" | ✗|-| Mk211 High Explosive Armor-Piercing Rounds| 00:55:00| Armor-piercing +[70 ~ 80]| style="textThe Fairy Production will be the primary way of obtaining T-align: center;" | ✗| style="textFairies. While most of the Fairies can be obtained from the base recipe, some Fairies require much more for them to have a chance of dropping. Below will include recipes that meet the min-align: center;" | ✓ | style="textresource requirement in order to craft the fairy, as well as in-align: center;" | ✗| style="text-align: center;" | ✓ | style="text-align: center;" | ✗|-|}game recommended recipes for specific types of Fairies. Note that both the recommended recipes as well as the minimum resource requirement recipes '''DO NOT GUARANTEE''' the Fairy that you will want.
===High Velocity Rounds===Additional fairy information can be found at [[Technical Fairies]].
{| class="gf-table"|-! Equipment! Timer! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG|-| JHP High Velocity Rounds| 00:18:00| Damage +[1]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|- | JSP High Velocity Rounds| 00:33:00| Damage +[2]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|-| FMJ High Velocity Rounds| 00:48:00| Damage +[3 ~ 4]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|-| APCR High Velocity Rounds| 00:58:00| Damage +[5 ~ 8]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗| style="text-align: center;" | ✗|-{clr}}
===Craftable Fairies===
{| style="width:100%"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Fairy Production Table
|}
<div class="multi-column-table">
<dpl>
category=Craftable Fairies
notnamespace=Category
notnamespace=Template
includepage ={Fairy}:craft,{Fairy|Fairy_Name.dpl}
table =class="gf-table exclusiveequipmenttable" cellspacing="1",-
tablerow =style="padding: 0 0 0 0; width:1%"|%%,%%
tablesortcol=1
</dpl>
</div>
===ExoskeletonsRecommended Recipes===Official Fairy Recipes which can be viewed in game.
{| class="gf-table"
|-
! Equipment! Timer! Effect! stylewidth="min-width:30px"100px | ARRecipe Type! stylewidth="min-width:30px"375px | RFDescription! stylewidth="min-width:30px"150px | SMGExample Fairies! style{{Icon|manpower|w="min-width:30px"| MG}}! style="min-width:30px"{{Icon| HGammunition|-| IOP T1 Exoskeleton| 00:12:00| Evasion +[6 ~ 8] Damage -[1 ~ 2]| stylew="text-align: center;" | ✓ 30px}}! {{Icon| style="text-align: center;" | ✗rations| stylew="text-align: center;" | ✓ 30px}}! {{Icon| style="text-align: center;" parts| | stylew="text-align: center;" | ✓ 30px}}
|-
| IPO X1 ExoskeletonBuff Type| 00:12:00Combat Fairies that can provide defensive and survival buffs for friendly units in battles.| Evasion +[2 ~ 3]{{fairy name| style="text-align: center;" Command Fairy| Battle Fairy}}<br />{{fairy name| style="text-align: center;" Rescue Fairy| Battle Fairy}}<br/>{{fairy name| style="text-align: center;" Illumination Fairy| Strategy Fairy}}| style="text-align: center;" 750| 500| style="text-align: center;" 1000| 500
|-
| IOP T2 ExoskeletonAttribute Type| 00:27:00Combat Fairies that can deal direct damage to enemies.| Evasion +[10 ~ 12] Damage -[3 ~ 4]{{fairy name| style="text-align: center;" Warrior Fairy| Battle Fairy}}<br />{{fairy name| style="text-align: center;" Fury Fairy| Battle Fairy}}| style="text-align: center;" 750| 1000| style="text-align: center;" | ✗500| style="text-align: center;" | ✓ 500
|-
| IPO X2 ExoskeletonDefense Type| 00:27:00Fairies that can provide cover and other conveniences.| Evasion +[4 ~ 5]| style="text-align: center;" | ✓ | style="text-align: center;" | ✗| style="text-align: center;" | ✓ {{fairy name| style="text-align: center;" Armor Fairy| Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Shield Fairy| Battle Fairy}}<br /> {{fairy name|- Provocation Fairy| IOP T3 ExoskeletonBattle Fairy}}<br /> {{fairy name| 00:42:00Barrier Fairy| Evasion +[14 ~ 16] Damage -[5 ~ 6]Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Twin Fairy| Battle Fairy}}| style="text-align: center;" | ✗1000| style="text-align: center;" | ✓ 750| style="text-align: center;" | ✗500| style="text-align: center;" | ✓ 500
|-
| IPO X3 ExoskeletonRampage Type| 00:42:00A non-combat skill that can be used in a battle stage. It takes effect on either the current or subsequent turn, mostly on a target node.| Evasion +[6 ~ 7]{{fairy name| style="text-align: center;" Sniper Fairy| Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Bombardment Fairy| Battle Fairy}}<br /> {{fairy name| style="text-align: center;" Airstrike Fairy| Battle Fairy}}| style="text-align: center;" 500| 1000| style="text-align: center;" 750| 500
|-
| IPO T4 ExoskeletonReinforcement Type| 00:52:00Has no direct effect in battles, but can give players and echelons other perks and conveniences, such as bonus EXP, increased drop rates, vision, etc.| Evasion +[20 ~ 25] Damage -[6 ~ 8]{{fairy name| style="text-align: center;" Reinforcement Fairy| Strategy Fairy}}<br/>{{fairy name| style="text-align: center;" Parachute Fairy| Strategy Fairy}}<br/>{{fairy name| style="text-align: center;" Defense Fairy| Strategy Fairy}}<br/>| style="text-align: center;" 3000| 500| style="text-align: center;" 2000| 1500
|-
| IPO X4 ExoskeletonCombat Type| 00:52:00Combat Fairies can provide buffs for allies in battles.| Evasion +[8 ~ 12]{{fairy name|Combo Fairy|Strategy Fairy}}<br/> {{fairy name| style="text-align: center;" Landmine Fairy| Strategy Fairy}}<br/> {{fairy name| style="text-align: center;" Rocket Fairy| Strategy Fairy}}<br/> {{fairy name| style="text-align: center;" Construction Fairy| Strategy Fairy}}<br/> | style="text-align: center;" 500| 2000| style="text-align: center;" 3000| 1500
|-
|}
=== NonMin-craftable Equipment Resource Requirements===
Non-craftable Equipment are usually obtained from events or drops exclusively from certain mapsThese recipes meet the minimum resource requirement in order to craft the respective fairies. {| class="gf-table" style="text-align: center;"! Icon! Equipment! Obtained from! Effect! style="min-width:30px"| AR! style="min-width:30px"| RF! style="min-width:30px"| SMG! style="min-width:30px"| MG! style="min-width:30px"| HG
|-
| rowspan="3"|<!--Technical Fairy! {{Icon goes here-->| rowspan="3"|   16LAB Sub-Caliber Armor-Piercing Rounds 16LAB次口径穿甲弹manpower| rowspanw="3"|   Reward for E3 clearance Summer event 201630px}}! {{Icon| Armor-piercing <span style="color:green">+80</span>ammunition| rowspanw="3" | 30px}}  | rowspan="3" ! {{Icon|  rations| rowspanw="3" |  30px}}! {{Icon| rowspan="3" parts|  | rowspanw="3" |  |-| -30px}}
|-
| -{{fairy name|Armor Fairy|Battle Fairy}}<br />{{fairy name|Shield Fairy|Battle Fairy}}<br />{{fairy name|Provocation Fairy|Battle Fairy}}<br />{{fairy name|Sniper Fairy|Battle Fairy}}<br />{{fairy name|Bombardment Fairy|Battle Fairy}}<br />{{fairy name|Airstrike Fairy|Battle Fairy}}<br />{{fairy name|Barrier Fairy|Battle Fairy}}<br />{{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}<br />{{fairy name|Twin Fairy|Battle Fairy}}<br />{{fairy name|Command Fairy|Battle Fairy}}<br />{{fairy name|Rescue Fairy|Battle Fairy}}<br />{{fairy name|Illumination Fairy|Strategy Fairy}}| 500| 500| 500| 500
|-
| rowspan="3"{{fairy name|Defense Fairy|Strategy Fairy}}<!--Icon goes here--br />| rowspan="3"|   16LAB Infrared  16LAB红外指示器{{fairy name| rowspan="3"|    Reward for E1 clearance Summer event 2016Reinforcement Fairy| Night vision capability <span style="color:green">+100%Strategy Fairy}}<br /span>{{fairy name| rowspan="3" Parachute Fairy|  Strategy Fairy}}| rowspan="3" |  2000| rowspan="3" |  500| rowspan="3" |  2000| rowspan="3" |  1000
|-
| -{{fairy name|Combo Fairy|Strategy Fairy}} <br />{{fairy name|Landmine Fairy|Strategy Fairy}}<br />{{fairy name|Rocket Fairy|Strategy Fairy}}<br />{{fairy name|Construction Fairy|Strategy Fairy}}| 500| 2000| 2000| 1000
|-
| -All Fairy Types| 2000| 2000| 2000| 1000
|-
| rowspan="3"| <!--Icon goes here-->| rowspan="3"|}
== Construction rates ==
Match Grade ArmorAccording to an official statement<ref name="rates">[http://gf.ppgame.com/web/pc/info.html?id=740 Digital Sky news article 2017-Piercing Rounds05-05 (In Chinese)]</ref> the construction rates are as follows.
国家竞赛穿甲弹| rowspanThese are average chances, with different resources spent. Occurrence chances of different star levels may vary<ref name="3individualrates"| >[http://gfdb.baka.pw/statistician.html IOP Corporation Manufactoring Statistics]</ref>.
  Random reward for clearing Episode 1-4N{| Armor-piercing <span styleclass="color:greengf-table">+75 ~ 85</span>| rowspan="3" colspan="5"|    [[Springfield]] only
|-
| <span style="color:green">+1 ~ 8</span> Rate of fire! Construction type! 2-Star! 3-Star! 4-Star! 5-Star
|-
| -Equipment normal construction|-48.5%| rowspan="3"30%|<!--Icon goes here-->15%| rowspan="3"6.5%|  Titan Fire Control Chip }
Titan火控芯片== Non-craftable Equipment ==* <big>To see non-craftable equipment, please visit [[Equipment Index]].</big>* <big>To see non-craftable equipment available for purchase in the Black Market, please visit [[Forward Base#Exclusive Equipment| rowspan="3"| Forward Base]].</big>
  Random reward for clearing Episode 2-4N| <span style="color:green">+1 ~ 2</span> Clip size| rowspan="3" colspanReferences ="5"|    [[M1918]] only|-| <span style="color:red">-2 ~ 8</span> Damage|-| <span style="color:red">-2 ~ 8<references /span> Rate of fire|-| rowspan="3"|<!--Icon goes here-->| rowspan="3"|  .300BLK High Velocity Rounds  .300BLK高速弹| rowspan="3"|    Random reward for clearing Episode 3-4N| <span style="color:green">+8 ~ 12</span> Damage| rowspan="3" colspan="5"|    [[ST AR15]] only|-| <span style="color:green">-1 ~ 8</span> Accuracy|-| -|- |}