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Equipment

69 bytes added, 25 January
Updated Rangefinder's description with some examples of Crit Charged-Shot skills.
*[[:Category:Ballistic_Plates|Armor Plate]] - Exclusive to SGs. Armor Plates increase a T-Doll's armor value, reducing damage taken (assuming the enemy doesn't have enough armor penetration to ignore it), this allows SGs to tank significant amounts of damage from gunfire thanks to their high HP and the mitigation of their armor.
*[[:Category:Microchips|Chip]] - Available to ARs and SMGs only. Chips increase damage and changes rate of fire and critical damage depending on Focus Chip or Processor. ARs should default to using this on their t-doll slot, and potentially some damage-dealing SMGs and HGs are recommended to use these.
*[[:Category:Range Finders|Rangefinder]] - Available only to a few RFs. These increases damage and reduces initial cooldown, by up to 80% with a maxed-out 5-star rangefinder, making it potentially useful for charged-shot RFs that deals damage through skill. Noted that you'll be sacrificing there are charged shots that can deal critical hit rate by not equipping a telescopic sight for thisdamage, making this equipment extremely situationalchoosing between Capes and Rangefinders something to consider. Some examples are {{doll name|TAC-50|RF|5}} and {{doll name|Kar98k|RF|6}}.
*[[:Category:Bipods|Bipod]] - Exclusive to MGs. These increase accuracy and decrease reload speed but decrease movement speed. Potentially useful for second volley MGs such as {{doll name|Negev|MG|5}} but your doll's move speed and echelon's advancement speed will be slowed to a turtle crawl.
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