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Combat Simulation

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Revision as of 11:39, 16 June 2018 by Sennz (talk | contribs) (Word consistency)
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Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu



Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.

Performing simulations does not use ammunition or rations, but spends energy. One point of energy is gained every two hours, up to a maximum of six. Should you run out, more may be bought from the store. Extra energies are used when your main energy runs out.

Combat Simulation missions are divided into five categories;

  • Capsule Mode which is available every Monday, Thursday, and Sunday;
  • Data Mode which is available every Tuesday, Friday, and Sunday;
  • Experience Mode which is available every Wednesday, Saturday, and Sunday;
  • Neural Cloud Corridor;
  • Defense Drill.

Each simulation category has three missions available: Basic, Intermediate, and Advanced. Missions of a higher level have a higher difficulty and a correspondingly higher reward.

Capsule Mode

Reinforcement Exercises

Capsule Mode missions provide Enhancement Capsules, which may be used in the factory menu to power up your T-Dolls, in addition to other resources. Each mission involves sending one echelon down a fixed path to fight an enemy echelon (enemy types and combat efficiency depend on the mission), passing over map nodes that drop enhancement capsules or resources along the way. Defeating the enemy echelon at the end will provide an award of more enhancement capsules.

The number of capsules granted on completion increases with the level of the mission.

Data Mode

Data Collection

Data Mode missions yield Training Data, which is used for skill training. You may use any T-Dolls for this mission, even ones that are being repaired or are on logistics support missions.

Your team will be given thirty seconds to deal damage to a training dummy. Defeating said dummy grants training for research. However, the dummy's high HP pool means that you will want to send T-Dolls with high DPS on this mission. T-Dolls have 100% accuracy against the dummy, so prioritize damage, critical and RoF buffs.

Successfully killing the training dummy within the time limit will award you with training data. The faster the dummy is killed, the more the amount of training data awarded. Higher levels of this mission yield correspondingly higher levels of training data.

Experience Mode

Experience Training

Experience Mode is identical to actual combat, with several exceptions. T-Dolls which die in combat here will not lose affection. Additionally, there is no enemy phase and T-Dolls do not consume Ammo or Ration.

Experience Mode cannot be paused once it is started.

Once it is completed, you will receive fixed amount of EXP split evenly between all T-Dolls present in the simulation, meaning the less T-Dolls you bring the more individual EXP they will each gain. The amount of experience given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated, with a 2x bonus awarded for fully clearing the mission.

Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared and the valuable bonus EXP awarded. Furthermore, no additional EXP is awarded to a squad that defeats a mob.

Neural Cloud Corridor

Much like Capsule Mode, this simulation is where you get Memory Fragments to remodel T-doll, in addition to other resources but with higher difficulty. Recommended to send a powerful squad to clear this.

Defense Drill

Defense Drill is a survival mode, it has a fixed cost of 5 energy and you can assign up to 4 echelons. The objective is to survive for up to 109 waves, each wave will give you a certain amount of Item Calibration Ticket.png, and every 10 waves there will be a boss which rewards you a package with resources, gems, and Item Calibration Ticket.png. The rewards increase with each passing wave.

Keep in mind that progress is saved and you cannot back out of the Defense Drill (or you lose), this means that packages are a one time reward. If you lose, the next time you will start at the wave after the last boss you have beaten. Losing with one echelon means all echelons go home, be careful.

The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through. There will be night battles. Once you've completed all waves, you will start at wave 101, this means that you will only be able to farm Item Calibration Ticket.png after fully completing the Drill.