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Combat Simulation

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{{Cleanup|reason=
* Some more tips should be added here
* Should add maps of all difficulties of the different modes here<!--Unused Files In Search "File:TargetPractice"-->* Enemy formation preview images}}
== Overview ==
Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.
Performing simulations does not use ammunition or rations, but spends energy. One point of energy is gained every two hours, up Base Simulation Energy will be restored to a maximum of six12 points at 00:00 (UTC +8) everyday. Should you run out, more may be bought from the [[Shop|store]]. {{Icon|Superconducting Energy}} Extra energies are used when your main energy runs out.
The first four simulation are divided into three difficulties; '''Basic''', '''Intermediate''', and '''Advanced'''. Missions of a higher level have a higher difficulty and a correspondingly higher reward. {{clr}}
{{p|[[File:Capsule Sim3.jpg|thumb|300px|Advanced training.]]}}
}}
Reinforcement Exercises open every '''Monday''', '''Thursday''', and '''Sunday'''. It provides {{Icon|Enhancement Capsule}}Enhancement Capsules, which the Commander can use to strengthen T-Dolls and HOC units. All training levels involve sending one echelon down a fixed path to fight an enemy echelon. Random nodes that can be found along the way may drop {{Icon|Enhancement Capsule}}Enhancement Capsules or random [[Guide:Tutorial#Resources|resources]]. The higher the difficulty is, the more rewards the Commander can get.
*'''{| class="gf-table" style="float: center;text-align:center"|-! Training Level! Base Reward! Random Node Reward! Max Reward|-| Basic''' Training provides guaranteed | {{Icon|Enhancement Capsule}}x1.** Random node has a chance for | {{Icon|Enhancement Capsule}}+1, increasing potential reward to | {{Icon|Enhancement Capsule}}x2 total.*'''|-| Intermediate''' Training provides guaranteed | {{Icon|Enhancement Capsule}}x2.** Random node has a chance for | {{Icon|Enhancement Capsule}}+1 or +-2, increasing potential reward to | {{Icon|Enhancement Capsule}}x6 total.*'''|-| Advanced''' Training provides guaranteed | {{Icon|Enhancement Capsule}}x3.** Random node has a chance for | {{Icon|Enhancement Capsule}}+2 or +-3, increasing potential reward to | {{Icon|Enhancement Capsule}}x12 total.|-|} {{clr}}
See also: [[Guide:Factory Menu#Tactical_Dolls|T-Doll Enhancement]], [[Heavy Ordnance Corps#Stat_enhancement|HOC Enhancement]] {{clr}}
Commander is given a maximum 30 seconds to beat the [[Training Drone]]. Successfully beating the drone within the time limit will award the Commander with {{Icon|Basic Training Data}}{{Icon|Intermediate Training Data}}{{Icon|Advanced Training Data}}Training Data. Faster time corresponds to higher amount of reward.
* '''{| class="gf-table" style="float: center;text-align:center"|-! Training Level! Drone HP! Max Reward! Min. Recommended Team|-| Basic''' Training: | 10,.000 HP.**Maximum reward: | {{Icon|Basic Training Data}}x218.* '''| 2HG, 3RF|-| Intermediate''' Training: | 20,.000 HP.**Maximum reward: | {{Icon|Intermediate Training Data}}x98.* '''| 3~4MG, 1~2HG|-| Advanced''' Training: | 40,.000 HP.**Maximum reward: | {{Icon|Advanced Training Data}}x53.| 3~4MG, 1~2HG|-|} {{clr}}
== Experience Training ==
Experience Mode cannot be paused once it is started.
Once it is completed, you will receive fixed amount of EXP split evenly between all T-Dolls present in the simulation, meaning the less T-Dolls you bring the more individual EXP they will each gainCombat Report. The amount of experience Combat Report given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated, with a 2x bonus awarded for fully clearing the mission.
Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared and the valuable bonus EXP awarded. Furthermore, no additional EXP is awarded to a squad that defeats a mob.
*Basic EXP training rewards 20,000 EXP split between all participating T-Dolls8 Combat Reports.*Intermediate EXP training rewards 80,000 EXP split between all participating T-Dolls32 Combat Reports.*Advanced EXP training rewards 240,000 EXP split between all participating T-Dolls96 Combat Reports. {{clr}}
== Corridor of Cloud Atlas ==
{{p|[[File:Digimind Corridor3.jpg|thumb|300px|Advanced training.]]}}
}}
Neural Cloud Corridor is available '''everyday''' This simulation battle provides the Unlocks at Commander with {{Icon|Memory Fragments}}Memory Fragments which can be used to perform [[Guide:Research Menu#Digi-mind_Upgrade|Digimind Upgrade]] for eligible T-Dolls. Similar to Capsule Mode, the Commander sends an echelon to clear one enemy echelon down a fixed path riddled with mystery nodes, which may award the Commander with either extra {{Icon|Memory Fragments}}Memory Fragments or random resourcesLevel 60.
*'''Basic''' Training The Neural Cloud Corridor simulation battles provides guaranteed the Commander with {{Icon|Memory Fragments}}x8.** Random node has a chance for {{Icon|Memory Fragments}}+3, increasing potential reward which can be used to {{Iconperform [[Guide:Research Menu#Neural_Upgrade|Memory Fragments}}x11 totalNeural Upgrade]] for eligible T-Dolls.*'''Intermediate''' Training provides guaranteed {{Icon|Memory Fragments}}x20.** Random node has a chance for {{Icon|Memory Fragments}}+5Similar to Capsule Mode, increasing potential reward the Commander sends an echelon to {{Icon|Memory Fragments}}x30 total.*'''Advanced''' Training provides guaranteed {{Icon|Memory Fragments}}x30.** Random node has clear one enemy echelon down a chance for fixed path riddled with mystery nodes, which may award the Commander with either extra {{Icon|Memory Fragments}}+10, increasing potential reward to {{Icon|Memory Fragments}}x60 totalor random resources.
{| class="gf-table" style="float: center;text-align:center"|-! Training Level! Base Reward! Random Node Reward! Max Reward|-| Basic| {{Icon|Memory Fragments}}x8| {{Icon|Memory Fragments}}+3| {{Icon|Memory Fragments}}x11|-| Intermediate| {{Icon|Memory Fragments}}x20| {{Icon|Memory Fragments}}+5| {{Icon|Memory Fragments}}x30|-| Advanced| {{Icon|Memory Fragments}}x30| {{Icon|Memory Fragments}}+10| {{Icon|Memory Fragments}}x60|-|} {{clr}} See also: [[:Category:T-Dolls with Digi-mind upgradeNeural Upgrade|T-Dolls with Digimind Neural Upgrade]] {{clr}}
== Defense Drill ==
{{p|[[File:Defense Drill1.jpg|thumb|300px|Echelon selection interface.]]}}
}}
Defense Drill is a survival mode, it has a fixed cost of 5 energy and you can assign up to Unlocks after '''clearing''' Chapter 2-4 echelons. The objective is to survive for up to 109 waves, each wave will give you a certain amount of {{Icon|calibrationvoucher}}Calibration Tickets, and every 10 waves there will be a boss which rewards you a package with resources, gems, and {{Icon|calibrationvoucher}}. The rewards increase with each passing waveNight.
Keep in mind that progress is saved and you cannot back out of the Defense Drill (or you lose)is a survival mode, this means that packages are it has a one time rewardfixed cost of 3 energy and you can assign up to 4 T-Doll echelons. If The objective is to survive for up to 149 waves, each wave will give you losea certain amount of {{Icon|calibrationvoucher}}Calibration Tickets, the next time you and every 10 waves there will start at the wave after the last be a boss which rewards you have beatena package with resources, gems, and Calibration Tickets. Losing The rewards increase with one echelon means all echelons go home, be carefuleach passing wave.
The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through. There will be night battles.Once you've completed all waves, you will start at wave 101, this means that you will only be able to farm {{Icon|calibrationvoucher}} after fully completing the Drill. See also: [[Guide''Wave Checkpoint Rewards:Research Menu#Equipment_Calibration|Equipment/Fairy Calibration]] {{clr}} == Sangvis Cultivation ==[[File:Battle Simulation Sangvis Cultivation.jpg|thumb|300px|right|Sangvis Cultivation.]] With the arrival of [[Protocol Assimilation]], Sangvis Cultivation simulation battle is added to provide Coalition units with items needed for their growth and upgrade.  What makes it different with other simulation is the Commander cannot use their own T-Dolls for this simulation. Instead, Commander will be provided with random selection of T-Dolls for each simulation mode that will be refreshed on a weekly basis. These T-Dolls are level 100, fully-linked, well-equipped (fully enhanced and calibrated), and came with max skill level. Enemy lineup is also refreshed on a weekly basis. Each mode will get a different enemy lineup, which consists of one of the three [[Enemy Index|opposing forces]]; Sangvis Ferri, KCCO, and Paradeus. This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own ''bonus day'<div style='. During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, 10text-20%, which will yield 10-20% extra reward. align: center;>{| class=== EXP Simulation ===* This mode will get bonus on Monday and Thursday.* Provides '''SF Combat Report''' which can be used to level up Coalition units @3000 exp each.* Completing this mode will grant 10"gf-table mw-12 pieces on normal day, and 30collapsible mw-36 pieces during bonus day.collapsed" === Development Simulation ===* This mode will get bonuses on Tuesday and Friday.* Provides '''Development Petri Dish''' which is used to raise Coalition units' development level (rarity).* Completing this mode will grant 6|-8 pieces on normal day, and 18-22 pieces on bonus day. === Data Simulation ===* Data Simulation will get bonuses on Wednesday and Saturday.! Wave* Provides '''SF Skill Chips''' which is used to raise Coalition units' skill level.* Completing this mode will grant 70-84 pieces on normal day, and 210-252 pieces on bonus day. ! Resources {{clrIcon|Manpower}} == Target Practice ==[[File:Target Practice0.jpg{{Icon|thumbAmmo}}{{Icon|300pxRations}} / {{Icon|rightParts}}! Calibration Ticket {{Icon|Target Practice.]]calibrationvoucher}}! Gems {{Icon|gems}}After showcased in July 2020 Summer Livestream, Training Drone Exercise mode was finally live with v2.0600. This simulation battle is a sandbox|-like feature, where Commanders can commence tests for T-Doll composition and battle performance without going to actual battle in mission.| 10*Open Everyday*DOESN'T CONSUME RESOURCES (Manpower | 300 / Fairy Commands / Repairs / Energy / Etc.)100*Form Echelons of up to | 5 T-Dolls, 1 Fairy, and 4 HOCs**"Formation" button to select one of your echelons, or make a custom echelon for testing| 5*ALL units come from a Commander's Personal Armory (can't test Dolls you don't own)|-*Limited Time "Special" Challenges | 20**Ranking is based on clear time; Faster Time equals better Score| 600 /Rank200| 10=== Customized Target ===| 5;Target: [[Training Drone]]|-| 30;Customizations: *Environment (Day| 900 /Night)300*Stats (None / Low / Medium / High / Very High):| 15**[[File:Icon_eva.png|20px]] Evasion10**[[File:Icon_armor.png|20px]] Armor-**Shield| 40**[[File:Icon_Skill_Invincible.png|20px]] Force Field1200 / 400***Secondary Bar Selects Percentage: 30 50 70 100 %*Target Strength Slider:**Strength Level 1-5**Recommended Commander Level | 20, 40, 60, 80, 100 respectively{| class="gf-table sortable"10
|-
! Target Strength| 50! HP (Per Dummy)| 1500 / 500| 25| 15|- | 60| 1800 / 600| 30| 15
|-
|170|5,0002100 / 700| 35| 20
|-
|280|10,0002400 / 800| 40| 20
|-
|390|20,0002700 / 900| 45| 25
|-
|4100|40,0003000 / 1000| 50| 25
|-
|5Total:|100,00016500 / 5500| 275| 150|}</div>
*Target HP:
**Normal
**Invincible (HP Unaffected by Damage)
*Target Formation:
**Max (5 Dummy-Link)
**Single (1 Dummy-Link)
=== Drill Target ===;TargetEnemy Echelon Formations ([[Enemy Index]])Keep in mind that progress is saved and thus Commanders cannot go back to earlier wave stages, this also means that packages are a one time reward and cannot be re-obtained. Importantly, losing with one echelon will result in a complete loss, regardless of remaining echelon status. Additionally, retreating an echelon or attempting to exit a defense drill run will result in a loss as well. If a Commander loses, they will receive a checkpoint, which is the wave '''after''' whichever boss wave was last defeated.
;CustomizationsThe enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through, as there will be difficult night battles.*Environment (Day/Night)*Target HP (Normal/Invincible (HP Unaffected by Damage))*Target Damage (Open/Close (Enemy Attacks Deal No Damage))Once you've completed all waves, you will start at wave 101, this means that you will no longer obtain First Clear Rewards and will only be able to farm {{Icon|calibrationvoucher}} Calibration Tickets after fully completing the Drill to wave 109.
;Enemy Formations See also: [[Guide:Research Menu#Equipment_Calibration|Equipment/ Target Strength<div class="mw-collapsible mw-collapsed" style="float:left;">Fairy Calibration]] {{clr}}
Formation #1== Sangvis Cultivation ==[[File:Battle Simulation Sangvis Cultivation.jpg|thumb|300px|right|Sangvis Cultivation.]]
(Target Strength 1-3)<br>'''Wandering Stragglers''' - Easily manageable With the arrival of [[Protocol Assimilation]], Sangvis Cultivation simulation battle is added to provide Coalition units with an echelon trained to a reasonable levelitems needed for their growth and upgrade.
What makes it different with other simulation is the Commander cannot use their own T-Dolls for this simulation. Instead, Commander will be provided with random selection of T-Dolls for each simulation mode that will be refreshed on a weekly basis. These T-Dolls are level 100, fully-linked, well-equipped (Target Strength 4-5fully enhanced and calibrated)<br>, and came with max skill level. Enemy lineup is also refreshed on a weekly basis. Each mode will get a different enemy lineup, which consists of one of the three [[Enemy Index|opposing forces]]; Sangvis Ferri, KCCO, and Paradeus. This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own '''Wandering Stragglers'bonus day'' . During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, 10- Hoodwinking morons and weaklings takes both flexible strategies and nimble T20%, which will yield 10-Dolls20% extra reward.
{| class="gf-table mw" style="float: center;text-collapsible mw-collapsedalign:center"
|-
! Enemy FormationTraining Choice! Target StrengthBonus Day! EnemiesBase Reward! Max Reward
|-
|Wandering StragglersEXP Simulation|1Monday{{clr}}Thursday{{clr}}Sunday|Dragoon x 4 / Scout x 2 / Ripper x 8 / Vespid x 6x10-12| x30-36
|-
|W/SDev. Simulation|2Tuesday{{clr}}Friday{{clr}}Sunday|Dragoon x 6 / Scout x 3 / Ripper x 12 / Vespid x 9[[File:Item Petri Dish.png|25px]]x6-8| [[File:Item Petri Dish.png|25px]]18-22
|-
|W/SData Simulation|3Wednesday{{clr}}Saturday{{clr}}Sunday|Scout x 3 / Ripper x 12 / Vespid x 9 / Striker x 6[[File:Item Basic Training Keycode.png|25px]][[File:Item Advanced Training Keycode.png|25px]] x70-84| [[File:Item Basic Training Keycode.png|25px]][[File:Item Advanced Training Keycode.png|25px]] x210-252
|-
|W/S|4|Beast x 4 / Archer x 4|-|W/S|5|Beast x9 / Archer x 4|} {{clr}}
*Interestingly, some of the temporary dolls you're given to do SF sims, namely members of the AR Team. Will contain some illegal equipment setups which is entirely impossible to accomplish in-game. Such as {{doll name|ST AR-15|AR|4}} and {{doll name|M4 SOPMOD II|AR|4}} both having an exoskeleton in their 3rd slot which is usually reserved for HV Ammo, another example is {{doll name|M16A1|AR|4}} who has a Scope equipped in her 1st slot which is usually reserved for HV Ammo.
== Target Practice ==
[[File:Target Practice0.jpg|thumb|300px|right|Target Practice.]]
Formation #2:After its showcasing in July 2020 Summer Livestream, Target Practice mode is finally live with v2.0600. This simulation battle is a sandbox-like feature, where Commanders can commence tests for Unit compositions and battle performance without going through actual combat missions. This serves as an easy way to learn more about Enemy Formations, T-Doll Formations, and to gather other combat-related data.
(Target Strength 1-5)<br>'''Concentrated Wraiths''' - Wraiths are composites of all horrors and ought to be wiped out in one go. (Echelons with good AoE damage recommended.)Basic Info:
{| class="gf-table mw-collapsible mw-collapsed"*Open '''Everyday''' |-! Enemy Formation! Target Strength! Enemies|-|Concentrated Wraiths|1|Infected x 16 *DOESN'T CONSUME RESOURCES (Manpower / Fairy Commands / Infected Soldier x 14|-|CRepairs /W|2|Infected x 24 Energy / Infected Soldier x 27Etc.)|*Allows Echelon Formations of up to 5 T-Dolls, 1 Fairy, and 4 HOCs|C/W*Alternatively, Coalition Unit Echelons may be used...|3**ALL units must come from a Commander's Personal Armory|Infected x 36 **Units may be used regardless of current status (Combat / Infected Soldier x 27|-|CRepair /W|4|Unknown x 72|-|CTraining /W|5|Unknown x 155|}Etc.)
Formation #3General Features:
(Target Strength 1-3)<br>*'''Guns and ShieldsTarget Practice''' contains four types of Exercises**Customized Target - A [[Training Drone]] with Customizable settings**Drill Target - Preset Enemy Echelons with Customizable Environment and Difficulty**Special Target - Shields are rather bothersomeLimited-Time Challenge fights with High-Difficulty Enemies**Target Saving - Copying Select enemy formations, but without the pikes behind them, the become pointless. (Echelons that target the back row recommended.)with a few Limitations
(Target Strength 4)<br>*'''Armored InfantryTarget Customizations''' : Custom Target Settings**Environment - If you can't penetrate their armorDay or Night Battle (-90% Accuracy Penalty)**Target Strength - Levels 1-5***Recommended Commander Level: 20, 40, 60, 80, it's futile no matter how many people you throw at them. 100; respectively**Target HP - Normal and Invincible***Normal (Target takes Damage)***Invincible (Echelons who target the unit with the highest HP and have armor-piercing capability recommended. It will also be easier if your front row units are tanky.Unaffected by Damage)
(Target Strength 5)<br>*'''Aegis and DeerSpecial Target Ranking''' : (Limited- (Same as AboveTime)**Time Spent: Shorter duration equals higher rank; Faster is better**Casualty: Smaller the casualty, higher the rank; Less damage taken the better
{| class="gf-table mw-collapsible mw-collapsed"
|-
! Enemy Formation
! Target Strength
! Enemies
|-
|Guns and Shields
|1
|Guard x 4 / Jaegar x 4
|-
|G/S
|2
|Guard x 12 / Jaegar x 12
|-
|G/S
|3
|Guard x 12 / Jaegar x 18
|-
|Armored Infantry
|4
|Aegis x 12 / Nemeum x 24
|-
|Aegis and Deer
|5
|Aegis (KCCO) x 20 / Cerynitis x 35
|}
Advanced Features:
*'''Enemy Formation #4Preview''':Allows Commanders to see enemy formations before entering the simulation.
*'''Combat Details''' Displays Battle Statistics**''Left Side'': Target Settings/Customizations***Overall Damage dealt, Time spent, Force Field, and Damage taken (Target Strength 1T-5Dolls)<br>**'''Twisted Faith'Right Side'' : T- If you can't defeat enemies with strong faithDoll/Coalition/Fairy/HOC formation***Individual Damage, HP lost, then destroy their faith first - starting with the force field. (Echelons capable of tearing down a single high-health target and effective against enemies with force fields recommended.)HP/Force Shield Destroyed
{| class="gf-table mw-collapsible mw-collapsed"*'''Challenge Records''': Tracks Commanders' personal challenge attempts; up to 20 entries|-! Enemy Formation! **Records the Date/Time, Target CE, Strength! Enemies|-|Twisted Faith|1|Rodelero x 1 , and Echelon/ Stretlet x 12|-|T/F|2|Stretlet x 27 / Rodelero x 1|-|T/F|3|Stretlet x 27 / Rodelero x 2|-|T/F|4|Stretlet x 24 / Doppelsoldner x 1|-|T/F|5|Stretlet x 30 / Doppelsoldner x 2|}HOC formation of each attempt
Formation #5=== Customized Target ===;Target:[[Training Drone]] - ''A highly customizable Target for damage testing.''
(Target Strength 1-5)<br>'''Mobile Explosives''' - The best way to stop nightmares is to wake up at once ... or just strangle it before it happens. (Echelons with high burst damage right off the bat recommended.) {| class="gf-table mw-collapsible mw-collapsed"|-! Enemy Formation! Target Strength! Enemies|-|Mobile Explosives|1|Goliath x 2|-|M/E|2|Goliath x 2|-|M/E|3|Goliath x 2|-|M/E|4|Dactyl x 2 / Cerynitis x 16|-|M/E |5|Dactyl x 5 / Cerynitis x 20|};Customizations:
Environment:
*Day
*Night
Stats (None / Low / Medium / High / Very High):
*[[File:Icon_eva.png|20px]] Evasion
*[[File:Icon_armor.png|20px]] Armor
*Shield
*[[File:Icon_Skill_Invincible.png|20px]] Force
: Secondary Bar Selects Percentage: 30&nbsp; 50&nbsp; 70&nbsp; 100 %
Formation #6Target Strength Slider:*Strength Level 1-5: Increases HP (Per Dummy)**5,000 | 10,000 | 20,000 | 40,000 | 100,000; Respectively
(Target Strength 1-5)<br>HP:'''Sturdy Iron Wall''' - If going strait at them proves difficult, try punching through that annoying armor! (Echelons capable of tearing down high-health targets and effective against enemies with force fields recommended. It might also be easier if your front row units are tanky.)*Normal*Invincible
{| class="gf-table mw-collapsible mw-collapsed"|-! Enemy Target Formation:! Target Strength! Enemies|*Max (5 Dummy-Link)|Sturdy Iron Wall|*Single (1|Roarer x 1 / Strelet+ x 6|Dummy-|S/I/W|2|Roarer x 1 / Strelet+ x 15|-|S/I/W|3|Strelet+ x 15 / Roarer x 2|-|S/I/W|4|Tesla Trooper x 1 / Cyclops x 24|-|S/I/W|5|Cyclops x 50 / Tesla Trooper x 2|}Link)
Formation #7:=== Drill Target ===;TargetEnemy Echelon Formations ([[Enemy Index]]) - ''Standard enemy echelons, no Boss fights.''
(Target Strength 1-3)<br>'''Storm of Destruction''' - It is unwise to engage multiple Manticores - unless you're very experienced or know their weaknesses.;Customizations
(Target Strength 4-5)<br>Environment:'''Storm of Destruction''' - It is unwise to engage multiple Hydras - unless you're very experienced or know their weaknesses.*Day*Night
{| class="gf-table mw-collapsible mw-collapsed"Enemy Formations / Target Strength:|-! *Features various Enemy Echelons called Drill Targets. Using the Formation! Presets, alongside the Target Strength! Enemies|-|Storm of Destruction|Slider (Levels 1|Manticore x 2|-|S/D|2|Manticore x 6|-|S/D|3|Manticore x 12|-|S/D|4|Hydra x 8|-|S/D|5|Hydra x 20|}), Commanders may choose from a variety of Enemy Formations to practice against.
Target HP:
*Normal
*Invincible
Formation #8Target Damage:*Open*Close (Enemy Attacks Deal No Damage)
(Target Strength 1-5)<br>
'''Keen-Eyed Hunter''' - The abandoned Patrolers want to prove their worth by killing you. If you're still a rookie, avoid them.
{| class="gf-table mw-collapsible mw-collapsed"|-! Enemy Formation== Challenge Exercises ===! Special Target Strength! Enemies|-|Keen-Eyed Hunter|1|Thunder (Enemy) x 1|-|K-EFunction:</Hbr>|2"【Target Practice】Thanks to information obtained from【...】, we can now simulate more powerful enemy units so Commanders may better prepare themselves. While the event is active, challenge data and completion times will be recorded to help Commanders learn from each other."|Thunder (Enemy) x 1|Challenges consisting of Limited-Time "Special Target" formations. These are typically Boss and Elite fights taken from [[:Category:Story Events |K-E/HMajor]] and [[:Category:Collaboration Events|3Collaborative]] Story events, such as the boss battle with {{enemy name|Thunder M16A1 (EnemyBoss) x 1|-|K-E/H|4|Thunder boss}}, or the challenge fight against "Pinoccio" (Enemy) x 1{{doll name|-Carcano M91∕38|K-E/HRF|5|Thunder (Enemy}}) x 2during the [[Dream Theatre|}</div><br />GSG]] collab.
=== Challenge Exercises (Tentative) ===
;Target: Boss/Elite Formations (Special)
;Customization: None
;FormationsLimited Time Challenge Ranking*Time Spent: Shorter duration equals higher rank; Faster is better*Casualty: Smaller the casualty, higher the rank; Less damage taken the better
Cerberus:
*Day Battle
*Target CE - 126250
*{{enemy name|Garm|boss}} x 1 / Dinergate x 40 / Tarantula x 40
Yegor=== Target Saving ===[[File:*Day Battle*CombatSim Manual Target Add.jpg|thumb|300px|right|Target CE Adding Infographic (In- 143733game Introduction).]]*Beast x 10 / Archeron x 1 / Pathfinder x During normal battles, the "Add Target" button will be available when checking details of an enemy from the map, when pausing in combat and when a battle is failed. 20 / Ares x 1 / Cyclops (SG) x 15stacks can be saved this way. Useful for testing if your echelons can handle a stack before attempting the mission.
Failed Isomer:*Day Battle*Customization options are the same as Drill Target CE - 154709*{{enemy name|Isomer White|boss}} x 1 / Isomer (Enemy) x 26except for the Target Strength slider.
{{spoiler|M16A1}}:
*Day Battle
*Target CE - 169976
*{{enemy name|M16A1 (Boss)|boss}} x 1 / Ripper x 10 / Guard (SWAP) x 10 / Jaegar (SWAP) x 10
Intercepting SquadronLimitations:*Day Battle*Target CE - 175920*Typhon x 3 / Hydra x 15 / Aegis (KCCO) x 30 / Cerynitis x 30 / cyclops? x 15 / cyclops? x 15 ===Target Saving===During normal battles, the "Add Target" button will be available when checking details of an enemy from the map, when pausing in combat and when a battle is failed. 20 stacks can be saved this way. Useful for testing if your echelons can handle a stack before attempting the mission. Customization options are the same as Drill Target except for the Target Strength slider.