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Combat Simulation

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{{Guide}}
__TOC__
{{Cleanup|reason=
* Some more tips should be added here
* Should add maps of all difficulties of the different modes here}}
* Enemy formation preview images
 
== Overview ==
Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.
 
Performing simulations does not use ammunition or rations, but spends energy. One point of energy is gained every two hours, up to a maximum of six. Should you run out, more may be bought from the [[Shop|store]]. {{Icon|Superconducting Energy}} Extra energies are used when your main energy runs out.
 
The first four simulation are divided into three difficulties; '''Basic''', '''Intermediate''', and '''Advanced'''. Missions of a higher level have a higher difficulty and a correspondingly higher reward. {{clr}}
 
== Reinforcement Exercises ==
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:Capsule Sim0.jpg|thumb|300px|Reinforcement Exercises.]]}}
{{p|[[File:Capsule Sim1.jpg|thumb|300px|Basic training.]]}}
{{p|[[File:Capsule Sim2.jpg|thumb|300px|Intermediate training.]]}}
{{p|[[File:Capsule Sim3.jpg|thumb|300px|Advanced training.]]}}
}}
Reinforcement Exercises open every '''Monday''', '''Thursday''', and '''Sunday'''. It provides {{Icon|Enhancement Capsule}}Enhancement Capsules, which the Commander can use to strengthen T-Dolls and HOC units. All training levels involve sending one echelon down a fixed path to fight an enemy echelon. Random nodes that can be found along the way may drop {{Icon|Enhancement Capsule}}Enhancement Capsules or random [[Guide:Tutorial#Resources|resources]]. The higher the difficulty is, the more rewards the Commander can get.
 
*'''Basic''' Training provides guaranteed {{Icon|Enhancement Capsule}}x1.
** Random node has a chance for {{Icon|Enhancement Capsule}}+1, increasing potential reward to {{Icon|Enhancement Capsule}}x2 total.
*'''Intermediate''' Training provides guaranteed {{Icon|Enhancement Capsule}}x2.
** Random node has a chance for {{Icon|Enhancement Capsule}}+1 or +2, increasing potential reward to {{Icon|Enhancement Capsule}}x6 total.
*'''Advanced''' Training provides guaranteed {{Icon|Enhancement Capsule}}x3.
** Random node has a chance for {{Icon|Enhancement Capsule}}+2 or +3, increasing potential reward to {{Icon|Enhancement Capsule}}x12 total.
 
See also: [[Guide:Factory Menu#Tactical_Dolls|T-Doll Enhancement]], [[Heavy Ordnance Corps#Stat_enhancement|HOC Enhancement]] {{clr}}
 
== Data Sampling ==
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:Data Sim0.jpg|thumb|300px|Data Sampling.]]}}
{{p|[[File:Data Sim1.jpg|thumb|300px|Team selection screen.]]}}
}}
Data Sampling simulation battle provides {{Icon|Basic Training Data}}{{Icon|Intermediate Training Data}}{{Icon|Advanced Training Data}}Training Data, which is essential for [[Guide:Research Menu#Skill Training|skill training]] for both T-Dolls and Fairies. Commander can use any owned T-Doll for this sim, including those who are in the middle of repair, logistic mission, or expedition.
 
Commander is given a maximum 30 seconds to beat the [[Training Drone]]. Successfully beating the drone within the time limit will award the Commander with {{Icon|Basic Training Data}}{{Icon|Intermediate Training Data}}{{Icon|Advanced Training Data}}Training Data. Faster time corresponds to higher amount of reward.
 
* '''Basic''' Training: 10,000 HP.
**Maximum reward: {{Icon|Basic Training Data}}x218.
* '''Intermediate''' Training: 20,000 HP.
**Maximum reward: {{Icon|Intermediate Training Data}}x98.
* '''Advanced''' Training: 40,000 HP.
**Maximum reward: {{Icon|Advanced Training Data}}x53.
 
== Experience Training ==
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:Exp Sim0.jpg|thumb|300px|Experience Training.]]}}
{{p|[[File:Exp Sim1.jpg|thumb|300px|Basic training.]]}}
{{p|[[File:Exp Sim2.jpg|thumb|300px|Intermediate training.]]}}
{{p|[[File:Exp Sim3.jpg|thumb|300px|Advanced training.]]}}
}}
Experience Mode is identical to actual combat, with several exceptions. T-Dolls which die in combat here will not lose [[Affection|affection]]. Additionally, there is no enemy phase and T-Dolls do not consume Ammo or Ration.
 
Experience Mode cannot be paused once it is started.
 
Once it is completed, you will receive fixed amount of EXP split evenly between all T-Dolls present in the simulation, meaning the less T-Dolls you bring the more individual EXP they will each gain. The amount of experience given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated, with a 2x bonus awarded for fully clearing the mission.
 
Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared and the valuable bonus EXP awarded. Furthermore, no additional EXP is awarded to a squad that defeats a mob.
 
*Basic EXP training rewards 20,000 EXP split between all participating T-Dolls.
*Intermediate EXP training rewards 80,000 EXP split between all participating T-Dolls.
*Advanced EXP training rewards 240,000 EXP split between all participating T-Dolls. {{clr}}
 
== Corridor of Cloud Atlas ==
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:Digimind Corridor0.jpg|thumb|300px|Corridor of Cloud Atlas.]]}}
{{p|[[File:Digimind Corridor1.jpg|thumb|300px|Basic training.]]}}
{{p|[[File:Digimind Corridor2.jpg|thumb|300px|Intermediate training.]]}}
{{p|[[File:Digimind Corridor3.jpg|thumb|300px|Advanced training.]]}}
}}
Neural Cloud Corridor is available '''everyday''' This simulation battle provides the Commander with {{Icon|Memory Fragments}}Memory Fragments which can be used to perform [[Guide:Research Menu#Digi-mind_Upgrade|Digimind Upgrade]] for eligible T-Dolls. Similar to Capsule Mode, the Commander sends an echelon to clear one enemy echelon down a fixed path riddled with mystery nodes, which may award the Commander with either extra {{Icon|Memory Fragments}}Memory Fragments or random resources.
 
*'''Basic''' Training provides guaranteed {{Icon|Memory Fragments}}x8.
** Random node has a chance for {{Icon|Memory Fragments}}+3, increasing potential reward to {{Icon|Memory Fragments}}x11 total.
*'''Intermediate''' Training provides guaranteed {{Icon|Memory Fragments}}x20.
** Random node has a chance for {{Icon|Memory Fragments}}+5, increasing potential reward to {{Icon|Memory Fragments}}x30 total.
*'''Advanced''' Training provides guaranteed {{Icon|Memory Fragments}}x30.
** Random node has a chance for {{Icon|Memory Fragments}}+10, increasing potential reward to {{Icon|Memory Fragments}}x60 total.
 
See also: [[:Category:T-Dolls with Digi-mind upgrade|T-Dolls with Digimind Upgrade]] {{clr}}
 
== Defense Drill ==
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:Defense Drill0.jpg|thumb|300px|Defense Drill.]]}}
{{p|[[File:Defense Drill1.jpg|thumb|300px|Echelon selection interface.]]}}
}}
Defense Drill is a survival mode, it has a fixed cost of 5 energy and you can assign up to 4 echelons. The objective is to survive for up to 109 waves, each wave will give you a certain amount of {{Icon|calibrationvoucher}}Calibration Tickets, and every 10 waves there will be a boss which rewards you a package with resources, gems, and {{Icon|calibrationvoucher}}. The rewards increase with each passing wave.
 
Keep in mind that progress is saved and you cannot back out of the Defense Drill (or you lose), this means that packages are a one time reward. If you lose, the next time you will start at the wave after the last boss you have beaten. Losing with one echelon means all echelons go home, be careful.
 
The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through. There will be night battles.
Once you've completed all waves, you will start at wave 101, this means that you will only be able to farm {{Icon|calibrationvoucher}} after fully completing the Drill.
 
See also: [[Guide:Research Menu#Equipment_Calibration|Equipment/Fairy Calibration]] {{clr}}
Combat == Sangvis Cultivation ==[[File:Battle Simulation allows you to send your T-Dolls on various training missionsSangvis Cultivation. It requires Commander Level 12 to be unlockedjpg|thumb|300px|right|Sangvis Cultivation.]]
Performing simulations does not use ammunition or rationsWith the arrival of [[Protocol Assimilation]], but spends energy. One point of energy Sangvis Cultivation simulation battle is gained every two hours, up added to a maximum of six. Should you run out, more may be bought from the storeprovide Coalition units with items needed for their growth and upgrade.
Combat Simulation missions What makes it different with other simulation is the Commander cannot use their own T-Dolls for this simulation. Instead, Commander will be provided with random selection of T-Dolls for each simulation mode that will be refreshed on a weekly basis. These T-Dolls are divided into three categorieslevel 100, fully-linked, well-equipped (fully enhanced and calibrated), each of which and came with max skill level. Enemy lineup is available also refreshed on a weekly basis. Each mode will get a different days enemy lineup, which consists of one of the weekthree [[Enemy Index|opposing forces]]; Sangvis Ferri, KCCO, and Paradeus.
This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own ''bonus day'Experience Training''' = Monday. During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, Thursday10-20%, Sundaywhich will yield 10-20% extra reward.
=== EXP Simulation ===* This mode will get bonus on Monday and Thursday.* Provides '''Reinforcement ExercisesSF Combat Report''' = Tuesday, Fridaywhich can be used to level up Coalition units @3000 exp each.* Completing this mode will grant 10-12 pieces on normal day, Sundayand 30-36 pieces during bonus day.
=== Development Simulation ===* This mode will get bonuses on Tuesday and Friday.* Provides '''Development Petri Dish'Data Research''which is used to raise Coalition units' = Wednesday, Saturdaydevelopment level (rarity).* Completing this mode will grant 6-8 pieces on normal day, Sundayand 18-22 pieces on bonus day.
Each simulation category has three missions available: Beginner, Intermediate, === Data Simulation ===* Data Simulation will get bonuses on Wednesday and AdvancedSaturday. Missions of a higher * Provides '''SF Skill Chips''' which is used to raise Coalition units' skill level have a higher difficulty .* Completing this mode will grant 70-84 pieces on normal day, and a correspondingly higher difficulty210-252 pieces on bonus day.{{clr}}
__TOC__== Target Practice ==[[File:Target Practice0.jpg|thumb|300px|right|Target Practice.]] After showcased in July 2020 Summer Livestream, Training Drone Exercise mode was finally live with v2.0600. This simulation battle is a sandbox-like feature, where Commanders can commence tests for T-Doll composition and battle performance without going to actual battle in mission. *Open Everyday*DOESN'T CONSUME RESOURCES (Manpower / Fairy Commands / Repairs / Energy / Etc.)*Form Echelons of up to 5 T-Dolls, 1 Fairy, and 4 HOCs*ALL units come from a Commander's Personal Armory*Limited Time "Special" Challenges **Ranking is based on clear time; Faster Time equals better Score/Rank === Customized Training Drone (Tentative) ===Target: [[Training Drone]] Customizations: Environment:*Day*NightStats (None / Low / Medium / High / Very High):*[[File:Icon_eva.png|20px]] Evasion*[[File:Icon_armor.png|20px]] Armor*Shield*[[File:Icon_Skill_Invincible.png|20px]] Force- Secondary Bar Selects Percentage: 30 50 70 100 % Target Strength Slider:
==Experience Training==*Strength Level 1-5 <br>[[File:Combat Simulator.PNG|450px|right|thumb|Experience Training]]Experience training is identical to actual combat*Recommended Commander Level 20, 40, 60, with two main exceptions. T-Dolls which die in combat here will not lose affection. Additionally80, there is no enemy phase.100 respectively
Experience training cannot be paused once it is started.Strength Level / HP (Per Dummy)
Once it is completed{| class="gf-table sortable"|-! Target Strength! HP (Per Dummy)|-|1|5,000|-|2|10, you will receive some amount of experience split evenly between all T000|-Dolls present in the simulation. The amount of experience given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated|3|20, with a 2x bonus awarded for fully clearing the mission.000|-|4|40,000|-{|style="width:100%"5|100,000
|}
Target HP:
*Normal
*Invincible (HP Unaffected by Damage)
Target Formation:
*Max (5 Dummy-Link)
*Single (1 Dummy-Link)
 
 
== ==
=== Exercises Target (Tentative) ===
Target: Enemy Echelon Formations ([[Enemy Index]])
==Reinforcement Exercises==[[FileCustomizations:Reinforcement Simulation.PNG|450px|right|thumb|Reinforcement Exercises]]Reinforcement Exercise missions provide "enhancement capsules," which may be used in the factory menu to power up your T-Dolls, in addition to other resources. Each mission involves sending one echelon down a fixed path to fight an enemy echelon (enemy types and combat efficiency depend on the mission) , passing over map nodes that drop enhancement capsules or resources along the way. Defeating the enemy echelon at the end will provide an award of more enhancement capsules.
The number of pills granted on completion increases with the level of the mission.Environment:*Day*Night
Target HP:*Normal*Invincible (HP Unaffected by Damage) Target Damage:*Open*Close (Enemy Attacks Deal No Damage)  '''Enemy Formations / Target Strength:'''<div class="mw-collapsible mw-collapsed"> Formation #1: (Target Strength 1-3)<br>'''Wandering Stragglers''' - Easily manageable with an echelon trained to a reasonable level. (Target Strength 4-5)<br>'''Wandering Stragglers''' - Hoodwinking morons and weaklings takes both flexible strategies and nimble T-Dolls. {|styleclass="width:100%gf-table mw-collapsible mw-collapsed"|-! Enemy Formation! Target Strength! Enemies|-|Wandering Stragglers|1|Dragoon x 4 / Scout x 2 / Ripper x 8 / Vespid x 6|-|W/S|2|Dragoon x 6 / Scout x 3 / Ripper x 12 / Vespid x 9|-|W/S|3|Scout x 3 / Ripper x 12 / Vespid x 9 / Striker x 6|-|W/S|4|Beast x 4 / Archer x 4|-|W/S|5|Beast x9 / Archer x 4
|}
==Data Collection==
[[File:Data Sample 2.PNG|450px|right|thumb|Data Collection]]
Data Collection missions yield training data, which is used for [[Guide:Research Menu|skill training]]. You may use any T-Dolls for this mission, even ones that are being repaired or are on logistics support missions.
Your team will be given thirty seconds to deal damage to a training dummy. Defeating said dummy grants training for research. However, the dummy's high HP pool means that you will want to send T-Dolls with high DPS on this mission. T-Dolls have 100% accuracy against the dummy.Formation #2:
Successfully killing the training dummy within the time limit will award you with training data. The faster the dummy is killed, the more the amount (Target Strength 1-5)<br>'''Concentrated Wraiths''' - Wraiths are composites of training data awardedall horrors and ought to be wiped out in one go. Higher levels of this mission yield correspondingly higher levels of training data(Echelons with good AoE damage recommended.)
The {| class="gf-table below shows the amount and type of Data required required to level up the skills of Tmw-collapsible mw-collapsed"|-! Enemy Formation! Target Strength! Enemies|-|Concentrated Wraiths|1|Infected x 16 / Infected Soldier x 14|-|C/W|2|Infected x 24 / Infected Soldier x 27|-|C/W|3|Infected x 36 / Infected Soldier x 27|-dolls. Note that the time and data required is the same for all T|C/W|4|Unknown x 72|-dolls regardless of type of skill and rarity.|C/W|5|Unknown x 155|}
Formation #3: (Target Strength 1-3)<br>'''Guns and Shields''' - Shields are rather bothersome, but without the pikes behind them, the become pointless. (Echelons that target the back row recommended.) (Target Strength 4)<br>'''Armored Infantry''' - If you can't penetrate their armor, it's futile no matter how many people you throw at them. (Echelons who target the unit with the highest HP and have armor-piercing capability recommended. It will also be easier if your front row units are tanky.) (Target Strength 5)<br>'''Aegis and Deer''' - (Same as Above) {| class="gf-tablemw-collapsible mw-collapsed"|-!LevelEnemy Formation!Difficulty levelTarget Strength!Data requiredEnemies!Time required|-|Guns and Shields|1|Guard x 4 / Jaegar x 4
|-
| style="text-align: center;" G/S|1 → 2| style="text-align: center;" |Easy| style="text-align: center;" |100| style="text-align: center;" |01:00:00Guard x 12 / Jaegar x 12
|-
| style="text-align: center;" G/S|2 → 3| style="text-align: center;" |Easy| style="text-align: center;" |200| style="text-align: center;" |02:00:00Guard x 12 / Jaegar x 18
|-
| style="text-align: center;" Armored Infantry|3 → 4| style="text-align: center;" |Easy| style="text-align: center;" |300| style="text-align: center;" |03:00:00Aegis x 12 / Nemeum x 24
|-
| style="text-align: center;" Aegis and Deer|4 → 5| style="textAegis (KCCO) x 20 / Cerynitis x 35|}  Formation #4: (Target Strength 1-align: center;" |Intermediate5)<br>| style="text'''Twisted Faith''' - If you can't defeat enemies with strong faith, then destroy their faith first - starting with the force field. (Echelons capable of tearing down a single high-align: center;" |120health target and effective against enemies with force fields recommended.) {| styleclass="textgf-align: center;table mw-collapsible mw-collapsed" |04:00:00
|-
| style="text-align: center;" |5 → 6! Enemy Formation| style="text-align: center;" |Intermediate! Target Strength| style="text-align: center;" |200| style="text-align: center;" |06:00:00! Enemies
|-
| style="text-align: center;" |6 → 7| style="text-align: center;" |IntermediateTwisted Faith| style="text-align: center;" |3001| style="text-align: center;" |09:00:00Rodelero x 1 / Stretlet x 12
|-
| style="text-align: center;" |7 → 8| style="text-align: center;" |IntermediateT/F| style="text-align: center;" |4002| style="text-align: center;" |12:00:00Stretlet x 27 / Rodelero x 1
|-
| style="text-align: center;" |8 → 9| style="text-align: center;" |HardT/F| style="text-align: center;" |2003| style="text-align: center;" |18:00:00Stretlet x 27 / Rodelero x 2
|-
| style="text-align: center;" T/F|4|9 → 10Stretlet x 24 / Doppelsoldner x 1| style="text-align: center;" |HardT/F| style="text-align: center;" 5|300Stretlet x 30 / Doppelsoldner x 2| style="text-align: center;" |24:00:00} 
Formation #5:
 
(Target Strength 1-5)<br>
'''Mobile Explosives''' - The best way to stop nightmares is to wake up at once ... or just strangle it before it happens. (Echelons with high burst damage right off the bat recommended.)
 
{| class="gf-table mw-collapsible mw-collapsed"
|-
! Enemy Formation
! Target Strength
! Enemies
|-
|Mobile Explosives
|1
|Goliath x 2
|-
|M/E
|2
|Goliath x 2
|-
|M/E
|3
|Goliath x 2
|-
|M/E
|4
|Dactyl x 2 / Cerynitis x 16
|-
|M/E
|5
|Dactyl x 5 / Cerynitis x 20
|}
 Formation #6: (Target Strength 1-5)<br>'''Sturdy Iron Wall''' - If going strait at them proves difficult, try punching through that annoying armor! (Echelons capable of tearing down high-health targets and effective against enemies with force fields recommended. It might also be easier if your front row units are tanky.) {|styleclass="width:100%gf-table mw-collapsible mw-collapsed"|-! Enemy Formation! Target Strength! Enemies|-|Sturdy Iron Wall|1|Roarer x 1 / Strelet+ x 6|-|S/I/W|2|Roarer x 1 / Strelet+ x 15|-|S/I/W|3|Strelet+ x 15 / Roarer x 2|-|S/I/W|4|Tesla Trooper x 1 / Cyclops x 24|-|S/I/W|5|Cyclops x 50 / Tesla Trooper x 2
|}
 
 
Formation #7:
 
(Target Strength 1-3)<br>
'''Storm of Destruction''' - It is unwise to engage multiple Manticores - unless you're very experienced or know their weaknesses.
 
(Target Strength 4-5)<br>
'''Storm of Destruction''' - It is unwise to engage multiple Hydras - unless you're very experienced or know their weaknesses.
 
{| class="gf-table mw-collapsible mw-collapsed"
|-
! Enemy Formation
! Target Strength
! Enemies
|-
|Storm of Destruction
|1
|Manticore x 2
|-
|S/D
|2
|Manticore x 6
|-
|S/D
|3
|Manticore x 12
|-
|S/D
|4
|Hydra x 8
|-
|S/D
|5
|Hydra x 20
|}
 
 
Formation #8:
 
(Target Strength 1-5)<br>
'''Keen-Eyed Hunter''' - The abandoned Patrolers want to prove their worth by killing you. If you're still a rookie, avoid them.
 
{| class="gf-table mw-collapsible mw-collapsed"
|-
! Enemy Formation
! Target Strength
! Enemies
|-
|Keen-Eyed Hunter
|1
|Thunder (Enemy) x 1
|-
|K-E/H
|2
|Thunder (Enemy) x 1
|-
|K-E/H
|3
|Thunder (Enemy) x 1
|-
|K-E/H
|4
|Thunder (Enemy) x 1
|-
|K-E/H
|5
|Thunder (Enemy) x 2
|}</div>
 
 
== ==
=== Challenge Exercises (Tentative) ===
Target: Boss/Elite Formations (Special)
 
Customization:
*None
 
'''Formations'''
 
Cerberus:
*Day Battle
*Target CE - 126250
*{{enemy name|Garm|boss}} x 1 / Dinergate x 40 / Tarantula x 40
 
Yegor:
*Day Battle
*Target CE - 143733
*Beast x 10 / Archeron x 1 / Pathfinder x 20 / Ares x 1 / Cyclops (SG) x 15
 
Failed Isomer:
*Day Battle
*Target CE - 154709
*{{enemy name|Isomer White|boss}} x 1 / Isomer (Enemy) x 26
 
M16A1!:
*Day Battle
*Target CE - 169976
*{{enemy name|M16A1 (Boss)|boss}} x 1 / Ripper x 10 / Guard (SWAP) x 10 / Jaegar (SWAP) x 10
 
Intercepting Squadron:
*Day Battle
*Target CE - 175920
*Typhon x 3 / Hydra x 15 / Aegis (KCCO) x 30 / Cerynitis x 30 / cyclops? x 15 / cyclops? x 15