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Difference between revisions of "Brute"

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{{EnemyUnit
 
{{EnemyUnit
 
|hasChibiAnimation=1
 
|hasChibiAnimation=1
 +
|costume1= Wedding Specter
 
|affiliation= [[Sangvis Ferri]]
 
|affiliation= [[Sangvis Ferri]]
 
|summary=
 
|summary=
 
|appearences= Players first encounter Brutes beyond Chapter 8.
 
|appearences= Players first encounter Brutes beyond Chapter 8.
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
+
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
 
|stats=
 
|stats=
 
*Classification: Humanoid
 
*Classification: Humanoid
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|gameplay=
 
|gameplay=
{{enemy name|Brute}}'s are agile Humanoid SF units which are faster then {{enemy name|Dinergate}}'s whom you meet beyond Chapter 8 and possibly in certain Major/Collab Events, although fragile Brutes are incredibly devastating to our SG's for they will be the first enemy players encounter to have a significantly high AP value, making MGSG echelons very risky to battle against them, their DMG is on the moderate side while their ACC is on the very low side which is problematic for our LOW EVA SG's an ARSMG echelon is preferable in dealing with Brutes.
+
{{enemy name|Brute}}'s are agile Humanoid SF units who are faster than {{enemy name|Dinergate}}'s. Brutes are seen beyond Chapter 8 and in certain events. Although fragile, Brutes are incredibly devastating to SG's, for they are the first enemy players will encounter that have a significantly high AP value. This high AP value makes using MGSG echelons to battle against them risky because Brutes can quickly deal substantial damage to SGs. Their DMG is moderate and their ACC is very low, which makes SMG's or HG's, who have high evasion, more ideal for tanking.
  
Alternatives in dealing with brutes are using T-dolls that are capable of slowing them down such a Smoke Grenade using T-dolls, or taking out multiple brutes at once with Grenade/Molotov using SMG's, High ACC MG's are also still usable against them, just do not have an SG present in the echelon on the frontline.
+
Alternatively, one can deal with brutes by using T-dolls that are capable of slowing them down such as T-dolls with Smoke Grenade, or by taking out multiple brutes at once with SMG's who have Molotov or Hand Grenade. High ACC MG's are also still usable against them, but keep in mind to not have an SG present on the frontline.
 
|lore=
 
|lore=
 
}}
 
}}

Revision as of 18:31, 8 September 2020

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Brute
Information
Full name Brute
Affiliation Sangvis Ferri
Released on CN, TW, KR, EN, JP
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

Stats / Data

  • Classification: Humanoid
  • Damage: Moderate
  • Accuracy: Very Low
  • Attack range: Short
  • Health: Low ~ Moderate
  • Armor value: N/A
  • Armor piercing: Very High
  • Evasion: Low
  • Movement speed: Fast

Appearances

Players first encounter Brutes beyond Chapter 8.

Gameplay

Brute's are agile Humanoid SF units who are faster than Dinergate's. Brutes are seen beyond Chapter 8 and in certain events. Although fragile, Brutes are incredibly devastating to SG's, for they are the first enemy players will encounter that have a significantly high AP value. This high AP value makes using MGSG echelons to battle against them risky because Brutes can quickly deal substantial damage to SGs. Their DMG is moderate and their ACC is very low, which makes SMG's or HG's, who have high evasion, more ideal for tanking.

Alternatively, one can deal with brutes by using T-dolls that are capable of slowing them down such as T-dolls with Smoke Grenade, or by taking out multiple brutes at once with SMG's who have Molotov or Hand Grenade. High ACC MG's are also still usable against them, but keep in mind to not have an SG present on the frontline.



References