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PNC Story

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Revision as of 19:12, 3 February 2023 by Skippie (talk | contribs) (Added descriptions for Magrasea's Lang Syne event stories)
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The story of Project: Neural Cloud as seen in the campaign.

Parts listed as “Stage” are combat stages who still contain story elements.

Main Story

Chapter 0: Oasis Defense

Prologue

Standard 0-1: Emergency

Effective commands are critical to combat.

Slides(Script)

Standard 0-2: Last Stand

To protect all that lies behind you.

Slides(Script)

Standard 0-3: Miraculous Escape

The first light shines upon that lifeless land.

Slides(Script)

Chapter 1: Artificial Intelligence Sector - Rossum

Standard 1-1: Explore

The key to exploring other sectors is to stay low and not attract unwanted attention.

Slides(Script)

Standard 1-2: Trade

Provide help in exchange for resources, and win the upper hand through wordplay.

Slides(Script)

Standard 1-3: Fox

No matter where you are, merchants will always have exactly what you need at the moment for sale.

Slides(Script)

Standard 1-4: Clash

Everyone faces their own difficulties.

Slides(Script)

Standard 1-5: Method

It takes one to know one.

Slides(Script)

Standard 1-6: Argument

People have a habit of insisting on what they consider right and never backing down.

Slides(Script)

Standard 1-7: Viewpoint

People tend to assume those on the receiving end of help to be weak and often ignore their opinions.

Slides(Script)

Standard 1-8: Backup

Those who know to prepare for a rainy day rarely get themselves in situations too dire.

Slides(Script)

Standard 1-9: Sacrifice

We have never hesitated to sacrifice for the sake of those we care about.

Slides(Script)

Standard 1-10: Farewell

We always have too much to say in too little time.

Slides(Script)

Standard 1-11: Return

Recognition is a subjective term.

Slides(Script)

Dark 1-1: Determination

I will be the herald of the gaudy spring.

Slides(Script)

Dark 1-2: Proposal

We all tend to assume we have only one choice.

Slides(Script)

Dark 1-3: Route

For we are together in this eternity, guided by the same voice.

Slides(Script)

Dark 1-4: Fragment

The road before us is long and winding. Depart now and we shall be arriving.

Slides(Script)

Dark 1-5: Name

The Exiles will eventually return home.

Slides(Script)

Chapter 2: Military Sector - Cyclopes

Standard 2-1: Shrieking Arrow

An alarm, sounded by silence.

Slides(Script)

Standard 2-2: Hunting Grounds

Bestial instinct, enslaved in the name of rationality.

Slides(Script)

Standard 2-3: Powderkeg

The tides of war slowly rise.

Slides(Script)

Standard 2-4: Utter Destruction

United we stand.

Slides(Script)

Standard 2-5: Bullseye

Aim well and strike true; Identifying the target comes afterwards.

Slides(Script)

Standard 2-6: Arrow Let Loose

A persistence seen once a lifetime.

Slides(Script)

Standard 2-7: Fallacies

The conflicts of yesteryear, now a serpent coiled around the heart.

Slides(Script)

Standard 2-8: In Range

Two enter, one leaves.

Slides(Script)

Standard 2-9: Sniper's Scope

With but this one arrow, I snatch you from death's maw.

Slides(Script)

Stage 2-13: Unrestrained

The thoughts embedded in the code transcend 0s and 1s.

Slides(Script)

Standard 2-10: Recalibration

Who, then, observes behind the scenes?

Slides(Script)

Standard 2-11: Shattered Arrow

A cheerless victory.

Slides(Script)

Dark 2-1: Phantom Pain (Part I)

Faced with fresh tradegy, the old wounds begin to dully ache.

Slides(Script)

Dark 2-2: Phantom Pain (Part II)

I don't see another path, so I said I don't have another choice.

Slides(Script)

Dark 2-3: Wrong Path

We haven't changed, we've just steadily drifted apart.

Slides(Script)

Dark 2-4: Rebirth

The hardships crossed over by repirth. Can they sharpen the soul?

Slides(Script)

Dark 2-5: Wavering

Suffering opened the doors for her heart, but the future remained ever wrapped in fog.

Slides(Script)

Dark 2-6: Restart

It's like this. Everything restarts anew.

Slides(Script)

Chapter 3: Environment and Energy Sector - Helios

Standard 3-1: MIA

How could they go missing? They were just there.

Slides(Script)

Standard 3-2: Incongruence

Talking across channels sometimes has its uses.

Slides(Script)

Standard 3-3: Deja Vu

Sometimes, revisiting the past might not be a good idea.

Slides(Script)

Standard 3-4: Upturn

Reinforcements appearing in times of crisis is always an encouraging sign.

Slides(Script)

Standard 3-5: Downturn

We managed to solve the problem… probably

Slides(Script)

Standard 3-6: Ill Tidings

Grim reports all too often follow on the heels of good news.

Slides(Script)

Standard 3-7: Deletion

There is nothing in this world that will indulge an endless number of attempts.

Slides(Script)

Standard 3-8: Perseverance

People often believe so much in themselves that they forget there are others that can help as well.

Slides(Script)

Standard 3-9: Deep Learning

Looking back on the path we took, we can see that we already had so much.

Slides(Script)

Standard 3-10: Fireworks

No matter how winding the road, those sacred fires will be lit upon the mountain top.

Slides(Script)

Standard 3-11: Kindling

That burning flame, what could it mean.

Slides(Script)

Dark 3-1: Cycle

In her heart, the only one that cannot be let down is delicious chocolate.

Slides(Script)

Dark 3-2: Embark

Procrastination is a terminal illness.

Slides(Script)

Dark 3-3: Responsibility

When ideals become heavy responsibilities, can you still smile as easily as when you made the wish?

Slides(Script)

Dark 3-4: Companions

We need not be alone any longer. On the next journey, we go together.

Slides(Script)

Dark 3-5: Angled Light

The dust has settled; we will return home.

Slides(Script)

Chapter 4: Computer Sector - Enigma

Standard 4-1: Ghost Town

Any day can bring unexpected catastrophe.

Slides(Script)

Standard 4-2: Heavy Downpour

The strongest enemy doesn't necessarily only appear at the end.

Slides(Script)

Standard 4-3: Smiling Face

Perhaps a hand reaching out at our darkest hour, perhaps a blade laying hidden under a kind smile.

Slides(Script)

Standard 4-4: Dilemma

Behind, no retreat is possible. Ahead, the abyss awaits us.

Slides(Script)

Standard 4-5: A loner

We each faced the danger head-on, leaving our back to one another.

Slides(Script)

Standard 4-6: Anchor

In that dark and endless sea, you are the light that guides me.

Slides(Script)

Standard 4-7: Trust

From faith comes courage.

Slides(Script)

Standard 4-8: Awakening

Yesterday's lullaby.

Slides(Script)

Standard 4-9: Back

I returned to that place of death, carrying the spark of new life.

Slides(Script)

Standard 4-10: White Hole

Somewhere, we will connect again, as we did before.

Slides(Script)

Standard 4-11: Long Dream

With your lingering warmth, I continue forth into the cold future.

Slides(Script)

Dark 4-1: Nine Thousand Births

They taught each other the meaning behind their existence.

Slides(Script)

Dark 4-2: Forbidden Fruit

The sweet happiness of growth went sour.

Slides(Script)

Dark 4-3: Steadfast

I will protect you, no matter what you have become.

Slides(Script)

Dark 4-4: Nonexistent Memory

Secrecy breeds suspicion.

Slides(Script)

Dark 4-5: Judgment

No one can lie before God.

Slides(Script)

Chapter 5: Art Sector - Pierides

Standard 5-1: Criss-Crossed

Unconsciously, you glimpse a small corner of the truth.

Slides (Script)

Standard 5-2: Night Raid

In the dead of night, a grim visitor appears, surrounded by a dreadful air.

Slides (Script)

Standard 5-3: Ambush

Like a spider, it quietly waits for its prey to enter its web.

Slides (Script)

Standard 5-4: Negotiation

No one ever wants to have a gun pointed at them, but circumstances can dictate otherwise.

Slides (Script)

Standard 5-5: Cooperation

Strength is a bargaining chip in discussions about cooperation.

Slides (Script)

Standard 5-6: Advance

Where the enemy protects, we will penetrate.

Slides (Script)

Standard 5-7: Theater

The charm of drama lies in its twist, bringing smiles or shrieks.

Slides (Script)

Standard 5-8: Garden

Flowers cultivated by disaster are alluring and cunning.

Slides (Script)

Standard 5-9: Nightmare

It could be that all beings with thought have things in their heart that they do not wish to face.

Slides (Script)

Standard 5-10: Performance

The actors become the directors and bring the play to its climax.

Slides (Script)

Standard 5-11: Descent

When you become a performer in the play, you will long for someone to come save you.

Slides (Script)

Standard 5-12: To Be Continued

The actors are in place, the story has just begun.

Slides (Script)

Dark 5-1: See You

People often use the phrase "see you later" when leaving, but machines could never understand the reason why.

Slides (Script)

Dark 5-2: Favor

Like a star fixed in the night sky, that mysterious gift glimmers and shines.

Slides (Script)

Dark 5-3: Icing

The price will be claimed when you least expect it. Until then, sleep well.

Slides (Script)

Dark 5-4: Position

Everyone unconsciously seeks their own place in the world.

Slides (Script)

Dark 5-5: Disagreement

Before the answer to the riddle was announced, no one knew if their answer was correct.

Slides (Script)

Dark 5-6: Rushed Advance

Knowledge and answers are not free.

Slides (Script)

Dark 5-7: Judgment

No one can lie before God.

Slides (Script)

Chapter 6: Ecology Sector - Copley

Standard 6-1: Danger Zone

The sudden appearance of a natural disaster.

Slides (Script)

Standard 6-2: Decisiveness

The clues are often fleeting and opportunities never knock when you're ready.

Slides (Script)

Standard 6-3: Barrier

It's just like a hedgehog.

Slides (Script)

Standard 6-4: Vigilance

One mustn't let down their guard around others.

Slides (Script)

Standard 6-5: Calm

Haste makes waste.

Slides (Script)

Standard 6-6: In Brief

Don't listen, don't care, don't think, don't know.

Slides (Script)

Standard 6-7: Pulsate

The master of the misty depths has been dormant for a long time.

Slides (Script)

Standard 6-8: Black Swan

Gentle filth amid foul screams.

Slides (Script)

Standard 6-9: Child

Slow, noisy, and copying.

Slides (Script)

Standard 6-10: Scene Control

The curtain is about to rise once more. To the staff that this doesn't concern, please leave.

Slides (Script)

Standard 6-11: Light of the Sky

Break free of this cage and see the light once more.

Slides (Script)

Standard 6-12: Tides

Those crashing waves are far more than simply sea water.

Slides (Script)

Standard 6-13: Youth

Longing, misery, and direction.

Slides (Script)

Standard 6-14: Puppet

Suspended upon strings, one's will usurped.

Slides (Script)

Standard 6-15: Countermeasures

A two-pronged approach.

Slides (Script)

Standard 6-16: Entrust

Please take my place. Finish what I could not.

Slides (Script)

Standard 6-17: Strategy

One move on the board, three in the mind; place the piece with conviction.

Slides (Script)

Standard 6-18: Baby Chick

Communicate, encourage, and guide.

Slides (Script)

Standard 6-19: Confluence

A distant yet intimate relationship.

Slides (Script)

Standard 6-20: War without End

A tacit understanding.

Slides (Script)

Standard 6-21: Contingency Plan

A perfectly executed back up plan.

Slides (Script)

Stage 6-27: Spotlight

To welcome freedom is to also welcome death.

Slides (Script)

Standard 6-22: Impermanence

Until the play concludes, you can never be sure of what grotesque conclusion the director has planned.

Slides (Script)

Standard 6-23: Emptied Seals

The endless journey is not over yet. The travelers cannot yet let down their guard.

Slides (Script)

Standard 6-24: Communications

It's not known where the signal came from, nor where it's headed.

Slides (Script)

Minor Events

Stories and stages of character events can be replayed from the Doll's listing (accessible even without unlocking the Doll).

Livestreaming

Part 1: R&D

Sometimes, a product made with reference to market research data ends up being far different from what is expected.

Slides(Script)

Stage 1: Slice

What's the secret of a pretty, popular young female livestreamer's success? Perhaps the answer is – it's her popularity.

Nodes

Stage 2: Livestream

Before starting a stream, it is crucial that you carefully read the relevant terms of service. Please cherish your stream, miss Streamer.

1 (Script) - 2 (Script) - 3 (Script) - 4 (Script) - 5 (Script) - 6 (Script) - Nodes

Stage 3: Fans

There is little that fans love more than meeting their idols and rubbing shoulders with them.

1 (Script) - 2 (Script) - 3 (Script) - 4 (Script) - Nodes

Stage 4: Chasing Dreams

What we all seek is the possibility that we may someday shine.

1 (Script) - 2 (Script) - 3 (Script) - 4 (Script) - 5 (Script) - Nodes

Stage 5: Performance

I'll give my best performance for you, who likes me best.

1 (Script) - 2 (Script) - 3 (Script) - 4 (Script) - 5 (Script) - Nodes

Part 2: The Curtain Rises

Existing to do battle alongside you, living to laugh and rejoice with you.

Slides(Script)

Magrasea's Lang Syne

Stage 1: Finding Notes

The strings are broken, and no further notes follow. A lonely song travels the wind.

Nodes

Part 1: Tuning

Before the old year has even passed, new guests have arrived at the door.

Slides(Script) - Nodes

Stage 2: Plucking

The cherries and plums are in full bloom, as both guests and host prepare for the feast.

Slides(Script) - Nodes

Stage 3: Tremolo

Gently gather old dreams, for harsh sounds are the bane of moods.

Slides(Script) - Nodes

Stage 4: Vibrato

One can easily know the emotions in a song, but the thoughts of its player are a different matter.

Slides(Script) - Nodes

Stage 5: Glissando

Playing an instrument is like cooking; nimble fingers make for excellent dishes.

Slides(Script) - Nodes

Part 2: Harmony

A joyful song delights the heart, while the zither's string posts hide one's feelings.

Slides(Script)

Part 3: Lingering Melody

The first day of spring is upon us, even though the night of New Year's Eve has not yet ended.

Slides(Script)

Project Neural Cloud
Dolls List · Events List · Costumes List · Items List · Enemy List · NPCs List · Story (Worldview · Horizon Record · Loading Screens)
Main Screen Guide · Doll Info Menu · Oasis Menu · Combat · Strategies · Exploration Menu · Factory Menu · Function Cards · Spirits · Dormitory · Achievements