PNC Functions
Overview
Function Cards are objects that influence battles in Project Neural Cloud by changing the effects and strategies of automated attacks. Function Cards can be active from the start of a stage, or earned as the player is progressing in the stage. Only one of each Function Card can be owned at once, duplicates of the same card serve to upgrade the card. There is also a limit to the Deck Size that can be increased, but the player will need to discard any Function in excess to continue playing.
Active Functions are special Function Cards of max rarity which can be activated in battle by the player. They take the form of the Ultimate Skill of a Doll, even ones the player doesn't have.
Protocols are objects related to Functions that severely alter the attributes and strategies of all units. They can be wholly beneficial (green icon) or detrimental (red icon), or somewhere in between (yellow icon).
Card setup
- Type of Doll affected
- Level (each card can be upgraded two times).
- Icon
- Name
- Description (can be switched between simplified and advanced in game settings)
- Function Chain: Gives bonus effects when some cards are owned at the same time.
- Dolls affected in the current team.
- Overall estimated effectiveness gain for the Team Power.
- Lock: Card will remain during Refresh
- Select/Upgrade/Sell button
Screens
- Select screen: Choose one of the functions displayed, or discard them for some Cache Coins. Can also spend 10 Cache Coins to Refresh the Functions offered a limited number of times, reducing the probability of the rejected cards to appear again in this run. The Map button let you access the rest of the screen to review the Function Bar or Functions list, but a Function must be selected or all discarded before continuing.
- Trading Screen: See PNC Exploration.
List
Guard Cards
Sniper Cards
Specialist Cards
Warrior Cards
Medic Cards
Others Cards
Protocols
- Buff Protocols
- Kitty-shaped Miner: Increase Cache Coins gained by 20% (not including selling Functions)
- Beware of Summons: Modesty has been sighted in the Final Zone ahead. Watch out for the enemy unit it summons! (Note: All combats in this stage will have a Modesty enemy summoning more enemies during battle.)
- Reflect: Ally Dolls nullify and reflect the first 2 instances of damage they take (Costs 80 CC)
- A Spent Force: Enemy units' HP is decreased by 30% at the start of the next 3 battles, Final Zones excluded.
- Brainstorm: All ally units' Hashrate is increased by 30%, but all melee unit's Max HP is reduced by 30% (Costs 50 CC)
- Bestir: Ally units with the lowest HP percentage recovers 25% of their Max HP at the start of battle.
- Mighty Power: All non-healer ally Dolls' ATK +50%, and Hashrate -50% (Costs 50 CC)
- Double Remuneration: Get 2 times the amount of Cache Coins from clearing the next 3 Conflict Zones (Final Zones included)
- Dragonslayer: All Dolls deal 10% more damage to Bosses and Elite Enemies (Costs 80 CC)
- Neutral Protocols
- Silent Rage: All ally units are silenced for 10 seconds at the start of battle, but have their Attack Speed increased by 30% and ATK
- Hashrate Tides: Ally units deal 30% more damage during the first 20 seconds of a battle, and 30% less damage afterwards. increased by 15%.
- Fragile: All units take 25% more damage when their HP is lower than 50% (Costs 50 CC)
- Sharpshooter: Ally long-range units deal 50% more damage, but their Max HP is reduced by 50% (Costs 50 CC)
- Painful Elation: Ally units take damage equal to 10% of their Max HP aat the start of battle, but have their ATK increased by 30%.
- Debuff Protocols
- Return to Zero: Ally Dolls no longer gain pre-charge time at the start of battle. Units on Overdrive Tiles are not affected.