Px4 Storm/skill2data

name Motivating Bonus
icon pxs_2
text If there are no more than two different gun types on the battlefield at the start of the battle, apply fragility to all non-boss enemy units until the end of the battle.
Fragility: When taking a critical hit, take an additional instance of HP shield-piercing damage that equals ($hp_percentage)% of current HP, capping at 1000 points.Every 100 critical hits landed by the echelon increase damage of all echelon members by ($damage_increase)% until the end of the battle, stacking up to 3 times.
hp_percentage 2 2 2 2 2 3 3 3 3 3
damage_increase 1 2 3 4 5 6 7 8 9 10