QLZ-04

Revision as of 18:26, 17 November 2023 by StormTetris (talk | contribs) (QLZ-04 is no longer only in Theater.)

Heavy Ordnance Corps unit introduced with September 2019 run of Theater Mode.

"We're not at an optimal state yet, commander."

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QLZ-04
QLZ-04
Gun Information
Full name QLZ-04
Country of origin People's Republic of China
Manufacturer Norinco
Game Information
Index 6
Faction Griffin and Kryuger
Manufacturer I.O.P.
Voice actor -TBA-
Artist Unknown
Released on CN, TW, KR, EN, JP
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Index Description:
A trio of Dolls who believe firepower is paramount. Whenever they're deployed, they always carry more than double the required ammo and unleash it all on their enemies. They also pursue firepower in their diet—they love spicy food and always carry chilli peppers for seasoning.

How to obtain

DORMITORY Obtainable by collecting fragments in dormitory. See Heavy Ordnance Corps for more information.

REWARD Fragments earned in Theater Mode.

Stats

 
Health
 Support Range
 
Health
 Ammo (refill)
 
Health
 Ration (refill)
3 nodes 60(x1) / 600(full) 80(x1) / 400(full)
 
Shelling Damage
 Lethality
26 77
 
Defense Piercing
 Pierce
46 136
 
Shelling Accuracy
 Precision
63 188
 
Reload Speed
 Reload
112 331
How to edit skills

Ranking bonus

Promotions above five orange stars will give the HOC unit a bonus to its stats. The stats for each iteration are as follows:

Iteration   Σ 46   Σ 16   Σ 29   Σ 37
1 ★★★★ 3 3
2 ★★★★ 2 3 4
3 ★☆★★★ 4 6
4 ★★★★★ 3 3 4
5 ★★☆★★ 5 5
6 ★★★★★ 5 10
7 ★★★☆ 6 4 6
8 ★★★★ 6 10
9 ★★★★☆ 4 6 10
10 ★★★★★ 8 8

Chip Set Bonus

The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see HOC Chip Matrix for further details.

       

Gallery

Animations

Combat

 

Dorms

 
 
 

Artworks

Weapon Background

The QLZ-04 is a Chinese 35x32SR mm automatic grenade launcher, developed as an alternative to the older QLZ-87. It may be vehicle-mounted or crew-served.[1]

Trivia

References

Skills (Temporary)

  • (Active) Every 3rd attack will carry a smoke indication charge, reducing the main target's evasion and accuracy by 25% for 5 seconds.
  • (Passive) 3 seconds after battle start, the next attack will fire special ammunition. After every 4 seconds, the next attack will fire special ammunition. Attacked enemies will receive 12 additional damage whenever they get hit for 5 seconds. Additional damage is not affected by damage reduction effects, however it is affected by force shields and damage cap effects.
  • (Passive) Every 3rd attack will increase self damage and accuracy by 15% for 20 seconds, stacks up to 3 layers.